Disappointment in Draenor

Death of Dungeons

Wow-64 2014-12-03 21-59-47-284 So yesterday I originally set out to write a post about World of Warcraft, and I am guessing this morning I will actually make good on that threat.  Last night we raided Blackrock Foundry, and overall it was an enjoyable time.  I managed to actually pick up a second piece of “tier” gear giving me the two piece set bonus.  Unfortunately each of the pieces I swapped out was significantly higher level than the 670 normal gear level.  For gladiator however I have a feeling that the two piece set is going to make the difference since it means the occasional free shield charge proc.  I am still finding joy in playing with my friends while raiding, the problem is right now I am not finding much joy in anything else is World of Warcraft.  As I said yesterday and a few other times… were I not actively raiding in this game I would probably be unsubscribed once more.  There are a lot of reasons why Warlords of Draenor simply is not working out the same way as Pandaria did, and I thought I would take this mornings post to write about some of my frustrations.

Firstly the big one seems to be that Warlords destroyed the dungeon running culture.  In my guild no one runs dungeons, at all.  Largely because there is no real point to running them.  What I mean by this is that through clearing Nagrand and mixing in a few crafted items you can get any alt ready to run LFR without having set foot in a single heroic.  I’ve proven this on both my Deathknight and my Hunter, and if I bothered leveling another character to 100 chances are that is the path I would be taking as well.  The gear gained through heroics just is not enough of a carrot to deal with the frustrations of running the dungeons.  I ran the hell out of heroics on Belghast until the first wing of Highmaul LFR opened, and then never again other than the complete some of the Inn quests.  I love running dungeons, but there has to be some reason to be running them… some reward waiting at the end of the frustration.  The sad truth is that heroics are far harder than Highmaul LFR, so the risk versus reward equation is out of whack.  Without the need to cap some token currency each week, we no longer have the incentive to keep running them with the guild.

Garrisons and Ashran

Wow-64 2015-03-27 06-34-56-71 Garrisons have been this mixed bag, that in some ways I really like because it gives me my own private Stormwind that I can do my banking and trade skills in peace.  Unfortunately that is also a double edged sword since no one is actually venturing out into the hub cities.  We log into our Garrison, and live there until time for us to venture out into the world for raiding.  The most social activity is when we invite other guild members into our Garrisons for the purpose of doing an invasion.  This feature could have been something to bring players together rather than keep them apart.  I feel like there is this missed opportunity where they should have connected the hub city to our Garrison, in that our garrison was like a “quarter” of the hub.  This would mean that sure players would spend a lot of time in their Garrison but there would also be the incentive to pop out to the larger city for the resources they are lacking at home.

I also feel there was a massive missed opportunity for guilds in that there should have been  another “quarter” that was a “guild garrison”.  This would allow guilds to have some common goal to pull towards, bringing them closer and allowing this guild garrison to have better resources that could be shared by the entire guild.  Instead we have our Ashran hub located in a PVP zone, that at least at the start you could not even queue for instances from.  It is quite literally a town we all go to on Tuesday to collect our weekly raid tokens… and then never set foot in again.  Compared to Shattrath, Dalaran, The Shrine, or even the revamped Orgrimmar and Stormwind…  Ashran hub cities are abject failures.  They don’t bring players together, and only serve as a jumping off point for pvpers waiting on the next match.  The previous hubs have felt like these grand cities that had a personality of their own, and begged you to come explore them.  Ashran just looks like a lazy camp hastily thrown together on the edge of a battlefield.

Disappointment in Draenor

Wow-64 2015-03-20 06-34-09-37 There is a lot that Warlords does right, and I really did enjoy questing my way through the new content.  The problem is there is a lot more that it seems to do wrong.  Once upon a time World of Warcraft was this game that had something for many different play styles.  While not all of them were as well supported as others, there were still many supported methods of play.  The problem that I keep coming back to with Warlords of Draenor is that it feels like Blizzard thinks there are only two types of players now.  The first are the raiders, and they are giving them plenty of loving this expansion with a mix of awesome flexible raiding modes and the super hardcore Mythic raiding. Blackrock Foundry is one of the best instances they have designed in a really long time, and Highmaul was this fun romp as well.  The other type of player Blizzard seems to recognize… are the folks who wished they had the time and devotion to raid.  For these players they have given them the current “tourist mode” LFR content, allowing them to collect shiny baubles, see the storyline and feel like they accomplished something once a week.

There are more than those players however trying to play the game.  There once was a very rich and diverse crafting and harvesting ecosystem, and both were routes to both financial success and enjoyment.  The problem is that Garrisons have essentially decimated this play style by replacing it with a daily login “facebook game”, where you flip a few switches every day and get candy as a result.  Harvesting is now utterly meaningless because you can level and army of alts and receive far more resources in 15 minutes of logging in multiple characters than you can in three hours of serious farming.  On top of this, since the majority of serious tradeskill items are linked to garrison resources it devalues their creation.  Also placing a three item cap on the number of crafted items you can have, takes away the value of trying to craft a full set of anything.  After the first few weeks I stopped doing my crafting cooldowns, because it didn’t really feel like there was any point to all of it.  I was not building towards any larger goals, because I accomplished almost all of them within the first month.  Now my time in World of Warcraft is largely spent around me logging Belghast in each morning, and each night to flip the switches and keep the Garrison humming…  all for the promise of my next loot crate and potentially some upgrades to support my raiding habit.  Which cause me to question why I am even logging in at all.

#WoW #Warlords #Draenor

Bel Propaganda

Guild Infrastructure

greysky It has been an insane ride with our free company.  It is like the floodgates have opened and folks are now recruiting themselves.  More truthfully it seems that when someone gets a foothold in our free company, they tend to recruit their friends to join it as well.  As a result some strange stuff is happening, like last night it was pointed out that apparently we are now ranked 15th on our realm and climbing as far as activity goes.  That is apparently up from 70th on our realm…  which is absolutely insane, needless to say we are a guild on the move apparently.  What is awesome about this is just how damned friendly everyone is.  Each time a new infusion of people join the guild there is so much happiness in guild chat, with everyone welcoming the new players.  My biggest hope is that we can keep this general sense of joy going forward.  What is even more awesome is just how many of the new people are perfectly comfortable hanging out with us on voice chat each night.  We are now contemplating the very real possibility of being able to field multiple serious 8 man groups at the same time, which a few months ago would have seemed crazy.

As a result of all of this…  Tam and I had a discussion yesterday in which we released we were getting far too large to not have any guild infrastructure.  When it was just a handful of us that were in constant communication… it worked more or less to not have any semblance of a guild website.  However now that we have all of these new people we are having to create something resembling a modern guild.  When we came back in July I stubbed out a site on Anook but we never really populated it with anything.  As of yesterday this is changing, and I hope that we can get the rest of our guild to sign up and join in the fun there.  Largely I am choosing Anook, because a lot of people already have accounts there… and dealing with running a forum is a pain in the ass.  Forum software is often one of the largest attack vectors on any site, and if you do not keep a rigorous schedule of constant updates…  it is liable to get compromised.  I simply don’t want that sort of liability any more, and since Anook offers a fairly robust forum, shared image galleries, an event calendar, and a nifty way to link guild streams together…  it seemed like a really nice fit.  Not to mention that Lonrem is amazing and has been willing to support damned near any hair brained scheme I have come up with.  Folks have already started populating the shared image album, which is awesome.

Bel Propaganda

ponyparade

Another thing to come out of yesterday is something of a recruitment piece.  Over the last several weeks I have been giving essentially the same talk to everyone that joins the free company.  Not that I mind having this conversations, but I felt like I was spending a lot of time repeating myself just getting the most basic information out there.  I got to thinking… if I could condense this talk into a single page I could create something easy to link to new people.  It is by no way an attempt to stop questions, but more to give players that are new to our group a quick info dump about who we are and what we are like.  After creating this I realized… that I also created a tool to let people entice their friends.  So as such I thought I would offer up the link here this morning for any of my Free Company mates that might be reading.  You can now go to belghast.com/grey101 and get a quick dump of a bunch of information about our free company and our basic guidelines.  So when your buddies ask you about your free company, you now have a quick thing you can link them to explain further.  I used it yesterday afternoon and so far people seem to dig it.

While on the topic of propaganda… I had to include the above photo that Rae sent me.  She was feeling out of sorts on Monday night, and while the bulk of us were raiding Turn 9… it seems she was up to shenanigans in our housing zone.  I am really not sure how this happened but apparently an impromptu pony parade occurred where everyone broke out their favorite pony mounts and rode around our housing zone.  I absolutely love that this sort of thing happens.  A large number of us idle in the housing zone when not doing anything, and we have developed this awesome community of players that do the same.  The night we bought our house, we were welcomed by a bunch of neighbors from the houses around us and over time we have gotten to know several of them.  It is awesome logging in and running to the market board, only to get /hugged several times along the way.  Cactuar is a truly amazing place, and I am so happy that we apparently chose correctly when we rolled there over a year ago.

Heroic Hans and Franz

WoWScrnShot_032415_202250 Trying to mix things up a bit, and get our folks upgrades… my Raid has been working on some of the Heroic encounters in Blackrock Foundry.  Last week we made significant progress on the Hans and Franz encounter, and had some lessons learned that we took into this week.  Namely two things really lead us to this victory.  Firstly better awareness of who was getting the body slam attack, and for them to move out of the raid making sure the tank did not take the debuff.  Secondly better self awareness in trying really hard not to get pinned down by the crushers as they came through.  Last night we had some of the worst possible luck as far as RNG goes and the patterns we could potentially get.  There is this one pattern that was killing me damned near every time because the boss would be in the center of the room… and the only free space on the far left edge.  On the last few tries, including the one when we managed to down them… I started prioritizing my own survival to damage time spent on the boss and I feel like the rest of the raid did essentially the same thing.

We managed to pull out a fairly narrow victory, but I have a feeling that since we now believe we can do this fight…  future attempts will be much smoother.  From there we moved to work on Beastlord Darmac, and had a few heartbreaking attempts getting him within 2% on our best.  That fight… is just madness on heroic with so much shit in the room being on fire during the later phases.  There are several things we need to work on, but I feel like we CAN improve and potentially down them next week.  Largely the spear maintenance needed to be better, both in folks moving so they do not get pinned and folks breaking out individuals who did get pinned.  The amount of time you have is really tight, and this needs to be an all raid effort when someone is gets stuck.  Secondly I feel like during the last phases we needed to move the boss more often, because the amount of flame surrounding him made it damned near impossible for melee to dps.  If nothing else we made solid progress and I feel like with a bit of polish we can knock this one out as well.

We Like To Help

Reluctant Roulette

ffxiv 2015-03-04 23-21-10-21 I thought I would take a few moments this morning to address a few things we are noticing among new recruits to our Free Company.  I believe for the most part the majority of this group reads my blog at least sometimes, so here is hoping that my post will find it’s audience.  If nothing else this serves as a good reminder to anyone new to Final Fantasy XIV or considering playing it.  The first behavior I am seeing an awful lot of is an absolute reluctance to EVER use the Duty Roulette system at all.  It seems like most of the players have come from several years in World of Warcraft, where “pugging” has become a dirty word.  I fully understand this and quite honestly I was scared to use the Duty Roulette system…  that is until another FC mate tiptoed into the water and reported back that it was actually pretty awesome.  I dislike random groups in other games more than most people, and I will be the first to say that the community in this game is simply better.

The other thing you should know is that those of us who are veterans are using the Duty Roulette system constantly.  On a given night if nothing much is going on I will be queuing for either Hard Mode or Trial Roulette, and at least once a day I am trying really hard to get in at least one Expert Roulette.  Sure you occasionally stumble onto an elitist, but it is nothing like other games where you are belittled and kicked from the group for not instantly being amazing.  More often than not when a player says they are new, someone will take the time to explain the encounters to them.  Honestly I often give my player commendations to new players for having the strength to stand up and tell the group.  It makes the run go so much smoother when you know for certain if a player is going to have the requisite ancestral knowledge to understand the common way a given fight is done.  More than anything I suggest you give Duty Roulette a chance.  I’ve actually met several people on Cactuar through the roulette system, and it makes me happy to see them around.

We Like to Help

ffxiv 2015-03-16 19-51-20-83 One of the other behaviors I am seeing a lot of is players not asking for help.  I realize that in some groups this might not be the norm, but in our Free Company for the most part people enjoy helping others.  Now there might be times for this or that reason that someone cannot help, and that is perfectly fine.  However if we don’t know a given player needs something, it is impossible for us to read minds.  Our hope is that this creates an atmosphere where people are freely saying what they need to do, and others  are responding that they can help out.  A prime example is that we have known for a bit that Neph needed Dzemael Darkhold, so when she popped on the other night we ran the dungeon to make sure she got it.  Similarly we have done countless primal fights or lower level dungeons to help our dps players especially fight their way through the queue system.  Self service and the Duty Roulette are always valid choices, but when you are confronting a thirty minute long queue…  please speak up and pending it is not a raid night folks should be able to pull together a dungeon pretty easily.

Running dungeons in Final Fantasy XIV is not quite like running dungeons in other games.  The fact that the game auto scales your level to match the dungeon, and rewards you with money if you are max level…  means that running lowbies through dungeons is always a positive prospect.  In other game my primarily problem with running low level dungeons was that it ended up feeling like I was babysitting players, because at max level I could just one shot most of the encounters in the zone.  In Final Fantasy XIV, these dungeons are still viable, and it feels like you are doing something meaningful regardless of the level range.  I will never get tired of running places like Haukke Manor or Stone Vigil, and Primal fights like Garuda still end up being a challenge for our scaled down groups.  It is interesting trying to remember how you functioned without your high level abilities, and this alone makes a lot of things far more interesting than you might think.  So please if you need help, be it a dungeon or help with some crafted gear…  speak up in chat.  Right now Tam is doing an interesting census of players to find out if they are interested in raiding, so I highly suggest you fill that out from the guild message of the day.

A Night with Nael

ffxiv 2015-03-23 20-28-37-77 Last night was a bit of a refresher night in many ways.  Namely we had a few people out, which meant we snagged one of our new recruits to help out with turn nine.  The problem is our group does things a bit different than the “norm” for turn nine groups.  So there was a bit of adjustment, similarly it had been over a week since I last set foot in the zone, and I was more than a tad bit rusty myself.  I still feel like we made some progress, but we are hitting this wall on the third phase where we are just not pushing Nael hard enough to keep from getting two dragons.  In our attempt to push harder, we are getting this awkward transition to phase four and getting a dragon at the same time…  which is leading to a wipe.  I feel like I am simply not doing enough dps on my Dragoon to really make up the difference.  My tank is level 122 gear wise, but my dragoon is only 112.  Honestly I never expected to be dpsing in a raid situation, so my Dragoon has essentially gotten table scraps as far as gear goes.  I have been pushing to grab a piece of 120 gear our of World of Darkness each week in the hopes of boosting my dragoon dps just a little bit.

This however means repeating World of Darkness over and over without seeing any drops.  Last night represented my sixth and seventh run of the week, and thankfully on the final boss I saw a piece drop that I did not already have.  Sure it was only the belt, but at the 11th hour on the night before reset…  I will take quite literally anything.  I was just about to reach the point where I was going to start rolling on everything just to get a piece of gear before the zone reset today.  Largely I feel like I am being a boat anchor on our group with this fight.  We need more dps, and I am just not going to the extreme lengths that Kodra is willing to to tweak his dps.  The optimal dragoon rotation is twenty seven steps long according to the guides I have read… and quite frankly there is no way in hell I am going to be able to pull that off flawlessly every single time.  Instead I do a much more simplified and repeated sequence, but when we are on this razors edge of being able to do it versus not being able to do it… it feels like I am failing the group.  As such my answer is to try and pour gear into the problem, and as soon as World of Darkness uncaps on the 31st I will be running it until my eyes bleed farming a full set of gear.

Night Means Business

Weekly Caps

ffxiv 2015-03-19 23-18-41-40 Another weekend down, and I have somehow managed to cap poetics at the 11th hour.  I did not get near as much playtime as I would have liked over the weekend, and I was pretty horrible about managing to do an expert roulette every single day.  That said I still managed to cap without a whole lot of issue yesterday evening while watching television.  This meant that I also managed to get a second item this week in the form of the ironworks neckpiece.  Right now this only leaves me with the ring that is sub 120, as far as the full set of poetics gear I still need a chest and a belt.  One of those will take multiple weeks to get, so at this point I am trying to decide whether or not to go after the expensive piece, or to go for another 375 item and upgrade my final 110 item to 120.  I really wish that World of Darkness had a shot at dropping jewelry, or at the very least rings since that seems to be the problem item for all of my classes.

The problem with rings in Final Fantasy XIV is that they are unique equipped.  Now there is a slight trick to this, that the unimproved and improved version of the same ring count as two separate items.  This means I could buy a second ironworks ring now that I have an augmented one and get rid of that last 110 slot that way.  This always feels wasteful since you are essentially never going to use that non-augmented ring for anything other than a bridge to slightly higher stats.  This is one of those things that I hope they work around in the expansion, making more ways to fill that second ring slot without resorting to wasteful spending of tokens.  Another thing I would love to see is for max level players to get a few tokens for running free company mates through low level content.  I was honestly concerned that I might not make the cap this week because I spent most of my weekend tanking lower stuff for friends.  I wouldn’t change a thing, but it would have been nice to know I am slowly inching towards the cap when we were running Dzemael Darkhold or Aurum Vale.

Lower Content

ffxiv 2015-03-22 18-35-46-30 Other than the stress about hitting the 450 poetics weekly cap, I had a blast this weekend running free company mates through lower level content.  Over the course of the weekend I tanked a few primal fights, a couple of trips into Stone Vigil, a couple of trips into Dzemael Darkhold, and if I am remembering correctly at least one trip into Haukke Manor.  Essentially anytime a guildie needed something run, I stepped up and offered…  sometimes with some caveats attached like that I was already in a run.  What makes me even more happy is it seems like most of the guild is doing the exact same thing.  Our folks really genuinely seem to enjoy helping, and this makes me extremely happy to see it in action.  I find it interesting that even though we are spending a lot of time running content below our actual gear levels, that they still feel fresh and challenging each time we sit foot in them.  That is a real testament to just how good their dungeon content is, that after running Haukke for what has to be close to the 100th time, it still feels just as enjoyable.

The awesome thing is that thanks to all of this dungeon running we have a whole new flock of players getting close to hitting the level cap on their first classes.  I believe Syl hit 47 on her Black Mage, and I know Grace is somewhere in the 46ish range after our various runs throughout the weekend.  What is so awesome about this is that doing 8 player content is going to be all that much easier as we keep adding new folks to the mix.  The awesome thing is, there is a possibility that at some point we can actually be running two full parties at the same time.  This is going to be great for offering lots of different content options to the group as a whole.  It is a super exciting time to be playing Final Fantasy XIV in the Greysky Armada, and all of it just has me pumped to log in each night.  I am thoroughly enjoying the game and really looking forward to June and the Heavensward expansion.  That said also really looking forward to the 2.55 patch coming March 31st.

Night Means Business

FINAL FANTASY XV EPISODE DUSCAE_20150322124217 I spent some time yesterday afternoon playing the Final Fantasy XV demo, otherwise known as “Episode Duscae”.  The demo starts our cast of road trippers a bit into the content from the sounds of it.  Their vehicle has broken down and they are having to make some cash to pay for repairs.  This serves as a way to teach the player about combat.  The other thing that it should have taught me better was that the day/night cycle means serious business.  I did what I always do in games, and went wandering off the path looking for combat wherever I could find it.  I took on packs of Saberwolves, and foolhardily a giant pack of what I think were called “Gerdua”.  They were these huge lumbering tusked calf things, and somehow I managed to aggro around a dozen of them.  I got a lot of practice using the parry options to take them down.  As night fell the game reminded me that I really should camp for the night.  The problem is it did not really message well where i should camp or even how I should go about doing this.  On my map was a house icon, and an exclamation point there saying something about making camp.

So I wandered off in that direction in the middle of the night, and from out of the sky came a horribly bright light signaling an enemy drop ship was just about to flood me with baddies.  After dispatching the first party of four heavily armored troopers, I started getting attacked by Goblins.  The goblins were no big deal because they had minimal hit points, in fact after some time I started really enjoying wrecking them.  That was until a second and third drop ship showed up…  so I started trying to juggle eight heavily armored troopers and a half dozen goblins running in to fight me.  I was actually holding my own for a bit, until the Saberwolves started showing up…  and at that point I was pretty much done for.  I thought to myself “That Escalated Quickly” and it really did… one minute I am doing just fine and feeling like I have a chance and the next moment the entire world seems to be attacking me.  So when this game tells you to camp…  I suggest you camp.