Sohm Al with Neighbors

The Teamspeak Conundrum

Yesterday I spoke for a bit about one of the reasons why I have not streamed that often.  Namely that I have friends who would prefer not to be broadcast over my stream, which means when I DO stream… I have had to wall myself off from my social network of friends by dropping down to the “streaming” channel.  As a result there is only so long I can seem to go without popping back upstairs because I simply get lonely down there all by myself.  Over the last year or so I have tried to figure out a set up that would work, to let me stream freely without the fear of broadcasting my companions.  The defacto tool is Virtual Audio Cables, but folks have talked about it being cumbersome and the more I looked into it… and they started talking about setting up batch files to do this or that…  it honestly scared me away.  Honestly even the website seems a bit cludgy…  so I kept looking for other solutions.

In the mean time I made attempts to make this process work using both Voice Meter and Breakaway Audio.  Neither tool admittedly was designed to do this, but I had found guides online that supposedly allowed it to work.  Problem being after setting everything up… it never seemed to work for me and there was extremely limited documentation on what I could do to tweak my setup.  Last night I finally decided to dig down into Virtual Audio Cables, and found the guide embedded above.  For starters… this is the point at which I complain that YouTube is the worst means of disseminating information.  What I needed in all of these cases was a good blog post with annotated screenshots…  all I could actually find were a series of haphazard videos.  That said the above video, when followed actually produced the results exactly like I wanted.  Last night I was able to stream practically all night long, while hanging out with friends…  and not broadcasting a single thing they said.  Additionally I bound a separate push to to talk key just for the stream so that folks watching the stream are not getting “half” of the conversation.  The videos below are the results of my evening of streaming.

Sohm Al with Neighbors

ffxiv_07012015_195121 The picture does not exactly go with this story… but oh well it is my prerogative.  Solaria’s fishing outfit looks amazing, and it makes me want to level fishing.  It does however show you that the Greysky Armada spends a ton of time milling around our guild house in The Mists.  One of the things I love about this game is that we are constantly interacting with our neighbors.  Last night Damai and I were talking in /say and a neighbor joined in, saying that he needed a dps and a tank for Sohm Al the second dungeon in Heavensward.  Damai was already spoken for, but I offered up my own services as a tank.  We queued and got in quickly and the below embedded video is the results of that run.  I did a few stupid things, one of which that wiped the party but we had a great time running dungeons with people who were essentially complete strangers until I last night.  I think it is awesome that you can have these casual run in acquaintances.

During the early days of World of Warcraft had this rich tapestry of social connections that reached into many of the other raiding guilds on the server.  When I needed someone for an activity our raid was running, I could reach out into these social channels and draw upon dozens of different people who were milling around looking for something to do.  Cataclysm however pretty much destroyed this network, and I have never really been able to build an equivalent in any other MMO… that is until Final Fantasy XIV.  The people here on Cactuar seem to crave interaction with folks outside of their insular guild units.  I am in my maximum number of linkshells and while folks get lost in their own little world… especially while leveling in Heavensward… I have still been able to draw upon them to fill groups.  As we move into more “maintenance” mode this is going to become more true.  The only thing I wish was that there was a way to create more “formal” guild alliances.  There are a handful of free companies that we hang out with regularly, and it would be nice to have a shared channel of communication that was not “opt in” like a linkshell.

Another Titan Extreme

Wednesday is normally the raid night of our second guild static.  Since the raid leader was not around he left it up to Damai to organize something…  and while we did not really have the appropriate numbers to work on Second Coil of Bahamut, there were still a large number of folks needing Extreme Primals to unlock more content.  I was asked if I “felt like tanking Titan Extreme” to which I replied “there is never a sequence of events that exists… where I feel like tanking Titan Extreme…  but I will if you need me”.  Titan Extreme is just one of those fights that is maddening on so many levels and I would place it among the five hardest fights in all of the A Realm Reborn content.  That said I make it out in my mind to be far worse than it actually is, and at this point I have the dance memorized.  This fight is absolutely about repeating the same sequence of actions over and over until the boss falls down, and as I have commented in the past… this is the sort of fight we fail miserably at.  We are amazing at fights where we have to think on our feet and adjust to change…  but doing this on Titan extreme ultimately ends up screwing the entire raid when it comes to Weight of the Land damage.

What I found amazing is just how challenging this encounter still is even though many of us were being downscaled to 50, and our gear downscaled with us.  A Realm Reborn content is absolutely going to remain relevant for new folks that have yet to experience it.  This makes me more happy than just about anything else in Heavensward.  We still have a bunch of people coming up through the ropes that have not seen any of the 2.0 raid content, and my hope is that we can have an old school night where we work on this as a guild and get people through it.  This is what I wanted from World of Warcraft all along… a way to run old content and make it still relevant to current players.  There were epic experiences like Blackwing Lair and Ulduar that are just diminished because we overgear the shit out of it, and there is no real way NOT to be overpowered… other than making some alts and level locking them at fixed points in time.  Granted we tried to do this once with a raid of level 60 locked alts…  but it still was not the same.  Final Fantasy XIV however seems to have figured out how to make it work, and I am damned thankful.  We eventually got the kill and I edited out just that part in the above video.

Learning to Fly

Coerthas Distractions

ffxiv_dx11 2015-06-19 08-15-59-02 All I really wanted yesterday was to sit in one spot and play Final Fantasy XIV all day long.  While that did not happen as I had originally envisioned I did still manage to get a fair amount of play time.  The biggest interruption came early on when I was trying to work on my blog post, and the air conditioning company called to tell me they were on their way over.  Firstly I had completely forgotten that I had scheduled our twice a year maintenance for Friday thinking I would be off from work anyways.  Secondly…  the guy who came over seemed relatively new and manage to take an hour and a half doing what normally takes the guy fifteen minutes to finish.  So that was ultimately why I ended up posting so late.  By the time that finished we needed to run a few errands, and I spent until roughly two doing that.  Finally when I got home however I had a solid block of play time and also a mission set out in front of me.

ffxiv_dx11 2015-06-19 16-03-31-09 Tam had apparently been playing since quite literally the servers went life at 2 am pst.  As a result he was anxiously waiting on us to catch up so that he could run the very first dungeon.   While Dusk Vigil is not entirely gated by the main story, it does require you to have gotten far enough into the story to unlock a specific camp of NPCs.  Previously I was getting easily distracted by every single FATE I came across…  which was pretty much an endless feedback loop since at any given moment there are a dozen different FATEs up in Western Coerthas.  Instead I had to shift to being laser focused on completing the quests.  This batch of storyline however deserves some time to slow down and savor it a bit as you quest through it.  They have done something that no other MMO has done…  picked up the storyline moments after the last quest of the previous expansion.  Over the course of “A Realm Reborn” they learned how to extremely effectively tell compelling story, and this expansion just continues that trend.  I feel like I am only a little ways in and they have already dropped several big bombshells on me.

Dusk Vigil

ffxiv_dx11 2015-06-19 21-48-23-26 Normally I would have told them to go with another tank to Dusk Vigil… even though I love the act of clearing a dungeon that very first time.  Problem being at the moment I am the highest progressed tank in the guild and likely the only one who has unlocked it.  Around 8:30 last night my wife and I decided to go for a walk down to the local shaved ice place, and I told them that I would run the dungeon when I got back.  Upon coming back the new renters across the street were out in the yard and it felt awkward not to go over and say hello.  People think it is strange that we don’t really know anyone in our neighborhood…  but I have to say this is 0 for 2 when it comes to introducing ourselves to new people.  This new one is just as insane seeming and clingy as the last one…  now the positive is that there was an Xbox 360 set up on the living room floor with Lord of the Rings movies and Dragon Age Inquisition scattered around it.  So maybe just maybe they are going to be cool people?  After making them wait half the night we eventually go away from the neighbor and I went upstairs to fight the login boss and get back in game.

ffxiv_dx11 2015-06-19 22-19-25-94 Surprisingly I managed to log in immediately and get straight into the server, and got my group invite and we were up and running.  The big take away from the dungeon is that much like the overworld…  the mobs hit extremely hard.  I am an ilevel 128 Warrior, and that first trash pack I pulled was a bit of a wakeup call.  The coolest thing about the dungeon however were the bosses which were in essence a remix of mechanics we have seen in some of the raids, but assembled in a manner that felt fresh.  I imagine at some point we will have a gear level where we can ignore the mechanics but for the time being…  folks have to pay attention.  The layout of the dungeon was extremely cool as well and had both a Coerthas flavor and a stone vigil flavor the deeper you got into it.  The background music and boss music were both amazing as well… with the zone music sounding like a remix of the Heavensward theme with Snowcloak.  The dungeon also dropped some really nice level 110 items that had unique graphics, so I hope to pop back in and try and collect more of it.

Learning to Fly

ffxiv_dx11 2015-06-19 23-32-49-86 I have no clue how far a Yalm is, but over the course of yesterday I think I travelled thousands of them hunting down Aether Currents.  For the uninitiated Final Fantasy XIV gives you a brand new Black Chocobo just a few quests into the Heavensward Storyline.  Also for the uninitiated Black Chocobos old a special place in the Final Fantasy pantheon of being the only breed of Chocobo that can actually fly, and while they often look more purple than black…  the one you get in Heavensward is officially a jet black chocobo with pretty cool barding.  When you get yours you also get this device called an Aether Compass.  In order to fly in a zone you need to track down a certain number of the Aether Currents, and in Western Coerthas this is 10 scattered throughout the zone and 5 that you get from doing quests.  If you have ever played a game that has a tracking system the compass works pretty much like this.  You click the item and it tells you the direction and distance away the next Aether Current is located.  This appears in your quest items tab, but I highly suggest moving it to a hotbar because you will be clicking this thing constantly.

ffxiv_dx11 2015-06-20 00-19-29-65 As a result you have to not only try and figure out how to traverse a zone that is extremely difficult to traverse do to some extreme elevation changes, you have to do this while interpreting messages like “381 Yalms to the South East”.  Most of the Aether Currents are found as a result of some jumping puzzles, that can either be extremely difficult to get to…  or relatively simply if you figure out the path they intended you to take.  The worst feeling is jumping down off something and seeing an Aether Current on the way down… that you could have gotten if only you know it was there ahead of time.  Once you have gathered up all of the currents you can fly around the zone on your Black Chocobo… and I have to say it feels amazing to finally be able to do this.  Sure the whole Aether Current thing is frustrating, but it did an amazing job of teaching me the layout of the zone and it is really the sort of thing that I did not finish until I was already MOSTLY finished with a zone.  This is a great compromise for allowing players to fly, but not feeling like you are somehow cheapening the content in the process.  Other games should really take note of this system going forward, because it feels like you are really earning your ability to fly each time.

It’s Finally Here!

Birthdays are Weird

ARCHEAGE 2015-06-18 12-43-38-08

Having a birthday and being an active member of social media… is a strange thing.  Yesterday I was completely overwhelmed by the number of birthday wishes that came flooding through.  I tried to respond to all of them and thank each person individually…  but I am almost certain I missed a few people in the furious scroll.  I have to say how special all of you guys made me feel yesterday, and more importantly how loved.  It made an otherwise stressful day seem more manageable.  I had taken the day off from work, but also my wife was to be flying in mid day.  I talked about this a bit yesterday but she was off grading AP exams again, and we were both concerned that she would get delayed by the weather.  Technically this did happen but she was lucky enough to make the connecting flight in Dallas and got home on time.  However about the time I picked her up is when the worst of the weather starting hitting.  I am not used to this whole gale force winds and pouring rain thing, so I have a whole new appreciation for the folks that are used to riding out tropical storms.

We made it home safely however and eventually changed into dry clothing.  We grabbed a whataburger on the way home, and almost immediately after eating my wife was conked out on the sofa snuggling with all three cats.  I put Venture Brothers on Hulu and broadcast it to the television via chromecast and continued my leveling in ArcheAge.  The more I delve into this game the more it reminds me of older games.  I absolutely found a Kithicor Forest last night, and for those who are not familiar with that name… it was a forest in Everquest where during the day relatively harmless and non-aggressive mobs spawned, but at night large amounts of max level undead spawned and roamed.  In this case in ArcheAge I happened to find a rice paddy that by day had some crocodiles but nothing major, however when the sun sets, a whole slew of skeletons spawned in.  While they were not max level they were however damned near instant spawn making it extremely easy to get overwhelmed.  I am still very much enjoying this game and even though Heavensward is happening I still plan on poking my head back in every now and then.

Sleep Won

ffxiv_dx11 2015-06-19 06-46-13-61 I had all the intention in the world to get up this morning at 4 am and begin playing Final Fantasy XIV Heavensward as soon as the servers came online.  However when it came around to last night, and heading to sleep around 9 pm, I opted that I should just sleep in.  Systems are always glitchy when they first come online, and instead I got up around 6:30 and after getting out and getting breakfast started streaming around 7 am.  I have to say so far everything has been going pretty smoothly all things considering.  I had to fight the login boss about five times, but eventually I got to the character load screen and managed to do the introduction quests that got me into Ishgard and house Fortempts.  I have to say the new city is gorgeous, but confusing as hell to navigate.  This one has tons of ups and downs and it seems like the quest you need to get to is always on the wrong level of the zone.

ffxiv_dx11 2015-06-19 06-51-31-66 With this said it is going to take a significant amount of time before I can navigate it near as well as I can any of the existing cities.  However I would put it along the lines of Limsa Lominsa as far as frustration taken to learn the layout.  I had similar issues rolling a Marauder and starting there originally.  As far as the expansion it seems to have completely cured the DPS queues, with everyone rolling Dark Knights.  Apparently folks are reveling in the fact that they can now instantly queue as any dps class, and I have to admit it is giving me pause and making me want to level my ninja a bit.  Instead I am forged ahead with my plan to level the warrior first.  I have to say I am impressed with the difficulty of the mobs.  The early quests in Ishgard reward level 115 gear and I am rolling into the expansion with 127 combined ilevel.  Things hit hard, and take a long time to take down…  so I cannot imagine coming straight to  Ishgard after leveling through the original storyline.  I guess in a way this might be why they are forcing people to defeat 2.55, because in order to do that…  you have to have gotten your ilevel up significantly.

It’s Finally Here!

ffxiv_dx11 2015-06-19 08-15-59-02 Right now in Coerthas Western Highlands, the fates are rolling nonstop, and I have to admit a big part of me wants to take advantage of this while I can.  As a warrior I can pretty much cheese my contribution and get gold rating almost 100% of the time.  Earlier on the stream I rolled up on a FATE that was 90% complete and managed to generate enough threat to get to gold before it despawned.  Right now it feels amazing to see that experience bar moving again and so far I am really happy with my choice.  As far as what the future will bring…  I just want to play the game 🙂  I am not in a massive rush to get to 60, but I also want to be able to experience the dungeons with my friends.  Here is hoping that I can unlock the first dungeon before too much long and check it out before the end of the day.  In the mean time I am going to cut this blog post short and wish you all a great day…  I know I will be having one as I explore Heavensward.

ffxiv_dx11 2015-06-19 07-59-51-12

Easing Into Eorzea: Early Leveling

Leveling Your Class

As stated yesterday Easing Into Eorzea is my attempt to explain some of the unique concepts in Final Fantasy XIV from the perspective of a traditional western MMO gamer.  There are a number of concepts that come up in Final Fantasy XIV that are not immediately relatable based on past experience.  It is my hope that I can act as a bridge to help players get adjusted to these changes.  In yesterdays post I went over the various base classes of the game, and today I will be going over the various leveling options.  There is no one correct path to 50 on each class but there are a few things you should definitely be aware of.

When you first start a character you will be plunked down in the middle of one of the capitol cities depending on which class you chose.  The amount of quests presented before you will feel extremely staggering.  The first misconception is that you have to do all of the quests.  In fact the game is not intending you to do them all, at least not on your first class.  Most quests are not repeatable and are not limited to your specific class combination.  The ones you find in the starter city are generally designed to teach you the layout of that city and where to find important amenities.  This can end up being an extremely frustrating experience as you spend the next couple of hours running around town delivering parcels.  Generally speaking I rush out into the country side and get my first few levels by killing stuff outside the gates, but I will get into that as we go forward.

Main Scenario

ffxiv 2014-09-12 06-06-24-005 The first and most important leveling option you have is your Main Scenario quest line.  This is essentially the story of your character and how it relates to the game world around you.  If you have played a game like Star Wars the Old Republic, this will make sense to you as you have one overarching narrative that guides you through the game.  The main scenario quests appear with a golden icon in the shape of the comet Dalmund that served to destroy the world between FFXIV 1.0 and 2.0.  You will start the game with one of these quests in your log, and each time you turn one in, the quest will continue from either the same NPC or one standing near by.

If you ever lose the quest chain, return to the last place you turned in and there should be another NPC featuring the same comet icon to continue it.  There may be times where you do not meet the requirements for the next step in the chain.  If this is the case the icon will appear Red and when you talk to the NPC it should give you an indication of what you need to do to continue the storyline.   Generally speaking these are level based hurdles and simply leveling up will take you to the next quest in the sequence.  The main storyline is extremely important in that the game gates a large amount of the content based on your progress.  It will unlock your access to a mount, access to grand companies, and access to most of the dungeons in the game.  As such it is extremely important that you stay up to date on the story quests.  The positive is that story quests are generally worth a good chunk of experience.

One of the awesome things about Final Fantasy XIV is that unlike many other games the story keeps evolving.  Each major patch that gets released adds new quests to the main scenario, taking you past the resolution of the initial conflict.  This gives the world a very “living” feel as you continue to get to learn more information about the characters involved in it.  Additionally the game uses these later quests to introduce you to the casual raid content.  Generally speaking when talking to a friend just starting the game I suggest that they make completion of the story content their number one priority.

Class Quests

ffxiv 2014-09-12 06-07-38-827 Similar to the main scenario quests, there will be quests that you get from your class trainers.  The quests appear at level 1 and then every level divisible by 5.  These will often introduce you to concepts for playing your class as well as provide you some decent gear as you level up, often offering a new class weapon each time.  These will always start in your class guild but can easily be identified by the icon which represents your current class icon.

When you reach level 30, the quests stop in your class guild, but will continue on with what ultimately ends up being your Job trainer.  At this point the quests become extremely important, because each Job quest grants you a new ability.  These abilities are often needed to complete the content.  For example at level 35 the White Mage quest grants you the Regen ability, which is a heal over time and greatly smooths out some of the issues that White Mages have with healing on the go.  While there are a few Job abilities that are “nice to have”, the vast majority are massive quality of life improvements.  As such I suggest you always do Class and Job quests as soon as you can, to make sure you are caught up in the chain.

Side Quests

ffxiv 2014-09-12 06-06-38-341 As I mentioned before, this game will seemingly flood you with quests when you start.  The ones in the starter cities tend to be mostly “fedex” style quests, whereas once you move into the countryside they will start offering you more traditional hunting style quests.  In the early days of the game, players avoided doing Side Quests like the plague, because they feared they might need the experience later to level additional classes.  This honestly was a problem as there were very few ways to get good progress without the much needed quests.  The game however has added in a bunch of options and rebalanced the ones that we currently have to smooth out the leveling path considerably.  As such I think Side Quests are something you should make your own choice about.

They often provide much needed gear, and sometimes interesting things like pets but as the name would apply they are entirely optional content.  They are marked by the traditional Q icon over the NPCs heads and will involve all sorts of things in the near vicinity.  I personally try and complete all of the quests I come across, because later patches will introduce new quests in areas.  By completing the quests I can more easily see if new content has been added.  Doing ALL of the quests will likely cause you to out level your class and main scenario quests, but it really is a matter of personal preference.

FATEs

ffxiv 2014-09-12 06-09-48-061 FATEs or Full Active Time Events are little events that pop up in the zones you will be leveling in.  They are marked on the map to the side with the pink and gold icons.  For those who have played Rift, these function much like Rifts spawning do.  A series of mobs that will be marked with a pink icon over their head will appear and as you ride into the area of the fate some objectives will appear in the quest list.  If you are too high for a given FATE there will be an option in the quest list to synchronize your level down to the maximum for that given fate.  Completing the event will reward a good deal of experience relative to your level, some much needed Gil and once you have joined a Grand Company some of their currency in the form of Grand Company seals.  You are graded in the FATE based on participation and there are Bronze, Silver and Gold ranks.

Some FATEs might give you special items, usually cosmetic pets if you get gold rank contribution.  However it is generally best to shoot for gold regardless as it will reward more experience and gil in any case.  There are a number of ways to “cheese” a fate and that could be a discussion in its own right.  The basic theory is you are rewarded based on the threat that you generate.  Healing and Tank abilities generate lots of threat, so they will almost always have high contribution.  For DPS they are in a bit of a pickle since generally speaking their job is to NOT generate threat.  There are a number of super threat happy abilities like Blood for Blood that you can hit during the fate to try and cause as much damage as possible.  Since launch however they have relaxed the guidelines for contribution a bit more to make it far easier for someone to show up a bit late and still get gold rank.  FATEs are almost always worth your time, and in the past a completely valid method of leveling a class was to do nothing but them.

Guildleves

ffxiv 2014-09-12 06-23-29-035 Once you reach the first major city outside of your starter city there should be a vendor there called a Levemete.  They give you a special kind of repeatable quest called a Leve or Levequest.  The quests are timed and once started involve completely various objectives.  You are rewarded based on how fast you can complete the quest, and this is often a decent way to get gear either as a reward for the quest or from treasure coffers that can randomly spawn out in the field while completing them.  It feels like they have gotten a bit stingy with the coffers in later patches, but at one point this was a really good source of “pink” gear which in their confusing itemization coloring system is a step above white gear but below green.

The catch is you only have so many leves per day, but these accumulate over time until you have 100 “leve allowances”.  You will accumulate 3 leve allowances every 12 hours.  These are not the absolute most ideal way to level, however if you are close to a level and just need a bit more experience they are not a horrible way to get it.  Recently I leveled Arcanist to 15 doing pretty much nothing but these, and while it was a bit proding it worked out just fine in the end.  They are also a pretty good source of Ventures… which I will get in much later in these guides, but I am just mentioning it now so you will have it in the back of your head.

Guildhests

ffxiv 2014-09-12 06-57-57-400 When you reach level 10 the Duty system opens up for you, and you can access it by hitting the default hotkey which is U.  Duties allow you to queue for content and the first type that becomes available are Guildhests.  These are somewhat confusing beasts, but the closet simulacrum to them is the World of Warcraft Scenario system.  They are like a dungeon, but not really a dungeon at the same time either.  Generally speaking they focus on teaching players a specific grouping skill that they will need later.  They are not really chain grinding, but they are definitely worth completing the first time as there is a massive experience bonus.  From level 10 onwards you will get two new guildhests you can complete every 5 levels.

If you do pay attention to the objective they end up explaining concepts that you will be guaranteed to see once you start running dungeons.  The frustration is that at least for the first couple, until players have gotten the message… folks will immediately try and dps down everything regardless of what the objective is telling them.  This often leads to the hest taking more than twice as long as is actually needed.  Similarly while it requires a tank and a healer…  I have too often found that neither of these roles actually does what they are intended to be doing in hests.  As a healer I usually end up tanking everything, as the tank is either unable to hold aggro or is willfully avoiding doing so.  That said… frustrations aside they are well worth the initial experience boost.

Duty Roulette

ffxiv 2014-09-12 06-57-47-550 At level 16 you unlock the Duty Roulette system.  While at 15 you can queue for Sastasha the first of the dungeons, the Duty Roulette system seems to be a bit more charming.  The idea is it works the same as the various other dungeon finder tools, but in my experience players in FFXIV are actually welcoming to new players.  The reason behind this is that they have tied some fairly significant rewards to the player commendation system.  Each player gets exactly one commendation that they can award at the end of the dungeon run.  You are prohibited from giving these rewards to members of your own Free Company (guild).  As such players tend to be on their best behavior in the hopes of doing something, either through their actions or just by being friendly… to earn a player commendation.  The joke is that only the healers and tanks get them, but I racked up enough to get my first few rewards while doing dragoon dps.

Duty Roulette is a really enjoyable if aptly named tool.  You can have the smoothest run you have ever experienced, or you can have an exceedingly rough one.  When leveling I am generally always queuing for a dungeon.  As DPS I tend to queue directly for the highest level one I can run, and as a Healer or Tank I just do random chance, as there are almost no options that are not worth my time.  The problem you run into as a DPS is when you get one of the primal encounters.  I will go into what those are later, but essentially it is a single boss fight that is worth next to no experience and is part of the main storyline.  There was an evening where I waded through 3 30 minute long queues only to end up with a primal each time.  Since I was queuing for experience gain, this mean I basically had wasted my time.  As such when working on DPS I find it best to simply queue for whatever the highest level dungeon is you are capable of completing.

To Be Continued

I am going to close this post off for now, but this covers some of the most basic ways of leveling.  As you get higher level more options unlock, and I will cover those in a subsequent post.  At this point I would like to open the floor for discussion.  Are there certain points of Final Fantasy XIV that you find confusing?  I am looking for more direction in what areas you would like to see me cover.  Ultimately I am trying to take the concepts and explain them as plainly as I can, and I have already gotten some ideas from guild members.  I plan on doing a few of these posts a week, at least until I run out of topics to post about.  I am trying to get some of the basic information out there before I start delving into more nuanced discussions.   You might watch Rae’s blog, as I know she plans on doing some posts about the various healing styles as well.

#FFXIV #EasingIntoEorzea