SweetFX and ESO

Fallout and HDR

Fallout3 2014-07-14 18-24-13-252 Last night when I got home I continued down the dark journey of messing about with Fallout 3 mods and trying to achieve that look I had seen in many screenshots.  As of last night I had gotten a “better” looking experience but I wasn’t quite there.  It seems like the thing I was missing was one of the many post processing shader injection tools out there.  Apparently to get the best possible appearance you need to actually tag team them and use both SweetFX that seems to work with damned near any game, and one called ENB that seems to work with a much smaller subset of games.  The above shot was pretty much my first test after turning both on and going with pretty much the stock settings.  It is okay but feels a little technicolor, and the sky still seems to be a grey mess.

Fallout3 2014-07-14 18-37-47-443 After trying a few more presets I settled on this one because it feels far more realistic.  It is insane to see this game in action with all the shaders running.  I am not sure if I can actually record footage and have it capture it in full glory since the screenshots come out a bit darker than it feels on screen.  I might do some tests tonight with streaming some gameplay to see if it translates well.  For those who are curious I am going to attempt to rattle off the mods that I am using to achieve the look and feel.  It is pretty damned impressive that a game from 2008 feels so cool to play.  Granted I need to do all the same things to see if I can get a version of Fallout New Vegas that runs this cool, because that game has far more bells and whistles available than Fallout 3.

The Mods Used

Fallout3 2014-07-14 18-41-36-142 When someone posts their spiffy pictures of a modded up Fallout or Skyrim… they never seem to post the absolute list of what they used to get there.  It is almost like the special sauce at your favorite restaurant that no one quite wants to give away the trade secret to.  It annoys the hell out of me so as I dabbled into modded games I plan to do a complete list with links if they are available to exactly what I am using to get the effects.  Here is the total rundown of everything I am using… and compared to a lot of the listings I have seen… this one is fairly spartan.  Namely because I am only using graphical mods and none of the various game enhancement ones other than the unofficial patch which ultimately just fixes a bunch of bugs left in the final release of the game.

Fallout3 2014-07-14 18-43-01-697 The only puzzle that still has yet to be solved is that I cannot figure out why I am not seeing the brilliant skies that I have seen in some screenshots.  I feel like maybe this is just a problem with the area surrounding Megaton, and as I have not really ventured out further I am not sure if the sky clears up significantly out there.  I am pretty happy with the results of this combination of mods and post filtering however.  While I enjoy my consoles, this is the reason why PC gaming will always ultimately be superior in the long run.  I’ve taken one of my favorite games that just happens to be over six years old… and brought it up to something modern feeling.  You just can’t do that with a console game, ultimately because you have to wait for the company to do it… and not the army of dedicated fans.

SweetFX and ESO

eso 2014-07-14 21-46-45-167 The cool thing about SweetFX is like I said before it works with damned near any piece of software.  Since you can use a third party software called Radeon Pro to “Inject” it into your video drivers… you can make it work without any actual modification to the original game files.  In spite of the name, Radeon Pro works perfectly well with Nvidia cards and I am running it with my 750 ti 2 gig card without issue.  This is awesome because it means you can apply it to things like MMOs with some fairly anti-modding terms of service.  All you are doing is basically wedging some extra shader work into the rendering pipeline between the game itself and your video drivers.  So after some fiddling I found a preset that I liked and am up and running with SweetFX in Elder Scrolls Online.  There is talk that you can use one of the versions of ENB designed to work with Skyrim to process the graphics even further, but I have not had the chance to test that out.

eso 2014-07-14 21-29-00-615 So far I am pretty happy with the results… there are times when especially where flame is concerned that some of the lighting gets a bit trippy.  But overall I am enjoying running around in a post processing world.  The big thing that changes is that the world feels more realistic to me, with far better lighting and shading.  The impressive thing is that I really see no noticeable hit to my framerate.  In fact it might actually have improved it since I have completely turned off all anti-aliasing because SweetFX is ultimately taking care of that now.  I am guessing their processing routines are a bit more efficient than the standard ones that the games seem to use.  One of these days I am going to try the trick of running at 1440p and scaling the viewport down to 1080p instead of actually using post processing, but I have not gotten around to trying it yet.

Depths of Madness

eso 2014-07-14 21-27-34-289 When I was not fiddling with graphical settings… which in truth ended up to be most of the night.  You can ask PKdude, but I was popping on and offline for damned near all of the night trying out various settings.  When I finally got around to questing I completed one of my favorite Auridon quest chains called Depths of Madness.  What is cool about it is that you are essentially trying to free three people that are trapped in dimensional sub pockets that have them bound by fear, rage, lust etc.  Each one is a little mini adventure that you complete to free the spirit so they can move on.  I guess to some extent the quest sequence reminds me quite a bit of the whole madness of king pellagius quest chain from Skyrim.  It happens in a super secluded are of the map called Glister Vale and the first few times I played the Auridon content I didn’t actually find it.

eso 2014-07-14 21-27-57-107 I feel like maybe the time away from the game has helped my enjoyment, because the last few nights I have been running around in Elder Scrolls Online I have really enjoyed myself.  I am not sure if I am ready to return to group content again, but I am definitely enjoying the slow pace of poking my way through the veteran levels.  They still feel super grindy mind you, but so long as I focus on completing quests and not leveling I seem to be doing just fine.  As silly as it sounds, I am really enjoying seeing the game with the SweetFX shaders.  There are times where Elder Scrolls Online felt a little technicolor for my tastes and this version feels a bit more realistic and gritty.  Fallout and Elder Scrolls in general have both been very gritty games… and while I don’t think everything needs the “quake palette”  I do think the game feels more realistic with darker tones.

#ElderScrollsOnline #Fallout3

Wandering Auridon

Cheating on AggroChat

I don’t believe I said anything about this beforehand, but once again I was invited to guest host on Game On the MMORPG.com podcast hosted by @GameByNight and @Liores.  I guess this means I didn’t make an ass of myself the first time they had me on.  I have a lot of fun doing the podcast with them, because since I have known both for quite some time… it just feels like having a conversation with friends.  This time around they also invited @AppleCiderMage so it was awesome getting to properly meet and hang out with her as well.  The two of us have operated in the same circles for awhile, but never really had any direct interaction other than through twitter.

The podcast generally releases around Wednesday and I will post a link when it is up and ready to go.  I feel like we maybe derailed the podcast, because they had this long list of things to talk about and I think maybe we got through three of them in the allotted time.  Then again anyone who has listened to AggroChat should know that I can ramble on about nothing at length.  AppleCider held up her end of the rambling as well, and I feel like the two of us combined pushed the train good and solidly off the rails.  That said it was a blast to do it, and I look forward to maybe filling in again sometime in the future.  I have to say though that since we record AggroChat on Saturday nights, it was weird to get up the next morning and prepare to do another podcast.

Wandering Auridon

While waiting around on podcast time I decided to stream a little Elder Scrolls Online.  The other day I was absolutely shocked that someone posted on my youtube channel asking why I had stopped playing.  It made me realize just how much time had passed since I had streamed anything, let alone Elder Scrolls Online.  I guess maybe I am poking my head out of turtle mode, because streaming didn’t seem that bad yesterday.  I am still poking my way around Auridon working on the quests there.  In the video I play for roughly an hour and complete a couple of different quest chains.  Most of my morning however was spent trying to sort out my addons.  It seems like recently they had a patch that broke several of the addons that I was using.  The weird thing about it is that several of the addons were apparently working, but being suppressed by other addons that were not.

While I still really enjoy Elder Scrolls Online, it had been quite some time since I had logged in.  I of course logged into a mail message from my research assistant, but the one prior to that was from 19 days ago, so that means I had been offline for at least that long.  The pace of the veteran content is a bit of a problem to be honest.  While it is enjoyable to quest my way through the Aldmeri content that I had not seen…  in the video I complete a handful of quest chains and my experience bar makes no noticeable movement.  It gets frustrating to feel like you are making no forward momentum as you quest your way around the world.  I talk about that a bit on the Game On podcast but when you move into veteran content it feels like you get stuck on high center.  There are some rather sweeping changes coming in August, so here is hoping it improves the feel of the veteran experience.

Modding Fallout 3

Fallout3 2014-07-14 06-46-37-698 The other day I stumbled across a series of pictures of a completely modded out Fallout 3 install.  This combined with me playing some FO3 on the PS3 made me want to try playing the game with the same visual effects as shown in those photos.  While I am getting closer, I can’t seem to get the visual splendor shown there.  Right now I think I have all of the mods mentioned in the description installed and it looks much better than a default install, but something is still missing.  Namely the sky is still the ominous grey blob that it has been on previous plays of the game.  I am wondering if this is just a side effect of being in the Megaton area, and as I move out into the game proper maybe that changes.  In any case I am going to keep trying to mod it until I can achieve the kind of clarity that you see in the images.

Fallout3 2014-07-14 06-48-43-236 Other major change this play through is that I am trying to stick to using the Xbox 360 controller.  Basically I have reached a point where I feel like the mouse and keyboard artificially limit me in the number of games that I can play.  Right now the consoles seem to be the primary target for game developers, and the PC market gets ports namely, and that means all of these interfaces are designed with a controller in mind… and then later retrofitted to work with a keyboard and mouse.  I feel like at this point I need to teach myself to be better at using a controller or ultimately there will reach a point where my chosen way of gaming is no longer supported.  Hell to be honest it feels like the keyboard and mouse thing is already a rarity among anything that is not an MMO.  With games like Destiny looming on the horizon, I feel like training myself to get by with only the controller is going to be a good thing… and I will go through the growing pains with games that I am already very familiar with before branching out on new titles that I am not.

#Fallout3 #ElderScrollsOnline

Tunnel Works

Hurry Up and Blog

This mornings blog post is likely going to be a quick and abbreviated one as we need to get on the road soon.  The wife and I are going off to Oklahoma City today in search of the illusive Half Priced Books store and my mission for the day… lots and lots of Cash America pawn shops.  Last weekend I managed to pick up some amazing deals on used PS3 games at that chain, and there are far more of them in OKC than here in Tulsa.  Basically I am cheap, and I would love to pick up more PS3 and Xbox 360 games… but I only really want to pay $5-$10 for them.  I had a blast playing Fallout 3 on the PS3 even though I had played it countless times on the PC, so I would be interested in visiting lots of titles I had played on the PC as well.

In part because playing on a console is so easy… you pop the disc in and go.  The negative however is that you can never really improve the experience.  Example here is a modded up version of Fallout 3 that greatly improves the look and feel.  Seeing this yesterday pretty much guarantees that I will play through the game at least one more time on the PC as well.  Another prime example of better living through software is the whole Skywind project, where they are completely redoing  Morrowind using the Skyrim engine.  These things will never be able to function on a console, but I have to admit there is something nice about the simplicity of just pressing play.  My only complaint right now is that I wish the modern generation of consoles would allow me to install the disc to the hard drive and then not have to worry about having the disc any longer.  That is the thing I like the most about my PlayStation Plus titles, the ability to have lots of them “on tap”.

Tunnel Works

2014-07-12_07.52.34 Most of last night was spent working on my extensive tunnel network…  or what will soon BE an extensive tunnel network.  Across a bridge from my main building is the first area I started out that I am using as some what of a stone quarry.  At base floor I started a tunnel to see just what I might intercept digging in a straight line.  Generally speaking I dig 3×3 tunnels because they feel about right, not too closed in and not too open.  After quite a ways of torching every 7 blocks I came out on the other side in what appears to be a riverside valley.  There is a cobblestone wall there so I am not sure who has been building in the area.  Hopefully I am not impeding on someone else’s land too badly, but I like as many entrances and exits from my area as possible.

2014-07-12_07.54.35 I built up a really simple fenced in area so that hopefully I won’t end up with too many creepers lurking there.  One of the interesting things about the lockette mod we are using is that supposedly if you lock a wooden door it makes it so that zombies cannot beat it down.  Traditionally I have used fence gates to bar entrance into my areas, because villagers cannot open them and zombies cannot break them.  However I have started trying out the whole locked door thing to see if it works.  I am not purposefully really trying to keep people out of my stuff, but more that I don’t want to come home and find everything full of mob spawns.

Cactus Shield

2014-07-12_07.55.51 The other thing that I worked on last night was redoing the approach to my house.  I ended up extending the path to make it far less likely for me to kill myself trying to leave it by hitting lots of cactus.  This almost happened a few times as I seem to be unable to walk a straight line.  Essentially I started the dual tier row of cactus a block further out so I have a 3 block walkway to get in and out of my area.  I might add a third row of cactus because I actually managed to have a creeper make it through earlier.  Granted the creeper only took a single hit to kill after being chewed up pretty badly by the cactus to get to me…  but this in part was because some of the cactus has not fully grown to 3 block height yet.  The creeper was able to hop up onto a single block height one and use it to make his way in.

2014-07-12_07.56.46

Now that I feel like my base is fairly defensible, it is just about time for me to start back working on the “mine to bedrock” project.  Essentially in every build I have done in Minecraft I eventually create a tunnel network that goes all the way to bedrock and start branch mining for diamonds.  It is my hope that I picked a decent spot to mine, because so often you get down to bedrock and struggle with lava.  Right now the project has been derailed in that I hit a fully enclosed cave system, but I need to build my way through it and continue digging.  So far I am finding playing on the Alliance of Awesome server to be fun and refreshing, since more or less I am having to play legitimately again.  If you are interested ping Zelibeli and she can get you white listed… but of note this is open to existing members of the AofA community and its requisite groups.

Base Building and Wormholes

Zombie Shamble

This morning I am shambling around the house in a zombie like state.  For whatever reason I seem to have not slept well last night.  I remember waking up at many moments to either kick the covers off or freezing and cover back up.  My wife has wondered if she is coming down with something, and I am honestly starting to wonder if this is something more than just allergies.  All I know for certain is that I could not seem to regulate my body temperature last night, and the constant pile of cats didn’t really help with the ability to get comfortable.  I generally had one pinning my legs down and another stopping me from rolling over, while a third fought for control of my pillow.

I enjoy the hell out of my wife.  She can fall asleep without any preparation and tends to sleep all the night through.  She can fall asleep at like 8 pm and then transfer to the bed and continue sleeping the rest of the night through.  I wish I could do that, but if I take a nap it completely destroys my ability to sleep that night entirely.  Additionally I never can seem to functionally get more than four to six hours of sleep in any given night.  The result of too much sleep is pretty much the same as not enough sleep for me, resulting in a morning much like this one where I have trouble stringing contiguous thoughts together in my head.

Base Building and Wormholes

2014-07-10_22.11.32 Last night I spent most of the evening plugging away on building my base on the Alliance of Awesome server while watching season four of Farscape.  I had a simple mission last night, to figure out a way to protect my base from invaders that all too easily could drop down from the cliff above or jump across from the trees nearby.  As a result I harvested copious amounts of wood surrounding the cliff to remove the ability for them to perch on top of the trees and drop down from above.  The main mission of the night was to find some cactus.  The area the spawn is near is a mixture of heavy forestation and to a lesser extent swamp land.  While we have an ample supply of cows and horses there was no readily available desert biome.

As a result I started going on these daytrips out as far away from my base as I could before eventually teleporting back using the /home command at the last possible moment before nightfall.  While the majority of these were mostly futile it did allow me to stockpile the various things you can get from killing animals and I have a 50 stack of steaks that should hold me for some time as well as a lot of chicken and ham.  In fact I brought home so much of it that I had to break down and build several more furnaces so that I could cook each meat at the same time.  During my evenings in game I would work on harvesting out the hillside quarry that links up to my fort out on the water.

Cactus Finally

2014-07-10_20.59.04 On the four trip out I was getting to the point where I thought maybe just maybe there was not a convenient desert adjoining the biomes in any direction.  I had crossed every other imaginable biome, except maybe deep jungle when I started to stumble into what looked like a savannah.  Then on the far side of that I started to see some sand dunes.  I was starting to get a little edgy however as the sun was extremely low in the sky, which mean I did not have very long at all to harvest any cactus I happened to find.  So as night fell I wandered around the desert gathering up whatever I could get.  A warning for anyone who heads to that desert… it seems to almost entirely be spawned with endermen.

I gathered up around 30 blocks of cactus and ported out of there with the /home command.  I wish I had taken more screenshots but I was in a rush to get the resources I needed and get out of there.  In the Savannah region there was what looked like an abandoned safari hut.  I would think it was a player creation, but there were absolutely no torches anywhere and it was completely open up on one end.  I am wondering if this is a new type of prefab since I last played the game.  There were no resources in it other than a crafting table that had been embedded into the floor.  That is one of the things that I find most interesting is that since I have not played much minecraft in a long time, there will likely be a ton of things that are new to me.

Defensive Position

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As you can see in the above photo I installed a row of cactus as a defensive barrier to stop things from either being able to scale the sides of my base or drop down from the cliff above.  It doesn’t stop the spiders from trying, because every night there is at least one that suicides down on the cactus dying well before they make it into the base.  Right now I have a pier or sorts that connects the door into my base to the landmass and I am thinking about putting a line of cactus there as well.  It does an amazing job of blocking bad stuff from getting to your base.  Right now I am also trying to tunnel towards the spawn so that I can hopefully have a route to get back there if needed.

2014-07-10_22.28.19 I’ve started my mine down to try and harvest some diamonds, but that plan fell apart completely when I broke into a rather shallow cave complex.  There is still a ton of iron and coal that I need to harvest out of that at some point and sure up the stairs so I can continue to go down past it.  Like any Minecraft session I have more projects that I have focus to complete them.  At some point I want to expand the main tower structure to go up into a lighthouse of sorts.  In order to carry that off I am going to need either some lightstone or some netherrack…  which both mean a trip into the nether.  Which also means that I need to find plenty of diamond, and use it to harvest obsidian.  There is quite a large amount of surface spawn lava nearby so that shouldn’t be a huge ordeal to safely harvest obsidian.  In any case…  I seem to be obsessing about Minecraft again.

#Minecraft