Rising Light

Unintended Kings Fall

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The original plan for last night was to chill on the sofa and play some Ratchet and Clank over the PC Remote Play application.  However as the day went on yesterday I noticed that there was a new raid scheduled for last night that my good friend Sagacyte would be attending.  Since the Tuesday night Rookie Raid… now called the Squirrel Squad didn’t make due to the patch and too much newness for folks to be exploring, I thought it might be a good idea to pop in and at least get some boss kills for the week so I had a shot at loot.  Things went pretty well overall, but I think I blew all of my jumping skill early on.  I managed to make it through the ship puzzle without falling and even make it over onto the ledge that leads up to the chest.  However by the time I got to the wall puzzle, I was apparently out of juice because I fell so many times trying to get over to the exotic chest.  There was one jump where I kept bouncing off the damned wall.  The jumping is the only thing that I dread each week when I run Kings Fall, and while I seem to be improving… there are times where it feels like I can simply do no right and either land too hard, or can’t quite get over the gap.  In any case I eventually gave up and headed to the end of the puzzle and managed to do that without much issue.  It was just the ledges leading up to that chest that I seemed to be having problems with.

As far as the raid itself things went really smoothly other than that time that I got torn during sisters… and had no clue what platform I was supposed to start from.  Now I know however that you apparently look up and find the orb and then start counterclockwise to it.  While we wiped on that round we managed to pick it up and wreck them on the next.  Probably the best moment however was one-shotting Oryx doing it the challenge mode, especially considering how much issue we had with him in the previous few weeks.  I failed to get back from the exploding balls in time, but we still managed to get the kill.  The best best part however was getting a bunch of loot that were upgrades, and finally getting a Red Death.  Smite of Merain has been my go to weapon for awhile now, and I ended up picking up a 318 version of exactly the same roll.  Getting Red Death however was the icing on the cake since that was one of those exotics that I had been hoping to see.  All in all the run went really well, and while Squirrel keeps trying to tell me that I am no longer a Rookie, I still very much feel like one.  I know the fights, but I still feel like there is a certain amount of skill that I am lacking.  The fight I feel the most comfortable on is Oryx oddly enough, because I really like the bubble titan duty there.  Above is a gallery of all of the nifty things I picked up throughout the evening of playing.

Rapid Increases

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The thing that has felt insane for me is how I floundered at sub 300 light level for the better part of a year, and over the last two months I have shot up to as of last night 318.  I guess it is like any game, that if you have access to raiding your gear levels increase rapidly.  Early in the evening I spent some time with Broken and Squirrel running the Challenge of Elders, which was one of the new pieces that went in with the patch.  The idea is that once a week you grab a scorecard from Variks, and then there are two challenges that need to be completed.  The first is to finish the three round Challenge of Elders while earning at least 30,000 total team score.  We failed barely to get this on our first go, but on the second and third attempts we blew the score completely out of the water.  The second challenge is to get a weekly total accumulated score of 90,000 which we easily hit within three outings in the area.  Each match rewarded some decent infusion fodder, and at the end we managed to score a guaranteed weapon for the single match objective, and a guaranteed armor piece for the cumulative challenge.  Unfortunately the roll on the helm and machine gun that I got were kinda crap, but they did serve nicely as infusion fodder taking my Iron Companion helm and my Bretomart’s Stand to 318.  I have to say the Challenge of Elders was really damned fun, and I look forward to doing this one at least once a week.

Quite honestly all of the Prison of Elders content has been great, and it is the sort of thing that I am not really going to turn down if anyone is looking to run it.  Squirrel mentioned that he plans on running Prison of Elders quite literally all day Sunday and that doesn’t seem like a horrible idea.  I am wanting to see how doable the level 41 version of the event is to complete with total strangers.  I am assuming that you can queue for a group like you can for a strike, and after experiencing it… it seems like it would be doable with strangers.  As far as for farming gear this seems like a decent way to go since every match I ended up walking away with at least one if not two legendary engrams with a chance of one of the special legendaries to drop.  Honestly the thing I am enjoying the most about this patch is it feels like I have lots of different ways that I can be increasing my light level.  I’ve run a handful of crucible matches and each time I managed to get something at the end.  The getting nothing problem seems to have either been fixed or greatly reduced, because now the consolation prize seems to be coins or a few motes… and the best option is some infusion fodder.  Either way I am down with it, and will probably try and use crucible to farm a few more motes before Xur disappears this week.  I need to replenish my stock of three of coins.

 

Blog Unbroken

Technological Betrayal

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Yesterday was a really rough day.  It was the sort of day that makes you question why exactly you do anything.  It started yesterday with WordPress indicating that I should really patch my blog to the latest version.  These are the sort of warnings that I take heed, given that generally speaking the way you end up with a hacked blog is by not patching constantly.  Everything seemed completely normal, and I started soldiering on with my morning post.  About 90% of the way through the morning post I noticed that I was having some odd issues with the wysiwyg editor, so I decided to save a draft and reload.  Upon hitting that save draft button, it cleared everything I had just written giving me a painfully blank screen.  This is what ultimately lead me to post my blog broken post, because I ran out of time to write something, and I was testing to see if it was only the save draft functionality or if it was the actual publish functionality as well.  So I rattled off a post really quickly, hit publish and boom… it posted only a title with no content which told me more than I knew before.  It seemed like something that was interacting with the editor was causing problems.  This second time around I had the presence of mind to write my post in google docs, so I was able to log in through the WordPress.com interface and try making the post there, which is ultimately what added text to my post.

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After a bunch of fiddling and turning things off I found that apparently the Twitch Embed Suite that I had used for awhile to embed my twitch stream into a page on my blog, was causing all sorts of issues.  So after disabling that I managed to make an update to the post, which is giving me hope this morning that all of this typing is not in vain.  I’ve also already saved a draft successfully so we are in a much better place than we were yesterday morning.  Unfortunately these problems didn’t stop with the blog yesterday, and my entire morning at work was spent chasing down insane issue after insane issue.  One of which had been plaguing me for a few days now and over the course of six and a half hours working on the problem and trying everything I could think of it solve it… I finally remembered that about six years ago we had something similar happen and I followed down a hunch of what had caused that issue.  The issue with problem solving is that often times I need to let a problem percolate in my brain for awhile before the answer presents itself…  which is not exactly conducive to fixing something rapidly.  So by the time I had fixed this huge issue, and a few others… it felt like I had run some sort of a mental marathon.  The day improved after that…  well that is until I found out that the daily heroic in Destiny was once again Lost to Light…  the mission that can in theory reward the Black Spindle.

Lost to Light Sucks

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Mostly I am just sick of trying for a Black Spindle.  Through the grace of my friends Squirrel and Jex, I have likely put in more than twenty attempts at this thing over the course of several different occasions with no luck in walking away with one.  On our best attempt we were one or two mobs away from completing when the timer ran out.  Last night Squirrel was available as always and willing to help, but we struggled to find a second and Jex was nowhere to be found.  So as a result I ended up trying with an old World of Warcraft friend and his co-worker.  I was feeling pretty good when I heard that the two of them duoing it somehow managed to make it to the final room with a couple of minutes to spare.  I thought surely with a third person in the mix that would make all the difference in the world.  Unfortunately we could get to the final room with about six minutes left and from there everything seemed to break down when it came to juggling clearing the adds and also working on whittling down the boss.  The closest we have ever gotten was the bubble in the middle method where we took down the boss with sword attacks and then worked on clearing the room.  This time around we largely got corralled in the center corridor “safe spot” and anytime we attempted to poke our heads out either ate a sniper shot or a taken centurion ball attack.  In any case this is another week without getting a spindle, and honestly I am not sure how much more I am even going to attempt it.  I get my hopes up and then when I fail to get it again I just end up feeling like shit.

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Now other than this little hiccup the patch has been excellent.  Yesterday I had written a huge post talking about all of the things I was enjoying in the patch, but sadly that bit of prose is lost to the sands of time… or at least wherever the internet garbage collector deposits things.  Suffice to say that I am enjoying the update and that it has lit a fire under my ass to go out and do things.  It is not entirely as magical as I would have hoped because the confusing text blurb I have talked about before from the Bungie website was exactly that…  confusing.  Originally the statement had said something to the effect that engrams would now decode to at least your current converted light level.  What that really means in practice is EXOTIC engrams will now decode to at least your current converted light level.  I am still getting a ton of trash blues and purples, but I don’t really mind them that much because I no longer have to go through a complicated process to decide if I should break it down immediately or if I should save it for infusion fodder.  The math is simply… is it higher than the light level of the gear I want to be using?  If so eat it and bump up an item… if not deconstruct and get tasty materials.  The awesome thing about this is that it is letting me dip into my bank and dust off items that I never actually used because the light was simply too low.  For example I found this amazing Byronic Hero which is an extremely high impact hand cannon with a decent magazine size.  It has triple tap, hand loaded and hidden hand giving me decent stability, better than average range… and great target acquisition with the ability to get a bonus round if I precision shot multiple times in a row.

Treasure Room Raiding

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The other thing that needs to be talked about is Prison of Elders.  When Destiny launched, I played for a few months and then got frustrated with my inability to improve my light level and moved on to something else.  I did not return until after the launch of the Taken King, which means I largely missed both House of Wolves and the Dark Below and never actually played the original Prison of Elders.  Now my friend Squirrel runs this every single week, and has for a very long time… but tends to run them on Sunday which was a lousy time for me to be doing much of anything.  So when we set foot in there a few nights ago it was completely fresh and new to me… and I loved every moment of it.  For years I have wanted an MMO to give me a dungeon that is a sequence of random encounters pulled from a larger pool of encounters… and that is pretty much precisely what Prison of Elders is.  The first four rounds of the match take place on various battlefields themed after either the Fallen, Vex, Cabal or Hive and in new incarnation apparently each one of these has the chance of spawning in as a Taken version.  The fifth round is a boss encounter and will take place on the battleground that links up to the type of mob you are facing.  In the couple of outings so far I have only seen the giant Vex Minotaur and the Cabal Primus, but I believe there a bunch of options that you can end up with, as well as some new Taken versions.  Your reward at the end is a trip down to the treasure room where you get to open three chests and each time through I have gotten at least one legendary engram for my troubles.

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The other thing of note has been the introduction of loot boxes, for purchase from the in game shop or from doing activities.  It seems like you earn a loot box for doing each type of activity per week, meaning that your first crucible match of the week, your first prison of elders/heroic of the week…  and I am guessing your first raid of the week earns you a loot box.  I also ended up opening several of the boxes with silver and managed to get a full set of the Taken themed gear as well as a full set of the Spectrum gear that allows you to change the color of its glow.  I thought I was just super lucky, until I found out that most of my friends got nothing but Titan armor regardless of who they opened them on.  There are angry threads all over the place right now talking about how crappy the randomizer is on these boxes, and folks have posted pictures of their inventory full of nine copies of exactly the same item.  I guess in the grand scheme of things I lucked out because I got all of the armor I would want, as well as a white tron themed sparrow, and a really damned cool ship.  Unfortunately it was not the taken themed ship that I really wanted…  but I am happy enough to use it for the time being and will simply hope that my future weekly boxes end up giving me the other.  In any case… I am really happy with the patch and have been slowly getting enough higher level engrams to start upgrading my gear a little at a time.  I went into the patch sitting at 309 and can now hit 312 which while not a huge difference is enough to keep me engaged.

All Hail Patch Day

Light be Praised

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Today is the most magical of all days…  patch day in Destiny.  There have been times in the past when something so cool was being released that I have been giddy about the patch, and today is definitely one of those days.  If you have not been following Destiny since the original launch, I have to say you have been missing something.  This is one of those games that a lot of people wrote off completely after being frustrated with the original release.  To be truthful even among the AggroChat folks… even though I talk about Destiny constantly… there are a handful of people that were burned so bad on this game that they never want to play it again.  This is however a huge unfortunate thing since Taken King was for Destiny what the 2.0 patch was for Diablo 3.  It was that period of time where so many things were just “made better”, because in many ways it was the start of Bungie realizing that a somewhat adversarial loot policy was a bad idea.  That said there was still quite a bit of grind in Taken King, but it was the sort of grind that never made me feel like it was utterly hopeless.  I could go out, get a bunch of engrams… and maybe just maybe one of them would be worth using to help infuse up all of the 280 weapons that I had sitting in my vault.  The infusion system was so much better than hoping for a drop… and then not being able to use it because it didn’t have enough light on it like happened so often in Year One.

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That said the infusion system was still a pain in the ass.  I had my vault lined with 285 items that I could use as stepping stones to get those 280 arms day and vendor drops up to decent levels of light to make them usable in most activities.  Last night I cleared every last bit of that out of my vault, because with today’s patch infusion will be 1 to 1.  Meaning that if I get a 280 weapon, I can drop a 310 item into it and it becomes 310… no fiddling or calculations required.  With today’s patch the light level is also being increased… to 335, with pretty much all of the “end game” activities from Iron Banner to Court of Oryx to the existing raid being able to drop high light level items.  There is a part of the patch preview on the Bungie site that is a bit ambiguous talking about engrams now decoding to a minimum of whatever your equipped light level is.  If that is the case I will sing the praises of this game from the rooftops because I have a vault full of weapons I would LOVE to use… but they are simply too low of light level to be viable.  While I didn’t start saving nearly as far back as my friend Squirrel did (simply for lack of bank space) I did start saving pretty much every engram I have gotten in the last few days.  The hope is that tonight when I log in I can start decoding them and hopefully get some really nice upgrades to my overall light levels.

Hope of Stability

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As is often the case on various game subreddits, some user has created a really excellent list of all of the content that players might need to know about coming back to the game.  While I fully expect there to be a deluge of returning players, this really is the ideal time to reinstall the game and start once more.  This patch packed some pretty massive quality of life issues, and if the grind bothered you before… that should be significantly lessened now.  As far as how I spent my last night before the patch…  we were attempting to play clean up on the stranded Kings Fall raid from Tuesday.  I’m part of the group formerly known as the Rookie Raid, that has now been renamed to the Squirrel Squad.  Though based on the folks that sign up instantly…  I was going to suggest Jexy Squirrelghast for the unofficial name.  While I still very much feel like a rookie, I guess I have picked up more information than I realize.  Granted I still suck horribly at the jumping puzzles and more than likely always will.  I died so many times to the wall last night it wasn’t even funny.  That said I wasn’t the last person to get to the chest, nor the last person to get up through the rock pillar vertical puzzle either.  As far as the stranded raid…  well we spent most of our time attempting to get the Warpriest challenge mode, and as a result we simply ran out of time to move on beyond it.  We wound up simply killing the Warpriest in non-challenge mode, which I felt was at least in part my fault… given that it was my first time doing platforms.

Last night we more or less cruised along nicely thought Golgoroth, and Sisters… only to run into some logistical first timer issues on Oryx.  The fight has a lot of things to take in and we straight up got robbed of at least one kill when half of the orbs didn’t detonate even when players were standing on them.  The raid ended in frustration, because we simply ran out of time and available resources to keep pushing.  I greatly appreciate all the non-rookies that stuck in and pushed forward trying to get Nidrew his first kill, and it is my hope that tonight the servers will be stable enough for us to give a good push at trying to get that kill this evening.  Part of the becoming “Squirrel Squad” is that we moved the start time back to 8pm CST giving us an extra hour worth of attempts on stuff to hopefully get the clear.  That 9pm start just guaranteed that by the time we hit Oryx we were all a little loopy and out of it.  The only gotcha tonight is that given my history of big landmark patches in the various MMORPGs I have played…  I totally do not expect the servers to actually be playable tonight.  I will be totally fine with just doing small activities roaming around this evening, and maybe taking in some Court of Oryx.  However I am still holding out hope that we might be able to do the 320 version of the Kings Fall raid tonight, and get folks some new and shiny upgrades.

 

Sword Logic

Conversions Away

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Last night I had every intent of logging into The Division and playing it all night long.  If nothing else I knew I needed to pop in long enough to convert all of my materials to orange or blue quality.  This Tuesday there is a pretty horrible nerf coming down the pipe in crafting.  In the case of high end crafting it is more than doubling the amount of materials needed to craft something through the form of an extremely lossy conversion of materials.  Right now it takes 5 greens to make 1 blue, and 5 blues to make 1 orange crafting material.  Which has always felt like a pretty fair method.  However after the patch it will take 10 green mats to make a single blue, and 15 blues to make a single orange.  To make matters worse they are also nerfing the amount of materials you get off of deconstruction which right now usually yields two materials…  but after the patch it will more consistently yield a single material.  Essentially all of the love I have for Destiny and the quality of life improvements…  I am feeling the opposite for Division and what seems to be some very unfair changes for the casual player.  As a result I highly suggest you get into the game and convert everything you have up to the highest tier of material you can make.

Unfortunately there is no batch conversion option so you will be holding space bar and hitting escape a bunch to burn through your materials.  It took me about twenty minutes to convert everything up because I really did have a lot of materials.  I need to focus on farming some more weapon nodes this weekend so that I can hopefully convert up at least enough to get 10 for one weapon.  Right now high end craftables take 8 orange mats, and after the patch they are going to require 10.  I didn’t notice any mentioned nerfs to the world nodes, so I am wondering if these changes are designed to get players to prioritize going after them instead of simply killing a bunch of stuff to deconstruct.  In any case I know today/tonight I plan on farming as many nodes as I can get my hands on with the hopes of converting it all upwards into shiny orange materials.  In the process of screwing around yesterday I did manage to complete a mission and hit 23 so at some point I really need to make the final push to 30 so I can join in all the fun end game “reindeer games”.

Unintended Exotics

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As unexcited as I am about The Division patch…. I am insanely so about the Destiny patch.  Yesterday I was super pumped to see what the next Playstation exclusives would look like, namely I really really want that new exotic sniper because it has an almost Tex Mechanica vibe.  I also think the new Jovian Guard armor set is probably the coolest Titan armor to date, so I will absolutely be farming up a set of it, which should go a lot more smoothly given that I can infuse things much easier.  On the infusion department there is some conflicting information up on the Bungie site, but it makes it sound like we will no longer get engrams to decode to less light than our converted light total.  Meaning that if you are 309 light when you decode you should get items of level 309 or higher.  What is confusing is this seems like a massive change, but one that I really welcome.  I am sick of getting 260 blues and 270 purples from engrams.  I’ve been holding onto a vault full of interesting weapons, that just need to be infused to use…  so I am amped that this might mean that process becomes super simple.  At some point before Tuesday I really need to sort through my vault and deconstruct all of the lower level items that I was holding onto as stepping stones for leveling higher stuff from 280 and beyond.

I didn’t intend to play Destiny last night, but at some point during the evening I flipped over to the clan messaging app and saw that my friend Jex was trying to get ahold of me.  Now I have needed to finish up the Exotic sword quest for some time, but I wasn’t really pushing the issue.  It turns out that Jex and Squirrel were looking for something to do last night, and thought that it would be the perfect time to work on that quest for me.  The sunless cell is probably my least favorite strike because I don’t like the whole “not being able to see” aspect, and the exploding thralls coming out in close proximity.  That said the worst part about it last night was the anxiety of not wanting to screw up the pattern.  You have to bleed down the main boss to where you can finish him off in a hit or two… and then drop the warden of your elemental type and then within 30 seconds finish off the boss to complete the quest.  The problem being that the flame sword warden is apparently the most annoying because he could almost one shot all of us.. and we were well above the suggested 300 light.  We managed to do it in a single attempt, but with a lot of resurrections in the process.  Afterwards we popped over to the dreadnaught and did some Court of Oryx, with the goal of finishing some antiquated runes so we would each have a stack to go through with the patch on Tuesday.  I know personally I have six, but it sounded like Squirrel had a full stack of them.  The hope is that we can farm up one or more of those 335 artifacts to boost our light level before the raid that same night.  In any case I am super grateful for the group, and my shiny new exotic 310 sword.