Plenty of Tinfoil

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Lately it has felt like there has been a bit of a mass exodus of folks leaving Blizzard or at least the World of Warcraft team.  The highest profile of these of course was the departure of Chris Metzen, but yesterday another fairly high profile name joined the group.  Tom Chilton posted a note on the forums stating that he would be leaving the World of Warcraft team to join an as yet unnamed project.  This leaves Watcher… aka Ion Hazzikostas in charge of the team.  This of course is simply two folks leaving a game… but in between there have been a number of lower profile departures as well.  The rumor mill of course starts churning and contemplating what might be going on at Blizzard to spawn these events, and honestly I think something more benign is at work here.  For some of these folks…  they have literally been working on the exact same project for over a decade.  Imagine if you, in whatever your line of work… had to work on exactly the same thing every single day.  Granted at Blizzard there is a lot of room to branch out and work on other teams as new games come down the pipeline, but I have long felt that WoW was essentially the product that no one seemed super excited to work on.

I feel like it is time once again to dredge up “The List”.  Years ago there was a supposed leaked list of expansions, that in theory covered the entire planned arc of the World of Warcraft franchise.  Of note… this list was floating around the interwebs before the launch of Burning Crusade, and I remember seeing it roughly the same time as the original Naxxramas patch was released.  I myself wrote about it prior to the announcement of Cataclysm, trying to draw upon it for wisdom as to what the path forward might be.  Cataclysm honestly threw a giant monkey wrench in the proceedings, and from that point onward it stops being terribly accurate, but for both Burning Crusade and Wrath of the Lich King it was down right prophetic.  What I think we can draw from it now however is that the “Legion Set” was always something that was planned to wrap up the cycle of World of Warcraft.  I believe that from day one, it was the intent of the original WoW team to bring us back into conflict with The Burning Legion, and it was simply a matter of figuring out what path we would take to get there.  For the sake of having this list in a more modern post I am reprinting it below.

Draenor Set

Azuremyst Isle – 1 to 10
Bloodmyrk Isle – 10 to 20

Eversong Forest – 1 to 10
Quel’thalas – 10 to 20
Hellfire Peninsula – 58 to 62
Zangarmarsh – 60 to 64
Terokkar Forest – 61 to 65
The Deadlands – 63 to 67
Nagrand – 64 to 68
Blade’s Edge Mountains – 66 to 70
Netherstorm – 67 to 70
Shadowmoon Valley – 69 to 70

Northrend Set

Borean Tundra – 67 to 70
Howling Fjord – 67 to 70
Dragonblight – 69 to 72
Grizzly Hills – 70 to 73
Crystalsong Forest – 72 to 75
Zul’drak – 73 to 76
Sholazar Basin – 75 to 79
Storm Peaks – 76 to 80
Icecrown Glacier – 78 to 80

Maelstrom Set

Gilneas – 77 to 80
Grim Batol – 78 to 81
Kul Tiras – 79 to 82
Kezan – 81 to 86
Tel Abim – 83 to 85
Zandalar – 84 to 87
Plunder Isle – 86 to 88
The Broken Isles – 87 to 90
The Maelstrom – 89 to 90

Plane Set

Pandaria – 1 to 10
Hiji – 10 to 20

Wolfenhold – 1 to 10
Xorothian Plains – 10 to 20

The Green Lands – 88 to 91
The Dying Paradise – 91 to 94
The Emerald Nightmare – 94 to 97
The Eye of Ysera – 97 to 100

Deephome – 88 to 91
Skywall – 91 to 94
The Abyssal Maw – 94 to 97
The Firelands – 97 to 100

Legion Set

K’aresh – 96 to 99
Argus Meadowlands – 97 to 100
Mac’Aree – 99 to 100
Maw of Oblivion – 100+
The Burning Citadel – 100+++

So at least in part…  I think some of the recent leaves from Blizzard or the WoW team… are because the job if finished.  Now please do not mistake me saying that I feel like World of Warcraft is done… but what I am saying is that the original story arc has reached its conclusion.  There were a lot of changes and reworks as time went on.. and we ended up fighting the Legion at level 110 rather than 100, but we got there nonetheless.  I think for some of these folks who have been working on the product for over a decade now, there is a sense of closure.  They can make a break and walk away feeling like they accomplished whatever job it was that they set out to do in the first place.  I imagine were I in their shoes, it probably would feel like a great time for me to go do something else now.  Among the AggroChat crew there has been a lot of discussion about the way Legion feels… and more than anything else that it feels like the first truly “fresh” content that we have seen in a really long time.  There is something going on in the game, and a stark difference between the feel of the awesome intra-zone stories and the bigger factional story that feels forced in there.  I think what we are seeing is the evidence of two different teams at work, with different visions and goals for the game.

So while we might be losing the old guard, it definitely feels like there is some fresh new talent coming in to infuse something exciting into the franchise.  I’ve said this several times but it bears repeating.  This is the first time since the launch of Catalysm that I have hope for the future of the Warcraft franchise.  What I mean by that is that this is the first time in all of those years that I feel like maybe just maybe the best days of this franchise are not something we will remember fondly from the past, but instead something that is on the road that lay ahead.  Almost two months into Legion I am still completely smitten by it, and that seems like a really good thing.  By this point in both Pandaria and Warlords at least I was losing significant amounts of steam.  Here I am still more than happy to run almost anything someone points me in the direction of.  I am absolutely enjoying raiding and happy to be sitting at 4/7 Emerald Nightmare now with our super casual raid.  I am interested to see what comes next, and what news might filtered out of BlizzCon about where the future will take us.  More than anything I hope that the awesome Class Halls can be a bridge to get us to finally bury the hatchet and take a step away from the vision of the red versus blue game play and storytelling.  I want the next decade to be one I get to share with my horde and alliance friends both.

Three Bosses Down

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Last night was an interesting night raid wise.  It seems like we reached some critical mass of gear to make the content largely doable.  Either that or we simply spent too much time fighting with the harder encounters first.  We’ve been able to down the first boss of Emerald Nightmare since our very first hastily thrown together raid on that Friday of the first week it was open.  However for the last several weeks we have had a slightly shifting raid composition as folks filtered in and out of the group, including several different tank and healer teams.  Last night however felt like things have started to solidify, and it really feels like a fairly solid team.  The biggest problem that has been facing us was the shifting from boss to boss trying to find the next one that worked for us.  On our first outing we gave Spiderbird a shot, and decided that maybe that fight had too many moving parts.  Then for whatever reason… we collectively decided that Il’gynoth was the next best target.  After a few weeks of wiping to the eyeball, we decided to shift focus back to Spiderbird at the tail end of last weeks raid and then were shocked we managed to get it easily to the 30% range before shit fell apart.  So this week we came back and focused on this boss and after about four or five attempts we managed to push it across with a victory that felt pretty solid.  Sure we were down several people at the point of the kill, but we had enough that after a little bit it felt certain we would get it.  Granted we were about 45 seconds away from the enrage timer due to the missing dps.

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From there we moved on to working on the Ursoc encounter because it seemed largely to be a tank, healer and coordination check.  On I believe our second attempt we managed to get the victory after a bunch of shifting bits around to figure out how to handle the charges more effectively.  As a tank however I have to say Ursoc is a bit of a heart attack.  I was constantly praying that I would have enough rage to hit my next reactive ability to help curb the insane damage that was coming in.  The constant tank swaps were a little strange to get used to as well, but Art and I managed to largely figure it out, and with it…  another new boss kill.  From here we moved to Dragons…  and on our second attempt hilarity ensued.  Several of us were down… and we THOUGHT we were wiping….  so Kylana started going into the whole spiel about how we could improve on the fight.  However the remaining living tank and the dps and heals that were still up just kept on pushing forward.  Apparently we were a lot closer to victory than we realized, because in the middle of this speech about the things we need to tighten up…  we saw the Dragons of Nightmare killed message pop across our screens.  It reminded me so much of the time we killed Sindragosa… with everyone dead.  Thalen had fired the last shot and then gotten frozen…  and the boss was dead but we all had to rez up and run back to be able to loot the body.  Because of this fact I didn’t get a screenshot of that kill, as I was running back at the time.  We put in some tries on the Eyeball but ultimately called it since it was getting close to our normal stopping time.  However I will absolutely take three new boss kills in one night.

Burning Plate of the Worldbreaker

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In yesterday mornings post I showed off briefly my transmog to go with the hidden protection warrior artifact appearance, but I have yet to really talk about it.  I have to say when I saw the protection warrior artifact during the lead up to the legion launch, I was more than a little underwhelmed by it.  However over time I came to love it, largely because of the lore behind it.  This is of course a spoiler so if you have not unlocked the protection artifact, and want to be surprised… then I guess skip this post for now.  Essentially the shield that you pick up as part of the artifact quest chain was crafted from one of Neltharion’s scales.  Yes I mean Neltharion… not Deathwing… as in before the transformation happened.  So that alone made me a bit more excited to wield the weapon, however when I found out that the hidden appearance was a Deathwingy version…  I knew sooner or later I had to get it.  Now apparently in beta this appearance was just sitting out in the open in the Vault of Neltharion area in High Mountain, so for awhile I started making the occasional trip through that region to see if it happened to be up.  I had largely forgotten about the appearance however in the hustle and bustle of gearing and tanky bits.  A few weeks ago however I found out that apparently the appearance was alive and kicking in game, and that supposedly there was an easy way to get it.  That easy method involved standing at the torch in the Vault of Neltharion and running a  script to see if the quest trigger that makes the shield appear had fired.  Now unfortunately I learned about this… two days after they had applied a hotfix to make the logging thing stop working… and instead give players a single chance each day to get the quest.

/run print("44311:", IsQuestFlaggedCompleted(44311))
/run print("44312:", IsQuestFlaggedCompleted(44312))

So for the last few weeks it has been a nightly occurrence to log in, make a beeline over to the Vault of Neltharion either by running through the path of Huln from Thundertotem or flying directly to the vault via Obsidian Overlook.  To explain what the above script does, is that when placed in a macro the first check is to see if the shield has spawned for you and is lootable.  The second check is to determine if you have already spent your once a day attempt to get the shield.  You are going to see an awful lot of “false, true” on those two before you finally see one that shows as “true, false”.  Basically running the script saves you wandering through the cave checking every single kobold gold pile, because apparently it can show up on literally any of them.  The biggest problem is that I am not exactly sure what triggers eligibility for this quest.  The only certain requirement is that you be at least Artifact Knowledge 5 to unlock it.  However others are claiming that you need to have read the artifact book in your class hall, and still others are claiming that it has something to do with the Xe`ra quest chain that lets you see events through the eyes of Illidan.  Supposedly when the quest triggers you see an emote in game and hear a gigantic roar…  this never actually happened for me during the time when the script actually returned true, so don’t count on that part.

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Here is a shot of me standing beside the shield on the pile of gold.  Note this is not the same pile of gold that I saw in earlier screenshots of how the process works, so I think that quite honestly it can be any of various gold piles that are guarded by kobolds.  Another thing of note… I have also heard that if you die it can reset the flag so I highly suggest you do not take the level or risks I did in trying to get the shield.  I did the traditional warrior tank thing and pulled literally everything up to the pile where the shield was and tanked it down.  On second thought this was probably not the most prudent way to do this… but dammit I was excited.  There is a certain level of paranoia and superstition now associated with this quest for me.  As a result I thought I would basically run through all of the various things that might be triggering it.  I cannot state that any one thing did it, but I had just wrapped up a bunch of stuff the day I finally got my shield.  So here was the status of several variables on that day.

  • Had obtained Artifact Knowledge 7
  • Sitting at Revered with All Legion Factions
  • Had just finished Xe`ra quest chain before attempting
  • Read the Artifact Book in Class Hall before attempting
  • leap down from Skyhold to Highmountain
  • flew to Obsidian Overlook
  • entered Vault from that direction firing script as soon as I saw the “vault” name text show up

Like I said… none of these or all of these could be significant… or this could just be the ramblings of a madman.  Either way I am happy to have my new shield and mace combo and now I am working on the other hidden color schemes.  It seems like these are the same requirements regardless of hidden artifact appearance or class.

  • Complete 100 Dungeons using a hidden artifact appearance.
  • Complete 200 World Quests using a hidden artifact appearance.
  • Kill 1000 Players using a hidden artifact appearance.

or you can just do what I do and periodically run this script from a macro to see what your present status is.  I basically just recycled what was my Vault macro, and turned it into this one.

/run local q,x,_,a,b = GetAchievementCriteriaInfo,0 for i=1,11 do _,_,_,a,b = q(11152,i) x=x+a end local _,_,_,c,d = q(11153,1) local _,_,_,e,f = q(11154,1) print(“Dungeons: “..x..”/”..b) print(“WQs: “..c..”/”..d) print(“Kills: “..e..”/”..f)

Which simply causes some numbers to print to screen indicating how many of each item you have completed.  In any case good hunting and hopefully you too will find your silly shield so we can stop caring about the Vault of Neltharion!

 

Finally Grasp It

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For several weeks now Tam has been wanting to get those of us together that have Guild Wars 2 and try some of the group content.  However the launch of World of Warcraft Legion put a pretty serious brake on that concept.  We agreed that last night was a decent night for myself, Tam, Thalen, Kodra and Ashgar so we set forth with the plan of getting together and running something as a group.  While we didn’t exactly get that entire team together we did venture forth into Fractals, which are dungeons of a sort, but the closest thing I can really relate them to is the Pandaria Heroic Scenarios.  You are dropped on a map and that map has certain objectives that it is leading you towards.  However as we found out last night there are several things that exist just off the beaten path, like a champion dragon of sorts that we managed to take down.  In total we ran three of them, and we spent a good deal of that time wiping as we adjusted our strategy to be able to take certain encounters down.  Throughout the night I flirted with several weapon combos… but wound up right back at Greatsword and Hammer as a warrior.  However after the fractals I spent some time playing sword and shield again and found it greatly improved over what I remember from alpha/beta.

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Ultimately what it really reminds me of the most are the encounters in Dungeons and Dragons Online.  Those were a fairly unique blend of exploration, reasoning, problem solving… and finally a heavy dose of surviving combat.  The problem there however is this was rendered in relatively low fidelity, and it felt cumbersome to have to comply with the various rules of the actual pen and paper game system.  Admittedly Guild Wars 2 is also fairly fiddly, with a bunch of sliders that you can tweak on your character to build for very specific purposes…  however it feels like it does a much better job at the sort of experience that DDO was trying to go for.  Fractals feel like bite sized adventures… more than just on rails dungeon crawls.  If we can actually get the proper group size on at some point, we need to give dungeons a proper attempt as well because it feels like there are actual tanky characters now.  We did some messing about with a training bot system inside the fractal hub, and quickly found out that apparently I have way more survival than either of my companions.  This is even more noticeable when we actually started to do harder content, because I could stay in and take those hits longer allowing them to hang out on the boundary and deal damage or reflect effects.  In group play it suddenly felt like we each had a clear role to play, and not quite the zergy mess that I remember from the launch of the game.

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This is really the first time in a very long time I can legitimately say I enjoyed playing Guild Wars 2.  It was extremely fun for group play, and that suddenly makes all of the more casual exploratory bits of the game more enjoyable because I know that it is all leading to something.  One of my key problems with Guild Wars 2 has been a feeling that I had capped out and was not really going to improve my gear in any reasonable fashion.  That changed the moment I set foot into the fractals hub and saw all of the “better than exotic” items that were available on the vendors there.  Additionally I used some of those laurels that I had been getting, and not really knowing what to do with them… to purchase a nice neck piece.  Ultimately I feel like I finally “get” why people enjoy this game, and while I doubt it will ever supplant a more traditional MMO for me…  it doesn’t really have to.  The set up of Guild Wars 2 makes it extremely to drop into game with my friends and have a night of play, much along the lines of how non-mmorpgs work.  After seeing that I could in fact be a tank in this game… it makes me feel significantly better about playing warrior, and makes me want to try out some of the other weapon combinations that I long abandoned.  I still have problems with the game in a few spots, but I  think I have largely reached a point of peace finally after all this time.  I can stop trying to solve this puzzle, because I finally grasp what folks see in it.