Swole Treebeard

Good Morning Friends! I think I am probably done with Diablo IV for a while. I absolutely got some enjoyment out of the game, but as far as long-term replayability goes… it isn’t really doing it for me. The moment-to-moment gameplay and grind are just not what I want out of an ARPG, but I also sort of knew this going into the game. As a result, I am back to my usual nonsense and playing some Last Epoch. When I was having a blast in the Path of Exile Crucible league, my friend Ace was having a similar blast playing a Druid Spriggan build in Last Epoch. So this morning I am going to talk a bit through the build and share some gameplay footage that I recorded yesterday. First, however… I want you all to bask in the glory that is my Wild Man Pool Cleaner… because I can’t NOT see a pool skimmer with the way he is holding that staff.

Thankfully however you spend all of your time in this build as a Swole Treant. This build revolves around spending all of your time in Spriggan Form and then buffing the abilities that you have access to in that form. Spriggan form like the other transformed forms relies on rage, so you will be needing to do things to make sure that you can make it all the way through a map without getting knocked back into your weaksauce human form again. We are also going to be shifting as much damage as we can to cold… which adds a bunch of benefits including a whole other defensive layer that comes from slowing and eventually freezing enemies.

Yesterday over lunch I recorded a video showing off some gameplay. This is me doing a level 75 monolith as I slowly work towards getting this character into empowered monoliths. Essentially the gameplay involves having 1 Spriggan, 1 Wolf, and 1 Storm Crow pet that provide buffs, conditions, and some meager additional damage and then running amok through the map dropping 9 Healing Totems and 12 Vines. The Healing Totems are converted to spiked totems through the Spriggan Form skill tree and the Vines are converted into frozen thorn turrets. So what ends up happening in practice is that the Healing Totems keep you alive through almost any damage, and there are just so many things firing spikes in all directions that it shreds most smaller mobs. It isn’t amazing at bossing… because it takes quite a bit of time for them to actually deal damage to the stronger enemies but the excessive healing you are receiving allows you to survive basically anything that does not one-shot you.

Currently, I am at level 73 and working my way through the level 85 Monolith without much issue. After conquering that I will have the three level 90 Monoliths to complete and then can properly begin Empowered level 100 Monoliths. Honestly, the mapping portion of running the various Echoes is smooth as butter. The only challenges thus far have come from the bosses, where there are a lot of one-shot mechanics that I have to dodge. I steamrolled the first Monolith boss and took two attempts at Rahyeh, and two attempts at Lagon. While it took quite a while for my army of turrets to burn down the bosses, the healing allowed me to deal with a lot of the smaller mechanics that just sort of whittles you down over time. So on Lagon for example I needed to dodge any of his beam attacks… but could just stand in and soak the waves.

As far as the build goes, Aaron from Action RPG has a guide video above and you can find the Last Epoch Tools template here. One thing that I find I miss greatly when playing games that are not Path of Exile… is POE.Ninja. That website scrapes the build information from the top progressed players so if you are curious how others have solved specific problems in a build, you can sift through information til your heart is content. I legitimately wish EVERY ARPG had something like this, so you could see how players that are focused on a specific type of play are gearing out and solving the inherent issues with the build. Mostly what I would love to see from build creators is some stat information… like you should have X amount of Y stats, rather than suggesting some idealized pieces of gear that will probably be almost impossible to replicate.

For my build currently, I have some pretty scuffed gear and am utilizing two uniques. The first is Tears of the Forest, which is very likely to be required to make this build work. Essentially it solves your rage problems and generates 2 Rage per second for each Vine you currently have summoned. Since you are going to be trying to keep up all twelve Vines at any given time, this means you are generating 24 Rage per second which is pretty much faster than you can reasonably spend it. I’m also using Valeroot, which is not super amazing… but does give me +1 to the level of Spriggan Form. My goal is at some point to replace that with a purple chest that has more than one level of Spriggan Form on it. While I have legendary potential on Valeroot… I am just not sure if it is worth trying to turn into a Legendary.

All I know for certain is that this has revitalized my joy in Last Epoch for the time being. I have two builds that need specific items to drop for them to really be able to transition into the next level, and Spriggan seems to be extremely solid with little to no specific items. My hope is if nothing else I can use this build to farm items in higher tiers of corruption in order to finish out both my Bone Golem Necro build and my Squirrelmaster build. I have been contemplating turning my necro from being Fire Based to Necrotic/Self-healing based but it just felt like too much fiddling to really make happen. Not that it would actually be that difficult given that I shifted gears to Spriggan extremely abruptly on my baby druid, but it is sort of the “full bags” problem I have with MMORPGs.

What I mean by the “full bags” problem is that there is often a game for me that I might want to play… but there is just enough friction involved with playing it that I have trouble getting started. Traditionally this has been an MMORPG problem where I have no clue what any of the items in my bags do anymore, and it would require an hour or so of dedicated effort to sort things out… so instead I keep logging in and then logging right back out. I’ve had this most specifically with Everquest II, where I have some 300 bag slots full of probably useless crap, and I just don’t want to dedicate the mental bandwidth to trying to figure out what to do with any of it. Similarly, I have this wall with getting back into Genshin Impact, where I have too many quests pulling me in too many different directions… so instead I just don’t engage at all. So instead of taking the time to sort out my Necromancer in Last Epoch… I just shifted my focus to a different character for a while.

I am a “stuffer” and this drives my wife insane. She will occasionally bring me an object… that she wants me to deal with, but at the moment she hands me it… I can’t dedicate the mental bandwidth to figuring out what to do with it so I just find someplace to put it. Often that place is somewhere I will likely never find it again, but I just can’t deal with new stimuli when I am in the middle of doing something at times. In Path of Exile I have several “dump” tabs, where I just shove gear that might be useful at some point but I can’t deal with trying to decide if I sell them or vendor them at that very moment. The huge benefit of having seasons that reset in ARPGs… is it limits my ability to get into a state of having too much shit to process. For now, I am enjoying the heck out of the Spriggan, and my hope is that this will ground me enough in Last Epoch again to feel comfortable going and actually dealing with making the Necromancer work in a more comfortable manner.

AggroChat #438 – Teenage Exocolonist Blues

Featuring: Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

Hey Folks! This week we start off with a carryover topic from last week and talk a bit about Star Wars Shatterpoint.  From there Ash tells us about the Furry Child Soldier game… better known as Fuga: Melodies of Steel 2. Bel talks a bit about the Overwatch 2 PVE content that is being sold for $15 after the original PVE expansion was canceled.  He also talks a bit about the concerns brewing about a proper cash shop opening in World of Warcraft.  Tam tells us about this delightful-sounding game called I Was a Teenage Exocolonist before Bel brings down the show with talk of the current Corporate Internet Apocalypse.  We talk a bit about the Reddit Blackout and Streamers abandoning Twitch.  Finally, Bel and Ash talk a bit about how nonsensically good the Spriggan that Grace told us about is in Last Epoch.

Topics Discussed:

  • Star Wars Shatterpoint
  • Fuga: Melodies of Steel 2
  • Overwatch 2 $15 PVE Pass
  • WoW Cashshop Concerns
  • I Was a Teenage Exocolonist
  • Streamer Contract Paid More than LeBron James
  • Streamers Abandoning Twitch
  • The Reddit Blackout
  • Corporate Internet is Burning
  • Last Epoch Spriggan is Nonsense

Last Epoch 0.9.1 Patch Review

Good Morning Friends! Yesterday was the drop of the latest Last Epoch patch, and as a result, it meant that Ace and I spent a chunk of last night hanging out while we both explored the changes. Since a big part of the content drop was a completely reworked leveling experience. This received mixed feedback when this news was dropped on Monday, but I absolutely understand why the focus was on the early game. Essentially you really need to grab the player in the opening minutes to an hour of the game if you really want to keep them engaged, and the previous starter experience was a little odd and uneven. It also was some of the very earliest content that had been released and was starting to show its age. If you want to see all of the features you can check out the highlight reel trailer below.

I used the patch as an opportunity to reboot my Rogue character that I never leveled far enough to actually specialize. That is the first major positive change is the flow of the content makes it so that you arrive at the “End of Time” zone which is the gate for specialization… at about the time when you would normally be needing to choose a specialization. The previous flow of the game made it so that you were usually wildly over-leveled by the time you reached the core hub of the game and could choose which specialization you wanted to go into. On almost every character up until this point, it meant that at about level 20 I just had to stop choosing passives because I could not put them into the specialization trees. On this latest character, I reached the End of Time at roughly level 16 and that felt pretty freaking solid.

The start of the campaign attempts to actually give you a reason for some of the things that you are doing and spends some time setting up a few of the core conflicts lore-wise. Previously you sort of just stumbled into bad things happening and rolled with the punches, now you are introduced to some conflict, get introduced to a bad faction doing bad things, and then are introduced to a plot MacGuffin that said bad people are after, and that you need to get to first. It flows so much better and a number of the content blocks and zones and been reordered in a manner that makes much more sense. It is still very much an “ARPG Story” which is to say it is pretty light on details and largely talks about things in broad terms… but I more or less find this as sufficient motivation to kill lots of things and chase loot. Someone on the team also learned how to draw women’s faces that do not all look like they are 10 years old, so that is a huge positive as well.

There are a few hilarious timing moments where an enemy swoops in to capture one of the NPCs… but there is this weird lag involved with it. You end up sitting there wondering what exactly is going on… and then suddenly someone flies away with the NPC and you are left to think “Oh, okay bye then”. This post is coming across as way more snarky than I intended it to. Maybe it is just that I have played so many of the early missions in this game that I am overanalyzing the changes. The biggest cool thing from the new content though is all of the really interesting enemy types. Ace and I talked last night about how much we are looking forward to seeing these new areas as endgame Monolith Echoes. Patch 0.9.1 was a good step forward, and I am hoping that also means that they plan on going back and smoothing out some of the other awkward transition points later in the campaign. For example how you rapidly go from being in frosty tundra land, and then extremely rapidly transitioning to adventuring on the literal ocean floor.

Another new feature of 0.9.1 is the introduction of “towns” as hubs that blend together random players who happen to be visiting an area. This is cool in theory, but also I have zero interest in grouping with a bunch of randos… but I guess maybe someone out there wants to do this. Right now unfortunately there is a bit of a performance hit every time you zone into areas that would be flagged as a town… so essentially any encampment that has a stash chest and vendors. I am sure they will iron this out over time, but for the moment it just takes a long while to load into any of these social hubs. As the game grows and has more activities that require you to group up with other players, I am sure this will become more relevant. For now, it feels more like they are laying the groundwork for something else and now have to solve the technical changes that come with it.

This patch also introduced the cosmetic shop and it largely seems fine. There was some gnashing of teeth over the pricing model when this was originally announced, and EHG has significantly watered down the cost since then. I have a bajillion fake shop currency points because I was a pretty early supporter of the game. Essentially everything is now priced in increments of 50 coins aka $5 and the highest items that I saw for sale were 150 coins each or $15. The options are pretty limited at the moment but we knew that going into this release. They are essentially just testing the waters and ironing out any problems with making purchases before adding what I am sure will be a steady drip of cosmetics at “priced to own” values.

The only problem that I have at the moment is with the way the supporter packs are being handled this time around. Traditionally Last Epoch supporter packs have been a tiered affair so that if you bought pack D you also got all of the benefits of pack A, B, and C. Now this might just be the challenges of working within the pricing structure of the Steam Store, but right now… you have four packs that each gives you a backpack, a generic colored-coded pet, and a portal. They all award you the same amount of cash shop currency, but each one is $10 more than the previous one… for “reasons”. It feels pretty bad, to be honest, and I am not sure if this is designed to engender some sort of elitist “I bought the most expensive pack” bullshit or FOMO… but whatever the case I do not like it. I did in fact buy the most expensive pack but largely to test this theory. I don’t mind giving EHG more money to support the development of the game, but it doesn’t make it feel any less shit.

I think another aspect of why it feels so bad is that I have gotten used to Path of Exile supporter packs which are admittedly more expensive, but have the structure I was expecting. So for example if you buy the $60 pack you get everything from the $30 pack, all the new stuff at the $60 tier… and the full face value of the pack in cash shop currency. So similarly I at least expected some sort of similar structure in Last Epoch where if you bought a $50 pack you got everything from the packs leading up to that tier as well as 500 cash shop coins aka the face value of the pack. In Path of Exile, the supporter packs feel like a phenomenal deal and there are folks… myself included, who tend to buy one every season even if we have zero need for more currency. They just feel like a value proposition that is worth partaking of and also has the side benefit of supporting more of the madness you are enjoying. My hope is that EHG goes back to the drawing board and at a minimum makes the packs additive. As they stand now they just seem like we are giving them more money out of the goodness of our hearts… which admittedly is a thing but when you are giving me back kitsch that has no real-world value… it seems like you should be generous.

The super fancy wings that you get from the $50 pack seem to be bugged as well and look nowhere near as large as are depicted in the artwork advertising the pack so I am hoping that is also a bug. Do I regret buying the pack? Not really. I was going to throw more money at the game regardless because I feel like EHG deserves it. That said… I want them to be better than the competition and that definitely means that they also need to be a better value proposition. So here is hoping that they rethink their pricing model a bit further and become a bit more generous with the swag.

At this point, I have spent zero time with endgame content changes, so I fully expect that to be the next thing I dive into as last night I finished up all of the new story. I know there are some tweaks and changes to the drop rate of uniques that drop from specific timelines, so here is hoping that maybe just maybe I can get that dang Herald of the Scurry.

Leaping Doggos

Hey Folks! I hope you all had a most wonderful weekend. I’m now beginning the weird phase of working at home while my wife is off for summer break. I took advantage of this nonsense by sleeping in until 6:30 instead of my usual 5:30… and as a result, everything just feels “off” this morning. It was a bit of a busy weekend, but when I did play games I spent some time playing Last Epoch. Coming up on the 25th Eleventh Hour Games is going to be dropping the 0.9.1 patch… which I mistakenly called 1.0 in a video I recorded. I’ve been trying to get back into the swing of the game and I spent some time playing captain toilet brush, seen above. While I love the feel of “mapping” on the Paladin, fighting bosses as a melee character that has its entire damage centered around having a big third hit… feels awful. So this sent me back to the drawing bin in trying to find a comfy new character to spend time on.

When I set aside Last Epoch for diving back into Path of Exile at the launch of the Crucible League, I was spending a lot of time playing a Beastmaster Primalist character. More specifically this was a character that I had intended upon doing the “Squirrel Build” where essentially you get a unique helm called the Herald of the Scurry and then it transforms every wolf that you can summon into two squirrels. If my calculations are correct it will mean that I have an army of twelve squirrels following me around and shredding my enemies. The only problem with this is… that in spite of spending a lot of time on my level 90 Necromancer farming for the helm… I’ve never seen one drop.

Over the weekend I recorded some gameplay of my build in its current state doing a monolith… or map as I will likely keep referring to it. So essentially I have focused my entire passive tree on making my wolves stronger and making them deal a lot of bleed damage and then I run around with a pack of six of them. I don’t have an active skill really, and the way I deal damage is whenever I leap it fires off an Upheaval when I land. However, my Upheaval is specced in such a way as to generate a totem that fires off six upheavals in a row. So essentially I leap around making totems and then use Warcry and Frenzy Totem to buff my doggos who are actually doing the damage for me. I had to go so far as to remove Upheaval from my bar because I kept hitting it periodically and screwing things up. Instead, I have Tempest Strike on my bar, which mostly sucks… but it keeps me from resetting the Upheaval Totem duration.

I have most of the key points in the build at level 74 and am largely just “gilding the lily” when it comes to putting additional points in to slowly flesh things out. It’s a fun build, but also a fairly squishy one. I’m hoping to improve that over time as I get better gear, but right now I am just trying desperately to avoid getting hit while leaping around and letting my doggos shred things. I think in theory the build will improve feel-wise when I can finally get a Herald of the Scurry and double the total number of minions that I have on the field. Essentially my goal right now is to work my way to empowered monoliths and then spend all of my time in the second one… Black Sun… until I get a helmet to drop.

Alternatively, I could just log into the Necromancer and see how it feels now, and farm Empowered Black Sun until I get the helm. Admittedly I have not played the Necro at all since coming back to Last Epoch over the weekend. That might be a good option to see what I think about the character and the current state of that build. I mean I enjoyed it quite a bit while I was leveling it, and I am already in Empowered Monoliths… and I think I will probably have a much easier time GETTING TO Empowered Monoliths on the Beastmaster if I have the helm. Anyways… Last Epoch is still a lot of fun and it was pretty fast for me to get back into the swing of things there. I’m looking forward to this week’s patch and seeing what all gets tweaked and changed. More specifically I am curious what new content gets added to the game as that has been teased and potentially today we will get some answers in the last of the hype week blog posts.

I hope you all have a great week and for those in the United States… a good lead-up to Memorial Day weekend.