Joining the Judges

Good Morning Folks. I pretty much spent the entire weekend playing Last Epoch, and I regret nothing. For those who have not been following this particular rabbit hole, I have been playing what I think is my sixth incarnation of an Ignite Warpath Paladin. It has been pretty enjoyable but as I began pushing corruption it started slowing down significantly. I am sure there are probably tweaks that I could make to the build to resurrect it, but honestly I am pretty happy I got as far as I did. Generally speaking up to this point on a character I have made it into Empowered Monoliths, and cleared a few of them before ultimately dipping out because running Monoliths got tedious. Now with the Tombs of the Erased expansion, there is so much additional content that I can easily rip through a dozen without really realizing how many I have done. This is a massive win for Eleventh Hour Games as a whole because I am hearing the same sort of “lost time” paradigm from others.

More than that I have made it further into the endgame than I have on any other build to date. I’ve cleared seven of the ten Harbingers and have been working my way up to 250 corruption so I could attempt the next one. However once I crossed that 200 corruption barrier, things slowed down considerably. The corruption 200 boss and harbinger fight took a good 10 minutes to get through. I had the sustain to and tankyness to keep going almost indefinitely… but I just got a bit tired of the amount of time it took to push through the bosses. When I crossed the 225 line even the Echoes themselves got a bit tedious… which was not helped by the fact that I ran around with Ace this weekend and saw the kind of speed their build had. Essentially they went down the Heartseeker path and could melt Harbingers in under a minute.

I could in theory just respec my level 97 Paladin, but yesterday I decided to go down a different path and just level a brand new one. I am joining the bandwagon of Judgment, more specifically the faux Righteous Fire variant. I don’t quite have the point that turns it into an aura but I will be picking it up next. I started the character around 10 am yesterday and by 9 pm I was on my third Monolith Timeline. We will see if Monolith Lagon is who finally takes my Deathless tag away from me… but Judgment is stupidly powerful. I had a few pieces of gear in my bank that could be repurposed for this mission and am running around 800 Healing Effectiveness, and the suggestion for Uber Aberroth is 1500 Healing Effectiveness for reference. I spent a bit of time writing a brand new loot filter just for this build, and the main reason why I did not respec my other character is I could still in theory use it to farm items.

Even without the Aura the gameplay is pretty enjoyable as you effectively run around for awhile grouping up the mobs and then dropping a single Judgment on the entire pack destroying everything at once. Vengeance is used to as your builder attack, which is proccing Healing Hands which deals fire based damage in an AOE splash while also healing and building ward. I’ve also specced Healing Hands to be my movement ability since I tend to prefer it to Shield Charge in this game. Truth be told the AOE Fire Splash from Vengeance is more than enough damage to clear with and bosses just sort of melt. When I did the Rahyeh timeline the boss did not actually get to fire any abilities off before it was dead. What is wild is on narrow maps you can sort of bait mobs to walk into the Consecrated Ground left by the Judgment which melts anything that walks into it.

Other than Judgment Boy, I have been playing around with a Wolves Primalist that I will eventually turn into a Squirrel build. This is something that I never quite got off the ground in previous seasons and since I have a bank full of the helms, I figured I might as well make a go at it. Aaron Action RPG dropped a video over the weekend about a 1000+ corruption version of the build. The only item that I do not have laying around from this build is a Vessel of Strife. This means I will probably need to farm some T4 Julra to get one of these to drop, which in theory once the Judgment build is entirely online should be a piece of cake. I am sure I could technically do the fight on my Ignite Warpath character but it would take a heck of a lot longer.

I am hoping that by the time I finish leveling through the Empowered Monoliths on my Judgment Character that I will have enough gear to handle higher corruptions. There is a Woven Echo called the Confluence of Oblivion that in theory will allow me to copy the corruption levels of my Warpath paladin over to my Judgment Paladin so that I don’t have to spend quite so much time pushing it up again. I will have to fight all of the Harbingers again, but in theory using Glyph of Envy and some crappy Exalted items I can force my way through the timelines pretty quickly. Mostly right now I just need levels more than anything. I’m currently level 65 and really need to get into my 80s before pushing very far into Empowered Monoliths. I have some more gear in my bank for when I hit my 70s and can start wearing it. Hopefully between that and whatever I happen to find as drops I can push this character up pretty quickly.

Right now Last Epoch is delivering a sufficient dose of dopamine, and since Ace finished out the Harbingers and took out Aberroth I kind of want to do that too. I could probably do it as Ignite Warpath but it would be more of a struggle than I really want to deal with. Essentially this feels like when I build a Penance Brand of Dissolution character in Path of Exile when that was the new hotness. Sure I would have loved to have my own personal build make it all the way through the bosses… but getting seven down seems like good progress.

AggroChat #520 – Prophecy Fulfilled

Featuring: AmmosArt, Ashgar, Belghast, Grace, Kodra, and Thalen

Good Morning Folks! We are down a Tam this week and went into this with no topics on the docket…  and still managed to pull together a full-length episode.  We talk a bit about our experiences attempting to preorder the Nintendo Switch 2, and what a massive cluster that was. From there, we talk a bit about the worst-kept gaming secret, the Oblivion remaster, and how magical this product is.  Magic: The Gathering has seemingly lost its mind, and we talk a bit about the Omenpaths thing and how poorly ideated it is.  Finally, Last Epoch is still a heck of a lot of fun, and we talk about some of the experiences, especially around playing with other folks.

Topics Discussed:

  • Nintendo Switch 2 Pre-Order Mayhem
  • Oblivion Remaster
  • Magic the Omenpaths Nonsense
  • Last Epoch is Still Great

Corruption is Cumbersome

Good Morning Folks. I’ve been playing Last Epoch almost exclusively at this point and I have not only progressed into the Empowered Monoliths but reached a point with my build where I am beginning to thrive there. Right now Last Epoch has legitimately some of the best systems design in isometric loot chase action role-playing games. Some of the new crafting options for example are exceptionally fun because they lean into this pattern of “do a thing” and then “get a crafting bench”. Temporal Sanctum as a concept was really neat, but the problem with it has been the generally shitty state of dungeons as a whole. These new systems however feel like they understand the failings of dungeons and are effectively making better versions of them.

Since I am doing fairly well in Monoliths I have begun actually caring about trying to progress the Forgotten Knights faction. This is essentially a ladder to progress your way through the endgame and involves stacking corruption and then fighting harbinger encounters at these new corruption levels. Mechanically the Faction concept is pretty cool and I have enjoyed the way they have implemented a brand new one with the Weavers. However for a game with such amazing systems design work… it is all the more jarring when you encounter a legacy fragment that is not so well thought out. Basically the entire process of stacking corruption sucks, and while they have attempted to band-aid this… I feel like the entire design needs to be rethought in a major way.

So essentially each timeline has its own corruption level which determines how much additional difficulty that timeline has. Like I said they have added band-aids in the form of a catch up mechanic to bring one timeline up to the same level as your highest progressed timeline, as well as a specific type of woven echo that lets you transfer corruption level from one character to another. However the general concept of corruption just feels bad at least compared to the other systems. Ultimately you want to build up timeline stability which allows you to fight the boss of the timeline… which adds a Gaze of Orobyss stack… which then allows you to gain more corruption when you kill the Shade of Orobyss and reset the timeline progress. This whole song and dance of limping your way through corruption levels just feels poorly thought out.

After you have reset your timeline the first time, a new node shows up called the Sanctuary of Eterra which lets you fight a little boss fight to reduce your corruption and dial back the difficulty of your timeline. This entire process was aggressively fine earlier in the life of this game, but now that we have seen the type of systems that Eleventh Hour Games is capable of producing… the entire structure of corruption just feels really bad. Clearly the team has learned a lot of lessons in system design in the years that have past since the idea of timelines and corruption was first “ideated”. I just think that they can do much better, because the entire thing feels deeply cumbersome and unwieldy.

Ultimately what I would like to see is something akin to the way that Greater Rifts are handled in Diablo III and the Pit is handled in Diablo IV. Essentially once you have reached a specific corruption level you can then set the level of your timeline up to that corruption level via a drop down or slider… and make this value be set at an account level. This makes it beneficial for a player to push as far as they can possibly go… and then easily dial things back a bit to a very comfortable and clear farming level. I cannot tell you how much it makes my eye twitch that I need to get to 175 on my timeline corruption to do the next Harbinger but it is very likely that I will overshoot that number at be running it at 178 or something like that. Having a way to clearly set the difficulty of each timeline would go so far to making the whole corruption concept feel a bit better.

I also feel like the whole concept of timeline stability is not the most amazing system in the world, but I see it as a sort of necessary evil. It serves the role of keeping someone from simply farming the same boss over and over and is an alternative to the Path of Exile design of collecting key fragments. I would rather grind Monolith Echoes and fill up an arbitrary bar than attempt to farm 10 Maven Fragments to get a key. I feel like both Corruption and Stability were designed hand in hand, but also feel like Stability can function entirely on its own without the existence of the current state of Corruption. I think EHG understands that the corruption system is problematic, otherwise they would not keep trying to apply quality of life band-aids to it. Gaze of Orobyss itself was a band-aid to allow folks to raise it faster and the account corruption transfer woven echo is brand new attempting to stabilize a different problem. Mostly I think it is time to take the sledgehammer to the system and just make it better instead of spackling over the holes.

Ending on a more positive note however… I cannot fully explain the level of joy it brings me to run around with my Travelers Backpack in Last Epoch. This is an item that was given to early players of Last Epoch in honor of them selling 500k units. You can see a higher detailed version over on the Last Epoch Forums, but it is full of so many references. It has the original kickstarter era Last Epoch logo, the rolled up thing at the top I believe is based on a desk sized mouse pad that they sent out to early backers, and there is even a tiny Mike head transposed on top of what I think is a Bee model. The map that is rolled up on the side of the backpack looks similar to the old kickstarter-era world map. Mostly it is just a really fun tchotchke showing that you have been around for awhile. I kinda hope they do more things like this in the future as they continue to transition between phases of the game.

My Own Worst Enemy

Good Morning Folks. I failed entirely to write a blog post yesterday because I guess other things were going on. I am still playing Last Epoch and still having quite a blast… but there was a brief period of time where I was having less of one. The problem with yolo-ing your way through an ARPG is that occasionally you run into problems and you have to pivot. One of the best parts about Last Epoch is just how easy that pivot ends up being. Essentially I was steamrolling over the top of everything with great impunity… then got to empowered monoliths and started taking oneshots left and right. The difficulty curve of Last Epoch can be exceptionally steep at times and essentially I had to re-evaluate my build and figure out how to fix the problems.

So the first problem that I knew was when I hit Empowered Monoliths I had just shy of 2000 life… which was simply not enough because these mobs were taking ALL of my life at once. Another problem is that I was not crit immune, and when one of these things would hit me… it was hitting me for like 4000 health at once… and there would never be a way for me to fix that. Essentially there are two paths to remove critical strikes… one is to stack Reduced Bonus Damage Taken from Critical Strikes to 100% and the other is to stack Critical Strike Avoidance to 100%. I went the first route… but one of the items that I have also happens to have some of the second stat. I also tried to grab as much health as I could while still maintaining 75% in all resistances… which means I am using a belt with a champion stat that I do not care about just to get hybrid health and cold resistance.

The other problem that I was dealing with was that I was just straight up getting swarmed constantly, and when I had multiple champions and weavers mobs on me at once… all doing big AOE attacks that I needed to avoid… the visual clarity went out the window. So I started trying to evaluate what was happening with my character to determine why I was having this problem. Ultimately I went all in on Divine Bolts which meant that every time I encountered a new mob I was firing off like five fireballs that went in random directions… that could often pull things off screen… causing smite to occasionally proc and do more AOE damage… leading to the end result of everything in the damned zone seeking me out to murder me. Its really great if you can just tank all the damage in the universe because your build is pulling for you… its less cool when you are a bit on the squishy side. So I dropped 3 points in one trait and 4 points in the other trait… and redistributed those points in other areas that gave me pure survival.

My updated tree looks a little bit like this. Essentially I poured more points into Holy Icon and Reverence of Duality and the end result is that I am now level 92 and have a little over 2800 health with full crit immunity which is a marked improvement. You can check out my build profile here if you are curious about more fine details than that. All told, the game once again became a pretty chill grinding experience and as of last night I started actually trying to increase corruption so that I could take out more Harbingers and progress that faction tree. I’ve never really felt much of a need or desire to push corruption before now, so we will see how this goes. I am just not a very bossing focused person in these games, and instead prefer to just keep grinding maps indefinitely.

As far as my Weavers Tree goes aka the Atlas Passive Tree for POE vets, I have gone all in on Loot Lizards. Essentially they really are the thing that makes mapping feel so damned good in this game, because they are tiny explosions of loot… and now that I have all of my points allocated into making more of them spawn it all feels so much better. I need to sort out where I am going to spend my points next however, because as my corruption levels increase I will gain access to a few more maps that require specific corruption levels to run. I think at this point I have unlocked everything that I currently have access to at least until I push to rank 8 in the Weavers Faction.

Another significant change that I made is to swap out Lunge for Healing Hands converted into a movement skill. Lunge is my favorite of the Sentinel movement abilities… it is fast and zooms to a specific target which is ultimately the behavior that I usually want in this game. However it doesn’t really have a ton of utility. Whereas Healing Hands is a pretty potent healing/regeneration ability that moves to a target location instead of a target mob… allowing you to use it as a way of speeding up moving through the gaps in mob density and also just firing it off as a point blank attack if you are stacked on top of a boss or to get out of the range of an attack quickly. Largely I did all of this to gain the extra healing from it…. and at first I thought I would be proccing it constantly, but Warpath only counts as hitting for the purpose of this ability when you first start channeling meaning that I either needed to keep pulsing the attack or just give up on the auto procs. As a result I just removed a few points and will buff the total regeneration amount once I have finished leveling back up the ability.

I will admit however that there is part of me that really wants to try out the shenanigans that Pohx is doing. Essentially Judgment can be turned into a Righteous Fire like aura ability, and you gain damage for it by stacking Healing Effectiveness… which means you are healing yourself for stupid amounts of health. Combine this with block and heal on block, you end up with a near indestructible character that can push high corruption. Now that I have started stabilizing my gear… I might start adding in some of the items for this build to my loot filter so I can farm them up while grinding monoliths to potentially run up a second Paladin entirely for the purpose of creating this build. I could of course respec my Warpath character, but I think I would rather preserve the current state of it and play up something else for the purpose of this build instead.

Mostly this morning I wanted to talk through the process of how I am fixing my build, to largely go through some of the logic behind my madness. I am hoping to push more corruption tonight and do another harbinger before moving on to a new timeline to do it all over again.