AggroChat #528 – How Do Rails Work?

Featuring: AmmosArt, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

The Nintendo Switch 2 has been out for long enough that folks have really gotten some time to play Mario Kart World, and we discuss some of its features.  We also talk a bit about the Donkey Kong Direct and the upcoming game releasing in July. It is the second week of Path of Exile 3.26, and Bel talks about his progress so far and some of the finer details of Mercenaries.  We talk briefly about the news that Marathon has been delayed to an indefinite date in the future, but that Sony is still talking about it like it is a thing.  Ash shares some thoughts about Siralim Ultimate and the upcoming 2.0 patch.  We then devolve into some nonsense about Dune Awakening as we discuss recent happenings on our private server.

Topics Discussed:

  • Mario Kart World
  • Donkey Kong Direct
  • Path of Exile – Mercenaries of Trarthus Week Two
  • Marathon Delayed Indefinitely
  • Siralim Ultimate and 2.0 Patch
  • Dune Awakening Nonsense

AggroChat #524 – Fun To Lose

Featuring: AmmosArt, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

Hey Folks! We are down a Grace this week and start off with what seems like a reasonable list of topics…  that we immediately have to bump half of because the night ran long. Thalen starts off with a bit of a rebuttal to our Eurovision topic as he shares his thoughts about Space Opera by Catherynne M. Valente. From there, we talk about the death of Marathon and potentially Bungie as things keep getting worse for that game and its studio. Speaking of angry crowds…  we also talk a bit about the self-own of Star Citizen’s recent round of pay-to-win allegations. Steam OS is officially available for devices that are not the Steam Deck, and we share our thoughts about an eventual future where we are running this on desktops. Somewhere in the midst of the show, we have this entire unintended conversation about how making PVP work for non-PVPers would mean needing to make losing feel enjoyable. Finally, Tam shares his thoughts about what he has played of Dune Awakening so far, and it is probably enough to rope several of us into trying the game on release.

Topics Discussed

  • Space Opera
  • The Marathon Debacle
  • The Potential Death of Bungie
  • Star Citizen Self-Own
  • Steam OS Broad Release
  • PVP for Non-PVPers
  • Dune: Awakening 

Live Service Gold Farm Over?

Hey Folks. There has been a lot of discussion over the last week about the release of Concord and how poorly it is doing. Right now it has a 24-hour peak user count on Steam Charts of around 260 players with an all-time peak since the launch of 660. Granted this only represents numbers on Steam, but can be used as a way of extrapolating how well a game is doing in general. If it is performing poorly on PC, it is likely performing poorly on Playstation 5 where it is a console exclusive. Across the board, this seemed like a game that no one really wanted that was released into an already packed hero shooter genre, put up against games that were free to play as opposed to its $40 buy-in price. I remember briefly getting excited about the trailer only to lose all interest when I found out it was “yet another live service game” and more than that… focused on PVP combat. The trailer was this really cool science fiction heist thing and I felt like it could have been a really interesting game along the lines of the Guardians of the Galaxy game that came out a few years ago. Unfortunately, it was not and was part of the larger forced march that Sony seems to be on towards trying to mint a live service goldmine.

Why do we find ourselves on this path? The answer is simple… FIFA Ultimate Team exists and it was enough to make the financial types stand up and take notice and believe that live service games were an infinite money glitch. This feature went into FIFA soccer in 2009 and has been the prime revenue earner for Electronic Arts almost since that point. Just like World of Warcraft levels of success poisoned the waters for future MMORPGs, every game now is seemingly expected to produce “FUT” numbers. Just so you understand what this means… in 2020 during peak pandemic spending FIFA Ultimate Team brought Electronic Arts 1.62 Billion Dollars. That is from selling what are effectively digital trading cards that come along with a stat package for your game.

It was not until yesterday that I realized just how much money Sony has seemingly poured into trying to make Concord a thing. Secret Level is an Amazon Prime Streaming project from Blur Studios… aka the people who created pretty much every big-budget game trailer you have ever loved as well as the popular “Love, Death & Robots” anthology series. In the teaser trailer the text flashes by “15 Stories Inspired By Your Favorite Games”. So let’s take a look at the list of games that are going to be included.

● Armored Core
● Concord
● Crossfire
● Dungeons & Dragons
● Exodus
● Honor of Kings
● Mega Man
● New World: Aeternum
● PAC-MAN
● PlayStation (Highlighting various PlayStation Studios beloved entities)
● Sifu
● Spelunky
● The Outer Worlds
● Unreal Tournament
● Warhammer 40,000

There are a few of these that don’t really fit, that “your favorite games” bit. Firstly you have New World: Aeternum which I am guessing was included because Amazon is at least in part bankrolling the project and that they really want their console rebrand to work. Honor of Kings was new to me, but apparently, it is a really popular MOBA in mainland China from Tencent. Similarly, Crossfire is wildly popular in the South Korean market. Then you have Concord, which I am assuming was included in the list as part of the Sony marketing push behind this project or potentially part of a larger deal to allow for other properties to be included. This feels like an awful lot of money to put behind a product that had not been released and that is an IP that is unproven.

There has been a spate of large-budget flops lately. Suicide Squad for example looks like a massive winner compared to Redfall and Concord and reportedly it was an over 200 Million Dollar loss for Warner Brothers. Redfall cratered hard enough to effectively destroy the studio because Arkane Austin is no more. Concord will likely destroy Firewalk Studios as that seems to be the stakes that are on the line currently when a large game fails to find its market. 2023 was a brutal year for Video Game Studio layoffs and closures, and this year has reportedly already surpassed it. I don’t exactly revel in the death of these studios, but I do think that we have been on an untenable trajectory for a while. Video Games have been financed through the cult of green candles, and the belief that the line will always go up.

Even games that were large successes are beginning to flounder. Helldivers 2 was a massive success, but then as Sony pushed some unpopular practices like required use of the PlayStation Network…. it began to shed players. Recently they have been shedding players due to balance decisions, proving once again that a live service game is only one bad patch away from failure. Similarly, the title that Sony bought to herald its new Live Service push was Destiny 2, and it has been bleeding players for years. I know I used to be a massive supporter of the game but left more or less permanently after they removed the Forsaken content from the game. Now that the game has entered what is effectively maintenance mode after the release of the Final Shape and what is reportedly the last major expansion for the game, it is similarly shedding players.

The weird thing about “Live Service” games is that while the big budget money grabs are failing to gain purchase… a lot of the existing games are trucking along and doing just fine. If you search for “best live service games” you will find a ton of listicles and the vast majority of the games listed are all around ten years old. Warframe for example is potentially the best looter shooter on the market, and it has pioneered a business model that seems to have worked for them. Sure they do not generate FIFA Ultimate Team money, but they have reached a place where it is sustainable for the studio. Similarly, Path of Exile is doing amazingly well hitting brand new peak concurrency numbers for the Settlers of Kalguur league. Similarly, World of Warcraft, Guild Wars 2, and hell even the often-panned Fallout 76 seem to be hitting their strides. This leads me to believe that “big business” has been bad for games as a whole because they do not care about the sustainability of platforms… only about extracting the maximum amount of value out of the players.

I am sure this is terribly naive of me, but I would love to see more “Indie Darlings” like Last Epoch which is financed in large part through supporter packs similar to the model that Path of Exile pioneered. They are not massive successes necessarily, at least not in the billions in the sales department… but they are functional and enough to keep the studio churning out new content. Games have been a bubble and I am sure it will continue to burst, but my hope is that what is left in its place is something that makes more sense. The zero-sum game that we have been playing over the last few decades clearly is not working as intended.

Unfortunately, we are probably going to lose a few more studios before this tale is finished. Bungie recently laid off a massive number of employees due to “underperformance”. In this, they canned several projects leaving themselves with only Destiny 2 which is on life support, and placing all of their eggs in the Marathon basket which is an IP reboot turned extraction shooter. The thing is… it doesn’t seem like there is a lot of hype surrounding Marathon, in part because just like Concord it is attempting to launch itself into an already packed genre. The only people who really remember Marathon were Macintosh gamers from the 90s who subsisted on playing it when everyone was playing Doom. You know what a bunch of 40 and 50-somethings are probably not big on… extraction shooters. Those who are into that genre are already probably Tarkov stans. I feel like this is maybe not the right play for the already stratified ecosystem that the game is launching into.

Maybe I am being overly hyperbolic, but I feel like a lot of these games would have made really fun single-player and co-op PVE experiences. Suicide Squad, for example, seemed like it was itching to be the next game in the Arkham series, with similar gameplay. Concord, the game that started this post… at least based on the trailer felt like it really wanted to be a PVE game where you built up a team and planned and pulled off successively larger heists until you uncovered some plot where you had to save the world. Redfall similarly felt like given a bit more time baking and a story-driven focus… it could have leaned on the best parts of that Arkane DNA to create a memorable experience similar to Dishonored. It feels like these games are failing because they are being pushed into a mold that relies on massive player engagement to succeed.

Anyways… I am done rambling and yelling at the clouds. Maybe I am off my base, but Concord feels like a gauge of customer sentiment more than some of these other games. We went from “low interest” to what feels like “no interest”. All of this said… what the hell do I know? I will very likely be over here in my corner playing the same damned games that have been out for the last decade or longer, and enjoying myself doing that.

May 2023 Sony State of Play

Hey Folks! Yesterday was a big Sony State of Play event revealing a good number of games to be released largely in the remainder of this year. It has been a while since I have done a post where I talk about a game presentation so I thought I would do so this morning and cover my personal highlights. There are some big-name games that I am not going to spend much time on. For example, a remake of Metal Gear Solid 3 was announced… and given that I hate stealth gameplay that series is very much “not for me”. Similarly, a new Assassin’s Creed game was announced that is supposedly a return to the stealthy gameplay form of the original games… but again… not my jam, and I preferred the more Witcher-3-inspired Open World gameplay.

You can watch the full presentation in the above link, without anyone annoyingly talking over it. Maybe this is just Old Man Bel talking here… but I detest the modern tradition of streamers milking these things for content and giving their moment-to-moment commentary. I’m largely frustrated by this because the Streamer SEO is way better than the official companies and it is much harder to find a “clean” stream link than any number of “talking head” ones. Right now Sony is winning the console power struggle… but that might change rapidly as folks shift to more and more cloud gaming options like Gamepass. At the moment… Sony is well behind the curve in their cloud gaming options and needs to rapidly catch up. However, the majority of the show really plays towards their strength of console domination.

Teardown

The show started off with a rather bland heist game called Fairgame$, but what caught my attention was a voxel destruction-based heist game that appeared not that far after it. I know nothing about Teardown but it looks outrageously fun. The idea of rampant voxel destruction combined with smash-and-grab gameplay looks like it would be a heck of a lot of fun to play. One of the games that I remember the most fondly was Midtown Madness 2, and the “capture the gold” gameplay mode where you had to pick up the loot and make it back to your base before someone crashes into you and steals it back. Teardown looks like it might be a similar style of multiplayer gameplay. I’m on board with this particular brand of nonsense.

Tower of Fantasy

I am calling this one out only because I think it is probably good for the longevity of Tower of Fantasy as a whole. I’ve written at length on this blog about how much I enjoyed my time spent playing TOF. It is my hope that I will be able to link my existing PC account to my PS5… which is not a thing I can do with Genshin Impact given that I played it exactly ONCE on the console and as a result cannot undo the fact I have a different account on the console. I personally liked TOF much better than Genshin Impact, and the pull rates and freebie currency were much more beneficial to the players than a Hoyoverse game. If you’ve never played TOF then you might check it out when it launches here.

Granblue Fantasy Relink

I know next to nothing about the Granblue Fantasy universe because while I have downloaded it a few times… I’ve never really gotten into the mobile game. I am just not much of a mobile gamer at the end of the day. That said I think this game looks awesome and I am looking forward to its release. I greatly enjoy the Genshin-Impact-style action combat gameplay, and based on how many people are gaga for this setting… it would be an interesting way to learn about the world of Granblue Fantasy. That said… this game has been teased for years at this point so I have no real confidence that we will actually see it this year.

Dragon’s Dogma II

I feel like I largely missed the boat with Dragon’s Dogma as a franchise. I’ve attempted to play it a few times and largely enjoyed what I played of it. That said the general clunky nature of the original game… made it hard for me to attach. It is my hope that maybe Capcom has learned a thing or two about system design in the intervening years. However… I also played Monster Hunter World and we loved that game in spite of its completely scuffed UI and multiplayer settings. I am somewhat taking a wait-and-see approach for this one. I will have to see what else I am playing at the time to determine if I am going to give it much attention when it ultimately releases.

Spider-Man 2

Okay, this trailer looks really freaking cool, and I am excited to see Symbiote Peter Parker in action. That said I should probably actually play Spider-Man and Spider-Man Miles Morales before getting too excited about this one. I am not sure why but it has never really been the right time for me to dive into these games, and I should fix that. Essentially it feels like I have homework to do before I can look forward to this game. We will see if that actually happens before it launches. Still looks freaking cool and I dig the setup for Kraven. It will be interesting to see how it all plays out given they are blending a bunch of existing storylines.

Marathon

So this is the fastest I have gone from excited to uninterested in a long while. I am not and have never been an “Apple Guy” and as a result, Marathon is just a piece of gaming history that I have no real context for. I was absolutely a rabid ID Software fan and Bungie devouts have told me that Marathon was effectively “better than Doom in every way”. So when I saw that this funky trailer I was watching was for a reboot of that franchise… I was admittedly pretty pumped. Then those hopes were immediately dashed when I read some more information about the game and saw that it was a: “sci-fi PvP extraction shooter”. I am just completely uninterested in a PVP-only game full stop, no matter how cool the universe looks. After the recent Overwatch 2 debacle… I won’t hold out hope for a PVE version of the game either. I guess I will follow this one from afar.

Alan Wake II

This was one of my highlights of the show, seeing more footage of the continuation of the Alan Wake story. I’ve become a zealot of the “Remedyverse” and I am so on board with more of this game and more of the funky shared universe they have created across multiple titles. I did not love the flashlight gameplay of the first Alan Wake game, and I am happy to see folks roaming around with more “traditional” weapons in this game. I have so much hope for this title and I am ready to geek out about the deep lore of this series once again. I want even more entangling with Control which is my favorite of the games in this series. I would LOVE it if the agent we see in the trailer crosses paths with the Federal Bureau of Control or even Director Faden herself. So pumped folks!

Revenant Hill

This was the highlight of the show for me. I love beyond love A Night in the Woods, and this is from a studio created by the two remaining creators of that game. The cat that you see in the trailer has deep Mae vibes and there is absolutely a statue from NitW about 10 seconds in. I have no clue if this will actually connect up to that game, or if those are just easter eggs for the faithful… but whatever the case I am here for it. If you have not played A Night in the Woods, please stop whatever you are doing and proceed directly to whatever platform you probably already own it for thanks to copious giveaways. It was a relatively short game and honestly… I kinda hope this one is as well. In reading there are books that I consider a “comfy read” or a “light read” and NitW was sort of the gaming equivalent of that. I really need to mix in more games like that as palette cleansers between my bigger titles.

The Not-Vita-2

On an investor call on Tuesday, CEO Jim Ryan indicated that Sony was about to announce some aggressive plans for cloud gaming. When you combine this with the fact that in the show they announced Project Q a game streaming handheld… my guess is that Sony is about to make a bigger play for the Gamepass/XCloud market share. The biggest problem with that is that right now… their product offering is pretty lousy. I have access to the rebranded PlayStation Now which is now confusingly called PlayStation Plus… and it isn’t that great. The gameplay hitches constantly and there is zero support for auto-resuming your last progress like you can with XCloud. Fundamentally if Sony wants to make a play for this market they need to update their infrastructure and improve their overall product offering.

That is not to say that they can’t do precisely this… and honestly, I HOPE they do. What I want from Sony is the ability to stream every single game that I own on my account over a PC or Mobile device with full access to the latest save state for all of them. That said I likely won’t be buying this device that looks like Earl from R&D sawed a PS5 controller in half and J-B Welded it to an Android Tablet. A device like this needs to come in around $100 for it to really be successful, and knowing Sony we are probably looking at another $300 appendage to an already $500 console. Until then it will just be better to keep buying cheap Android devices for this purpose.

What were your favorites?

I am sure I missed some that were crowd favorites. Like I did not talk about the Destiny 2 expansion trailer that shows the return of Cayde-6. I am not entirely certain how I feel about that one. If they can bring back a character that they spent so much time killing off… maybe they can bring back all of that content that I paid for that is now cut from the game. I’m largely checked out of Destiny 2 so I didn’t spend much time on this one. What were some of the games that I did not talk about that excited you? Drop me a line below. I think for the most part it was a very strong showing for Sony, and with the news coming out that it is likely going to be three or more years before exclusives release on PC… I guess I will have to suck it up and learn to enjoy playing on a console with a controller so I can experience some of these games.