Week in Gaming 12/27/2015

Holiday Lagged

There are some mornings when trying to think is a struggle…  this is one of those mornings.  Last night I suffered from a pretty bad bout of insomnia, and instead of just sitting in bed and hoping for sleep to find me… I got up and played PS4.  At which point I realized it was 2:30 in the morning and I really needed to try and sort out how to sleep.  The day as a whole today is rainy and nasty and the antithesis of just how delightful the holiday was here in Oklahoma.  On Christmas day I was running around in a short sleeved shirt, and were it not for the wind I wouldn’t have needed my hoodie.  We were warned however that just after the holiday the temperature would drop, and from the sounds of it the panhandle of the state is now getting lots of ice.  Thusfar it has been only rain…. but so much of it that sitting upstairs in my office it actually drowned out the sound of all of the various machines whirring away.  I finally got up around 8:30 and attempted to start the day, but the problem being…  that I have largely just been staring at the screen unable to get a post started.  Then suddenly I remembered….  it’s Sunday… the day I have a crutch to fall back on in the form of the week in review posts.  So I am hobbling along on this crutch for all that is sacred in the world… otherwise I have no clue what I would write about.

Return of Destiny

MIDA In Action

I guess Bungie got the message that it sucks when Xur does not have a weapon option during the Friday festivities.  The last four or five weeks he has brought some new weapon each time…. and this week was no different with the newly Year-2-ized version of the MIDA Multitool.  During this month he has also brought the Monte Carlo, Hardlight, and Telesto.  The only problem here is Friday I have to make a decision… do I care enough about getting this weapon to grind out the 23 strange coins needed to purchase it.  The Monte Carlo was a no brainer, because I have heard so many good things about this gun… that I just had to play with one myself.  Telesto was similarly a no brainer, because I have gotten two of these to drop… so had no need for it.  MIDA and Hardlight however I was left with the decision if it was really worth the needed grinding to pick it up.  With the Hardlight I decided… that I already have a lot of Auto Rifles that I really like… between my love of the Zarinaea-D, Zhalo Supercell, Monte Carlo and the newly improved Fabian Strategy…  I had no real use for a new Auto Rifle to add to the mix.  For the MIDA however I crowd sourced my opinion and got messages back from Sig and Squirrel both saying to pick it up… that it was both amazing in PVE and PVP.  So far I am liking it, but I am having to get used to using a Scout Rifle again.  I have largely just been using Auto and Pulse Rifles for awhile now, so it is taking some adjusting.  The truth is… for the most part there are very few weapons that I don’t like in Destiny.

Warlock Movement Again

Last night while dealing with Insomnia I decided to cast aside the Hunter and Titan briefly and instead focus on the Warlock who still need to hit the level cap of 40.  I realize I could be leveling through doing the Taken King content, but instead I just ended up clearing out my bounty log.  I am finally reaching the point where my Stranger’s Rifle is beginning to show its age, as I finally got some weapon drops that are technically higher than it is.  The problem is… I am so damned used to using the Stranger’s Rifle… and the whole fully automatic pulse rifle thing is so overpowered… that I am probably going to keep at it until I hit 40, or at least until I get a purple weapon to replace it with.  In the meantime I am left with the decision… do I grind my way to 40 like I am doing in a super chill and enjoyable way… or do I actually start with the quests.  On my Hunter I largely waited to do quests until I was at the level cap, so I could revel in the sweet sweet engram drops that seem to happen like candy during missions.  I still have all of the House of Wolves and Dark Beyond quests as well… and those in theory won’t be nearly as beneficial gear wise.  So I might just start on doing those and see how close to 40 I can get.

Ace of Spades Acquired
Ace of Spades Acquired

Another thing I did this week was get my Ace of Spades exotic on the hunter.  I am currently on the First Curse of the step of the Gunsmith quest on my Titan… and I have to say I am simply not looking forward to doing all of the bullshit you have to do to get it.  The only problem with Ace of Spades is just how crap hand cannons seem to be right now.  I am not sure which I dislike more… the absolute potato range of them… or just how small the magazine and ammunition pool is in general with them.  I run out of ammunition while using a hand cannon faster than almost anything else…  and I never seem to get enough normal ammo drops to be able to use these in strikes.  So instead every now and then I break them out while doing bounties when things don’t matter quite so much.  The positive of Ace of Spades however is that it just look bad ass.  So in theory it might get some use, but not really likely given all of the other exotics that I have and legendaries that are also equally well stated.

World of Warcraft

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Catte Druid in the Forest

The other day I posted about my mission that level a Cat Druid to 40 all so that I could leave the 360NoMount club… and add the Christmas Yeti mount to my collection.  It has been two days and I am now getting close to the goal.  As of last night when I finally reached the point where I thought it was probably time to attempt going to sleep… I was roughly 2/3rds of a level from 40 and was just now starting Feralas.  It has been a fun ride pushing up a new Cow Druid, and went a lot faster than I might had expected.  I took a slightly different route than I did with my Warlock and the end result feels like I got a lot more straight forward Kill Ten type quests which I can burn  through insanely quickly.  The other thing that helped is the fact that my druid is a skinner… and I was constantly jumping random leather bearing animals along the way to level that.  Back the in the day all of the leveling guides used to tell you to always be engaged in killing something… like if there was a mob on your way to your objective to always kill it no matter what.  Having done that on the Druid and not so much on the Warlock… I have to say that yes in fact that is the superior way to level especially with all of the experience boosted heirlooms that I am wearing.  The question is… now that I have almost achieved my goal… do I hit 40 and quit… or do I keep pushing up the druid.  I am not a big fan of the server cluster I am on, and the people seem to be insanely rude compared to Argent Dawn so at some point I may transfer the druid over once I finish it.  I realize I can cross realm group…  but man…  some of the stuff I have encountered here I have never run into on AD.  That is saying a lot given that I used to always think of Argent Dawn as a pretty horrific place.

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Me and my Blueberry

The other activity that I spent time this week doing was leveling my Warlock.  Basically playing her was my reward for completing my holiday dailies…  and in part the only reason why I made so much progress on the druid so quickly, is that I completely started ignoring that holiday dailies existed.  At some point I need to go through all of my characters and loot the presents in Orgrimmar and Ironforge before they poof, but I think once I get to 40 on the druid I am going to switch back to playing the Warlock.  It is funny how isolating it can be playing on a different server even though you have access to BNet and your friends list.  Facepull is just friendly and somewhat active green spam and I love having it around.  It is my hope that at some point soon we will get the rumored battlenet channels, which will hopefully let us have guild like chat spanning across multiple games.  If there was an addon that existed that gave me access to slack while playing World of Warcraft… I would be in a perfect place.

 

 

Week in Gaming 12/13/2015

Blogging is Hard

KnightsOfTheOldRepublicComicjpgI’ve been in a bit of a relative funk this week, and found it extremely hard to get started writing most mornings.  It is like for whatever reason my will to put fingers to keyboard and make important sounding things happen… has been drained out of me.  At this point we are a few months away from going three whole years worth of blog posts, and I guess in a way it is having its toll on me.  At this point I have far more regular readers than I have ever had at any other point in the blogs history, and that is freaking awesome.  The fact that I have so many supportive people with my back…  is ultimately the thing that keeps me moving forward on days like today.  We recorded this insanely huge podcast last night where we took the normal crew of myself, Grace, Kodra, Tam and Thalen…  and included some other friends InkyBrushes, Nephsys and Pizzmaid.  Sadly we were missing Ash but he had his own version of a really rough week.  Combined we focused a single topic… and recorded for over two hours…  which compressed down to just under it.  The problem being… by the time I did even the most basic editing pass…  it was around one in the morning.

I’ve been fighting what I think is largely sleep deprivation most of the week, and it has ended up with me falling asleep as early as 8 pm on a couple of the nights.  Well granted I went to bed at 8pm… and read comics on my new kindle but still I ended up drifting off to sleep about 30 minutes to an hour later.  I have been getting a lot of use out of my Marvel Unlimited account, and largely using it to read the backlog of awesome Star Wars comics.  At first I went through what was available of the modern series, namely Star Wars and the Vader series.  I started on the Princess Leia series but struggled with it, mostly because I simply was not a huge fan of the art style.  Recently though I have been running back through and reading the Knights of the Old Republic series from the start.  I am maybe a dozen episodes in at this point and I am loving it…  this totally feels like I am consuming comics in the same way I binge Netflix shows.  I just wish the lag between print and them showing up on Marvel Unlimited was not quite so great.  The latest issues of the modern Star Wars comic to show up are from August of this year, but what I am really hoping is that they release the issues on a semi-monthly basis just with that lag.  I can totally deal with reading comics late…  I just want to be able to read them with a certain regularity.

World of Shipyards

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This week has largely been about reconciling my differences with the Shipyard system.  I commented last week that they were essentially a worst possible version of the Garrison system…. and in many ways I don’t have a significant change in that opinion.  What did change however is that I realized that after so many of you told me about it…  the Garrison addon I was already using had built in functionality to automate a good deal of the shipyard bullshittery as well.  The end result is that I have somehow managed to learn to live with the Shipyards and they have rewarded me well for my blind submission.  At this point between the three characters that have them…  I have earned a hippo mount, a bunch of hellfire citadel gear caches,  and more left sharks than I could ever have a use for… I seriously have three sitting in the inventory of my MooCowAdin.  The problem with all of this of course is the fact that I now need to feed the beast that is the shipyard, and the only reliable way of doing this… is schlepping out to Tanaan jungle and completing the daily mission.  Now some of my characters have been stockpiling oil from Garrison missions for along time now and won’t really have this problem… but Belghast is constantly struggling to pay his daily upkeep.

Other than this I have been slowly inching up my gear levels on Belghast and Belgrace, and attempting to run the Timewalking event on my alts… that can actually benefit from the 660-675 gear that they can drop.  The funniest part of the week however has been learning that I don’t simply remember the BC era content as being significantly rougher… that it actually really is.  PUG groups are simply not prepared for mobs that crowd control and fear the hell out of players… and are in no way ready for just how hard everything hits.  There have been more wipes from the party finder than I have had in ages… and I am really enjoying every minute of it.  The alliance side…  has been a colossal mess of chain group joins and splits until finally we push through the dungeon.  Horde side on the other hand.. people just buckle down and pick themselves up after a wipe and keep pushing forward.  I guess when you have to wait through a thirty minute dps queue… you are significantly less likely to abandon ship at the first sign of trouble.  Alliance will always be my first home because that is where my army of alts lives…  but I have to say Horde is growing on me really quickly.

Fabian Strategy Lives

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I know I spent a good deal of my post yesterday gushing about the new and revised Fabian Strategy… but seriously I am in love with this gun.  It had been roughly a month since I had seriously spent much time in Destiny, and yesterday I poked my head back in.  Apart from being woefully out of practice, I am still amazed at just how fun the moment to moment play is in this game.  I spent a bit of time yesterday trying to play Battlefront, and the gameplay just doesn’t hold a candle to just how good Destiny feels.  Now that I have this weapon that allows me to abuse all of my instincts, I can see myself really settling on it as my main gun.  Now I have said that numerous times… and I know I said it recently with the Xhalo Supercell…  but seriously….  this gun is amazing.  I will always be a Titan at heart, because I want to play like a tank in most games.  This gun makes me FEEL like a tank, because the chance of regeneration upon kill ends up firing a lot more frequently than I think most people realize.  There have been several strikes that I survived entirely because of this weapon constantly triggering my shield regeneration.  It is my goal this week to pop in periodically, and not go quite so long between play sessions.

 

 

Instant Relevance

King of Match Three

King

Yesterday morning was the Activision Blizzard earnings call for investors, and much of the focus has been on one particular tidbit of information.  They announced that they are acquiring Candy Crush maker King Digital for the sum of $5.9 Billion dollars.  The reaction to this announcement has been pretty varied, because in truth…  many “core” gamers loath the concept of games like Candy Crush.  First off there is some confusion to clear up.  Activision Blizzard is not the same thing as Blizzard Entertainment, so early reports I saw talked about Blizzard buying King Digital…  which caused some outrage.  Activision Blizzard is the big parent company that pulls all the strings of the various products from Call of Duty to Skylanders to of course the Blizzard franchises.  At first I have to admit I was taken by surprise by the announcement but that pretty much went away immediately when I thought about it.  In doing this deal ActiBlizz is essentially buying instant relevance in the traditional mobile gaming market.

Now you might be saying to yourself… But Bel, Activision and Blizzard already doing mobile gaming.  Sure they do… but they do it in a way that attempts to appeal to “core” gamers that are wanting something on their phone to play when they don’t have access to their normal gaming platforms.  This is a vastly different market than the one that King Digital generally focuses on which are for lack of a better term “casual” and “mobile exclusive” users that would never in a million years… consider themselves gamers.  Essentially King Digital targets people like my wife, that spends plenty of time playing games on her iPad but does not in any fashion think of herself as a gamer.  So in essence with this one… albeit expensive acquisition, they now cover a market that they did not serve in any fashion.  Sure Hearthstone is a great mobile game… but it really only draws in people who already are in the fold of “gamers”.  The big thing is all of these “non-gamers” have prove time and time again that they are in fact willing to spend money on micro-transactions.

What This Means

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In truth I doubt for the short term it really means anything.  Activision will continue releasing big budget shooters like Call of Duty and Destiny… and Blizzard will continue flirting with e-sports while still not quite certain what to do with World of Warcraft.  Another big chunk of this earnings report was a note that the WoW subscription numbers have more or less stabilized from their post Warlords of Draenor free fall.  I feel like there is some fuzzy math at work here, but according to the official figures they have dropped from 5.6 Million to 5.5 Million.  There was a strange little definition that was released to explain what they determined a subscriber.

Subscriber Definition: World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees’ territories are defined along the same rules.

This makes me think that these subscription numbers are in fact counting WoW Token players… seeing as how that would count as “prepaid” access.  So the actual month to month subscription numbers would be a bit lower.  To some extent I wish they would have broken those numbers out separately… since a monthly sub is semi-guaranteed income, and a token is a one time purchase.  The other big news however is that they plan on this being the last month they actually announce subscription numbers.  Instead they have a new sort of engagement number formula that they are working on to determine the health of the game.

At first glance this sounds a bit odd… and maybe like they are trying to hide losses within the cloak of mathematics.  However… we are just days away from Blizzcon and it makes me wonder.  Will this finally be the year that they announce World of Warcraft going to a free to play model?  Cutting the ties of relying on subscriptions to convey the health of the game… would at least be one step in that direction.  If I were Blizzard I would be seriously considering it… because honestly Free to Play seems to work.  With the recent high publicity relaunch of Wildstar… that game is doing significantly better now than it was, and the same was essentially true with Star Wars the Old Republic went to the model.  Free to Play has been the salvation of otherwise dying games… and even though World of Warcraft is far from dying…  I still think they would benefit from the switch.  It would be a massive shift in methodology and would probably change the way content is delivered, but it would also bring back a bunch of players that want to dip their toes in the game every now and then… but not feel like they are chained to a subscription.  Heroes of the Storm and Hearthstone are both wildly success as Free to Play experiences… and with Overwatch starting to ramp up and following that same model…  it just seems like Blizzard has wrestled with how to make it work.

What I Hope Happens

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So while I don’t think anything will change for a bit… my hope is that through this deal there is some cross pollination of skillsets.  I would love to see better integration of mobile platforms and traditional games.  As you know I have been playing a lot of Destiny… and quite honestly the way that game works is just not as clean as it should.  There are a lot of things that you can do through the website…  slightly different things that you can do through the mobile app… and even a different set of things through the game itself.  The entire process feels cludgy as hell… but an attempt to move in the direction of giving players access to tools outside of the game.  Now if you take that basic desire and match it with a company that has proven that they can spin the same old match three schlock into infectious gold…  you can maybe create really interesting experiences that span traditional platforms and mobile gaming ones.

What I would love to see is a better mobile app for World of Warcraft.  Why can’t we fish on our mobile phones and have it grant skill-ups and materials for our characters in game?  Why can’t we do the normally tedious action of Archaeology in a mobile mini-game?  Garrisons themselves were essentially the same sort of thing as a tiny tower like mobile game…  why didn’t exist on mobile platforms allowing people to do the upkeep and maintenance activities when they couldn’t otherwise play the game?  Why can’t we have a significantly better auction house integration system?  Essentially…  give players a reason to stay in the game by making them feel more connected to it.. on their own terms.  A big part of my frustration with Garrisons is that I knew I had a one to two hour ritual waiting on me every time I logged into the game, before I could feel like I was free to do interesting things…  like slay internet dragons.  If I could do Garrisons while walking to my car at night, or on my lunch break… it would take some of that burden away so that I knew once I got home… I could do the fun stuff without having to worry about the “paperwork”.  Essentially we live our lives on our phones…  and the games that integrate better with how we live our lives are going to feel more “real” to us.

 

 

Spindle Envy

Game of the Month

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This month for AggroChat Game Club we decided to do something a little different.  This was the brain child of Tam, who wished we had the time to really dig in and explore a much larger game.  If you’ve noticed we tend to pick relatively short games for the Game Club because it gives us a shot in hell of beating it before the end of the month and we record the show.  We also tend to pick relatively cheap games, making it easier for all of us to pick the title up…  which a lot of times limits us to Indie titles.  Instead this month we are digging wholeheartedly into post apocalyptic Boston…  in Fallout 4.  Since we are hitting that time of the year when people start to have conflicts, and we have decided to make Fallout span two months.  So the plan is to have it be both the game of the month for November and December, with a bit of a preview show at the end of November to talk about our progress so far.  Then around Christmas a tell all show talking about our feelings about the game and more importantly our experiences.  This is the sort of game where everyone who sits down in front of it will have slightly different experiences, and at least to some extent I plan on trying to keep a running journal of what all I find in the wastes.

Fallout and I go far back, and I can honestly say I have been a huge fan of the series since its launch.  I remember going to the local Wal-mart to buy a copy for the PC shortly after it launched, and pretty much losing all sense of time playing it.  I wish I could say that I went as far back as Wasteland, but alas I did not.  I remember the game, I remember people talking about it… but when it existed I simply did not have a computer.  Fallout is one of those games that changed the way I felt about PC gaming in general.  In the years prior to it, I was pretty much heavily a Super Nintendo gamer…  thinking that Final Fantasy and the JRPG thing was the superior gaming experience.  Fallout, Baldur’s Gate, Planescape: Torment…  changed all of that and I started moving heavily away from the consoles and focusing almost entirely on PC RPGs and eventually allowing myself to get sucked into the MMO world.  So it is with zero hyperbole that say that Fallout shaped the way I feel about gaming, so when a new one releases…  I end up almost vibrating with excitement.  I realize in the coming months I am pretty much going to be dead to the world apart from poking my head into the occasional game here or there.  For at least the first several weeks my blog is pretty much going to be entirely devoted to my travels in post apocalyptic Massachusetts.  I am hoping that you will join me in this adventure, and we will sort out how best to convey your experiences so we can talk about them on the podcast as well.

Lost to Light

Yesterday the mission in Destiny called “Lost to Light” was the daily heroic, and as a result that meant Black Spindle the exotic sniper rifle was once again available.  I had plotted and schemed all day long about this being the night we would actually go do this.  I was so phenomenally wrong….  but we at least made an attempt.  I grabbed Carthuun and Squirrel Pope and we made a valiant attempt.  Earlier in the day Squirrel had actually managed to get through the quest with a group, and while we didn’t succeed we didn’t do that horrible in the grand scheme of things.  Basically I think we are still slightly too low light, but that seems to be the general problem…  because I have no clue how to get over 300 reliably other than run the raid.  Everything was going pretty smoothly, we destroyed the Ogre which started the sequence where we run through the hive fortress and branch off to go up onto the Ketch instead.  Once on the Ketch we did fairly well for the most part, other than the room with all the snipers.  It took us a lot longer in that room than it probably should have, which made everything feel that much more stressful.  We were sitting roughly at the 5 minute mark when we set foot into the final room to fight the taken version of Taniks.  From there… things just went bad… we died a lot… we failed to knock out one of the blights in the far back of the room… and we simply were not doing enough damage to the boss fast enough.

From there we decided to lick our wounds and head into Nightfall, because according to Squirrel it would be far easier than what we just went through.  I am not disappointed mind you in our progress…  it at least gives us a goal to work towards.  Nightfall had a few frustrating moments but we took it nice and slow after the rushed experience of trying to clear to and defeat Taniks in ten minutes.  When we finally downed Alak-Hul I got lucky enough for him to drop his unique helmet, which I am now rocking after some fiddling with it.  I really love collecting these unique items, like the arms with the chain fist from the bond brothers strike.  For the Nightfall itself I was awarded a 4th Horseman, which sadly I already had…  so it pretty much immediately became an exotic shard which is never a bad thing.  I’ve talked about this before but as far as shotguns go… I just cannot think of a situation where I would want 4th Horseman over Invective.  From there we attempted to run a few heroics… which we got through the first one without issue…  then during the second one Carth disconnected.  He has been having some internet issues lately… and I forgot to set the group to “locked” so the game filled for us…  and we ended up finishing the restorative mind with a stranger.  All in all… which we had some frustrations it was still a really fun night, and I am hoping to be able to get in again tonight and do some more fun stuff.