MMOs Worth Playing: Rift

mmosworthplaying

Why This Series

Happy Friday and welcome to the second part of my “MMOs Worth Playing” series where at the end of the week I try and talk about an MMO that I think is very much worth playing.  I thought this morning I would go into some of my thought processes as to why I am doing this.  Lately there has been a lot of angst floating around about various games and the state of them, and while I can very much get riled up just like the next person there is a thought that goes through my head.  Life is far too short to spend your leisure time playing something that makes you unhappy.  There was a time when if you wanted to play an MMO you were pretty much shackled to one of a handful of games in order to get your fix.  However now there are tons of really fun games out there, so it quite honestly would serve most people well to pop around and play several of them to see if any are a better fit.  The other part of this is the fact that we really have no major new AAA MMOs looming on the horizon.  It feels like the era of big releases is over, and instead we have a bunch of existing MMOs that are continuing to make awesome content.  Popping back into an existing MMO to see how it has progressed is a great experience, because there is almost always a huge mountain of content waiting for you to explore.

For the Ascended

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Rift holds a special place in my heart because it was the the game that first truly pulled me away from World of Warcraft.  There were a lot of games that were heralded as the “WoW Killer” and for a time for me at least, it absolutely was.  If there is a feature you have always wanted in an MMO, chances are Rift has it.  But it was more than just cloning features of other games, it also finally figured out how to do public events in a manner that felt both epic and beneficial in the form of Rifts and Invasions that spawn from them.  For a bit about the game setting I am going to draw directly from an early tidbit from the lore team.

Of all the worlds in the universe, only Telara was constructed entirely of sourcestone at an unprecedented nexus of the elemental planes. Elemental energies that come into contact with sourcestone become tangible, and Telara, so heavily influenced by every element, boasts incredible diversity and wealth. Telara’s resources are capable of providing its people endless prosperity, if only they could share the wealth and keep the world safe from those who would plunder it. Though Telara always knew its share of strife, the Blood Storm and the rifts brought entire new plateaus of horror, leading to the edge of oblivion.

Telara is a world that is constantly sieged by forces outside of itself.  Over the years this has taken the form of the elemental dragons, and even gone so far as to seeing parts of these planes of existence merging into Telara itself as the various denizens of these alternate realities set up footholds like that of Hammerknell.  The storytelling gets a little esoteric at times, but essentially you are thrust into this conflict on the brink of destruction.  Most games set up an artificial narrative of good versus evil, and this has pretty much become the standard trope for MMOs.  Rift however does something slightly different and gives you a conflict that feels very real and tangible to us… considering we too are constantly seeing the clash of Technology and Religion.  The Defiant faction relies on very steampunk feeling technology to tame the wilds of Telara.  The Guardian faction instead relies on the Vigil, a pantheon of gods that have long forsaken Telara but are now choosing to make their power known.  You the player takes the role of an ascended, which essentially is vessel for the souls of past warriors that ultimately end up giving you your abilities.  The opening scenes of the game take place on the eve of a final showdown with Regulos the Death Aspect, and you are sent back through time with the mission of trying to stop these events from unfolding.

Soul Keeper

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The most central game play mechanic is that of the souls that you have access to.  There were originally four callings in the game, and recently they added a fifth.  These callings provide the basic feel for what would ultimately be your “class” in another game.  Until the release of the Primalist these all had a clear division based on the armor type…  Warrior was Heavy, Cleric was Chain, Rogue was Leather, and Mage was Cloth.  The Primalist blends the lines a bit and uses Warrior like two handed weapons, but is a leather based calling.  Inside of each of these callings is a number of souls, for the original Callings they each have 11 total souls… with 10 of them available for free and 1 each coming from the two expansions to the game.  The Primalist class launched with 6 souls with more supposedly coming over the coming months.  Souls are essentially what “WoW like” games would refer to as a Talent tree.  The enjoyment of this game for me at least has always been that I get to mix and match any combination of these souls to craft a very personal feeling class out of it.  Traditionally in Talent tree based games, there is a lot of “illusion of choice”, meaning that while you have lots of options there are really only a handful that are ever viable at a given time.  While there are definitely flavor of the month builds in Rift, it seems like if you are dedicated enough to any given play style you can figure out a way to develop a character that has that feel.

The game has all sorts of trope that simply don’t exist in other games.  Want to play a Mage Tank…  Sure you can do that.  Want to play a Warrior Healer… sure you can do that too.  Want to play a brutal Smite Cleric…  yup that is a thing too.  The game gives you a template that allows you to carve out your own class.  Any given “class” is a combination of three Soul trees, and when you slot a given soul it gives you certain abilities by default.  You unlock additional abilities through spending points in that tree.  You could quickly see how this might become tedious, especially given all of the options you have at your finger tips.  It is absolutely possible to create a character with little to no synergy, and that does not play terribly well.  To solve this the game gives you a series of templates that essentially direct you down a path that should be good for this or that… and as you hover over these pre-built templates they tell you the skill level of the class and what sorts of roles they can fill.  Additionally the game has an extremely active player community, and unlike most games… there forums are actually a great place to find help and information.  There are class guide forums that are an awesome place to start for looking at different specs and builds.  I am not sure what the maximum is… but I have 8 different “roles” or specs that I can swap back and forth between freely allowing me to get super granular and create specific builds for very specific conditions.

Feature Rich

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Calling this game feature rich is a bit of an understatement.  Essentially if you can think of a feature that exists in any game… there is likely a version of this fine tuned and available inside of Rift.  For the things that don’t exist the game has a fairly robust mod system… though honestly not quite as complete as say World of Warcraft or Wildstar.  To keep players from “breaking” the game, you cannot override default features of the original game client.  This means that a lot of things don’t integrate fully, but if you really want to use it… the mods are available.  The game has quite possibly the best cosmetic gear system called “Wardrobes”.  This allows the players to save up to fourty different outfits and change between them freely.  Additionally the game uses an appearance collection system, freeing you from having to keep old gear just for the purpose of appearances.  Additionally the dye system allows you to collect certain dyes and then apply them at will to any of your wardrobes, allowing you to change things up whenever the mood suits you without an additional cash sink.  Similarly the game has an amazingly rich housing system in the form of pocket dimenions, allowing the players to customize area of the world.  For example our guild house is the Stone Flask Tavern at Granite Falls in Stonefield, and Rae did some crazy stuff even making a hidden path up the waterfall with a little temple area up there.  Essentially if you can dream it up, there are the tools inside of Rift to be able to create it, and the sorts of dimensions that are available are extremely wide and varied.  The only negative is that there is no way to put resources in your dimension like you can in other games… so you can’t bank, auction, or craft there…  which I realize is an effort to keep the capitol cities feeling vibrant.

 

The game also has one of the more robust mentoring systems allowing you to drop your level at will while wandering the world.  This allows you to vary the difficulty level of a lot of the encounters, but more importantly allows you to hang out freely with your lower level friends without simply steamrolling the content for them.  This mentoring system is also the core of one of the coolest features the game has called Instant Adventures.  I talked a bit about this concept yesterday in my blog post, but essentially you can pop into game… join the Instant Adventure queue and you will be fed a series of objectives for you and a group of players to complete.  What is awesome about this is it is a revisiting of a lot of quest objectives from a given area, but each sequence of objectives generally reaches a crescendo in the form of some sort of mini boss.  While doing this you are racking up planar currency and loot bags that usually contain nice relevant level gear.  When one sequence finishes you are teleported to a new area and the process begins again.   If an area becomes active with a planar invasion, then the instant adventure suddenly shifts purpose to defeating that.  It has been one of my favorite leveling means to go through early content, because you are constantly doing something… and at any point you can hop off the train and go do something a little less frantic.  It does a great job of breaking up the monotony of following quest chains, and like dungeons just gives you another way to mix things up a bit.

Monetization

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This is always the specter looming over a free to play game, is how exactly is it itemized and is it honestly playable for free… or do you really need to subscribe to enjoy it.  This is always a difficult question for me to answer since I never actually play these games in free to play mode.  From what I understand… if you play this game for free you get access to all 65 levels worth of content, the original four callings, and ten souls per calling.  Instead of penalizing the players… Rift took the path of rewarding them for becoming “patrons” because once a game goes free to play.. that is after all what it becomes… a patronage system.  As a Patron you get all sorts of perks, and don’t have to worry about any limitations to the number of dungeons you can run a day or anything of the sort.  You also get a number of extremely generous boosts to experience, gold gain, as well as daily and weekly rewards that guarantee you at least one cash shop lockbox for free.  The only thing that keeps it from being a perfect free to play implementation however is that you gain no monthly stipend of shop currency like you do in other games.  With no way of gaining the shop currency in game, it ends up actually making the prices on items feel more reasonable since the game is not having to dilute the price to make up for the fact that players can grind out the currency in game.

Like most cash shops, there are tons of chase items that offer rare and limited time things that you can only acquire through lockboxes.  Having these items that you want appear only in lockboxes can be an extremely frustrating proposition, especially if RNGesus is not on your side.  To combat this not they offer these super limited time sales that allow you to buy the various mounts outright, and if you regularly watch the Friday twitch stream they often times give away these goodies as well there.  So while there are a lot of trappings of the normal insidiousness of a cash shop…  I feel like for the most part it is fair, and in truth you can largely ignore it completely.  Honestly I would say this is one of the few games that you can literally play without spending a dime and be completely happy doing so.  I’ve been subscribed off and on since the release of Rift in 2011…  but there are also times where I have played this game for free here and there before picking back up my patronage.  I can say I noticed zero difference in the game other than the fact that I was obviously missing my experience boost buffs.  The game felt the same, and played the same…  and that is just about as high of praise as I can give for a free to play experience.  If you’ve never played Rift, you owe it to yourself to give it a try… especially since it can be played completely for free.  It is either going to click with you or not, but in any case there is a lot to experience… and I have to say I really enjoy the early leveling experience especially.  Storm Legion and Nightmare Tides…  is admittedly a bit of a slog, but I keep thinking I must be missing some path that I should be taking there.  In any case…  I said a bunch of stuff about Rift, and I still definitely burn a candle for this game.  Join me next Friday as I talk about another game.

Steampunk Primalist

Primal Goodness

It was honestly a sheer miracle that I made it through yesterday.  As the day went on, it felt like my estimate of three hours of sleep was a bit too high.  Luckily around 3 pm I managed to catch a second wind which made the whole “driving home” thing significantly safer for everyone on the road.  My general goal was to stay awake long enough to be able to head to bed naturally around 9 pm thinking that maybe just maybe it would fix the problems and give me a good nights sleep.  For the most part it seems to have worked and while I am a bit groggier than normal this morning, I am feeling significantly “better”.  In my stupor yesterday however I managed to have an insane bit of luck.  I happened to be watching my twitter feed at just the right moment, when Rift tweeted that they were just about to give out some Wilds Packs.  They posted a photo with I believe six different codes on it, and I picked the smallest one… and started typing.  Apparently my fingers were fast enough because much to my shock I saw a note in my transaction history that said the Wilds Pack was added to my account.  Also much to my shock… I thought this was the basic pack that just included the new primalist class only, but instead it was apparently the $100 pack that includes a ton of other goodies as well including an insane dinosaur mount.

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I think maybe that I violated the intentions of the class when it came to outfitting him.  I rolled a dwarf, thinking that a dwarf with a big hammer/axe/thing would be kind amazing.  Then when it came to actually setting up the wardrobe and picking a mount to use…  things happened.  Now I have my goggle wearing, leather clad, aetherbiker Dwarven Primalist.  I played a little bit but very quickly realized that maybe when I am half awake is not the best possible time to play anything that requires a significant amount of reading.  I did play enough to decide upon the Berserker prebuilt class for the time being.  I considered going Titan which was the tanky build listed, but for the time being I think I am just going to be a pewpew hammer swinging dps.  The starter primalist weapon looks kinda amazing, and honestly one of the big things that I look forward about playing him is that I will actually collect all of the low level gear appearances as I get stuff to drop for me.  That was the negative about going into a major change like the wardrobe system with a high level character…  that ultimately I was well past the gearing phase and all that I would end up physically seeing was new gear.  Playing a low level character again will see me coming across all of that gear that I had and sold, or at least that is the hopes.  However this is a journey for another day, one when I am not struggling to exist.

Questing Guardian

One of the negatives about playing Destiny as primarily an MMO player is that there are certain traits that carry over into the MMOFPS title.  Namely that you actually find yourself caring about having quests hanging around in your quest log.  Since the whole reading and making sense of things part of my brain was largely malfunctioning, I thought I would instead venture into Destiny and work one some of the things that have been looming over my head.  Namely the “High-Value Targets” quest.  On paper it sounds simple enough, that you need to defeat several of these High-Value targets… 3 in the Cosmodrome, 3 on the Moon, 3 on Venus, 3 on Mars, and 3 on the Dreadnaught.  The problem being that in order to qualify as a high-value target, it has to be one of those special patrol missions that ask you to go kill a given mob somewhere in the patrol zone that is marked with a red star.  To make matters more interesting… I learned that these only come from special patrol beacons that are also marked with a star.  Theses seem to be largely rare and absolute luck of the draw if you will see them.  So as a result I managed to complete the Cosmodrome and Dreadnaught quickly…  but struggled with having not found a single high value target patrol on Venus or Mars.

So last night I spent pretty much the entire night wandering around various planets looking for star beacons, and when I did not find them… running as many patrols as I could in the hopes of making them spawn.  At about 9:30 last night, moments before we were heading to bed…  I managed to complete the quest.  Additionally I also managed to complete Taken Assault: Mars which gave me enough Queen’s Wrath faction to finally start opening up bounties on the Reef.  This also opened up The Wolves of Mars quest chain for Variks which involves doing a bunch of shit involving the Fallen.  From what I have heard this will reward a Boolean Gemini at the end of it… which in truth will probably be a Year One variant…  but if it works like Last Word did, it also opened up the Year Two blueprint for me.  So in theory I can save up my marks and purchase the 280 version as well.  In any case I had a lot of fun last night faffing about working through the various quests and bounties.  There is something relaxing and mindless about wandering around and taking things out with an assortment of really fun to use weapons.  The other big progress I made is I collected enough data using a shotgun, so I am now on the step where I need to disassemble a bunch of blue or better ones.  I had a handful stowed away just for this occasion but it was nowhere near enough.  As a result I will be farming engrams in the hopes of getting more, and in theory I need to just start running strikes.  I did however manage to make it to 287 light when wearing my “best” gear, which is slow but palpable progress.

Sith Sorcery

Double Fist Caffeine

This morning I cannot guarantee how intelligible my post might be.  Granted every morning I could and probably should give that disclaimer, but this morning in particular it is well deserved.  I had another one of my trademark nights of insomnia, and quite honestly I am not really sure when I finally fell asleep.  At the earliest it was sometime after 1 am, and I have no clue how much additional tossing and turning time was added onto that.  That is the worst part about not being able to see anything without your glasses, that not being able to see the clock means you are constantly estimating upwards on a night like last night.  Based on my motor skills, I am guessing I probably got around three hours of sleep.  The worst thing about nights like last night is the growing sense of dread and anxiety when you realize that what little rest you might have gotten is drifting away from you.  The alarm going off is a fixed point that there is no negation with.  As a result I am essentially double fishing caffeine with both a big mug of coffee and a monster zero as a chaser.  I might even go down and fix another cup of coffee just to give myself that much more of a fighting chance of functioning today.

The problem is nights like last night get no easier as the years go by.  Its just that the stakes get higher, and I find myself struggling to bounce back from them even more than I used to.  In the past I would take a nap and life would be peachy, the sleep debt would be repaid and I would move on with my life.  Now…  there is a lingering disconnected state that continues on for essentially the rest of the week.  Which means I will continue to need an ever increasing amount of caffeine in order to continue functioning like a normal human being.  Not that any of this is really interesting, but it is what is happening in my world this morning and as a result is what is getting written about.  Once upon a time I attempted a sleep study…  but I am not going back through that again.  I went in for insomnia… and the doctor was damned certain I had sleep apnea.  Those are two vastly different things…  my problem is not that I am sleeping too much or too sleepy… my problem is that I cannot shut my brain off to go to sleep.  As a result I am kinda gunshy about trying to resolve these issues.

Sith Sorcery

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One of the things about this recent tour through the Star Wars the Old Republic class stories, is the fact that none of these characters are freshly rolled.  At some point over the last four years I have created each of these characters and made decisions that I might not have wanted to make.  Namely when I rolled a Sith Inquisitor for some reason I decided going Sorcerer was the best possible idea, instead of the more comfortable melee options.  In all honestly the class itself is enjoyable and I am having a blast shocking the shit out of things, but the problem is…  my tanky companion feels extremely squishy right now.  I am not sure if this is a side effect of Khem Val in particular, or if it is more the fact that I am not quite so grossly over leveled on this play through.  Tattooine was an extremely short planet, and as a result I am not pretty much sitting at exactly the level of my next quest.  I am also a few levels from my traditional mod swapping point, so my gear is getting a bit dated.  In fact as I am sitting here sorting this out in my head… I should have swapped gear a level of go if I am going by my normal pattern which in itself might account for the extremely squishy nature.  Basically I have been upgrading every other set of mods… so I am using level 21 mods, and was shooting for level 33 to upgrade… when in reality I should have upgraded at 29.

The other thing I am considering is a swap over to using Treek instead of Khem Val.  Not sure why but the Jedi style tank companions in this game just feel squishy compared to the trooper style ones.  Bowdaar felt similar, when I have tried to use him in the past.  Treek on the other hand seems to have this amazingly useful arsenal of attacks as well as a really nice AOE stun effect that helps to reduce her damage intake.  Additionally Treek doesn’t actually give a shit what I do, and is not constantly judging my power…  or sizing me up to potentially eat at a later date.  As well as playing a finger wiggler, the big departure with this character is that I was using it to shoot for my first Dark Five character.  I won’t like, taking the force lightning [shock] options in dialog trees is kinda fun.  I do however feel a bit more disconnected from this play experience than others.  Especially with the Bounty Hunter, I could see a lot of myself in those dialog options, and in the Inquisitor it feels like the class is nothing like me at all.  I would never be cruel just for the sake of doing it, but in order to max out my dark side points… that is pretty much what I am constantly doing.  It feels like this is going to be a bit of a slog to get through, but I am making decent progress.  As of last night I am level 30 and on Alderaan, and should be wrapping up the first chapter shortly.  I am sensing a pretty big conflict coming up, and will be interesting to get through it.

Week in Gaming 10/11/2015

A Good Week

I am sitting here this morning with my writing buddy beside me.  I’ve shown pictures of Allie in the past as she sits on the blanket that I have folded beside my keyboard, and once again this morning she is there purring quietly.  She really is the mascot of the week I have had, because honestly other than a bit of an emotional roller coaster surrounding The Beginner’s Guide, I would say that the week as a whole has been one of contentment.  I managed to accomplish quite a bit in my quest to push through all of the stories I had not seen in SWTOR, as well as made small bits of progress in Destiny.  At work things seem to be largely calmed down, or at least to a manageable madness.  More than anything I think it was taking Tuesday off that helped reorient my world to a much better state of mind.

Star Wars the Old Republic

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This week was an insanely productive one when it came to Star Wars the Old Republic.  As of last Saturday night during the podcast I managed to wrap up the Smuggler storyline, and picked up work on the Sith Warrior.  With Tuesday essentially being a day where I did nothing but play SWTOR, I managed to finish up the Sith Warrior.  I’ve talked about this already but I have to say at the time the Sith Warrior was one of the most gratifying experiences when it comes to giving you the control to settle all of your vendettas in one ending.  Every person that you want to seek your revenge on is laid out in such a way as that you can, and the final events are so damned satisfying.  Having played both Sith Warrior and Jedi Guardian…  I have to say I am a bigger fan of the Warrior experience namely because it is deeply personal… and not simply the overarching events of the game as a whole.

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From there I picked up on my Bounty Hunter, largely because I needed a palate cleanser from playing a force user… and having just wrapped up Smuggler I was not quite ready for another cunning class.  I fully expected to not be terribly into the Bounty Hunter experience, largely because I didn’t really enjoy Trooper that much.  However I am coming to realize most of my problems with the trooper was the fact that it was my third class within a few months of the launch of games to push to 50… and at that point I was simply bored to tears of all the repeated planet story content.  The Bounty Hunter is quite literally the most reasonable person on the imperial side.  The game gives you the ability to play the consummate business man, and that is absolutely the path I took.  I killed no one for free, and kept my collateral damage to a minimum.  As a result people were constantly surprised that no, I was not in fact going to kill them.  Generally speaking I almost always took the option to freeze them in carbonite and return them to the client fully intact.  I am guessing that quite honestly, Bounty Hunter is probably going to go down as my favorite game play experience in SWTOR.

Destiny

My progression in Destiny has slowed down considerably, with the bulk of my forward movement coming from Armsday packages and any time I level up a faction like the Gunsmith or the Cryptarch.  While I am playing the game of equipping my best gear before I decrypt any engrams, I am still ending up with low level blues most of the time that I turn into crafting materials.  I’ve developed the nasty habit of buying shaders, emblems, and ships…. and as a result I am generally running low on Glimmer most of the time.  I really need to try using some of those glimmer items that increase the drop rates while I work on bounties.  My latest toy that I am enjoying playing with is the scout rifle above that came from a package when I leveled up Dead Orbit faction.  I had not really played with a scout rifle much since coming back and had forgotten that it was essentially a high payload sniper rifle.  Realistically I am to the point where if I want to progress I need to be running Heroic Strikes, and I simply have not messed with getting friends together yet in order to do that.  Still having a lot of fun, but trying to keep it super casual so I don’t burn myself out and get bored with it.

Battlefront

Another game this week that I have spent some time with is Star Wars Battlefront.  I pre-ordered this game through PlayStation network the moment it was announced because I am super nostalgic about the lineage of Star Wars shooters.  This weekend they allowed players to download and play for free in the beta, and I have to say my feelings about it are extremely mixed.  The game does an excellent job of giving you the fantasy fulfillment of playing a soldier in the Star Wars universe.  Past that however… I think it suffers from the fact that I have been playing so much Destiny lately.  The game handles significantly worse in the moment to moment gameplay that Destiny does.  The guns feel worse, the movement feels worse, the cover mechanics… feel worse.  I think if I spent enough time I could get used to it and even come to like it, but right now I am struggling with the feeling of “I would rather just play destiny”.

The Beginner’s Guide

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I’ve said everything I could really ever want to say in my deeply personal post on the game from last week.  Last night on AggroChat I to some extent reprised those thoughts in a much more condensed manner.  The take away for me is really this.  If you are not in an extremely stable position in your life, and if you are at all struggling with your own emotions…  don’t play this game.  Essentially there are two possible reactions… either you are going to think it is complete bullshit and it won’t effect you in any way.  Or it is going to act as a mirror to show you all of your fears and anxieties about yourself.  It quite literally took me a few days to recover from the experience of just watching a play through of this game, and not actually playing it myself.  I am not unhappy that I went through it, but it is also not the sort of experience that I would suggest lightly to anyone.  I know that sounds weird and arcane… but this game does strange things to you.  This is honestly the closest thing I have seen to a real life “The Ring”, in that this game will ultimately leave you slightly changed as a result… and not always in a good way.