Lucky Banana

Strange Dream

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This morning I am opting to make a more traditional blog post rather than an other DAW post because…  well the DAW posts take a lot out of me.  It takes a lot of effort to summon up this hardcore reminiscing, and after doing four of them, I need to take a day off.  I am sure I will return tomorrow with another segment.  Though it seems like not that many people are joining in, and it was a little disheartening the other day when a friend of mine called it a marketing gimmick.  In truth we forgot about it this year, and I felt that it was bad that we forgot about it.  Normally speaking this thing is supposed to happen during the last week of March, but instead I rescheduled it to happen the last week of April because I didn’t want a year to go by without this thing happening.  I feel it is important for us as players to remember that the games we often complain about… are made by actual human beings who just want to do a good job.  So it only seems fitting to spread a little love around during a single week in the year.  I don’t really get anything out of doing it, and I am certain Scarybooster didn’t when he first started doing the event back in 2010.  So if it is a marketing gimmick it is a piss poor design.

I’ve been pretty sick over the last few days, a combination of allergies and asthma, so last night I decided that I really needed to turn in early and get a full nights sleep.  I had a really strange dream as a result and I can only assume it is due to me not exactly being all here right now.  So I had this dream that I was being thrown a birthday party, but instead it was all of my internet friends.  There is a lot of the dream I am already forgetting but there were some really strange moments.  For example my friend Tam that I record AggroChat with, had this circa 1980s Lisa Frank folder with a rainbow colored tiger on it… and inside he had written on big chief notepad paper…  these summaries of different pen and paper character archetypes.  For some reason Markiplier was there, which I found odd because I only really know of him from various Pax panels.  He ended up getting me a gift called a “Cat Tether” which is supposed to be I guess like a cat leash?  The box looked like it came from the as seen on television aisle at Walgreens.  The rest of the dream is pretty fuzzy but I thought it was strange enough that it was worth writing about.  In any case I feel more rested this morning and feeling a little less horrible, so I guess it worked?

Iron Banana

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The other reason why I wanted to take a day off from DAW is that I want to talk about the current Iron Banner.  Largely I want to talk about it… while there is still enough time to people to get into Destiny and participate.  In the past loot from Iron Banner felt like it was few and far between, but it seems like Bungie cranked the switch up to 11.  On average it felt like every three to four matches I was getting a piece of legendary gear.  This week the items up for grabs are boots, class items, Tormod’s Bellows Rocket Launcher, and Haakon’s Hatchet a bullet hose type Auto Rifle.  The loot that you get as drops seems to be limited to these four items that are available.  From the moment you hit rank 1, aka after your first match/bounty turn in you seem to be able to get either the Class Armor or Boots.  When you hit rank 3 the weapons start dropping, and I got my first Hatchet from that next match after hitting the rank.  The rank 3 package sadly is only a 320 artifact, which isn’t all that good for infusion, however all of the items that you end up getting are.  For most of the matches I have been sitting between 327-330 depending on my weapon loadout, and all of my gear so far has been 332-334 with sadly no 335s as of yet.

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Over the course of my matches so far I have managed to get four Auto Rifles, six boots, six titan marks, and a single rocket launcher.  Now the dropped variants have wildly differing rolls, but I managed to latch onto one that wasn’t too horrible and have been using it for most of the banner.  Hip Fire sadly is useless on an Auto Rifle, but the other stats on this one are pretty great.  Right now I am a little over half of the way to Rank 5, and the goal is to buy the vendor roll which is phenomenal and infuse this 334 into it.  The vendor rolls for pretty much everything are really good this time a round, and if I actually cared about rocket launchers I might consider picking that one up.  If I ever use a rocket launcher I am going to use Truth for the tracking ability, because I suck at using rocket launchers.  Other things I have figured out, is that 330 seems to be the current cap for faction packages, because during the course of the last few weeks I have turned in a ton of Future War Cult, Vanguard and Crucible packages… and essentially everything I have gotten stopped at 330.  The funniest thing is that the last three Crucible packages have all rewarded me the exact same primary scout rifle The Saterienne Rapier, one of which was worth holding onto because it had hidden hand and explosive rounds… however the bulk have served as infusion fodder allowing me to bring up weapons I will actually use more often.  As far as Scout Rifles go… I am most likely to use my brand new Hand of Judgement that I pulled out of Challenge of Elders this week.

 

DAW2016: Bioware

DAW2016_logo

Developer Appreciation Week is here!  For the uninitiated the concept of Developer Appreciation week dates back to 2010 and was started by Couture Gaming the Blogger formerly known as Scarybooster.  The idea was simple, spend a week talking about all of the things you love about various game development companies and studios.  As a blogger we spend plenty of time pointing out what is wrong in the games we love, and talking about ways that they could be better.  That said it is important to understand that for most of us this critique comes from being a huge fan of the games and genres as a whole.  So during this week we point out the things that are going right and make a point of mentioning all the things we really appreciate out there.  If you too are a blogger please feel free to join in by posting your own Developer Appreciation Week ideas.

BiowareLogo

This is going to be a difficult one to tackle, especially since I didn’t get a ton of sleep thanks to the tornado warnings.  However I am going to give it to good college try, and hope that the end result turns out at least not too shabby.  I first became aware as Bioware as a company with the release of Baldur’s Gate, or more so the existence of what I later came to know as the “Infinity Engine”.  I have been a fan of Dungeons and Dragons since I first found a players manual abandoned in a locker on the last day of school in second grade.  Finding that book spawned a lot of things, not the least of which was trying to hungrily gobble up anything TSR related.  I played the “gold box” series of games, namely because I had read the novels behind a lot of the stories.  There was just something missing with the game, and while I enjoyed them at the time they never really felt that good.  The story that was being told felt limited by the meager technology, and while I was happy enough with the end product…  that only lasted until I had played my first Final Fantasy game.  Baldur’s Gate was the title that brought me back from my console days into once again believing that the PC was a great platform for role-playing games.

Subsequent games were released…  Icewind Dale, Baldurs Gate II and even one of my all time favorites… Planescape Torment… all using this “Infinity Engine” I have to admit I got a bit of the wrong idea behind what exactly the company Bioware really was.  In my mind it seemed like Bioware was the tools company, and Interplay, Black Isle, or later the reboot Obsidian were the game creator.  It wasn’t until Neverwinter Nights was released that I really started to understand that Bioware was both the tools division and a lot of great storytelling wrapped into one package.  Neverwinter Nights was one of those revolutionary games for me personally.  While the original campaign was awesome… it was the inclusion of the aurora toolset that set my mind on fire.  At this time I was playing a lot of Everquest and Dark Age of Camelot so I tried to replicate some of my favorite features of those games using the Neverwinter engine.  I learned the C Script language and figured out how to code things like randomly generated loot from tables when you opened chests or killed mobs.  I also eventually figured out how to create a token based system along the lines of the one that allowed you to purchase armor in the Darkness Falls dungeon.  The end result was this amalgam of the EQ Plane of Hate and DAoC Darkness Falls that I called the “Plane of Spite”.  While I never did anything really interesting with it, I loved every single moment of working on it and figuring out the inner machinations of this engine.

It was not really until Knights of the Old Republic that I hopped back on the Bioware fandom, and I remember being crushingly disappointed when I learned that the title was going to be Xbox Exclusive.  Thankfully later that year it came out for the PC and I was absolutely thrilled to be dissecting that game world as well.  I loved Neverwinter Nights for its technical precision, and the Aurora and Infinity engines for giving me this awesome framework to go out and explore worlds in.  However KOTOR was the first time from Bioware that I was completely stunned by the storyline.  Last week we went into a discussion on AggroChat about the best Star Wars stories, and by the end of that show all of us pretty much came to the consensus that Knights of the Old Republic was if not the absolute best story, it was at least among them.  There are moments in this game that had shocking revelations that I have never quite recovered from.  Even though the engine is dated, and the graphics look like crap compared to what I am used to… I can still play this game happily over and over just because it was so damned well crafted.  I’ve bought it for others, and even own the mobile port of the game.  I feel like this game more than any set the tone for the modern incarnation of Bioware.

I ultimately for one reason or another skilled Mass Effect at launch, and instead picked up the Bioware banner once again with the release of Dragon Age: Origins.  During this period of time I was raiding in World of Warcraft rabidly… but there were a few weeks where I completely dropped off the face of the planet, and it was thanks to this game.  I was just completely enthralled with the world and the setting, and the concept of the dark spawn and deep roads.  I am a Dwarf at heart, so I loved every single moment of Orzammar.  My first play through was as a Dwarven Noble, and I have to say after all of the subsequent play sessions that is still the one I cherish the most.  Much the same as KOTOR, it was ultimately the characters that set this game apart from the others I had played.  They felt so fleshed out and three dimensional, and I actually cared about interacting with them.  I am a huge proponent of smashing things with a big weapon, and games that allow me to slaughter by the hundreds… but it is significantly harder to find a game that makes me feel.  Dragon Age made me feel so much, and during this time I had a really interesting encounter.  One of my guildies invited me to tank for some friends of his, and when I popped onto voice chat we had some of the usual getting to know a new person discussion.  I mentioned that I had been playing a ton of Dragon Age… and it was at this point that they started grilling me about this character or that, or what decision I made where.  It turns out that I was ultimately raiding that night with a bunch of the writers, and you could almost hear them beaming as they proudly chimed in that they wrote this or that as I gushed about various details.

With the release of Mass Effect 2, I later went back and became an addict of that series as well.  I still wish that someone would make that into a Walking Dead style serialized television show, because the story that is being told is among the best science fiction tales ever.  It just seems a crime that the only folks that will ever see the story, are the ones who have played through the game.  Then you of course have the release of Star Wars the Old Republic, that my friends and I tore through rabidly when it launched.  I burnt myself out on that game but recently a bunch of us ended up going back and remembering just how damned well written all of the story arcs really are.  At some point soon I want to go back and finish where I left off which is the start of the Revan content, and try out the new experience fallen empire content that I have heard so much about.  For sake of time though I am going to wrap things up, because otherwise I could probably carry on for a dozen more paragraphs talking about all of the things from Bioware games that I love.  It is a great studio, and while I was scared that EA would destroy its spirit… I have been pleasantly surprised that the core values of the company and the creative might seem to keep trucking along happily.  I look forward to more adventures be it with Andromedia or the next great IP that we have yet to experience.

Blizzard: WoW and Overwatch

Puppy Love

This is admittedly going to be a bit of a bummer of a post, but I feel like I want to get it out of me and onto paper.  I started this discussion yesterday on twitter but the 140 character limit of that medium kept me from really expressing any sense of nuance.  What happened is as the day wound down I ended up watching a really great video from Curse talking about the road to Overwatch, and the first video was talking about the failure of Titan.  It really is a great video because while Blizzard refuses to really talk about what happened with Titan, they do a pretty good job of trying to interpret and read between the lines, and managed to get an awful lot of candid commentary from the Overwatch team.  However while watching this video I was struck by something.  As you watch folks like Metzen and Kaplan talk about Overwatch you see this unbridled love and excitement in the way they express everything.  You can tell just how much they are enjoying this game and how excited about the future of Overwatch they feel.  This is just something I have not really seen from Blizzard in years in pretty much ANY game.  Sure there are standouts like Terran Gregory that are amazing, and every time he talks you can tell he quite literally is living his dream each and every day.  However the bulk of the World of Warcraft folks at Blizzard tend to come across with almost a sense of resentment that they are working on that product.

To go even further if you watch some of the Blizzcon Q/A sessions, there is almost a sense of condescension towards the players from the folks up on stage.  It goes beyond the “we know better” thing that every IT professional is guilty of doing.  It seems at times that they simply are not having fun with World of Warcraft anymore, and when you watch the same folks like Chris Metzen talking about Overwatch it is just such a stark difference.  On some level I absolutely get it.  There are things that I wrote a decade ago that I am still forced to maintain… and every single time I open them all I can see are the mistakes I made in the past.  After a point I began to resent that code, and it is almost painful every single time I have to work in it.  I am figuring that in many ways the folks who work on World of Warcraft, and have for a very long time…  feel that same way about that game.  They see this Weasley House of a game that is knitted together out of several different generations development, and just want to start over.  I think this attitude is evidenced in the vast number of game system uproots that have happened during the course of its lifespan.  Instead of just fixing the problems of the past, they nuke from orbit things like the talent system and try and rebuild something completely different on the rubble of the past system.

Nostalgia Not Hope

Now when I started down this path yesterday, a friend of mine brought up the Looking For Group documentary.  The problem is I see something completely different there when folks talk about the origins of World of Warcraft than I do in the current Overwatch videos.  I see a nostalgia for the way things used to be.  I see a reminiscing of folks who remember the good times the game had and how excited they used to be about everything relating to the game.  Ultimately I see a lot of living off of the whiffs of former glory, and what I see missing is the unbridled hope about what could be and is just over the horizon.  In Overwatch the sky is the limit and everything is magical still, because they have yet to actually ship the product.  In World of Warcraft, every single turn is dictated by a past decision and often times colored by past mistakes.  As a player I want to know that the best days of the franchise are still ahead of me, and not something to be remembered fondly from the past.  The development team has not made me feel that way since Wrath of the Lich King, and I realize that is entirely my fault as well.  What the game needs now however is exuberance to turn back the tide of negativity and get the ship moving in the right direction, and I see that sort of positive spirit working through the Overwatch team and wish I could somehow bottle it and force feed it to the folks working on Warcraft.

It just makes me wonder if at this point the current team working on World of Warcraft is too tired of the game to really take it to the places it needs to go.  The funny thing is… there is a team at Blizzard that is doing precisely the sort of job that the WoW team should be doing.  Diablo 3 feels like the property that is largely ignored and was even left out of the “things going on at blizzard” video from Blizzcon 2015.  However they are doing this amazing job of slowly and quietly improving the way Diablo 3 feels to play it.  The whole seasonal concept has revolutionized the way I play the game and has created this moment that happens every few months where me and my friends get extremely excited to be playing the game again.  We need that sort of an approach at World of Warcraft, rather than the slash and burn experience that keeps happening with every expansion.  We need someone to take an approach that is constantly refining and moving the franchise forward rather than trying to re-invent itself and often floundering.  SOE was the master of this methodoloy, and each Everquest and Everquest II expansion felt like it was pushing the boundaries of what the old tech could do, and the team seemed genuinely excited to be doing each new batch of content.  Ultimately the truth is… how are we the players supposed to be excited about a product when the folks creating it seem to be going through the motions.  I want Blizzard to love World of Warcraft the way that they seem to love Overwatch right now, and I wish I knew how to make that happen.

Purple Hand Cannon

Challenge of Connection

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There are some nights where things don’t go quite as planned but ultimately work out okay in the end.  Last night was one of those nights.  The original plan was to do some Challenge of Elders with Squirrel and Sagacyte.  I got home at my normal time, but I couldn’t really commit to doing much of anything until after we ran some errands.  So the plan was once my wife got home, we would go run errands, and then grab dinner on the way home.  After munching some food it would be challenge time.  Unfortunately my wife got home significantly later than I had expected, and then our errands themselves took significantly longer than expected…  and when we went to grab food there was a longer line than expected.  The end result meant I didn’t actually get upstairs on the PS4 until a little after 8 pm.  By that time Squirrel was having all manner of connection problems.  While sitting in voice chat together we were getting only every third word he was saying, making it damned near impossible to understand what he was trying to say.  We gave it the good college try and made an attempt at doing the Challenge of Elders without him on voice chat.

However a few minutes into the match he disconnected which lead Saga and I to end up having to try and solo Sylok the first boss.  We attempted to duo the Cabal boss but had absolutely zero luck there, and ultimately went to orbit.  It was around this time that in the clan channel that Broken and Havel were asking for a third for their own CoE shenanigans.  I felt like a dick leaving Saga, but he assured me that I should grab the open spot.  Last week the bonus was primary ammo headshots, which was super easy and lead to allowing folks well below the suggested 320 light to be able to complete it without much issue.  This week however the bonus was grenade kills, making it significantly harder.  I went in as Sunbreaker because the Simmering Flames perk meant that so long as I had a super ready my grenade recharge was greatly increased.  To that I ended up swapping all of my gear so that I was sitting around 360 discipline.  On top of that I wound up getting a 324 Armamentarium moments before the first attempt at the Challenge, meaning that I also had double grenade charges going in.  Both Broken and Havel did similar steps to allow them to get super grenade action, and as a result we managed to get 108k score over the course of two matches.  So while it sucked that I didn’t get to run with Squirrel and Saga… it is pretty awesome that I managed to finish on my titan regardless.  During the course of the weekend my new goal is to make sure that both Squirrel and Saga get through as well.

Spoils of War

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The result for me is that I walked away with an interesting Hand Cannon that I am not quite sure if I will actually use.  I spent the rest of the night doing bounties with it to see if it was something I actually enjoyed using.  For ages I swore by the Hand Cannon, but then I got used to Auto and Pulse Rifles… and quite simply never use them.  The state they were in after the serious round of nerfs held me back from really enjoying the experience.  During year one I used the hell out of the Last Word, and then for the first part of year two I largely rocked the Hawkmoon… enjoying both weapons greatly.  As far as Her Revenge goes… I like how it feels and it has an interesting sequence of perks so for now I plan on leveling it up and seeing how I enjoy it in its final form.  As for my armor piece, I ended up getting a 328 chest piece…  which was below my current 329 so instead of keeping it I wound up shipping it off to my hunter.  As I talked about yesterday, there has always been a pecking order when it comes to gear… which generally falls in line with Titan > Hunter > Warlock.  My hunter is closer to being viable for things like Challenge of Elders so my goal is to buff him up enough to be useful when it comes to the current “end game” content.

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That said I did also manage to throw a few handmedowns onto the Warlock, bringing the light level up by a few points.  If I can keep stair stepping them up with no more than a 10 light level difference between them I think life will be pretty grand.  I think the mission for tonight is to try and run some content on either the warlock or hunter with the hopes of bringing their light level up a bit.  The biggest thing I need right now are legendary artifacts for both.  The best route to that is of course the Court of Oryx, but neither of them has an antiquated rune to make that possible.  I do have a few skyburner keys and wormsinger runes… so in theory I could burn through those hoping for some drops.  The other awesome thing from last night is that I managed to get another Sublime Engram which takes my set piece count up to three… with 2 chests, 1 helm, and now 1 Titan Mark of the new Jovian Guard set.  I really love the look of that thing, and while I am not sure it would win out over my Iron Banner set… it is still something that I would proudly rock.  Speaking of Iron Banner, Bungie has apparently announced the next bits of gear that will be available and I am super pumped.  I should finally be able to get legs to complete the Iron Banner look, and it also seems like I will be able to get a Titan Mark in the process.  Other than that this round is offering the Auto Rifle and Rocket Launcher, both things that I am super interested in.  Right now the goal is to push both the Titan and Hunter through, so I will be trying to do daily bounties on both of them.