DAW2016: Bioware

DAW2016_logo

Developer Appreciation Week is here!  For the uninitiated the concept of Developer Appreciation week dates back to 2010 and was started by Couture Gaming the Blogger formerly known as Scarybooster.  The idea was simple, spend a week talking about all of the things you love about various game development companies and studios.  As a blogger we spend plenty of time pointing out what is wrong in the games we love, and talking about ways that they could be better.  That said it is important to understand that for most of us this critique comes from being a huge fan of the games and genres as a whole.  So during this week we point out the things that are going right and make a point of mentioning all the things we really appreciate out there.  If you too are a blogger please feel free to join in by posting your own Developer Appreciation Week ideas.

BiowareLogo

This is going to be a difficult one to tackle, especially since I didn’t get a ton of sleep thanks to the tornado warnings.  However I am going to give it to good college try, and hope that the end result turns out at least not too shabby.  I first became aware as Bioware as a company with the release of Baldur’s Gate, or more so the existence of what I later came to know as the “Infinity Engine”.  I have been a fan of Dungeons and Dragons since I first found a players manual abandoned in a locker on the last day of school in second grade.  Finding that book spawned a lot of things, not the least of which was trying to hungrily gobble up anything TSR related.  I played the “gold box” series of games, namely because I had read the novels behind a lot of the stories.  There was just something missing with the game, and while I enjoyed them at the time they never really felt that good.  The story that was being told felt limited by the meager technology, and while I was happy enough with the end product…  that only lasted until I had played my first Final Fantasy game.  Baldur’s Gate was the title that brought me back from my console days into once again believing that the PC was a great platform for role-playing games.

Subsequent games were released…  Icewind Dale, Baldurs Gate II and even one of my all time favorites… Planescape Torment… all using this “Infinity Engine” I have to admit I got a bit of the wrong idea behind what exactly the company Bioware really was.  In my mind it seemed like Bioware was the tools company, and Interplay, Black Isle, or later the reboot Obsidian were the game creator.  It wasn’t until Neverwinter Nights was released that I really started to understand that Bioware was both the tools division and a lot of great storytelling wrapped into one package.  Neverwinter Nights was one of those revolutionary games for me personally.  While the original campaign was awesome… it was the inclusion of the aurora toolset that set my mind on fire.  At this time I was playing a lot of Everquest and Dark Age of Camelot so I tried to replicate some of my favorite features of those games using the Neverwinter engine.  I learned the C Script language and figured out how to code things like randomly generated loot from tables when you opened chests or killed mobs.  I also eventually figured out how to create a token based system along the lines of the one that allowed you to purchase armor in the Darkness Falls dungeon.  The end result was this amalgam of the EQ Plane of Hate and DAoC Darkness Falls that I called the “Plane of Spite”.  While I never did anything really interesting with it, I loved every single moment of working on it and figuring out the inner machinations of this engine.

It was not really until Knights of the Old Republic that I hopped back on the Bioware fandom, and I remember being crushingly disappointed when I learned that the title was going to be Xbox Exclusive.  Thankfully later that year it came out for the PC and I was absolutely thrilled to be dissecting that game world as well.  I loved Neverwinter Nights for its technical precision, and the Aurora and Infinity engines for giving me this awesome framework to go out and explore worlds in.  However KOTOR was the first time from Bioware that I was completely stunned by the storyline.  Last week we went into a discussion on AggroChat about the best Star Wars stories, and by the end of that show all of us pretty much came to the consensus that Knights of the Old Republic was if not the absolute best story, it was at least among them.  There are moments in this game that had shocking revelations that I have never quite recovered from.  Even though the engine is dated, and the graphics look like crap compared to what I am used to… I can still play this game happily over and over just because it was so damned well crafted.  I’ve bought it for others, and even own the mobile port of the game.  I feel like this game more than any set the tone for the modern incarnation of Bioware.

I ultimately for one reason or another skilled Mass Effect at launch, and instead picked up the Bioware banner once again with the release of Dragon Age: Origins.  During this period of time I was raiding in World of Warcraft rabidly… but there were a few weeks where I completely dropped off the face of the planet, and it was thanks to this game.  I was just completely enthralled with the world and the setting, and the concept of the dark spawn and deep roads.  I am a Dwarf at heart, so I loved every single moment of Orzammar.  My first play through was as a Dwarven Noble, and I have to say after all of the subsequent play sessions that is still the one I cherish the most.  Much the same as KOTOR, it was ultimately the characters that set this game apart from the others I had played.  They felt so fleshed out and three dimensional, and I actually cared about interacting with them.  I am a huge proponent of smashing things with a big weapon, and games that allow me to slaughter by the hundreds… but it is significantly harder to find a game that makes me feel.  Dragon Age made me feel so much, and during this time I had a really interesting encounter.  One of my guildies invited me to tank for some friends of his, and when I popped onto voice chat we had some of the usual getting to know a new person discussion.  I mentioned that I had been playing a ton of Dragon Age… and it was at this point that they started grilling me about this character or that, or what decision I made where.  It turns out that I was ultimately raiding that night with a bunch of the writers, and you could almost hear them beaming as they proudly chimed in that they wrote this or that as I gushed about various details.

With the release of Mass Effect 2, I later went back and became an addict of that series as well.  I still wish that someone would make that into a Walking Dead style serialized television show, because the story that is being told is among the best science fiction tales ever.  It just seems a crime that the only folks that will ever see the story, are the ones who have played through the game.  Then you of course have the release of Star Wars the Old Republic, that my friends and I tore through rabidly when it launched.  I burnt myself out on that game but recently a bunch of us ended up going back and remembering just how damned well written all of the story arcs really are.  At some point soon I want to go back and finish where I left off which is the start of the Revan content, and try out the new experience fallen empire content that I have heard so much about.  For sake of time though I am going to wrap things up, because otherwise I could probably carry on for a dozen more paragraphs talking about all of the things from Bioware games that I love.  It is a great studio, and while I was scared that EA would destroy its spirit… I have been pleasantly surprised that the core values of the company and the creative might seem to keep trucking along happily.  I look forward to more adventures be it with Andromedia or the next great IP that we have yet to experience.

Blizzard: WoW and Overwatch

Puppy Love

This is admittedly going to be a bit of a bummer of a post, but I feel like I want to get it out of me and onto paper.  I started this discussion yesterday on twitter but the 140 character limit of that medium kept me from really expressing any sense of nuance.  What happened is as the day wound down I ended up watching a really great video from Curse talking about the road to Overwatch, and the first video was talking about the failure of Titan.  It really is a great video because while Blizzard refuses to really talk about what happened with Titan, they do a pretty good job of trying to interpret and read between the lines, and managed to get an awful lot of candid commentary from the Overwatch team.  However while watching this video I was struck by something.  As you watch folks like Metzen and Kaplan talk about Overwatch you see this unbridled love and excitement in the way they express everything.  You can tell just how much they are enjoying this game and how excited about the future of Overwatch they feel.  This is just something I have not really seen from Blizzard in years in pretty much ANY game.  Sure there are standouts like Terran Gregory that are amazing, and every time he talks you can tell he quite literally is living his dream each and every day.  However the bulk of the World of Warcraft folks at Blizzard tend to come across with almost a sense of resentment that they are working on that product.

To go even further if you watch some of the Blizzcon Q/A sessions, there is almost a sense of condescension towards the players from the folks up on stage.  It goes beyond the “we know better” thing that every IT professional is guilty of doing.  It seems at times that they simply are not having fun with World of Warcraft anymore, and when you watch the same folks like Chris Metzen talking about Overwatch it is just such a stark difference.  On some level I absolutely get it.  There are things that I wrote a decade ago that I am still forced to maintain… and every single time I open them all I can see are the mistakes I made in the past.  After a point I began to resent that code, and it is almost painful every single time I have to work in it.  I am figuring that in many ways the folks who work on World of Warcraft, and have for a very long time…  feel that same way about that game.  They see this Weasley House of a game that is knitted together out of several different generations development, and just want to start over.  I think this attitude is evidenced in the vast number of game system uproots that have happened during the course of its lifespan.  Instead of just fixing the problems of the past, they nuke from orbit things like the talent system and try and rebuild something completely different on the rubble of the past system.

Nostalgia Not Hope

Now when I started down this path yesterday, a friend of mine brought up the Looking For Group documentary.  The problem is I see something completely different there when folks talk about the origins of World of Warcraft than I do in the current Overwatch videos.  I see a nostalgia for the way things used to be.  I see a reminiscing of folks who remember the good times the game had and how excited they used to be about everything relating to the game.  Ultimately I see a lot of living off of the whiffs of former glory, and what I see missing is the unbridled hope about what could be and is just over the horizon.  In Overwatch the sky is the limit and everything is magical still, because they have yet to actually ship the product.  In World of Warcraft, every single turn is dictated by a past decision and often times colored by past mistakes.  As a player I want to know that the best days of the franchise are still ahead of me, and not something to be remembered fondly from the past.  The development team has not made me feel that way since Wrath of the Lich King, and I realize that is entirely my fault as well.  What the game needs now however is exuberance to turn back the tide of negativity and get the ship moving in the right direction, and I see that sort of positive spirit working through the Overwatch team and wish I could somehow bottle it and force feed it to the folks working on Warcraft.

It just makes me wonder if at this point the current team working on World of Warcraft is too tired of the game to really take it to the places it needs to go.  The funny thing is… there is a team at Blizzard that is doing precisely the sort of job that the WoW team should be doing.  Diablo 3 feels like the property that is largely ignored and was even left out of the “things going on at blizzard” video from Blizzcon 2015.  However they are doing this amazing job of slowly and quietly improving the way Diablo 3 feels to play it.  The whole seasonal concept has revolutionized the way I play the game and has created this moment that happens every few months where me and my friends get extremely excited to be playing the game again.  We need that sort of an approach at World of Warcraft, rather than the slash and burn experience that keeps happening with every expansion.  We need someone to take an approach that is constantly refining and moving the franchise forward rather than trying to re-invent itself and often floundering.  SOE was the master of this methodoloy, and each Everquest and Everquest II expansion felt like it was pushing the boundaries of what the old tech could do, and the team seemed genuinely excited to be doing each new batch of content.  Ultimately the truth is… how are we the players supposed to be excited about a product when the folks creating it seem to be going through the motions.  I want Blizzard to love World of Warcraft the way that they seem to love Overwatch right now, and I wish I knew how to make that happen.

Purple Hand Cannon

Challenge of Connection

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There are some nights where things don’t go quite as planned but ultimately work out okay in the end.  Last night was one of those nights.  The original plan was to do some Challenge of Elders with Squirrel and Sagacyte.  I got home at my normal time, but I couldn’t really commit to doing much of anything until after we ran some errands.  So the plan was once my wife got home, we would go run errands, and then grab dinner on the way home.  After munching some food it would be challenge time.  Unfortunately my wife got home significantly later than I had expected, and then our errands themselves took significantly longer than expected…  and when we went to grab food there was a longer line than expected.  The end result meant I didn’t actually get upstairs on the PS4 until a little after 8 pm.  By that time Squirrel was having all manner of connection problems.  While sitting in voice chat together we were getting only every third word he was saying, making it damned near impossible to understand what he was trying to say.  We gave it the good college try and made an attempt at doing the Challenge of Elders without him on voice chat.

However a few minutes into the match he disconnected which lead Saga and I to end up having to try and solo Sylok the first boss.  We attempted to duo the Cabal boss but had absolutely zero luck there, and ultimately went to orbit.  It was around this time that in the clan channel that Broken and Havel were asking for a third for their own CoE shenanigans.  I felt like a dick leaving Saga, but he assured me that I should grab the open spot.  Last week the bonus was primary ammo headshots, which was super easy and lead to allowing folks well below the suggested 320 light to be able to complete it without much issue.  This week however the bonus was grenade kills, making it significantly harder.  I went in as Sunbreaker because the Simmering Flames perk meant that so long as I had a super ready my grenade recharge was greatly increased.  To that I ended up swapping all of my gear so that I was sitting around 360 discipline.  On top of that I wound up getting a 324 Armamentarium moments before the first attempt at the Challenge, meaning that I also had double grenade charges going in.  Both Broken and Havel did similar steps to allow them to get super grenade action, and as a result we managed to get 108k score over the course of two matches.  So while it sucked that I didn’t get to run with Squirrel and Saga… it is pretty awesome that I managed to finish on my titan regardless.  During the course of the weekend my new goal is to make sure that both Squirrel and Saga get through as well.

Spoils of War

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The result for me is that I walked away with an interesting Hand Cannon that I am not quite sure if I will actually use.  I spent the rest of the night doing bounties with it to see if it was something I actually enjoyed using.  For ages I swore by the Hand Cannon, but then I got used to Auto and Pulse Rifles… and quite simply never use them.  The state they were in after the serious round of nerfs held me back from really enjoying the experience.  During year one I used the hell out of the Last Word, and then for the first part of year two I largely rocked the Hawkmoon… enjoying both weapons greatly.  As far as Her Revenge goes… I like how it feels and it has an interesting sequence of perks so for now I plan on leveling it up and seeing how I enjoy it in its final form.  As for my armor piece, I ended up getting a 328 chest piece…  which was below my current 329 so instead of keeping it I wound up shipping it off to my hunter.  As I talked about yesterday, there has always been a pecking order when it comes to gear… which generally falls in line with Titan > Hunter > Warlock.  My hunter is closer to being viable for things like Challenge of Elders so my goal is to buff him up enough to be useful when it comes to the current “end game” content.

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That said I did also manage to throw a few handmedowns onto the Warlock, bringing the light level up by a few points.  If I can keep stair stepping them up with no more than a 10 light level difference between them I think life will be pretty grand.  I think the mission for tonight is to try and run some content on either the warlock or hunter with the hopes of bringing their light level up a bit.  The biggest thing I need right now are legendary artifacts for both.  The best route to that is of course the Court of Oryx, but neither of them has an antiquated rune to make that possible.  I do have a few skyburner keys and wormsinger runes… so in theory I could burn through those hoping for some drops.  The other awesome thing from last night is that I managed to get another Sublime Engram which takes my set piece count up to three… with 2 chests, 1 helm, and now 1 Titan Mark of the new Jovian Guard set.  I really love the look of that thing, and while I am not sure it would win out over my Iron Banner set… it is still something that I would proudly rock.  Speaking of Iron Banner, Bungie has apparently announced the next bits of gear that will be available and I am super pumped.  I should finally be able to get legs to complete the Iron Banner look, and it also seems like I will be able to get a Titan Mark in the process.  Other than that this round is offering the Auto Rifle and Rocket Launcher, both things that I am super interested in.  Right now the goal is to push both the Titan and Hunter through, so I will be trying to do daily bounties on both of them.

Ghosts and Spectres

Destiny Bucket List

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One of the things that I love about Destiny is that there are so many intricate things to do… but unfortunately a lot of them require a full group to actually do them.  I mean it is awesome that I have Axioma Clan to back me up in doing these, but my default “non-raid night” stance is wandering around aimlessly soloing things.  So as a result there are several things that I just have not been able to accomplish for one reason or another because I needed to organize a group.  One of those was finding all of the pieces for the Dead Cult Ghost from the Paradox Daily heroic mission.  I love the Stranger’s Rifle so much, and when I found out that there was a year two version called No Time To Explain… I knew I wanted it.  Unfortunately to get it you have to go through a series of jumping puzzles in the daily heroic and retrieve several different dead ghost shells.  After turning that piece in the next weekly reset you should in theory get the follow up quest from Lakshmi from the Future War Cult.  I had watched a handful of videos and I knew that under pressure there was zero chance of me successfully navigating the jumping puzzles and finding all of the ghosts on my own.

This is where my amazing friend Jex comes in because he seems to have the sort of mind for remembering strange destinations.  The problem being that Jex is just about to head out on vacation for a week… and as of writing this post he should already be travelling.  I had a ton of other folks offer to help out like Broken and Wet, but by the time I made it in game I had an invite waiting on me from Jex and shortly after my friend Sagacyte joined.  I of course died a few times doing the jumping bits, and as far as the sped up vault of glass jumping puzzle… I just hung out watching Saga complete it like a pro and pull me through to the other side.  I died a handful of times but not apparently during the critical junctures, because I believe there is a piece of this quest that you cannot die during.  In any case if all works well next Wednesday I should have the final step that ultimately leads to my shiny new No Time to Explain.  I am super thankful to Jex and Saga, and all the other people in Axioma Clan who offered to help out with this.  Now I guess this just leaves the Black Spindle that has eluded me, but hopefully with all the light levels we have been gaining getting that done will be significantly easier.

Spectre Time

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So last night Jex literally snuck on just long enough to get me my cult ghost and then disappeared into the background again to prepare for his trip.  After he left, and ultimately Sagacyte left as well I wound up heading downstairs to play Destiny from the comfort of the couch and remotely connected through my laptop.  It feels like my Warlock is the unwanted orphan of my characters, because he always seems to get the worst hand-me-downs.  This is largely a side effect of simply being the last class that I leveled, and as a result having the lowest overall light level.  The truth is though that I like playing my Warlock way more than I like playing a Hunter.  I think I would probably enjoy the hunter, but it is going to require copious amount of time unlocking class abilities to really get to that point.  Gunslinger seems like the hunter for me, but it is also the class I have progressed the least.  Whereas on the Warlock I pretty much like all of the classes for one reason or another, with Sunsinger probably being my least favorite.  In any case I wanted to chill out and spend the night working through some of the bounties that I had stacked up for the warlock.  On both the Hunter and Warlock I tend to accept bounties until I have no more room, and then once a week work through most of them.

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The interesting lesson learned last night while wandering around and completing bounties is just how much I like the Red Spectre.  I mean I only held onto this weapon because it looks like Red Death… and I am so in love with Red Death.  The roll on this weapon is not amazing, but in spite of that I find that I really enjoy using it.  It kicks like a mule, but it seems to do so way more predictably than a lot of the other weapons I have with shit stability.  In theory once I get it properly leveled it will be performing better, but even in the stock form I enjoy it.  What it ultimately feels like to me is Fabian Strategy… that is once the rate of fire boost kicks in.  This thing is a really strange archetype, because it is not really a bullet hose because it has way more impact than they do… but it has a much faster rate of fire as compared to a lot of the slower rifles I have.  The only problem is…  whether or not I will be stealing this for my Titan once I get it leveled up.  I have a bad habit of stealing the best weapons for that character, and giving the others my scraps.  In theory I would love it for all of my characters to be self sufficient, and I know that thanks to the miracle of the website and mobile app… there is never a situation where I need to use a crap weapon.  However when it comes to day to day play I always seem to just go with whatever happens to be in the inventory of a given character.  The positive of this however is that I end up testing out a lot of weapons that I would not otherwise play with… and often times finding some gems in my dust bin.