
Good Morning Folks. I pretty much spent the entire weekend playing Last Epoch, and I regret nothing. For those who have not been following this particular rabbit hole, I have been playing what I think is my sixth incarnation of an Ignite Warpath Paladin. It has been pretty enjoyable but as I began pushing corruption it started slowing down significantly. I am sure there are probably tweaks that I could make to the build to resurrect it, but honestly I am pretty happy I got as far as I did. Generally speaking up to this point on a character I have made it into Empowered Monoliths, and cleared a few of them before ultimately dipping out because running Monoliths got tedious. Now with the Tombs of the Erased expansion, there is so much additional content that I can easily rip through a dozen without really realizing how many I have done. This is a massive win for Eleventh Hour Games as a whole because I am hearing the same sort of “lost time” paradigm from others.

More than that I have made it further into the endgame than I have on any other build to date. I’ve cleared seven of the ten Harbingers and have been working my way up to 250 corruption so I could attempt the next one. However once I crossed that 200 corruption barrier, things slowed down considerably. The corruption 200 boss and harbinger fight took a good 10 minutes to get through. I had the sustain to and tankyness to keep going almost indefinitely… but I just got a bit tired of the amount of time it took to push through the bosses. When I crossed the 225 line even the Echoes themselves got a bit tedious… which was not helped by the fact that I ran around with Ace this weekend and saw the kind of speed their build had. Essentially they went down the Heartseeker path and could melt Harbingers in under a minute.

I could in theory just respec my level 97 Paladin, but yesterday I decided to go down a different path and just level a brand new one. I am joining the bandwagon of Judgment, more specifically the faux Righteous Fire variant. I don’t quite have the point that turns it into an aura but I will be picking it up next. I started the character around 10 am yesterday and by 9 pm I was on my third Monolith Timeline. We will see if Monolith Lagon is who finally takes my Deathless tag away from me… but Judgment is stupidly powerful. I had a few pieces of gear in my bank that could be repurposed for this mission and am running around 800 Healing Effectiveness, and the suggestion for Uber Aberroth is 1500 Healing Effectiveness for reference. I spent a bit of time writing a brand new loot filter just for this build, and the main reason why I did not respec my other character is I could still in theory use it to farm items.

Even without the Aura the gameplay is pretty enjoyable as you effectively run around for awhile grouping up the mobs and then dropping a single Judgment on the entire pack destroying everything at once. Vengeance is used to as your builder attack, which is proccing Healing Hands which deals fire based damage in an AOE splash while also healing and building ward. I’ve also specced Healing Hands to be my movement ability since I tend to prefer it to Shield Charge in this game. Truth be told the AOE Fire Splash from Vengeance is more than enough damage to clear with and bosses just sort of melt. When I did the Rahyeh timeline the boss did not actually get to fire any abilities off before it was dead. What is wild is on narrow maps you can sort of bait mobs to walk into the Consecrated Ground left by the Judgment which melts anything that walks into it.

Other than Judgment Boy, I have been playing around with a Wolves Primalist that I will eventually turn into a Squirrel build. This is something that I never quite got off the ground in previous seasons and since I have a bank full of the helms, I figured I might as well make a go at it. Aaron Action RPG dropped a video over the weekend about a 1000+ corruption version of the build. The only item that I do not have laying around from this build is a Vessel of Strife. This means I will probably need to farm some T4 Julra to get one of these to drop, which in theory once the Judgment build is entirely online should be a piece of cake. I am sure I could technically do the fight on my Ignite Warpath character but it would take a heck of a lot longer.

I am hoping that by the time I finish leveling through the Empowered Monoliths on my Judgment Character that I will have enough gear to handle higher corruptions. There is a Woven Echo called the Confluence of Oblivion that in theory will allow me to copy the corruption levels of my Warpath paladin over to my Judgment Paladin so that I don’t have to spend quite so much time pushing it up again. I will have to fight all of the Harbingers again, but in theory using Glyph of Envy and some crappy Exalted items I can force my way through the timelines pretty quickly. Mostly right now I just need levels more than anything. I’m currently level 65 and really need to get into my 80s before pushing very far into Empowered Monoliths. I have some more gear in my bank for when I hit my 70s and can start wearing it. Hopefully between that and whatever I happen to find as drops I can push this character up pretty quickly.
Right now Last Epoch is delivering a sufficient dose of dopamine, and since Ace finished out the Harbingers and took out Aberroth I kind of want to do that too. I could probably do it as Ignite Warpath but it would be more of a struggle than I really want to deal with. Essentially this feels like when I build a Penance Brand of Dissolution character in Path of Exile when that was the new hotness. Sure I would have loved to have my own personal build make it all the way through the bosses… but getting seven down seems like good progress.













