Raubhangeddon Over

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Having a birthday on the internet is a really weird thing.  By the time I woke up yesterday morning in our hotel room I already had a flood of messages from folks.  I cannot put into words the warm fuzzies I got seeing that.  I attempted to keep up with thanking everyone individually but as we started roaming around Kansas City yesterday I completely lost track of where I was in the mix.  By the end of the day it was just a daunting task to try and sort out who I had thanked and who I had not.  By the time we made it home I was completely drained and crashed pretty hard.  So if I did not manage to thank you individually I apologize and please know that every single person meant the world to me.  As far as our trip… it was really enjoyable.  Once again we did our thing which is to hit every single Half Priced Books store in the metro, along with a few other stops like Micro Center and IKEA… all things we don’t have in Tulsa.  This is the second year in a row we have done this, and it was largely born out of the fact that getting my wife home after the AP reading turned into a very unpredictable experience.  Functionally when the shindig lets out they are trying to fly a surge of 4000 or so people out of a tiny little airport.  It is roughly a four hour drive from Tulsa to Kansas City with a bunch of variables that could speed it up or slow it down.  The first year she was doing the AP grading there, she ended up getting flown to Dallas and then having a long layover there so that it took roughly 8 hours for her to get home.  Admittedly…  me driving up to get her and driving back home is still 8 hours….  but at least by spending the night it is chopped up in a few segments and lets us go do some stuff in this case Saturday night and Sunday morning.  I always hate it when my birthday lands on Father’s Day because it also means everything is madness.  Micro Center is normally a fun experience, but in this case there were workers stationed every few feet and just walking around the store I wound up getting asked 8 times if they could help me.  I am not exactly sure why I find this so offensive…  but I wish there was a system where you could get a sticker from the first person you meet that says “leave me the fuck alone”.

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The other big happening of the weekend was the Stormblood launch, and in some ways it went really smoothly…  and in other ways it went tragically wrong.  Please note that I love Square Enix and the Final Fantasy XIV team… but you are going to get some salt from me on this post.  On Friday the head start began, which is an event only available to folks who had pre-ordered the game prior to a certain point.  This is really key because it is a fixed group of people, pulled from a known quantity of folks who plunked down money and purchased your game ahead of time.  In order to get into Headstart it means that you needed to register a code that was sent to you by Square Enix via email with the Mogstation.  Over the years there have been a number of events where the team has says that they just did not expect the numbers…  namely at the relaunch of A Realm Reborn and I at least partially gave them the benefit of the doubt in this statement.  However with the launch of a brand new expansion for a game with a known set of players… and a known set of preorders…  that should have given them a head start on trying to figure out how much server throughput they needed for the launch.  They failed this miserably and for all of Friday and all of Saturday…  everyone was stuck on the same quest that required the creation of a solo instance.  That means every player in a given Data Center is fighting for what is apparently a very limited number of slots available for running this quest.  The result was a mixture of reactions from the players…  and the creation of lines as folks attempted to go about this quest in an orderly fashion.  Final Fantasy XIV is literally the only place you would ever see this solution… and it didn’t take long even here before it broke down.  Granted the line concept was some superstitious nonsense given that you were not just competing against your fellow servermates…  but also everyone else in the Aether data center in my case.  So while Cactuar isn’t a massive server… it is large enough, but becomes completely drowned out by the size of the player base of Balmung and Gilgamesh which share the same server cluster.

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Yesterday during the day however at some point they put in a fix and remedied the situation, so last night in my sleepy state I attempted to move forward only to be claimed by sleep and a server disconnect in the middle of a lengthy cut scene.  This morning I popped in with every intent of taking a few screenshots and wound up playing for about an hour popping around and doing quests.  I am hoping we are through the worst of the launch, but I expect another influx of players on Tuesday when the game releases in stores.  Hopefully they have learned their lessons and have spare resources ready to stand up if they run into more problems.  In the era of virtualized servers, leased datacenter space, and all manner of licensing options…  it feels like there is little excuse not to have some resources waiting in the wings to stand up at the first sign of trouble.  I have a feeling there were a lot of design decisions on the infrastructure side that maybe don’t scale terribly well in modern computing terms.  The game is doing some odd things, like it came out during one of the E3 discussions that every time you move in the server… your entire player object is passed around including your inventory and armory chest as part of one huge object.  This came up when they talked about not wanting to expand out inventory space too much because it might crash the server in passing around too big of an object.  This just seems like a weird way of going about things, and one susceptible to memory hacks or at least rollbacks from crashes.  At this point I just need to play catch up because I have Free Company members that are already 66 or higher.

Tiny Wings

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This is likely going to be a super short post because reasons.  Last night was an interesting shift from my personal status quo because I guest hosted on the For the Lore podcast.  They were recording their yearly E3 multi-episode and for also reasons… @Samodean was forced to miss.  So as a result @ZenBuddhist pinged me over twitter to see if I was willing to join him and @LodurZJ as an alternate.  In the past I have always really enjoyed guesting on other podcasts in part because it lets me see how exactly everyone else is doing this recording thing.  AggroChat as a whole is largely done almost by accident, and it is sometimes nice to see how those who have a clear purpose actually piece together things.  It had also been entirely too long since I had done this sort of thing.  The only gotcha was their normal recording time is about 1 hour sooner than I could realistically get to the screen and settled in for the night.  Thankfully they pushed it back a little bit and I was able to join in.  Hopefully once again I did not make too much of an ass of myself.  I am not exactly sure what their release schedule is, because in truth the only release schedule I know is our own.  However in the near future you should be able to catch me on the first of a two part episode covering E3 2017 on the For the Lore site.

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In other news… Stormblood has officially begun…  or at least the head start for those who pre-purchased the game.  This expansion had some fairly sweeping changes, and when I first logged in it felt like my hotbars were on fire.  Many of the buttons that I had slotted were replaced by a shared pool of role specific abilities.  So that mean’t things like provoke and stun now exist in that shared tree from which I was able to slot 5 abilities in total.  This is ultimately going to lead to some interesting choices because unlike before with cross class abilities…  there were way more than five choices from that pool that I wanted access to.  I have a feeling we are going to be swapping up to attempt to tailor for specific fights.  For example I now seem to have an AOE taunt… which isn’t that important for leveling… but I could absolutely see needing that on specific fights or if you were taking over the add tank on a specific encounter.  For the most part Warrior feels the same with the big change being that we lost the 5 stack resource… that I never can remember the name of and instead get the beast gauge.  This swap has a bunch of positive benefits to the class as a whole.  For example there were many fights where I would need to hold back using Inner Beast for specific mechanics… but this meant there was the opportunity cost of being capped out at 5 stacks of the buff.  Now I have a gauge that goes from 10-100…  or functionally 10 stacks of my resource meaning that even while holding back an Inner Beast I can also keep building up at least one more attack in reserve.  The other amazing quality of life change is I am not sure if this meter actually decays over time…  I have been able to hold onto beast charges for way longer than I could have the equivalent stacks before.

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The negative of the launch so far is that the Duty instance system seems to be toast.  That means there is a point in the main story quest where you simply cannot proceed past.  The folks that habitually skip cut scenes seem to be far worse off because it seems to keep them in a bit of a locked state where they can’t interact with NPCs at all.  As a pretty rabid cut scene watcher… I did not have this problem but I did absolutely hit the wall already.  There are some that are raging against the machine in chat, and others that keep telling them to calm down.  There are of course new Jobs to work on and other things to occupy time until this gets fixed.  I am absolutely certain someone somewhere is having a really bad day and working as hard as they can to remedy this.  In truth we don’t even know if this is a development thing, but could instead be an infrastructure issue with the hosting environment.  Whatever the case…  folks are getting stalled out but that sort of goes hand in hand with the release of anything.  All in all I am happy that my character largely is going to make the transition without massive horrible feeling changes, and that we get to explore a new part of the world.  For the moment I am not bothering to glamour back my helm… and apparently have tiny floppy wings instead of bunny ears.

RoboSquids Vs Stockade

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I am taking a break from my regular E3 regurgitation and commentary…  to talk about what might be the last ride of the RoboSquids for awhile.  This coming Friday is the launch of Stormblood and with it a lot of us will be working on leveling and get settled into that game.  As a result our time for screwing around on low level characters in World of Warcraft is going to be limited.  As a result we decided to tackle the one that we had all been dreading…  the Stormwind Stockades.  Now normally folks just queue up for this dungeon and ignore the fact that like Ragefire… the dungeon entrance is embedded in a faction capitol.  To recap our rules…

  • Level lock at the minimum level for each dungeon
  • Use whatever means necessary in-between levels
  • Attempt all raids even if we superfail
  • Must compete all dungeons at level before moving on
  • No heirlooms in dungeons
  • Must get to the dungeon naturally and zone in
  • Gear cannot be solved by money
  • Blue quality or higher gear can only come from questing, robo-squid group random drops, or bosses at or below our level lock

I emphasized the rule that is the problem here.  At level 20 we had to make our way into Stormwind and get to the zone in for the stockades on our own.  There were four of us… myself, Grace, Mor and Ashgar.  Like with the Deadmines we ultimately chose to enter through the Grom’gol airship and then run up to Stormwind from there.  Two of us chose to take the land route of… Stranglethorn > Duskwood > Westfall > Elwynn and then go through the front door.  Myself and Grace chose to hop on our water striders and try and make it up the coast and then enter through the docks… thinking that might end up missing some of the guard density.  My ultimate goal was to get to Lions Rest which is the shrine that was erected to replace the big empty area that was formerly the park.  My thought was that potentially this had fewer guards and I could then get closer to the dungeon entrance and potentially rez hop my way in.

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The funny thing about this entire trip is that I had no clue that the graveyard assigned to horde players…  is the Eastvale Logging Camp.  I posted a screenshot for reference, each time we died we had to run where my arrow is currently all the way to wherever the hell we died in Stormwind.  Simply running across Elwynn forest each time ate a bunch of time.  While we were doing this run I decided to start streaming it… and looking back it took roughly 50 minutes for all four of us to make our way into the instance area.  We started a race of sorts as we tried to rez our way across Stormwind… and without really meaning to I won.  I had an absolute lucky break in that I could rez up on a significantly higher vertical surface and bypass a lot of the dock area.  Similarly I also had a lucky rez around the Lion’s Rest area and was able to get into the instance area in about 35 minutes.  Grace who also took the dock route joined me at about 44 minutes and then Mor not that long after… and Ashgar having the roughest time getting inside.  Ash however took one for the team early on as he attempted to use the spirit healer at the instance hoping to hop back up right there.  However whatever faction code is in place caused him to resurrect back at the Eastvale Logging Camp.  The funniest part of the night however was the fact that it took us 50 minutes to run there… and 10 minutes to actually do the instance.

After finishing up the Stockades we decided to go ahead and make the push to Blackfathom Deeps.  The ultimate goal would have been to go ahead and finish up the level 20 dungeons and allow us to start leveling towards the next cap of 24.  However moments after all four of us zoned into the instance…  we got disconnected.  Last night the servers as a whole had a significant issue, where folks either could not log in, could not see their characters…  or simply could not finish loading into the game.  Just about when we were going to give up I managed to log into the dungeon…  and shortly after Grace and Mor were as well.  Ash unfortunately was stuck in a disconnect loop, so we opted to start clearing trash hoping he could eventually make it in.  We had cleared to the first boss and were starting to clear the way to the second boss…  when Grace disconnected.  What was worrisome was the fact that she no longer was responding on Discord as well, meaning whatever issue was happening was on her end… not the server.  At this we finally decided that the world was trying to tell us something, and that we should just call it for the night.  The frustrating part however is by the time Grace got back in moments later…  it seems like the servers as a whole had stabilized.  We are not really sure how we are going to do the RoboSquid content going forward, but we might need to set up an almost raid night happening once a week or something.  At this point we have run…

  • Ragefire Chasm
  • The Deadmines
  • Wailing Caverns
  • Shadowfang Keep
  • Stormwind Stockade

Five dungeons down… only One Hundred Fifty Nine instances left to go…

Mixed Results

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Yesterday I spoke about an idea we had of trying to level lock and run dungeons “legitimately” and as a result slowly work our way through the content as a trio.  I personally went with a Brewmaster Monk, a class I have never really devoted much time to playing.  Grace similarly fell into a familiar role of healing, rolling a Mistweaver Monk.  That left Mor with rolling an Assassination Rogue to be our damage dealer.  We went into this experiment quite honestly expecting to largely face roll Ragefire Chasm.  What happened instead was absolutely not anything even vaguely close to facerolling.  From the first pull we knew we were in for some work, given that firstly…  we were in an assemblage of whatever gear we happened to scrape together making our way to 15.  Secondly we were going in as a trio instead of a full five player group.  All in all given how much we underestimated the content…  I feel largely okay about the evening.  We struggled our way through the dungeon, boss after boss until we sat stalled at the final encounter.  Lava Guard Gordoth has this ability called Seismic Slam, that deals damage to all players within 25 yards of the boss.  There is no cast bar or from what I can tell any real way to mitigate this.  The challenge simply put is the fact that this ability was a oneshot, and we could see no real way of avoiding it.

The problem here is that we are quickly realizing that the content is seemingly scaled for players in Heirlooms… and not necessarily gear that you happen to get organically.  When I am in my full heirloom set of gear like pictured above I am sitting somewhere in the vicinity of 1600 health.  When wearing completely legit questing gear…  I am sitting somewhere around 500 health.  Quite simply put we were running into a hard gear wall that we need to scale somehow.  Because we are insane however…  we are planning on attempting to throw a rope over the ramparts and scale that wall anyways.  The first challenge is to decide what the actual firm guidelines are for this project.  Right now we have a handful of rules written in a spreadsheet where we are attempting to keep track of the item levels for each dungeon.  The rules to date look a little something like this.

  • Level lock at the minimum level for each dungeon
  • Use whatever means necessary during the in-between levels
  • Must complete all dungeons at level before moving on
  • No heirlooms in dungeons
  • Must get to the dungeon naturally and zone in
  • Attempt all raids even if we super fail

What we failed to address however is what exactly is fair game for gearing ourselves to be able to complete the content.  There are a bunch of options that I see and they all sorta have their own pluses and minuses.

Continue Questing While Level Locked

This one is pretty straight forward.  Stay level locked and just keep working on quests, with the thought process that eventually you would get good enough gear to be able to complete the content.  The positive here is that it is entirely organic… at least in a fashion, the the negative is you are functionally making the next level grind a bit harder given that you will need to do more grinding and have fewer quests to rely on.  That said we have already agreed that leveling between dungeon locks in heirlooms is completely fair game.

Auction House

Another thing we need to identify is if we are willing to allow purchasing items from the Auction House.  My gut feeling here is no, especially given that we are currently in the twink PVP bracket and some of the decent options are going for as much as 300,000 gold.  It always just feels wrong to buy our way to success in the dungeons.

Pre-Farming Gear

Another option is to simply run our alts through the dungeon and farm up a bunch of greens then trade them around.  If I remember correctly Deadmines drops greens like candy and they should in theory be in the appropriate level range.  I am mostly torn on this one because this is my gut reaction on how to solve a gearing problem… just throw a bunch of greens at it.  However this also maybe tarnishes the legitimacy of the runs.  Similarly we could simply take turns running each others characters through a zone… but that actually feels significantly worse to me given that you are able to pick up boss loot as well as an assortment of random greens that could have dropped anywhere in that level range.

Battlegrounds

Grace and I actually tested this one out and in the grand scheme of things this seems like a reasonable option to get an assortment of greens.  The one match we played we both got really nice at level cap greens that were sizable upgrades over our questing look.  The negative is that for Grace at least it did not seem to respect her loot spec choice and she continued to get agility gear instead of intellect gear.  Additionally as stated this is the twink bracket which means it isn’t exactly the fairest fights in the world.  However wearing heirlooms seemed to put us on a fairly even footing with the twinklords.

Crafted Gear

The potentially best option is to get a bunch of gear crafted that the characters can wear and start with that as a baseline.  The challenge and frustration here is that Blizzard is generally lousy at crafted gear.  It is nearly impossible to create a full set of gear at any given level, so you still wind up wearing a mishmash of items level 5 to 15 in order to finish enough pieces to get a reasonable set of anything.

Random Dungeon Bags

We have all but agreed this one is out of the picture because the gear that comes from the random bags you get at the end of dungeon finder dungeons…  is scaled pretty similar to heirlooms.  That means we will once again gear way past what our ultimately target goal is.  We are looking to make the dungeons a challenge, but somehow find a happy medium where they are also not impossible like Ragefire appeared to be tonight.  We’ve just reached the point where we need to hash out these ideas and potentially come up with others, and lay down some additional ground rules on how we want to gear these characters.  Best to decide it now because we are going to have a lot of gearing in our future.  The awesome thing about this however is that it is making us appreciate greens that we have been thoughtlessly vendoring for years.