MMOs Worth Playing – World of Warcraft

Changing Course

mmosworthplayingWhen I started this segment of my blog the original intent was to highlight games that are not getting a lot of press and talk about all of the things I like about them.  That said since the column is called “MMOs Worth Playing” I knew eventually I would have to get around to talking about some of the bigger names.  So as a result I am going to have a momentary lapse of purpose here… and go with serendipity.  Today’s is coming on the morning that BlizzCon 2015 starts, and as a result it just felt natural to talk about World of Warcraft.  There was never a point where I would not ultimately end up covering the game, given that in many of the discussions I end up talking about it.  So here we go… my attempt to create an overly positive discussion about the benefits of World of Warcraft.

The Standard

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In every industry there is a leader that for the most part everyone gets compared to.  In the MMO world this leader is World of Warcraft.  Even though this has become the stuff of internet memes… it is by no means the first MMO, or in truth did it invent many of the things that folks attribute to it.  That said it did manage to take the model that was burgeoning at the time of its release…  knock off the rough spots and sand it to a mirror shine.  Blizzard is really good at making games that appeal to the masses, and World of Warcraft is no exception.  The problem is… the “appealing to the masses” has been a moving target causing the game to shift and dodge numerous times along the path.  Each time it has changed course it has created a set of fans nostalgic for their imagined version of “the way things used to be”.  So here we are today, with a legion of fan…  some joyous, some in denial, and some begrudgingly along for the ride.  Everyone has a World of Warcraft story, and if they don’t…  they should.  Every so often a questionnaire circulates through the community asking what game you would suggest a person with zero experience in MMOs should play… and the only actual answer you can give is in fact World of Warcraft.

This is the game that takes the complex concepts of an MMO and feeds it to players in bite sized chunks at just the right times to convert them from a MMO gaming neophyte to a seasoned veteran.  The problem is that we have seen is that Warcraft is really good at creating Warcraft players, because many of these gamers never really venture out into other games.  This is in many ways a failing of the other companies to embrace the same sort of low level educational campaign that Warcraft has.  Sure to us long time players we see the Cataclysm revamp of the newbie zones as a travesty, but in each case they just work better… when you view them through the eyes of someone who has zero ancestral knowledge into the way that these games work.  Each blatant breadcrumb, or cheese quest designed only to deliver you to the next quest hub…  is honestly not for us, but instead for the players that NEED those clear indicators of what they should be doing next.  We recently saw the subscription numbers for Warcraft and in part that number is due to the fact that a decade later they can still manage to induct brand new players into the tribe of WoW.

The Paradox

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I am naming this section the Paradox because it highlights something odd in the game.  When people leave Warcraft it is generally stated that they are leaving because they have “run out of things to do”.  The problem that a game like WoW creates is that in order to keep the front edge of players happy, they have to keep cranking out content…  something that Blizzard has proven to find difficult in the massive lags between end of expansion patches and the new expansion.  The paradox comes in that one of the big reasons why I would suggest this game is that there is so damned much content to experience.  Sure it might not be anything a veteran player wants to do… but for a brand new player this is a smorgasbord of brand new experiences and over a decade worth of sights and vistas to experience.  World of Warcraft is by no means a gorgeous game at this point, because it feels a decade old at times… but there are still moments that are breath taking, like the first time you roll into Booty Bay and see the giant Goblin statue, or the first time you look down from the top of Thunderbluff onto the valleys below.  These are important experiences that I feel like no one should rob themselves of.

So many of my good memories of this game however come from the interaction with the people.  Part of my nostalgic chagrin however is realizing that so many of those players are no longer playing the game.  Many of my best memories are tied to specific moments in the games history that will never come back.  That however is not to say that each and every night new memories are not being made.  People are still loving this game with all of their heart, and I have stated this before that I am more than a little jealous of them.  I miss the types of experiences I used to have in World of Warcraft, but since many of those were tied to my “first time” doing this or that… I realize those are experiences I will never be able to have again.  This is a game I was utterly devoted to for over half of that decade, and still have pangs of remorse when I think about those things I have lost.  This game is powerful, and the experiences you have through it are equally powerful.  Which is why I feel like everyone should step foot in the game and find their own version of those “first times”.

The Model

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As I said many of those moments were because of the other players, but one of the benefits about starting World of Warcraft at this point… is that essentially everything is available to you as a solo player.  That is not to say that I do not suggest that you find your way into a really good guild, because guilds make the entire experience better regardless of the game.  However there really should be nothing locked from you because you did not bring a legion of friends into it.  The game itself is subscription based, but you can get a free trial account to start and dip your toes into the water.  If you end up liking it, the base game is $19.99 and will carry you through level 90, with the latest expansion Warlords of Draenor costing $49.99 on top of that.  The later comes with a free boost to 90… which I highly suggest you don’t use at least not for your first character.  There is a bunch of really awesome content to experience, and part of my frustration in the past is that it feels like these boosts cheapen the older content.  Some of the best content in the game, is well below the level cap… so to skip over a Deadmines, Wailing Caverns, or Dire Maul would be a travesty.  Then to maintain your account it is an older monthly subscription model of $14.99.

Over the years I have said a lot of hurtful things on this blog about Blizzard and World of Warcraft, and in many case those were about specific problems I had…  that most players would never even care about.  If I were creating a Facebook profile about my relationship with Warcraft…  the only thing I could possibly pick is “complicated”.  Similar to my feelings about Star Wars, with all of the hype and disappointment… I also hold in my heart a lot of frustration and disappointment with all of the possibility that was squandered.  I’ve also come to realize that I wholeheartedly love Blizzard as a company, it is just one of there franchises that I have some issue with.  Diablo 3 and Heroes of the Storm are both amazing… and what I have played of Starcraft 2 was really fun… even though I am not really an RTS player.  I anxiously look forward to Overwatch and seeing how it does… and occasionally I break out a Hearthstone game even though that is not a regular occurrence.  With World of Warcraft… I know that eventually I will go back and resubscribe because I always do.  This game has a hold on my heart that even though I have tried to purge it so many times… it stays there clinging tightly.  No matter what my current feelings are for the game, that power cannot be denied.  So regardless of what the current hype cycle thinks…  this is a great game and has so many excellent experiences that you would be robbing yourself of it you did not experience them.  That is not to say that I don’t also think there are so many other amazing games out there…  but when creating a column called “MMOs Worth Playing”…  Warcraft had to be included among that number.

Instant Relevance

King of Match Three

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Yesterday morning was the Activision Blizzard earnings call for investors, and much of the focus has been on one particular tidbit of information.  They announced that they are acquiring Candy Crush maker King Digital for the sum of $5.9 Billion dollars.  The reaction to this announcement has been pretty varied, because in truth…  many “core” gamers loath the concept of games like Candy Crush.  First off there is some confusion to clear up.  Activision Blizzard is not the same thing as Blizzard Entertainment, so early reports I saw talked about Blizzard buying King Digital…  which caused some outrage.  Activision Blizzard is the big parent company that pulls all the strings of the various products from Call of Duty to Skylanders to of course the Blizzard franchises.  At first I have to admit I was taken by surprise by the announcement but that pretty much went away immediately when I thought about it.  In doing this deal ActiBlizz is essentially buying instant relevance in the traditional mobile gaming market.

Now you might be saying to yourself… But Bel, Activision and Blizzard already doing mobile gaming.  Sure they do… but they do it in a way that attempts to appeal to “core” gamers that are wanting something on their phone to play when they don’t have access to their normal gaming platforms.  This is a vastly different market than the one that King Digital generally focuses on which are for lack of a better term “casual” and “mobile exclusive” users that would never in a million years… consider themselves gamers.  Essentially King Digital targets people like my wife, that spends plenty of time playing games on her iPad but does not in any fashion think of herself as a gamer.  So in essence with this one… albeit expensive acquisition, they now cover a market that they did not serve in any fashion.  Sure Hearthstone is a great mobile game… but it really only draws in people who already are in the fold of “gamers”.  The big thing is all of these “non-gamers” have prove time and time again that they are in fact willing to spend money on micro-transactions.

What This Means

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In truth I doubt for the short term it really means anything.  Activision will continue releasing big budget shooters like Call of Duty and Destiny… and Blizzard will continue flirting with e-sports while still not quite certain what to do with World of Warcraft.  Another big chunk of this earnings report was a note that the WoW subscription numbers have more or less stabilized from their post Warlords of Draenor free fall.  I feel like there is some fuzzy math at work here, but according to the official figures they have dropped from 5.6 Million to 5.5 Million.  There was a strange little definition that was released to explain what they determined a subscriber.

Subscriber Definition: World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.

This makes me think that these subscription numbers are in fact counting WoW Token players… seeing as how that would count as “prepaid” access.  So the actual month to month subscription numbers would be a bit lower.  To some extent I wish they would have broken those numbers out separately… since a monthly sub is semi-guaranteed income, and a token is a one time purchase.  The other big news however is that they plan on this being the last month they actually announce subscription numbers.  Instead they have a new sort of engagement number formula that they are working on to determine the health of the game.

At first glance this sounds a bit odd… and maybe like they are trying to hide losses within the cloak of mathematics.  However… we are just days away from Blizzcon and it makes me wonder.  Will this finally be the year that they announce World of Warcraft going to a free to play model?  Cutting the ties of relying on subscriptions to convey the health of the game… would at least be one step in that direction.  If I were Blizzard I would be seriously considering it… because honestly Free to Play seems to work.  With the recent high publicity relaunch of Wildstar… that game is doing significantly better now than it was, and the same was essentially true with Star Wars the Old Republic went to the model.  Free to Play has been the salvation of otherwise dying games… and even though World of Warcraft is far from dying…  I still think they would benefit from the switch.  It would be a massive shift in methodology and would probably change the way content is delivered, but it would also bring back a bunch of players that want to dip their toes in the game every now and then… but not feel like they are chained to a subscription.  Heroes of the Storm and Hearthstone are both wildly success as Free to Play experiences… and with Overwatch starting to ramp up and following that same model…  it just seems like Blizzard has wrestled with how to make it work.

What I Hope Happens

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So while I don’t think anything will change for a bit… my hope is that through this deal there is some cross pollination of skillsets.  I would love to see better integration of mobile platforms and traditional games.  As you know I have been playing a lot of Destiny… and quite honestly the way that game works is just not as clean as it should.  There are a lot of things that you can do through the website…  slightly different things that you can do through the mobile app… and even a different set of things through the game itself.  The entire process feels cludgy as hell… but an attempt to move in the direction of giving players access to tools outside of the game.  Now if you take that basic desire and match it with a company that has proven that they can spin the same old match three schlock into infectious gold…  you can maybe create really interesting experiences that span traditional platforms and mobile gaming ones.

What I would love to see is a better mobile app for World of Warcraft.  Why can’t we fish on our mobile phones and have it grant skill-ups and materials for our characters in game?  Why can’t we do the normally tedious action of Archaeology in a mobile mini-game?  Garrisons themselves were essentially the same sort of thing as a tiny tower like mobile game…  why didn’t exist on mobile platforms allowing people to do the upkeep and maintenance activities when they couldn’t otherwise play the game?  Why can’t we have a significantly better auction house integration system?  Essentially…  give players a reason to stay in the game by making them feel more connected to it.. on their own terms.  A big part of my frustration with Garrisons is that I knew I had a one to two hour ritual waiting on me every time I logged into the game, before I could feel like I was free to do interesting things…  like slay internet dragons.  If I could do Garrisons while walking to my car at night, or on my lunch break… it would take some of that burden away so that I knew once I got home… I could do the fun stuff without having to worry about the “paperwork”.  Essentially we live our lives on our phones…  and the games that integrate better with how we live our lives are going to feel more “real” to us.

 

 

Spindle Envy

Game of the Month

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This month for AggroChat Game Club we decided to do something a little different.  This was the brain child of Tam, who wished we had the time to really dig in and explore a much larger game.  If you’ve noticed we tend to pick relatively short games for the Game Club because it gives us a shot in hell of beating it before the end of the month and we record the show.  We also tend to pick relatively cheap games, making it easier for all of us to pick the title up…  which a lot of times limits us to Indie titles.  Instead this month we are digging wholeheartedly into post apocalyptic Boston…  in Fallout 4.  Since we are hitting that time of the year when people start to have conflicts, and we have decided to make Fallout span two months.  So the plan is to have it be both the game of the month for November and December, with a bit of a preview show at the end of November to talk about our progress so far.  Then around Christmas a tell all show talking about our feelings about the game and more importantly our experiences.  This is the sort of game where everyone who sits down in front of it will have slightly different experiences, and at least to some extent I plan on trying to keep a running journal of what all I find in the wastes.

Fallout and I go far back, and I can honestly say I have been a huge fan of the series since its launch.  I remember going to the local Wal-mart to buy a copy for the PC shortly after it launched, and pretty much losing all sense of time playing it.  I wish I could say that I went as far back as Wasteland, but alas I did not.  I remember the game, I remember people talking about it… but when it existed I simply did not have a computer.  Fallout is one of those games that changed the way I felt about PC gaming in general.  In the years prior to it, I was pretty much heavily a Super Nintendo gamer…  thinking that Final Fantasy and the JRPG thing was the superior gaming experience.  Fallout, Baldur’s Gate, Planescape: Torment…  changed all of that and I started moving heavily away from the consoles and focusing almost entirely on PC RPGs and eventually allowing myself to get sucked into the MMO world.  So it is with zero hyperbole that say that Fallout shaped the way I feel about gaming, so when a new one releases…  I end up almost vibrating with excitement.  I realize in the coming months I am pretty much going to be dead to the world apart from poking my head into the occasional game here or there.  For at least the first several weeks my blog is pretty much going to be entirely devoted to my travels in post apocalyptic Massachusetts.  I am hoping that you will join me in this adventure, and we will sort out how best to convey your experiences so we can talk about them on the podcast as well.

Lost to Light

Yesterday the mission in Destiny called “Lost to Light” was the daily heroic, and as a result that meant Black Spindle the exotic sniper rifle was once again available.  I had plotted and schemed all day long about this being the night we would actually go do this.  I was so phenomenally wrong….  but we at least made an attempt.  I grabbed Carthuun and Squirrel Pope and we made a valiant attempt.  Earlier in the day Squirrel had actually managed to get through the quest with a group, and while we didn’t succeed we didn’t do that horrible in the grand scheme of things.  Basically I think we are still slightly too low light, but that seems to be the general problem…  because I have no clue how to get over 300 reliably other than run the raid.  Everything was going pretty smoothly, we destroyed the Ogre which started the sequence where we run through the hive fortress and branch off to go up onto the Ketch instead.  Once on the Ketch we did fairly well for the most part, other than the room with all the snipers.  It took us a lot longer in that room than it probably should have, which made everything feel that much more stressful.  We were sitting roughly at the 5 minute mark when we set foot into the final room to fight the taken version of Taniks.  From there… things just went bad… we died a lot… we failed to knock out one of the blights in the far back of the room… and we simply were not doing enough damage to the boss fast enough.

From there we decided to lick our wounds and head into Nightfall, because according to Squirrel it would be far easier than what we just went through.  I am not disappointed mind you in our progress…  it at least gives us a goal to work towards.  Nightfall had a few frustrating moments but we took it nice and slow after the rushed experience of trying to clear to and defeat Taniks in ten minutes.  When we finally downed Alak-Hul I got lucky enough for him to drop his unique helmet, which I am now rocking after some fiddling with it.  I really love collecting these unique items, like the arms with the chain fist from the bond brothers strike.  For the Nightfall itself I was awarded a 4th Horseman, which sadly I already had…  so it pretty much immediately became an exotic shard which is never a bad thing.  I’ve talked about this before but as far as shotguns go… I just cannot think of a situation where I would want 4th Horseman over Invective.  From there we attempted to run a few heroics… which we got through the first one without issue…  then during the second one Carth disconnected.  He has been having some internet issues lately… and I forgot to set the group to “locked” so the game filled for us…  and we ended up finishing the restorative mind with a stranger.  All in all… which we had some frustrations it was still a really fun night, and I am hoping to be able to get in again tonight and do some more fun stuff.

 

Week in Gaming 11/1/2015

Goodbye Summer

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This is the week where we finally started to see some colder temperatures.  Its funny that this has been the case for the last few years…  that October for the most part has still be warm and sunny and if we still had our pool open… we probably could have swam in it all month long.  We still have yet to see a freeze but this past week it was regularly in the 40s, when the week before it pretty much never dropped much down past the 70s other than the early morning.  As a result this means our hibernation instincts are starting to kick into overdrive.  We recorded the AggroChat podcast Friday night, which left us with all of Saturday to do whatever we wanted.  The end result… is that we pretty much just stayed inside apart from a mad dash out of the house around 4 pm to run a few errands.  I am perfectly fine with a weekend like this…  my wife however has some inborn instinct that tells her that we if did nothing over a weekend… that the weekend is somehow a failure.  Me… I see those as the most wonderful weekends ever.

Destiny

I had all of these plans to play some themed games for Halloween… but those plans pretty much died yesterday.  Instead I ended up working on my Warlock and getting it to 21 from about level 8.  I have to say the Warlock is growing on me over time… and I really really like Nova Bomb as a super goes.  It is this awesome mix of the way the Havoc Fist super and Shadowshot super feel, where I can deliver death from above…  but at a target instead of jumping down in the middle of everything.  Having played all three classes… I have to say they have done an excellent job of giving them all something really neat and special about them that makes it rewarding to play.  The hardest thing for me so far however has been adjusting to the Warlock jump.  It just works so different than all of the others… and while I am starting to get the hang of it…  I still have zero desire to do any of the platforming encounters with it.  We will see when I get to the dreadnaught if I can figure out how to do the various chasm jumps with it.  Hunter is simple…  double jump, and Titan is similarly simple… you just have to sort out when you want to hover over your target before you land.  Warlock…  is just fiddly and annoying and I never can seem to do the sort of jump I need when I need it.

The secret of my success honestly was getting high enough level to where I could break out my Stranger’s Rifle and I plan on riding that puppy up as long as I can.  That weapon is just so damned amazing…  and I am ultimately going to have to sort out the process for getting the modern version of it.  Sadly I don’t have much faction with Future War Cult, which is ultimately required to get the No Time to Explain exotic.  As it stands right now my hunter is running up Future War Cult faction, but since I don’t play him nearly as much as I do my Titan it is lagging behind.  I did manage to get my hunter up to 285 light, and I can now consistently him 297 light on my Titan.  Getting 300 and beyond items just seems to be the problem, and I still decode so many 260ish items that are just trash.  While I don’t mind so much if they are weapons… since I am consistently struggling to keep enough weapon parts on all three of my characters…  but armor…  I have more than enough to share.  I want to take a moment to talk about how much I love the Bungie.net website for swapping stuff between my characters, and the fact that you can do it in the middle of a game play session.  This is a really amazing feature.. and I have heard there are chrome plugins that streamline this process considerably.

For the last several weeks I have been on this mission to grind as many strikes as possible to get Exotic Engrams…  and there was a method behind my madness.  There was one weapon in this game that I wanted more than anything else… and that was.. the Zhalo Supercell.  From the moment I saw it in a video, I loved the look of it as some sort of futuristic AK-47/Bolt Action Hybrid thing.  What I loved more about it was the functionality of being able to chain lightning to all of the mobs around your target.  The only problem being…  I never seem to get weapon engrams.  I get Helms and Gloves… and the occasional Chestpiece… but have pure hell getting any sort of weapon to drop.  So you can imagine my excitement this Friday when Xur had none other than the Xhalo Supercell available.  The only negative of course is that all Xur weapons start at 280 instead of the 290 that they are usually dropping for me as.  I have managed to pour enough stuff into it to get it to 287 which will have to do for the time being.  I love this gun, and more importantly I love the way it rips through mobs that always frustrated me.  I’ve noticed when the lightning procs… it can hit Phalanx and Knights even if their shields are up which makes this gun freaking amazing.  When I wrap up my post this morning I think I am going to stream/record for a bit and talk about some of my favorite weapons currently.

Another huge positive from this week is that one of the Armsday orders was the above Suros DIS-43 Scout Rifle.  One of the rolls available had full auto… which makes this gun freaking amazing.  It has good impact, solid range and really great stability which makes it pretty much the perfect scout rifle for me.  This has now completely replaced Hung Jury in my current weapon load out.  My Hung Jury essentially has maxed range which is nice… because I can use it much in the same way as I would a sniper rifle, but the Suros DIS-43 is just a much better all around weapon.  I noticed it was available for Armsday orders again this week, and I put in for another one… so hoping that I can end up getting a third one for my Warlock.  I have two of these now and they are just excellent.  Hoping that everyone managed to get in on the full auto version from this past week because man… I am really enjoying it.  My only problem with Suros weapons… is that I really don’t like the Red and White paint job.  So this is another case that I would love to be able to repaint my weapons…  like if I could put a Dead Orbit paint scheme on this thing… it would be perfect.

Secrets of Grindea

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Another title that I played this week was Secrets of Grindea to get prepared for the Friday night podcast.  I of course talked about this at length on the podcast, but this is a game where I went through a few different phases with it.  At first… it didn’t really grab me.  This was my pick for the month, and I largely picked it because some of the game footage I saw reminded me of Legend of Zelda: A Link to the Past and Secret of Mana.  The early gameplay however… is kinda boring, and the first “boss battle” on the bridge felt a little uninspired.  That was quickly followed up by the Giga Slime boss… which was absolutely brutal to do as a melee character.  So I have to admit that knocked a lot of wind out of my sails as far as this game went.  I did however manage to pick it back up this week and saw the game that I had not quite gotten to yet.

All I can say is… boy was I wrong to doubt this game.  The quests are cute, and a parody of traditional RPG tropes…. without being cruel or slapstick about it.  It is kinda a sly nod and wink to the fans of this genre…  saying “we know” rather than trying to rub your face in it.  We talked about this on the podcast, but this is essentially the game I had wished Citizens of Earth was.  It is well written, has some interesting and often times hilarious characters, and presents a world for the grown up fans of the original Zelda games…  not necessarily the same audience those games were targetting.  The boss fights are really challenging, but each of them have a trick or a pattern that once you figure it out it becomes doable.  That said I do think this game might have significantly more challenging encounters than Zelda did, because the above Hydra was essentially the point where the game broke me.  After talking with my friends on the podcast… there was essentially a pattern that I was missing that hopefully means I can get in and wreck it now.  There was not a single boss that did not take me multiple attempts… other that the first bridge encounter mind you.  The game does a great job of check-pointing your progress so you start pretty close to where you died allowing you to get right back into the action and try again.  Even though this is early access… I highly suggest checking it out…  though admittedly you might just wait for the final version.

Devilian

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The other game that I spent some time playing is Devilian, that was having another beta test weekend.  I still have issues with the game, at least in the style of the character classes… and their gender locked nature.  That said I do actually enjoy playing it, and I think it is a cool take on a normally Diablo clone environment.  It feels like something different, and I find it significantly more challenging already than anything I saw in Diablo.  Diablo gameplay felt “cheap” at times… where bosses would just straight oneshot you if you were unlucky or lacked the armor/skills to deflect the blows.  This game requires you to react a lot more quickly to things happening and dodge out of the way of incoming damage.  I’ve already encountered a boss that I just cannot currently beat, and I am hoping to come back to it once I have picked up a few more levels.  I have this feeling that the boss is designed for multiple players to take him down…  because he is right there out in the open rather than hidden behind a bunch of mobs.

The game is really damned pretty, and I will give it marks too for running extremely smoothly.  I am still getting used to its somewhat quirky control scheme, but it makes sense.  If I were in the permanent test group I would probably be playing this more regularly but with only having weekends to play it… it somewhat disincentives my time spent.  My ultimate hope is that Trion has more control over this one than they do over ArchAge and that maybe just maybe they can get some of the changes in that will make the game more enjoyable.  Like for example the game is desperately in need of some inventory management tools…  like sort and compact.  It feels so odd to be playing a game without those things at this point.  I doubt the whole Gender locked classes thing will ever be solved, because that will mean a TON of art and animation work to get there.  In truth, as I look at the other classes… it is highly unlikely that I would play any of them other than the berserker in the first place.  I am just not much for ranged classes…  and I have zero desire to play a character with a habitually open shirt.  In truth I wish there was some sort of a “tanky” character like the Crusader in Diablo 3.  That would probably ultimately be the class for me.