Movies, Roulette and ArcheAge

Little Projects

front_closet I am cheating a bit on this post, and writing it the night before I intend to post it.  The plan is for us to go running around in Fayetteville tomorrow, and as such I really need not to take my normal leisurely “not having to rush to work” amount to time to write a post in the morning.  Today was an insanely busy day.  Right now I am taking a few days off work because it is Fall Break here in Oklahoma, and since my wife is a teacher she is out.  One of the problems with living with a teacher is that you pretty much have to plan your time off around school breaks.  For awhile we had planned on doing a little project, originally the intent was to rip up all of the carpet in the bedroom and paint the floor.

As time got closer to fall break we backed away from that notion, mostly because it would quite literally take all four days of this little break… and since my wife has had an insane semester so far… she really needs to take an actual break, and not a working one.  Instead we opted to do a bunch of little things around the house today.  Our house for starters was in massive need of a deep cleaning.  Additionally we needed to gather up and take another load to Goodwill.  The front closet was our key mission, and for quite some time it had been packed with coats and shoes we weren’t actually wearing any longer.

Instead we took what was useless space and turned it into something useable.  Previously the closet was full with a bunch of coats that were too big for us since the weight loss.  The floor was full of shoes that we longer wore, and the top was full of a bunch of board games that we had not touched since college.  We kept the few things we were actually going to use from all of those categories and the end result left us a bunch of open space.  We moved an 8×2 cube unit into the empty space, allowing us to store our SLR equipment on top of it, and use the other bins for scarves and such, and the lower two bins for storage of our current shoes.  This left a spot on the right side that was perfect for our laptop cases, and just enough room to hang the handful of coats we decided to keep.  One of the nice things is once we end up organizing something…  it tends to stay organized so here is hoping that is the case with this as well.

Movies, Roulette and ArcheAge

ARCHEAGE 2014-10-16 20-28-16-05 When I finally crashed on the sofa after working on the house all day long, I logged into Final Fantasy XIV and ran my daily elite roulette with my good friend Cylladora.  It went pretty smoothly and when it was finished we both logged out of FFXIV for a bit.  I opted to poke my head into ArcheAge for a bit since right now it is pretty much a solo affair for me.  A few days ago I applied for Greymoon the guild that everyone I know is playing the game is in…  and was accepted, but I have zero clue how to actually go about getting an invite.  None of the folks I know have been around since I got accepted, so I figure I will just wait until one of them is on to ask them.  The guild requires folks to log into teamspeak, which seems a little odd to me.  Granted I spend most of my time connected to TS, but it feels strange to require that folks just log in out of course rather than for them doing so with a purpose.

I am still slowly working my way through the content, and I am closing in on 22.  I managed to get a pretty sweet katana to drop earlier which was a massive improvement over the blue sword I had been using for awhile.  I took a handful of deaths because I really was not paying nearly as close of attention as I probably should have been.  Lately I have been hanging out on the sofa and watching television while playing games, but tonight I opted for a movie.  I had yet to see the Amazing Spiderman 2, so I decided to watch it.  All in all I think it was a pretty good comic book movie.  I’ve never been a massive fan of Spiderman, but I think all kids who read comic books at least know a bit of the storyline and a few of the major villains.  It seemed like they did a good enough job at representing both the Green Goblin and Electro.  It was good enough to pull my attention from the game a handful of times leading to deaths.

8 Bit Boy

8bitboy 2014-10-13 17-18-19-378 A few days ago I watched the awesome Missy Mojo playing an interesting game on her stream.  The game reminded me of a mishmash of a bunch of the late 8 bit Nintendo games as sort of a combination of McKids and Super Mario Brothers 3.  8-Bit Boy pays homage to so many different games and is an absolute steal at only $3.99.  I have been playing it off and on, and while I don’t find it in the same league as the various frustration games like Super Meatboy, I find it plenty challenging.  I’ve reached a point where the game has started to feel a bit like the special levels in Super Mario World.  It isn’t the type of game I can play a lot of in one sitting, but I keep returning to it and whittling away at progress.

8bitboy 2014-10-13 17-13-14-757 There is a certain generic character to the game, that would normally turn me off.  The main character is just about as bland as you can get and at the same time looks somewhat like Mario, the character from Adventure Island, and even a little bit Alex Kidd.  I think I would have rather the game actually built a strong character for you to play than something that ends up being his amalgam that never is as strong as any of them.    The level design kinda feels super generic as well, borrowing elements from a ton of different games.  So all of these things would normally turn me off, but I have to say the game play makes up for it in spades.  It controls like pretty much the best version of all of the games it is trying to replicate.  If you are into that sort of thing, you should totally check it out.

#ArcheAge #FFXIV #8BitBoy

Doomlords and Paladins

The Tobold Effect

toboldeffect Yesterday was a strange day because every now and then one of my posts develops a life of its own.  I had gotten an email saying that I had a comment waiting in queue.  I keep my blog set to moderate new comments because for whatever reason I get a truly phenomenal amount of spam.  Every now and then one of them makes it through Akismet and ends up as a real comment.  So instead of letting these just sit out there without noticing them, I have my wordpress set to moderate the first comment from a specific poster, and once I have approved them they can comment from that point on freely.  So while in wordpress I happened to look at my Jetpack statistics page and saw something weird.

For a moment I thought the stats were completely borked or something, but upon closer inspection I was in fact having what looked to be a spike in readership.  When looking through the referrers I saw a name there that I had not seen before.  Apparently Tobold created a post with nothing but a link to my “Sandboxes and Sheep” post on ArcheAge, and then bam we were off to the races.  While I might be occasionally getting lambasted in his comment stream, I guess there is no such thing as bad publicity?  I mean I really did not write that post to be anything than me adding my counter point to the posts that were linked.  I was not trying to condemn pvp, but just present an alternate viewpoint to “there are no consequences”.

In any case on an average day I have around 150 readers, and that day I saw that number up up to be like 750ish.  Here is hoping that some of them might stick around for awhile, and if so welcome to the new folks who are reading me ramble.  I post something new every day, and you get my unfiltered thoughts as on the average morning I start writing around 6 am and write hard and fast for thirty minutes to an hour and produce the post you see each day.  I did not necessarily set out that day to write the post I ended up writing, but instead that is what happened to flow out when I put text to screen.  The only thing I would add to the comment stream, I was an Alpha player of ArcheAge so while my current character is only level 20, I have more experience than that would denote.

Less Toxic Community

ARCHEAGE 2014-10-16 09-59-01-23 I freely admit that most of my opinion of ArcheAge as a whole comes from early testing of the game.  I got into alpha testing back in May when a friend of mine hooked me up with an invite.  Overall I think my first impressions were favorable, but as I played it was the community that ended up grinding me down.  The griefing was prevalent, and most of it did not involve pvp combat at all to be truthful.  I’ve talked about some of my experiences before, but ultimately I detached myself from the game because of the toxic community.  With the games launch this was my number one detractor from giving it another shot, that and the fact that at 35 in Alpha I pretty much stalled out due to the constant pvp ganking while trying to quest.  Both of which were sad because the game still has quite a bit to offer players of all stripes.

Coming back I have been pleasantly surprised I guess is the best way to put it.  While the community is still fairly horrible when compared to say Final Fantasy XIV with their awesome pugging experience…  it is at least as good as say World of Warcraft, which is to say it is pretty much the norm for a massively multiplayer game these days.  While the public channels do sound a bit like /trade or barrens chat most of the time, they can be pretty easily ignored.   I am not sure if simply the worst offenders have moved on to other games, or have at least moved on to bigger content and are no longer in the areas I am in… but in any case I have not actually experienced the non-pvp griefing like I did in alpha.

I think maybe in alpha folks were just like a child testing the limits of their parents will.  So many of the things I think folks were doing just because they “could” do it.  The fact that most of those early invites were youtubers and streamers probably amplified this toxic nature.  There were a few awesome streamers like Kiwi, but also a lot of not so awesome ones whose streams consisted mostly of “watch me abuse these players”.  If you went afk in alpha… you were more than likely going to get pushed out of town by a tractor and find yourself dead in the countryside.  So it is all of these experiences that have so negatively colored my opinion of the game and left me not wanting to really give it a shot at launch.

Doomlords and Paladins

ARCHEAGE 2014-10-16 10-02-51-82 So I have watched this games progress and played the role of the grumpy curmudgeon as various friends decided to give it a shot.  I was fairly happy to ignore it until I realized something.  By some quirk almost all of the people I know and care about playing the game seemed to have ended up in the same location.  Firstly I noticed that most of the players were on the Naima server, and while I figured a lot of folks would end up playing the “catgirl” faction…  it turned out that almost all of them were on West the faction I actually preferred.  To make matters worse, I realized that almost everyone happened to be in the same guild.  This is the point at which I started to contemplate actually playing the game.  What makes it stranger is that several of the groups of friends, don’t actually really know each other.  So they all seemed to arrive there independently.

As such I have been trying to look at the game with somewhat fresh eyes, and give it a fair shake where I had not before.  The game itself is really fun, but at this point I am not really sure why.  I keep flipping back and forth between Paladin and Doomlord, because I am really not sure which one I prefer.  Paladin seems to be considerably better for pure survival, but Doomlord has a lot of fun toys.  Right now I have both a charge and a death grip attack, which makes me extremely happy.  The healing capabilities of Paladin sadly are not terribly useful in combat.  Like I can throw a heal over time on myself, but the amount of health it heals versus my hitpoint pool feels insignificant.

What I would love to find is a version of tank that plays like a Shadowknight or a Deathknight, where my attacks basically proc heals.  Not sure if such a beast exists and is still at the same time “tanky”.  The biggest surprise has been just how willing people are to group up for objectives.  The main difference with this game is that there is the ability to send out a group invite to anyone in the vicinity.  So many players do that by course before starting an encounter.  The negative is that there is no passive tagging system, so the first player to hit anything owns the encounter.  I realize this is an older game, but I find it hard to believe that any game would choose active tagging for mobs at this point.

Chief Concerns

ARCHEAGE 2014-10-16 10-01-24-25 My biggest concern for this game is the fact that Trion does not have any real control over it.  They run the servers, and can fiddle with bits in their databases…  but as far as the client and server code they do not have any access to that at all.  They are essentially a third party reseller of this game to the western markets.  There are a lot of things that players requested in Alpha that have come out as not being functionally possible, or XL Games was completely unwilling to consider them.  There are features that are just requirements for a modern game like the ability to invert the mouse axis, that are missing.  I know of at least one friend that simply cannot play the game because of this.  At the end of the day, while I have warm fuzzies about Trion…  I have to realize this is not their game.

If this changes I might have more hope, and I feel like they are doing their best to accommodate the play style of western gamers.  I have listened to a few discussions on this however, and so many of the things that we are requesting… just don’t make sense to XL Games who is entirely focused on the Korean MMO mindset.  What I would love to see is for the code to be forked in such a way as Trion had the ability to “improve” the game, but the problem there is that we then get cut off from the main trunk of the tree and it becomes extremely hard to obtain all of the expansion content.  The Korean version is considerably further along than the Western version, in that there are even additional races like the Dwarves.  It will be interesting to see how things shake out.

#ArcheAge

Pre-Warlords Patch Time

Tis the Season

I have to say I am more than a little bit scared that this crap I have had for the last few weeks is not just “allergies” as I had originally thought.  The last couple of days whatever it is seems to have settled into my lungs, and it is getting a bit harder to actually breathe.  I still would not think anything about it really, apart from the fact that my boss has been out the last few days for a fairly serious case of bronchitis.  I guess in truth it isn’t so much the bronchitis that is serious but more so the fact that he has bronchitis… and only one lung.  In any case something appears to be going around, and considering the close proximity in which we all work together… it is likely if one of us catches something we are all going to catch it.

The positive I guess is the fact that today is my Friday.  Since my wife is off for fall break the next couple of days I decided to take them off as well.  As of yet we don’t really have any solid plans other than a few projects around the house.  In any case even if I feel like shit, at least I don’t have to go into work right?  Thankfully most of the projects are just time intensive rather than labor intensive so I can totally muddle through them with junk in my lungs.  If things get much worse I will either go to the doctor or go to urgent care and hopefully get a steroid course or something to clear it up.  I would probably call in this morning, but since my boss has been out for the last two days… and I have been attending meetings in his place…  we need to actually do a bit of an information dump before I am gone from the office as well.

Pre-Warlords Patch Time

belghast_beforeafter Yesterday twitter was completely abuzz over the release of the 6.0.2 patch in World of Warcraft that brought in all of the major changes that are always the precursor to a major expansion.  One of the biggest of these was the entrance of the brand new player models for all but the Worgen/Goblins.  While I had played quite a bit in Alpha… I had not actually copied most of my characters over to see what they would end up looking like.  I copied my main Belgrave, but since he is a Worgen it really didn’t matter much in the grand scheme of things.  I made a handful of premades, but when I last did that they still had the whole “single face” issue going on so it was really hard to see just how they would match up the appearances.  So when I logged in last night I have to say I was a little shocked at just how strange the transition looked.  Above is an image of Belghast prior to the patch and Belghast after the patch.

belghast_updated Something was just off for some reason in the appearance.  It didn’t feel like “my” character that I had spent so much  time playing and tanking on.  So like everyone the first thing I did was run to the barber shop and try and improve the appearance.  After some tweaking I finally landed on a look that feels “closer” to how I felt Belghast looked in appearance.  What is strange about this entire process is how much I realize that the characters no longer feel like they are “mine”.  I am not sure how to articulate that, because it wasn’t until I saw what my characters looked like that I realized how much the face apparently DID matter to me.  The differences aren’t that massive, but they just don’t feel like they belong to me any more.  They were just these higher fidelity things that happened to have the name and all of the gear of my previous character.

lodin_beforeafter The characters I feel that translated perfectly however were the Dwarves.  This shot is of Lodin my original raiding main from vanilla and his after the patch translation.  I have to say it is perfect, it captures everything I intended for the character and feels just about perfect.  So the handful of characters I have that were dwarves feel the same to me as they did previously.  The big problem I seem to be having is with the Humans and Draenei.  For whatever reason they just seem to be off in ways that I can’t fully articulate.  If I did ever come back, I have a feeling I would be race changing most of my characters to be dwarves, because so far that seems to be the clear winner in this upgrade to me at least.  Granted that could just be my natural affinity to the subterranean folk in the first place.  In any case my curiosity was sated and other than things feeling odd, I didn’t really have much emotion about the translation either way.

Lalafell Badass

ffxiv 2014-10-14 18-28-57-728 The real fun of yesterday was the fact that Tuesdays are reset day in Final Fantasy XIV.  This means I was able to pop back into Syrcus Tower to try for another piece of gear, or one of the tokens needed to upgrade an existing piece of gear to ilvl 110.  In addition this was the week that I finally would have enough tomestones of soldiery to be able to purchase the chest piece.  Granted I already had a level 100 chest, but there is just something about this chest that the moment I saw it… I knew I had to get it.  I have this thing for plate mail skirts in games, that I likely will never fully understand.  In world of Warcraft, my favorite set of gear will always be the Paladin Judgement set, and in FFXIV it seems to be right now the soldiery chest.  The problem with it is that my bunny samurai helmet no longer really went with it.  Thankfully last week I managed to get in on a Behemoth kill which netted me the really badass looking plate helm I am wearing in the above image.

ffxiv 2014-10-14 22-22-01-721 Tuesday nights are traditionally our raid night, but over the last several weeks we have been struggling with getting enough people online at the same time.  Last night we sat there with seven for quite a bit, and then two of our newer 50s that are considerably less geared came online.  We opted to get their weekly elite hunt done, which would allow them to get just enough gear to be able to enter something interesting.  As a way of breaking them into what raiding in FFXIV is like, we opted to do Hard Mode Ultima Weapon.  It had been quite some time since we had downed it ourselves, so we were all a bit rusty, but we managed to work through the issues and the massive lag issues our newest charges were having… and defeated the boss.  Hopefully over the next few days we can start knocking out the various hard modes for them so that they can do the Hard and Elite duty roulettes for gear and tokens.  If nothing else going into Ultima allowed me to take this really badass screenshot.  I love my new armor, and while I will miss the bunny samurai hat…  the behemoth helmet just looks amazing.

#WoW #FinalFantasyXIV

Sandboxes and Sheep

Defense of Open World

While I might dip my toes in the water of player versus player every so often just to see if I still don’t enjoy it… at my core I am very much a Carebear.  I’ve always assumed I simply lack the competitive streak needed to make the dance of “you kill me I hunt you down and kill you” enjoyable.  Even in the hallowed days of Doom multiplayer, I greatly preferred playing co-operatively with friends rather than playing a Deathmatch.  Generally speaking this wouldn’t effect me because I never willfully choose to expose myself to a PVP environment or mentality, however for some reason folks keep seeming to get hung up on requiring it to play in their sandbox.  I like the concept of a sandbox world where I can go anywhere and do anything…  but for a certain stripe of player that means that they can also grief and gank anyone as a result.

Yesterday there was a really good article talking about the psychology of a Carebear by Aywren that tries to delve into the reasons for not wanting open world PVP.  This article references several other really good articles, the first of which being “What’s So Bad About Open World PVP” over on Gaming Conjecture.  Later on during the article another post is referenced on Endgame Viable that takes a very similar stance.  Essentially the argument sums up to that in ArcheAge the game in question, there aren’t any real lasting consequences of PVP combat, so why should anyone have a problem with it.  I guess from a certain standpoint that is true, there are no lasting mechanical consequences to my character…  but that standpoint relies on someone actually seeing player versus player as a meaningful experience.

Wasting My Time

When I sit down to play any game, be it online or offline I generally have some broad overarching goals in mind, things that I want to accomplish for that night to feel like I actually did something.  Granted I allow myself to get side tracked all of the time, but that is generally tracing down various shiny bits that I happen across along the way.  These rabbit trails are entirely my choice and I allow myself to indulge them as I move around the world.  My key problem with open player versus player combat is the fact that someone is imposing their enjoyment on my playtime.  I am all about folks enjoying their game play until that enjoyment comes at my expense.  I am never going to be the type of player that attacks first, it is just not in my nature and I have waved and hugged countless “flagged” players during my time in World of Warcraft.  So if I get attacked and killed it will be done and over 90% of the time before I even get a shot in…  because I am not looking to fight other players.

What happens then is a series of things that take me out of the place where I was enjoying the game and force me to deal with the whims of another player.  Either I wait until the player gives up and stops camping my corpse, which could be any length of time.  I could allow myself to get drawn into a conflict and start trying to kill trade with that player until either of us gets bored.  More likely I just log out of the game and go find something else to do, because the groove that I was in is now lost thanks to someone interjecting themselves into my game play session.  Now the fans of PVP will talk about how much it enriches their game play experience, how much they enjoy the constant sense of fear of getting attacked.  For me I just view it as a waste of my time, and I don’t cherish or enjoy it any more than any other waste of time.  I don’t look longingly at waiting in a long line at the super market, nor do I think fondly of waiting in traffic because someone is gawking at an accident.  That thing you enjoy about the game, the pvp aspect…  I consider it about as meaningful as both of those things.

Sandboxes and Sheep

The biggest problem I have with the current generation of Sandbox games is that they attract two completely different types of players.  For me at least I love the intricate systems of the game and the fact that you can craft anything you can imagine and run huge trade cartels if you so choose.  I like that there are housing that are meaningful in the world and give you a physical foothold.  I like the fact that you can choose from a large number of combat classes and each mix and match of them offers meaningful gameplay results.  I like that there are interesting places in the world to explore, bosses to take down and events to conquer.  I am very much there to consume all the PVE goodness that the world can offer and experience the epic journey that it has to offer.  I feel like a lot of players want all of those things and more or less try to ignore the player versus player aspect.  We in essense are the sheep, and the fact that we are plays a necessary role for another type of players enjoyment.

In order for a ganker to have fun, they have to have someone to gank.  The ganker mentality doesn’t seek out a challenge, they seek out  the weakest link in the chain so they can exploit it and get their enjoyment out of making someone else feel weak.  It is going to be us sheep that get drawn into their power games, and us sheep that are inconvenienced by it.  Granted that is not to say that all PVPers are gankers and griefers, because that is very much not the case.  There are noble defenders that are there to engage in epic battles between factions for control of sections of the map.  These players aren’t the ones inconveniencing me, because chances are if I ignore them they will also ignore me.  They too are engaged in goal based play, and their goal is to seek out the competition and conquer it.  The folks that will find me, when I least expect it, when I am getting the most enjoyment out of the game are the folks who just want to ruin my night.

Living Breathing World

Yesterday I posted a very truncated version of this statement over on the Gaming Conjecture website.  I condensed the bulk of everything I wanted to say into two paragraphs, and for the most part folks seem to accept what I said at face value.  There was one response however.

But I’d like to ask whether you feel the gain can outweigh the loss? So for example, I might have my intended plan ruined by a PvP intervention, but does gaining a living breathing world make that a price worth paying?

Once again I think this question comes from a mindset of someone who feels that player versus player combat enriches their experience.  For me at least the fact that I can attack other players does not make it a living breathing world.  The fact that the world is populated with lots of things that I can interact with, harvest, plant, and build makes it a living breathing world.  What would make it MORE of a living world is if players were less focused on trying to kill each other, and somehow screw over each other… and more focused on collaborating on massive scale public works projects.  Once upon a time there was a game called Horizon.. that later on got rebranded as Istaria.  Unfortunately the current version is a mere shadow of what the original was like to play, and has mostly become a game for folks who desperately want to role-play a dragon.

That game was a sandbox environment before I even knew to call it a sandbox.  It had a rich crafting system, and an equally rich multi-classing combat system.  In truth it is everything that ArcheAge is, but a decade earlier.  What make the game so compelling to me is that on Dawn the role-playing server we had massive crafters unions that worked together on big projects.  The  game set these obstacles in our path that could only be solved by devoting both crafting and combat resources to them.  For example in order to access a brand new continent we had to build a bridge, and the construction of it was a month long project of crafters constantly applying materials to its construction.  The problem being that the nearest quarry was a considerable amount of distance away from the bridge, and the entire path was lined with enemies that could easily kill the players wearing their crafting gear.

As a result being primarily combat focused, I along with lots of other players took up the role of guarding players as they applied materials to the construction.  These huge public works projects, and entire player built communities gave the world a living breathing feel… and there was not a single amount of player versus player combat in that game.  I guess what I am saying is I don’t feel it adds anything to my experience, and doesn’t make a world any more real than anything else does.  My world is about collaborating with other players to do interesting things, not tearing down others so I can feel stronger.  That might be a dangerous oversimplification, but that is how I view forced PVP in an otherwise PVE rich setting.  I view it as a few players forcing themselves upon me so they can get their enjoyment at my expense.

#ArcheAge #PVP #Carebear