Garrison Leveling

Carabiner Failure

Several years ago I picked up a cheapy Carabiner in a hardware store and started using it as a key chain.  I liked it because I could hang my keys on my pocket or anything else for that matter when I had my hands full, and that I could easily separate out my house keys, and both sets of our car keys as needed.  The spring in the original one got loose and I replaced it with the black one that I have currently.  Over the last few months I had a few incidents where a key fell off in my pocket but I didn’t think much about it, that is until this weekend.  Saturday we took my Mother in Law to Joplin and we spent pretty much the entire day running around town.  Joplin is roughly two hours away for us, and it is just different enough from the normal pace to make it interesting.  While in Joplin we hit a bunch of different stores and even spent time in the mall, so it was an absolutely packed and busy day.

When we were walking out to the car at Sams Club our final stop…  my heart sank as I realized that my keychain “felt funny”.  Sure enough I was missing the key to my Jeep, but the problem is I had no clue where it might have slipped off.  We looked around the parking lot and didn’t see it at all.  We traced our footsteps back to the store we were in before Sams thinking it might have fallen off there in the parking lot also.  Essentially we had no luck, and were about to simply chock it up to being a $150 mistake…  given that is roughly what it takes to get a new key made for my jeep given it is one of those combo keys with the remote built in.  Yesterday while running errands my wife called around to the various stores we had been to, to see if anyone had turned in a key.  Sure enough at Sams they had a grungy key matching the description of mine.

Yesterday was an extremely strange day.  I had been up until 2 am the previous night working on the podcast, and then was up at 8 am that morning working on it again.  After errands my wife went off with her sister to visit her mother again…  and we had tentatively made plans to go today to Joplin. I was living in this strange zone of sleep deprivation, where things seemed like good ideas.   So in my lack of wisdom… I decided to drive by myself the two hours to Joplin and two hours back… on what was one of the dreariest days imaginable.  I have to say it was a rough trip, but I made pretty good time and acquired the key that was in fact mine.  I finally crashed last night around 9 am… and then was back up this morning at 4:30 because my wife was upstairs watching Law and Order…. and I kept hearing the “Doink Doink” sound.  Pretty much as soon as I finish writing this post I am laying back down, however I did manage to get back my keys which is pretty awesome.

Garrison Leveling

Wow-64 2014-12-22 05-58-29-55 Since the launch of Warlords of Draenor I have managed to level two of my stable of characters to 100, but even more than that I have managed to push up most of my level 90s to at least 91 while unlocking their Garrisons.  As such this has allowed me to flip through them each day running missions and doing crafting content, giving me access once more to having all available tradeskills.  I thought nothing much about this until the other day when my Paladin dinged 93 from completing follower missions.  I guess I knew I had been gaining experience from my Garrison, but I did not really think about it being much if anything.  Turns out that you could in theory level your alts entirely through doing Garrison content.  In fact I am managing to keep a stockpile of gear to level into on my paladin at least, so if you had the patience of a saint you could in theory gear a character to epics doing nothing but daily quests.

There is just something strange about that thought process, considering it is just about the most passive way to level that I could imagine.  That said you are managing to get a bunch of incidental experience each time you clear out your mine, or harvest your herb garden.  By the same token each follower mission rewards you similar experience to actually completing a quest.  I just find it so strange that Blizzard decided to implement this system, because it seems like such a departure form the way things have worked in the past.  Granted I expect fully to actually level my alts for real in the near future, but it is nice that I am slowly creeping forward on each of them as I swap between them each day queuing more work orders, and follower missions.

New Class Footage

I have not talked much about Final Fantasy XIV since monday’s post, but there has been a bunch of news floating around the interwebs as this weekend was the Fan Festival in Tokyo.  It seems at this point all of the new classes have been revealed.  We have known about the Dark Knight for some time, and I fully plan on switching to that as my main job when it is released.  On top of that we now know that the healer is going to be the Astrologian, which looks to be some sort of healer that heals through the use of Tarot cards.  The gun class is in fact one that Yoshi P had hinted at some time ago as being one of his favorites, the Machinist.  In both cases they look pretty slick and have a lot of people excited about them.  The Machinist feels like it is going to be a slow firing blunderbuss type class which may or may not be all that enjoyable to play… seems like the cooldowns on attacks might be frustrating.

The most important thing to me is that they finally showed off some footage of each of the classes.  The Dark Knight looks like everything I possibly hoped it would be.  Ashgar and I joked that while it makes me very happy… it is likely going to make Tam very sad… since he seems to really dislike random spikey bits on things.  That said I personally find it amazing, and the animations may just top Warrior, although I have yet to see anything that really tops Steel Cyclone.  I love the way two handed classes feel in FFXIV, because there is a certain heft to the movements, like the weapon is extremely heavy and difficulty to wield.  I feel like the Dark Knight is going to let me live out my “Tiny Odin” fantasies even more than I can now as a Warrior.  I really look forward to seeing more information about the actual attacks that these classes can do, but I am sold… and am more than ready to throw my money at the screen.

World Without Levels

Holiday Hassles

ffxiv 2014-12-16 06-39-37-31 Today is going to be an extremely quick blogpost because I am pretty much under the gun.  Were I a proper and responsible adult I would have posted something last night.  However when I got home from work I was completely drained and while I hung out and played games for a bit… I also crashed significantly earlier than even my wife did.  Today is going to be an extremely day as we are officially beginning our Christmas shopping.  This is actually pretty good for us because in general we are those folks wandering around on Christmas Eve trying to find those last few gifts.  I like getting stuff just as much as the next person, but I really wish there was a way to turn Christmas into Thanksgiving 2.0.  The gift giving just seems to get in the way of what should be an otherwise amazing holiday.

There is the pressure to get something awesome for people who have literally not seen since last Christmas.  Then you end up with the gift of shame…  the gift card because really you have no clue at all what this person might want.  Instead if it were just Thanksgiving 2.0… we would share a meal together, and a conversation and not be constantly dreading the impending gift exchange awkwardness.  Personally I am one of those people that if I wanted it at all, I probably already bought it, and my wife is the same way.  So I feel like we are both exceptionally hard to buy for…  so mostly people just don’t try and we ultimately end up exchanging cash, either in gift card form or actual crisp bills.  Which brings me back to…  what exactly was the point?  A nice meal, a conversation…  those are the things that are really valuable.\

World Without Levels

Wow-64 2014-12-09 23-04-17-285 Yesterday a couple of my friends spun topics off of yesterdays post.  Lord Tridus commented that games should “Flatten or wipe out the level curve entirely and content now becomes scaled on gear”.  As Rowan stated in his follow up post, this system already exists and is alive and well in The Secret World.  The problem that I see with that system however is that you still have leveling in the form of total Ability Points gained, which are then used to purchase ability unlocks.  In theory it works, but the problem with the system is it becomes increasingly difficult to “restart” and try and go down a completely different path.  Ultimately this became a wall for many of my friends because the classes we wanted to play…  ended up being ultimately completely unviable when we reached the endgame aka “Nightmare” content.

Without a way to completely reset your character we had no way of really retooling after spending all of this time leveling ourselves into a corner.  Actually I experienced the same problem with playing Champions Online.  If you failed to follow the magical golden functional path, that game became an unplayable mess with you reaching a point very early on when you simply could not do the content you needed to.  The part of this equation that I feel has not been solved is how to grant abilities in a way that is not grindy.  I personally find The Secret World somewhat frustrating when I think about grinding out enough ability points to earn all of the abilities.  I spent probably hundreds of hours killing vampires in one of the higher level zones doing essentially just this…  that and farming gear to be broken down into crafting materials.  I just don’t see that as being the answer to the level problem either.

New Ability Gains

Gw2 2012-09-16 16-09-42-21 Ultimately the problem that remains is we need a new an interesting way of gaining abilities.  I think maybe Guild Wars 2 at least had part of this equation right, in that the equipping of gear SHOULD be what unlocks your abilities.  The component I would change to this equation however is that they “Teach” you abilities instead of only give you abilities while the item is equipped.  This completely changes what is considered a valuable item.  Sure a sword might not have as good of stats as the one you are currently wielding but if it gives you a new “Life Drain” ability that can be learned while completing content with it equipped…  that would make it worth keeping until at least you had learned that ability.  Random loot becomes interesting again because it might have an ability that you have not yet unlocked.

Ultimately this sort of system only works if you also have a limited amount of slots for you to put abilities in.  I think this is pretty much going to be the rule going forward that you should have no more than one hotbar worth of abilities at any given time.  This does two things for your game… firstly it makes it significantly easier for a new player to get into the game because they only have to learn so many keys to press at a given time.  Secondly it allows your game to be ported to a console significantly easier due to the limited number of button press combinations available.  The importance of making abilities in such a way so that no one ability is that much better than everything else is also key, that way there is a significant opportunity cost to each choice.  In any case…  I feel like a game without levels can work, but you also have to take away the ability grinds.  To me at least, learning a new ability from an item, feels significantly less grindy than simply racking up a currency that you then spend to unlock things.  I would love to hear other players thoughts on this concept as well.

Long Live BLEX

An Interesting Thread

Today is my last day before going on a two week break, and I am absolutely pumped.  However instead of talking about that, I am going to talk about an interesting thread I read yesterday afternoon.  In the thread Blizzard talked about a series of potential changes coming in 2015 to improve quality of life.  There was of course a mention of the new heirloom collection system that would make swapping heirlooms between characters on your account significantly easier.  My hope is they also make the acquisition of these heirlooms significantly more straight forward.  There was the announcement of a Legendary follower coming to our Garrisons as part of the legendary item quest chain.  At this point I already have what feels like an army of followers sitting in disabled status, so that isn’t really that important to me, but its a nice to have.

However as you wade into the post there are significantly more controversial topics.  For some reason a lot of folks on twitter seemed to stick on the fact that they were considering integrating WoW with twitter.  This is one of the features that I absolutely loved about Rift, that I could hit /tweetpic at any point and send a picture to my twitter feed along with some text.  Even more so I am hoping that they go as far as Rift did and allow us to see our twitter feeds in an in-game tab.  I loved being to read and respond to tweets while playing a game.  Now some folks are complaining that this is going to make twitter feel super spammy… and it probably will for awhile.  That said we learned to tone it down in Rift so I am sure folks will learn the same lessons in WoW.  WoW also doesn’t seem to give you an achievement every five minutes the way that Rift did, so that should help cut things down as well.

Long Live BLEX

The most controversial thing in the post was an announcement that Blizzard was considering creating a token system that would allow players to trade a month’s subscription on the auction house.  Now this system works extremely well in Eve (PLEX), Rift (REX), Sony Online Games (Krono), and Wildstar (CREDD).  From now on I have decided that I am going to start referring to this idea as “BLEX” or Blizzard Exchange, because it fits the Plex/Rex naming scheme.  A good friend of mine suggested “BLUX” for Blizzard Bux, which is also pretty great.  In any case this is not a new concept, but in fact one that is alive and working in many different games.  The system has always felt like a win/win for me, but I know there are folks out there that are extremely skeptical of it.  Essentially it allows two things…  firstly players that have more time on their hands than money, can ultimately play the game for free by purchasing BLEX for gold on the open market.  Secondly it allows players who have more money than time to purchase an extra months subscription and trade it off for in game currency.

Why this is important is that it almost instantly destroys the third party in game currency market.  When I first started playing online games… gold farmers were quite honestly an army of players who sold gold and platinum to clearing house companies for real currency.  While it was frustrating to see areas of the game camped by sellers…  this was more a nuisance than a really dangerous problem.  Then the account hacks started, as the criminal underground entered the business of selling in game currency.  The primary source for the third party sellers was the pay folks to compromise accounts and then attempt to cleanse the money through a series of throw away alts before selling it to a customer.  Every last bit of gold was in essence compromised because you could not tell the legitimately farmed currency from the stolen.  When you legitimize the purchase of in game currency this market quite literally goes away over night.  It becomes no longer worth the time to hack an account and steal currency, because the price gets driven down to margins where they cannot really profit from the sale.

BLEX is Good For Games

I’ve always seen these type of systems as a bit of an equalizer, in that if you are coming into a game your friends are playing months behind…  you can spend an extra months subscription to help catch up on the currency side of things.  In the games that have had the system it did not actually have any catastrophic effects on the market, in fact in many cases it drove the price of goods down significantly because they were no longer the sole means of money acquisition.  The nice thing about having a market traded transfer of gold is that the value fluctuates with the game.  When the REX system first went into play in Rift it was trading for roughly 900 platinum, now as the game has released additional content and the acquisition of money has gotten faster in game, that price has increased to around 1500 platinum.  Items sold on the auction house themselves seem to move significantly more quickly, considering that players no longer feel quite so pressed for funds.  During the Nightmare Tides expansion launch I crafted several pieces of armor that sold for a couple hundred plat a piece.

Rift however is not the only game I have seen this working in first hand.  The Krono system also has been really good for Everquest 2.  Prior to its launch there was an unofficial market of selling game time cards in open chat for platinum, much like there is an unofficial trade of purchasing items from the trading card game in World of Warcraft and then turning around and selling them for gold in game.  The release of the Krono pretty much closed that market down entirely and with it no longer being an unofficial process… actually reduced the cost of a months subscription time.  I watched the prices for Krono start about what folks were openly trading a game time card for a week before… and it quickly dropped down to something more reasonable for the players purchasing that account time.  So ultimately this works out decent for the folks trying to purchase game time with their in game currency.  I expect were BLEX to launch the currency tokens would start around 100,000 gold… and trend downwards for awhile.  What is interesting is there is always a monthly up and down cycle… towards the end of each month the prices spike as folks are needing to purchase the next months game time.

Doubling Down on WoW

Ultimately I see this discussion that is happening as a positive thing.  Blizzard has a strike against it in the RMT department, and fans are not quick to forget it.  The real money auction house was a pretty horrible concept, but thankfully this “BLEX” idea is one that has been well tested in the market already.  If they simply follow the same model that is working for everyone else, I feel like they will be just fine…  so long as they don’t “tweak” it to make it more insidious.  Essentially I see these changes as Blizzard trying to modernize their game.  It lacks a lot of the features that we have just come to expect from other titles… and previously I think the end game was always that Project Titan would come along and offer a modern MMO under the Blizzard banner.  However with that project now gone, and no new Blizzard MMO on the horizon…  I see all of this as them recommitting to World of Warcraft being their flagship MMO title.

There are a lot of things that I would like to see integrated into the game.  I still feel that it is in desperate need for a mentoring system, to allow you to play older content for real with your friends.  One of my chief frustrations with the instant 90 system was that it functionally said that nothing released before Warlords of Draenor had any “value”.  There is so much amazing older content, that I think players who have not experienced it…  are missing something fundamental about the World of Warcraft experience.  My hope is that they will devote the resources that had been lacking on making the quality of life changes needed to bring World of Warcraft back to truly top tier status.  When this game launched it took the  best ideas from all the games around it, refined them and applied a coat of polish to all of it.  It is time for Blizzard to do the same thing again, gather up the current generation of MMOs best features… and integrate them into the game.

Dirty Santa Playtest

Presentation Given

Yesterday the tension was all built up over a presentation I had to do at work, and now that it is over I feel like I am officially checked out mentally.  Friday is my last day before I go on an extended holiday break that lasts until January.  At this point I am just so ready to be not at work, and fortunately it seems like everyone else around me is in the same condition.  Unfortunately there are still a few things that need to be wrapped up before I can in good faith leave for break.  As far as the presentation went, by all accounts I nailed it.  In fact one person commented that I should have dropped the mic as I walked away.  Unfortunately we did not win the contest, but that is partially because even I did not think we had the best idea.  We had a strong showing, but our application is mostly for internal use… whereas the person who won, and that I actually voted for myself…  would be used by the public and be really cool for them.

There was a small cash prize riding on the line for the contest, and while it was cool it wasn’t really a motivating factor.  I wanted to give a strong showing for out team, just to do it.  What was kind of amazing is just how fundamentally humble the winners were.  Early in the projects life I had helped do some high level system design, and at various points along the way we added some help here and there.  The web group is a really cohesive entity, and we are constantly helping each other out.  Well when the team got their cash prize, they immediately tried to stuff some of it in the hands of me and another co-worker that had helped them along the way.  So much so that they would not take no for an answer.  The entire process gave me far more warm fuzzies with the way things turned out, than had I actually won.

Dirty Santa Playtest

didntplaytestthisatallBefore the presentations were given we had a big group outing where we went to an Irish pub and commandeered the back room for a Christmas party.  I mentioned the concept of “Dirty Santa” online yesterday but a few people had never heard of it, so figured I would give a quick explanation.  It is known by a lot of different names but around here it is mostly referred to as “Dirty Santa”, because it involves stealing presents from other players.  You somehow pick numbers for the people in your group, for us we went on number of years employed at the company, with the “newest” person going first.  When it comes your time you have two choices… pick a gift from the pile of gifts not yet picked, or steal from anyone in the group that has a present that you want.  Then that person has to go pick a gift as well.  To keep it from cascading forever we have a rule that any given gift can only be stolen twice… meaning the third person with it has it for life.  This often adds a strategic element to the game, especially if there is something everyone wants.

What is awesome about our group is that we pretty much bring gifts in one of two categories.  The vast majority are somewhat geeky, or at least are something a geek would care about.  The second category is alcohol which is always a fun gift.  Often times the gifts play on he vices of the group as a whole, so Legos make a frequent appearance.  I personally brought a Walking Dead starter kit with the first season and a couple of those funko random boxes.  My goal was for someone to end up with it who was not already hooked on the show…  since several of us watch it pretty much religiously.  I ended up walking away with the card game above, that I had actually seen before and wanted to play.  Right now I am leaving it at work and some lunch we are going to grab a conference room and play it.  It is really awesome to have a work family that you actually like, and its moments like this that reinforce my decision to stick around.

Roflstompy Good Time

Wow-64 2014-12-18 06-46-07-96 Last night we once again queued for LFR as a guild, and I have to say I am digging doing this.  In part because it assures that we will have enough people to remove any abusive troublemakers from our group, and two it lets us get our strategies down smoother in a completely zero pressure environment.  For the most part we just take over any group we are put into, and control the pulls and progress of the raid… and as such clear the content in what feels like record times.  I think last night we did both raids in less than 30 minutes.  I had a decent night overall picking up boots and bracers that were technically upgrades… but pretty horrible stats.  Then I picked up a really nice cloak that actually had semi-ideal stats for what I do.  I am at a weird place with gladiator dps in that I can feel myself starting to fall behind the other dps classes…  but I bring quite a bit of utility especially since we do not have a warrior tank.  The two biggest being that I am essentially constantly debuffing the targets armor… and at the same time stripping off positive buffs with my shield slam.  I am starting to feel like the Hemo rogues did back in Vanilla… I make the raid work more smoothly… even if I am not topping the meters myself.

Another thing I managed to do last night was finally get Gold on an invasion.  Sadly I got nothing of use from my epic invasion reward bag, well unless you count garrison resources, gold and apexis crystals as useful.  In truth I really do need all of the resources I can get right now because I am in the process of renovating my garrison significantly.  Last night I destroyed my enchanting hut, because as an enchant I found it of limited use other than for getting epic shards…  which we will ultimately be rolling in later.  In its place I erected a salvage yard… which is pretty much the best thing ever.  I love the completely random nature of salvage, and supposedly you can end up getting just about anything in the game including the Tier 3 armor sets.  Additionally I managed to get Phylarch the Green for my Garrison, which means more than likely once I have built up a stockpile of resources… I am going to wreck my Lumber Mill and replace it with a Trading Post.  More or less I am still enthralled with Warlords of Draenor, and am really into the raid side of things.  I am hoping we can make some good progress on the next boss tonight in normal after having seen it last night in LFR.