Ship Happens

Meeting Folks

RemotePlay 2016-04-19 07-05-55-52

It feels like over the last several days we have gotten an entire years worth of rain… all at once.  There is so much standing water in my front yard that I am beginning to think I actually do have a pond.  The only positive of this is that once it has all soaked in everything should green up even more than before.  The only negative about the rain today is that I am supposed to go out to lunch today, and the place we picked is within walking distance of my work.  It would seem silly to drive for something that close, but I am hoping by the time lunch rolls around the rain has at least slowed to a sprinkle.  The reason why I mention this happening at all is because who I am meeting for lunch are long time gamer friends Damai and Erry which is kinda cool.  They are passing through town on their drive across the country, and in theory they should be getting to Tulsa around noonish.  Now I got to meet Damai at Pax South, but this will be the first time meeting his sister Erry which is kinda cool.  As far as where we are going, I picked a BBQ joint that I like because honestly… when it comes to Tulsa cuisine I always struggle to pick that one quintessential thing that everyone needs to try.  Normally I would have suggested a sausage cheeseburger from Ron’s but that doesn’t always make great “travelling for long distances on the road” food given the copious amount of grease.

The funny thing about meeting folks that I have known for years online, is that no matter who it is I always get nervous.  I always worry that I won’t live up to whatever impression of me that they might have in their head.  Granted at this point I have met a bunch of folks that I have gamed with for years, and it has all essentially worked out fine once the initial awkwardness of translating that teamspeak voice to a physical body.  That said it still stresses me out far more than it should.  The positive about going out for a meal is that it gives an activity to focus on other than trying to fill all of the gaps with discussion.  Hell even with people I have known for years, my vehicle of choice for hanging out is over a restaurant table.  There is something primal about sharing a meal together, and there is also something comforting about it as well.  All of this said I am not terribly stressed about this situation since as I said before I have at least met Damai in the flesh before.  It should be really cool and I have blocked off a decent chunk of my schedule to allow for variance in when they actually get here.  I should probably totally ask Rae to see if she wants to come too since she at least knows Damai.

Building a Fleet

The strangest thing about the recent Destiny patch has been what seems to be a massive increase in the number of ship drops.  All five of the above ships I’ve gotten since the patch last week.  One came from the loot boxes, three from doing various activities, and one from opening treasure boxes.  I am not sure if I just hit a lucky spot in the randomizer or if they changed the magic formula that indicates if drops happen.  It feels like what they have actually done is made the chance of a ship drop disconnected from any other rewards, which in theory makes you roll on a much shallower loot table.  In any case I am a huge fan of whatever these changes are because it is helping me build out my fleet.  I am still chasing the taken ship from the loot boxes however, because I love that ship model and I have yet to get any of that variety.  I do think that the Ripship Pardoner above is just about the quintessential “Titan” ship… big bulky and heavily armed.  There are times however that I kinda wish that the ships actually “did” something, or that there was some sort of a ship to ship combat mini-game along the lines of SWTOR.  Granted I never played the one is SWTOR but it was nice knowing it was out there.

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Another aspect of this patch that I am loving is the fact that it once again rewards me for doing patrol missions.  That seems to be just about the fastest way to level my Vanguard and Faction reputation.  Every ding rewards you a package and those packages take your currently equipped loot into consideration meaning that more often than not I end up with an upgrade.  Yesterday I pushed a faction across and wound up getting  a 322 piece of armor that was immediately infused into my Iron Banner arms.  I love that almost anything I can do right now has the chance of giving me an upgrade.  I’ve also noticed that PVP seems to be dropping weapons more often, because last night pretty much every round I played had someone walking away with a legendary weapon.  I ended up walking away myself with a Red Spectre with a less than amazing roll… but I am still going to try and make it work because I love the whole “Red Death” graphic.  The biggest problem is the stability on the weapon, but I am willing to see if I can make it work.  In any case right now I am just in love with all of the options I have and each one of them has a path that can get me upgrades.

Old School New School

Doomed

RemotePlay 2016-04-16 08-04-20-16

Firstly if you didn’t check it out I highly suggest you read yesterday’s blog post if for no reason other than the amazing custom artwork by my friend @Ammosart.  As far as this weekend went, it was a bit of an odd one.  I once again played a lot of Destiny, but this morning that is not one of the shooter experiences I am going to be talking about.  I really hate it when game companies gang up on each other, because this weekend there were “special” beta tests going on for Overwatch, Battleborn and Doom.  While at first they might not seem all that related, they are each chasing a multiplayer experience that they would really love you to care about.  Battleborn is not even on the list of games I was interested in, thanks to a really bad alpha experience causing me to pitch it to the curb.  Doom however…  I really want to like and keep giving it ample attempts to sell me on its regressive notion of what first person shooter multiplayer should be.  Now please note…  I’ve had access to the alpha for quite awhile now thanks to a strange presell deal that they had for Wolfenstein The New Order.  I have not really talked about it before now however due to the NDA it has been wrapped in, but with this weekends big beta event… that has been dropped.

Doom Multiplayer is a game that really hopes that you remember Quake 3 Arena fondly, and have been craving that sort of gameplay with marginally better graphics.  The gameplay honestly gives flash backs to playing Rocket Arena… during a time when even then I thought the Quake Arena experience was far inferior to Unreal Tournament that I tended to play more often.  If you miss the days of being shot across the map from someone you can’t even see as you spawn in… then this is going to be the game you have been hankering for.  The big problem I had was in all of the matches that I have played… I never really found myself having fun.  I mean I did okayish, but it very much felt like wandering around the same claustrophobic hallways that we used to in Quake.  The worst sin however is the movement… it feels completely unrealistic and the same sort of stiff speedy running that those original Quake games had.  What it is trying to be is fast paced run and gun action, but in an era when we can do that without sacrificing animation and design aesthetics.  I’ve now played several different PC alpha tests, and installed it on the PS4 to give it a go there… and no matter what I keep coming up with the same impression.  This is not a fun multiplayer experience.

Molten Core!

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The general “unfun” nature of Doom was only drilled home thanks to also being in Overwatch this weekend.  It feels like both games are trying really hard to deliver something similar, at least in the department of a faced paced shooter department.  Also both games really want you to want to watch them as some sort of an e-sports extravaganza.  However Doom is a world that traded the drab green and brown nothingness of Quake for various shades of orange and blood red… whereas Overwatch is almost more game world than it actually needs to support the combat.  As you wander around the world there is a constant barrage of tiny details.  Posters on the wall, images up on computer screens… advertisements for murloc themed restaurants.  The world is vibrant and feels alive, and almost begs you to inhabit it, and what makes it even better is that every single character is just as vibrant and well designed.  Playing Torbjorn feels unique and completely different from playing Pharah or Reaper or Reinhardt.  The only negative here is that at times they almost feel too unique, in that the control scheme of one champion doesn’t begin to map up to playing another one.  It is fairly normal for “league” style champion design to differ wildly, but at least in League you are always going to be using QWE, but for Overwatch champions there is essentially an array of hotkeys that get used… and not all champions use all hotkeys.  The most confusing aspect of this is how some champions have a movement key and others don’t…  and even among the ones that do they don’t always sync up to exactly the same key.

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So what ended up having to happen is that I started to compartmentalize “this is how I play this champion” from “this is how I play overwatch”.  The only unfortunate thing about this game is that you can see how much effort they put into building the world, and personally I get a little nostalgic about “what might have been”.  Titan was supposed to be Overwatch the MMO, and I would have loved that.  Even if they had given me a game along the lines of Destiny or Division I would have eaten it up completely.  So as you are playing through the levels you see signs of what might have been.  As far as the game play itself it centers around running multiplayer matches, to rank up… to unlock loot crates… to get sweet skins and other cosmetic stuff…  that improve your game play experience for those champions that you really love.  At its core this game is a really tight multiplayer team based shooter, and if that is not the experience you have been looking for… this probably isn’t the game for you.  It plays like a modern version of Team Fortress 2 and feels tighter than that game ever did.  Every aspect of the experience seems like it has been painstakingly planned and the awesome thing about it is that for once Blizzard is probably being more forthcoming with information than any other multiplayer game has been.  For example they went into more detail about the netcode behind the game play than any company I have ever seen.  The only unfortunate thing is that I am going to have to likely wait until May 3rd to get to play the game again, given that is when the pre-launch open beta period begins.  The game lived up to all of my expectations, and I am amped to get to play it with friends.

Rising Light

Unintended Kings Fall

RemotePlay 2016-04-15 06-01-56-98

The original plan for last night was to chill on the sofa and play some Ratchet and Clank over the PC Remote Play application.  However as the day went on yesterday I noticed that there was a new raid scheduled for last night that my good friend Sagacyte would be attending.  Since the Tuesday night Rookie Raid… now called the Squirrel Squad didn’t make due to the patch and too much newness for folks to be exploring, I thought it might be a good idea to pop in and at least get some boss kills for the week so I had a shot at loot.  Things went pretty well overall, but I think I blew all of my jumping skill early on.  I managed to make it through the ship puzzle without falling and even make it over onto the ledge that leads up to the chest.  However by the time I got to the wall puzzle, I was apparently out of juice because I fell so many times trying to get over to the exotic chest.  There was one jump where I kept bouncing off the damned wall.  The jumping is the only thing that I dread each week when I run Kings Fall, and while I seem to be improving… there are times where it feels like I can simply do no right and either land too hard, or can’t quite get over the gap.  In any case I eventually gave up and headed to the end of the puzzle and managed to do that without much issue.  It was just the ledges leading up to that chest that I seemed to be having problems with.

As far as the raid itself things went really smoothly other than that time that I got torn during sisters… and had no clue what platform I was supposed to start from.  Now I know however that you apparently look up and find the orb and then start counterclockwise to it.  While we wiped on that round we managed to pick it up and wreck them on the next.  Probably the best moment however was one-shotting Oryx doing it the challenge mode, especially considering how much issue we had with him in the previous few weeks.  I failed to get back from the exploding balls in time, but we still managed to get the kill.  The best best part however was getting a bunch of loot that were upgrades, and finally getting a Red Death.  Smite of Merain has been my go to weapon for awhile now, and I ended up picking up a 318 version of exactly the same roll.  Getting Red Death however was the icing on the cake since that was one of those exotics that I had been hoping to see.  All in all the run went really well, and while Squirrel keeps trying to tell me that I am no longer a Rookie, I still very much feel like one.  I know the fights, but I still feel like there is a certain amount of skill that I am lacking.  The fight I feel the most comfortable on is Oryx oddly enough, because I really like the bubble titan duty there.  Above is a gallery of all of the nifty things I picked up throughout the evening of playing.

Rapid Increases

RemotePlay 2016-04-15 06-11-05-53

The thing that has felt insane for me is how I floundered at sub 300 light level for the better part of a year, and over the last two months I have shot up to as of last night 318.  I guess it is like any game, that if you have access to raiding your gear levels increase rapidly.  Early in the evening I spent some time with Broken and Squirrel running the Challenge of Elders, which was one of the new pieces that went in with the patch.  The idea is that once a week you grab a scorecard from Variks, and then there are two challenges that need to be completed.  The first is to finish the three round Challenge of Elders while earning at least 30,000 total team score.  We failed barely to get this on our first go, but on the second and third attempts we blew the score completely out of the water.  The second challenge is to get a weekly total accumulated score of 90,000 which we easily hit within three outings in the area.  Each match rewarded some decent infusion fodder, and at the end we managed to score a guaranteed weapon for the single match objective, and a guaranteed armor piece for the cumulative challenge.  Unfortunately the roll on the helm and machine gun that I got were kinda crap, but they did serve nicely as infusion fodder taking my Iron Companion helm and my Bretomart’s Stand to 318.  I have to say the Challenge of Elders was really damned fun, and I look forward to doing this one at least once a week.

Quite honestly all of the Prison of Elders content has been great, and it is the sort of thing that I am not really going to turn down if anyone is looking to run it.  Squirrel mentioned that he plans on running Prison of Elders quite literally all day Sunday and that doesn’t seem like a horrible idea.  I am wanting to see how doable the level 41 version of the event is to complete with total strangers.  I am assuming that you can queue for a group like you can for a strike, and after experiencing it… it seems like it would be doable with strangers.  As far as for farming gear this seems like a decent way to go since every match I ended up walking away with at least one if not two legendary engrams with a chance of one of the special legendaries to drop.  Honestly the thing I am enjoying the most about this patch is it feels like I have lots of different ways that I can be increasing my light level.  I’ve run a handful of crucible matches and each time I managed to get something at the end.  The getting nothing problem seems to have either been fixed or greatly reduced, because now the consolation prize seems to be coins or a few motes… and the best option is some infusion fodder.  Either way I am down with it, and will probably try and use crucible to farm a few more motes before Xur disappears this week.  I need to replenish my stock of three of coins.

 

Blog Unbroken

Technological Betrayal

RemotePlay 2016-04-14 06-47-18-13

Yesterday was a really rough day.  It was the sort of day that makes you question why exactly you do anything.  It started yesterday with WordPress indicating that I should really patch my blog to the latest version.  These are the sort of warnings that I take heed, given that generally speaking the way you end up with a hacked blog is by not patching constantly.  Everything seemed completely normal, and I started soldiering on with my morning post.  About 90% of the way through the morning post I noticed that I was having some odd issues with the wysiwyg editor, so I decided to save a draft and reload.  Upon hitting that save draft button, it cleared everything I had just written giving me a painfully blank screen.  This is what ultimately lead me to post my blog broken post, because I ran out of time to write something, and I was testing to see if it was only the save draft functionality or if it was the actual publish functionality as well.  So I rattled off a post really quickly, hit publish and boom… it posted only a title with no content which told me more than I knew before.  It seemed like something that was interacting with the editor was causing problems.  This second time around I had the presence of mind to write my post in google docs, so I was able to log in through the WordPress.com interface and try making the post there, which is ultimately what added text to my post.

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After a bunch of fiddling and turning things off I found that apparently the Twitch Embed Suite that I had used for awhile to embed my twitch stream into a page on my blog, was causing all sorts of issues.  So after disabling that I managed to make an update to the post, which is giving me hope this morning that all of this typing is not in vain.  I’ve also already saved a draft successfully so we are in a much better place than we were yesterday morning.  Unfortunately these problems didn’t stop with the blog yesterday, and my entire morning at work was spent chasing down insane issue after insane issue.  One of which had been plaguing me for a few days now and over the course of six and a half hours working on the problem and trying everything I could think of it solve it… I finally remembered that about six years ago we had something similar happen and I followed down a hunch of what had caused that issue.  The issue with problem solving is that often times I need to let a problem percolate in my brain for awhile before the answer presents itself…  which is not exactly conducive to fixing something rapidly.  So by the time I had fixed this huge issue, and a few others… it felt like I had run some sort of a mental marathon.  The day improved after that…  well that is until I found out that the daily heroic in Destiny was once again Lost to Light…  the mission that can in theory reward the Black Spindle.

Lost to Light Sucks

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Mostly I am just sick of trying for a Black Spindle.  Through the grace of my friends Squirrel and Jex, I have likely put in more than twenty attempts at this thing over the course of several different occasions with no luck in walking away with one.  On our best attempt we were one or two mobs away from completing when the timer ran out.  Last night Squirrel was available as always and willing to help, but we struggled to find a second and Jex was nowhere to be found.  So as a result I ended up trying with an old World of Warcraft friend and his co-worker.  I was feeling pretty good when I heard that the two of them duoing it somehow managed to make it to the final room with a couple of minutes to spare.  I thought surely with a third person in the mix that would make all the difference in the world.  Unfortunately we could get to the final room with about six minutes left and from there everything seemed to break down when it came to juggling clearing the adds and also working on whittling down the boss.  The closest we have ever gotten was the bubble in the middle method where we took down the boss with sword attacks and then worked on clearing the room.  This time around we largely got corralled in the center corridor “safe spot” and anytime we attempted to poke our heads out either ate a sniper shot or a taken centurion ball attack.  In any case this is another week without getting a spindle, and honestly I am not sure how much more I am even going to attempt it.  I get my hopes up and then when I fail to get it again I just end up feeling like shit.

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Now other than this little hiccup the patch has been excellent.  Yesterday I had written a huge post talking about all of the things I was enjoying in the patch, but sadly that bit of prose is lost to the sands of time… or at least wherever the internet garbage collector deposits things.  Suffice to say that I am enjoying the update and that it has lit a fire under my ass to go out and do things.  It is not entirely as magical as I would have hoped because the confusing text blurb I have talked about before from the Bungie website was exactly that…  confusing.  Originally the statement had said something to the effect that engrams would now decode to at least your current converted light level.  What that really means in practice is EXOTIC engrams will now decode to at least your current converted light level.  I am still getting a ton of trash blues and purples, but I don’t really mind them that much because I no longer have to go through a complicated process to decide if I should break it down immediately or if I should save it for infusion fodder.  The math is simply… is it higher than the light level of the gear I want to be using?  If so eat it and bump up an item… if not deconstruct and get tasty materials.  The awesome thing about this is that it is letting me dip into my bank and dust off items that I never actually used because the light was simply too low.  For example I found this amazing Byronic Hero which is an extremely high impact hand cannon with a decent magazine size.  It has triple tap, hand loaded and hidden hand giving me decent stability, better than average range… and great target acquisition with the ability to get a bonus round if I precision shot multiple times in a row.

Treasure Room Raiding

RemotePlay 2016-04-13 06-10-42-17

The other thing that needs to be talked about is Prison of Elders.  When Destiny launched, I played for a few months and then got frustrated with my inability to improve my light level and moved on to something else.  I did not return until after the launch of the Taken King, which means I largely missed both House of Wolves and the Dark Below and never actually played the original Prison of Elders.  Now my friend Squirrel runs this every single week, and has for a very long time… but tends to run them on Sunday which was a lousy time for me to be doing much of anything.  So when we set foot in there a few nights ago it was completely fresh and new to me… and I loved every moment of it.  For years I have wanted an MMO to give me a dungeon that is a sequence of random encounters pulled from a larger pool of encounters… and that is pretty much precisely what Prison of Elders is.  The first four rounds of the match take place on various battlefields themed after either the Fallen, Vex, Cabal or Hive and in new incarnation apparently each one of these has the chance of spawning in as a Taken version.  The fifth round is a boss encounter and will take place on the battleground that links up to the type of mob you are facing.  In the couple of outings so far I have only seen the giant Vex Minotaur and the Cabal Primus, but I believe there a bunch of options that you can end up with, as well as some new Taken versions.  Your reward at the end is a trip down to the treasure room where you get to open three chests and each time through I have gotten at least one legendary engram for my troubles.

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The other thing of note has been the introduction of loot boxes, for purchase from the in game shop or from doing activities.  It seems like you earn a loot box for doing each type of activity per week, meaning that your first crucible match of the week, your first prison of elders/heroic of the week…  and I am guessing your first raid of the week earns you a loot box.  I also ended up opening several of the boxes with silver and managed to get a full set of the Taken themed gear as well as a full set of the Spectrum gear that allows you to change the color of its glow.  I thought I was just super lucky, until I found out that most of my friends got nothing but Titan armor regardless of who they opened them on.  There are angry threads all over the place right now talking about how crappy the randomizer is on these boxes, and folks have posted pictures of their inventory full of nine copies of exactly the same item.  I guess in the grand scheme of things I lucked out because I got all of the armor I would want, as well as a white tron themed sparrow, and a really damned cool ship.  Unfortunately it was not the taken themed ship that I really wanted…  but I am happy enough to use it for the time being and will simply hope that my future weekly boxes end up giving me the other.  In any case… I am really happy with the patch and have been slowly getting enough higher level engrams to start upgrading my gear a little at a time.  I went into the patch sitting at 309 and can now hit 312 which while not a huge difference is enough to keep me engaged.