Without Burdens

Of Holiday Parties

This morning I am slowly eating my oatmeal and trying to make my head stop throbbing.  I feel like I have a “hangover” but I didn’t even drink last night.  I think this means I am now officially “old”.  Last night was the Christmas party for my group at work.  I think I said it yesterday, but we are the only group that actually likes each other enough to hold a party.  It has been years since I have felt the way about a group of people that I do about these people.  Quite honestly I probably never have felt exactly the same, but my very first work environment was a similar “family” feel.

The highlight of the evening was dirty santa, which for folks who do not know what that means.  Gift exchange with the ability to steal from others.  The best gift was…  a large thing of crown royal, a pair of captain america underoos, and a package of fake moustaches.  I cannot and nor do I really want to picture the scenario that was planned with that combination of items…  but it was needless to say hillarious.  Even better… someone had inadvertedly brought a Captain America mask and shield…  the underoos were donated to the winner for the full effect.  I brought some legos, and they were hotly contested… as were the call of duty mega blocks that were brought.

Probably the coolest item of the night was one I ended up winning initially but then was quickly stolen from me.  The “Boozequet” was a floral bouquet made up of individual shots.  The creator had hot glued the individually sealed shot drinks onto floral wire and then arranged all of them in a bouquet.  Extremely clever, I told the creator that she should market it and I am sure during this time of the year she would get a lot of business.  She even made a cute little “drunk santa” tub for the base of the arrangement.  The whole night was pretty amazing.  I go through this “I don’t want to go” phase right before any party, because my body rejects being around lots of people.  However when I actually do go I have a blast.’

Without Burdens

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I really do not have a lot of gaming news today.  When you have a big event going on in the evening the entirety of the day tends to be dominated by planning and preparing for it.  My day yesterday was either planning or waiting to play for the holiday party.  As a result I didn’t get into anything that I could not rapidly exit if needed.  That meant my only real options were LFR.  After some moving stuff around I managed to get my ilevel high enough to queue for Vale of the Eternal Spring, the first section of Siege of Orgrimmar. In fact currently I am sitting at 502 with a 450 ring still equipped that I have not been able to replace.  I am proud of myself because I got there on this alt without “actual raiding” and without leaning on Burden of Eternity gear at all.

Why does this matter?  Well a Burden of Eternity is one of those things from the timeless isle that is either a super rare drop, or super costly (50,000 timeless coins).  When you apply it to the gear tokens that drop from the island it transforms what would have been a 496 ilevel item to a 535 ilevel item.  The problem is, just like the normal tokens there is no control whatsoever on what stat package you will get.  This creates a lot of odd situations like tanking items with no avoidance stats on them.  I personally find the burden gear to be a bit of a crutch, and what I mean by that is… I cannot seem to make my brain ignore the fact that it is higher ilevel and instead evaluate the stats of an item.  Many 502 items will be better for your character than these 535 items just because of the particular stat distribution and the inclusion of gem slots.

Having these extremely high ilevel but not very optimized items just confuses the mix for me.  I have or have had quite a few of these on Belgrave my main, and in each case I find it really hard to make myself abandon them for a better itemized but lower ilevel item.  This is the double edged sword of ilevel after all… the number does not adequately represent how well a player is geared.  I could have a bunch of extremely high ilevel items equipped that are functionally useless for my class.  On my shaman I admit that I equipped a healing trinket that I got from a random loot bag… just to get my ilevel up high enough to be able to run Vale of the Eternal spring.  I am sure there are lots of other people out there doing the same.  I like the feeling of seeing my gear score going up incrementally, but I feel like as a gauge of quality it has never really been valid.

A Quiet Day

This has to be the slowest I have taken to eat my oatmeal in the morning.  I blame the multiple directions my head seems to be spinning right now.  As a result of my present state… I am hoping for an extremely quiet day.  Far as I know we don’t really have much of anything to do today, so my hope is that other than doing laundry I can pretty much sit on my comfy couch and relax.  Said relaxation is probably going to involve a lot of LFR for a shot at shiny shiny loot drops.  Now that my paladin can queue for Siege I want to get him all the way through to Downfall.  I also should run my shaman, dk and druid through as well.  Who knows how much I will actually get accomplished but needless to say I will be enjoying my day today.

Viva La Artisan

Rebuilding the Core

Last night I tackled one of the harder aspects of getting a guild back on its feet, at least as far as infrastructure is concerned.  Stalwart of course had been trucking along without much of a formal structure, but there were signs of stress as many fractures had formed over the years I had been gone.  One of my first steps in trying to right the ship was trying to build a coalition of officers representing different parts of the guild and pulling them together into one team.  Essentially I was looking for the players that were already reaching out and engaging other guild members.  At the same time I was looking for individuals with keen insight and a level head.

After much consternation about my choices, I finally developed a strategy.  Essentially in House Stalwart there are two major raid groups that represent the thrust of where the guild is going.  Unfortunately many times these two teams are going in completely opposite directions.  My hope was to find a way to represent both forces equally on this officers council of sort that I was building.  From Team “Nothing Can Go Wrong” I have tagged Athelia and Arria, both of which are extremely positive forces in the guild.  Additionally both have shown a level head and extremely excellent judgment skills.  They are constantly engaging other players and the wealth of their game experience is something we can always use.

Then from Team “Leftovers” I brought in Gamad and Shorty.  Shorty and I have a long history together, and he has always been one of those players that is willing to give the shirt off his own back to help someone out.  Additionally he is a whizkid with the auction house and will be helping liquidate some of our overstuffed guild bank to help buffer our repair money.  Gamad is relatively new to the guild, in the grand scheme of things, but in that time I have seen her continued to grow and reach out to new players.  She has always been willing to step in and help when help is needed.  Additionally I have seen that she is a peacemaker and mediator, and will help out greatly in smoothing over the rough spots.

Finally you have myself and Rylacus the person who so valiantly “kept the lights on” over the last year or so.  Together we represent the legacy player, the folks who have been around since vanilla and most of them in House Stalwart since that time or at least Burning Crusade.  We are the ones who remember the way things used to be, and have the roadmap to return us to glory.  This mix of newer voices and older voices should mesh together to create something greater than the individual parts.  There is still a lot more work to be done, but I feel more confident in moving forward now that I have the key pieces in place.  There is another one of these “legacy” officers that I still need to talk to, to gauge if they still want to fill that role or not.  But last night made me quite a bit more confident about the total outcome of these changes.

Viva La Artisan

Another big change that I am wanting to implement in the next few days is the Artisan rank.  At one point I had one of these, but it never really worked out quite like I had wanted it to.  Essentially back then I would choose a single crafter for each profession, but that process ended up ignoring a lot of people who want to contribute to the guild.  My plan is to make the entire process much more transparent and open this time around.  My goal is to create an application process through our forums that allows individuals to sign up to fill the duty of “crafting for the guild”.  What I mean by this is that they would have expanded access to the guild crafting coffers, but have the responsibility of filling in the gaps when someone needs gear.  The artisan rank would make it clear to identify just who could craft gear for players.

The other major responsibility that comes with the rank is to create a “shop” of sorts on the forums.  It will be the responsibility of guild crafters to create a post outlining the major things they can create with their professions.  Additionally I expect these Artisans to watch the forums for any item requests and then respond back in a timely fashion as to whether or not they can provide the service.  I am going to have to figure out the logistics of this whole program, but over the years I have had more guild members wanting to know how they can help out.  Buffering the leveling process by providing new gear, especially as someone reaches the level cap is a massively valuable service.  I know Shorty for example already provides new players “care packages” of things like bags… and this has been entirely of his own initiative.  I can only imagine what could come of a more organized system.

Bring on the Warband

Finally I am wanting to work out the details of organizing the raid groups within the guild.  I am staunchly against a “raider” rank, because singling someone out just because they raid as somehow better just feels morally wrong.  What I do want to create however is transparency in who is actually organizing and leading the raids.  As a result one of the various guild ranks will be turned into a “Raid Leader” designation.  This serves two very simple purposes.  Firstly it will control access to the raid materials tab in the guild bank.  However more importantly this will clearly identify who a guild member can approach about joining in the raid.  Additionally I would like to get someone from each raid to maintain a thread on the forums outlining what the raid does, when they raid, who exactly someone can talk to about joining.

Additionally I want there to be a clear “you must be this tall” line drawn for each group.  Item level is a double edged razor, but with it you can size up some basic requirements as to how well geared someone needs to be to be able to compete in the content.  I am by no means saying that there needs to be an automatic system of entry.  I do not want to get into the business of determining who can raid and who can not.  I do however want the raid groups within House Stalwart to be much more transparent on how one gains entry.  Additionally  I feel as though if you enter one of the raid groups in good faith that you should remain loyal to that team. 

There has been some bad blood in the past as various individuals have transitioned between the teams without adequately informing the leadership of their previous team.  I want this to stop, we are one guild with a shared mission of trying to make the game a better place for all of us.  My hope is that by exposing the raid groups and the processes for entry, that it will be extremely clear how transitions should work.  Additionally I would like to see rosters posted of the current members of each raid, that way there can be no doubt in when someone is encroaching on the domain of the other raid.  I am not saying there can be no transfers of lineup… I just want the entire process to work more transparently.

And Then I Actually Played…

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I won’t lie… most of my night last night was spent dealing with various guild business in trying to create this new vision.  Additionally I spent more than a bit of my time counseling players and trying to smooth over rough spots.  Shortly after I had talked to Arria and brought him into he council he designed to run a heroic scenario.  I took a break from leveling Gloam to do so, as my Paladin still had not finished the quest that guarantees a 500+ epic of some sort.  The biggest struggle in gearing my alts has been on trying to get a weapon.  I had heard from many friends that weapons DO actually drop from the loot bag you get from your daily heroic scenario.  Problem is so far in all of the scenarios I had run I had not actually seen this happen.

So I went into the run expecting to get a few valor points, but not really expecting much from it.  I am so thankful I took the break from my rogue because I walked out with a shiny Immaculate Pandaren Hammer of the Earthshaker.  This actually is about the ideal weapon for a retribution Paladin, so I can finally stop sucking it up with my 450 weapon in LFR.  It was a fun little run but I failed miserably at tanking the pirate boss with the saber.  I had never actually used it, and I was trying to move out of the fire while hitting the cooldown and just got oneshot.  On my deathknight I never use the saber and simply move out of range.  So we missed the bonus by a few seconds, and I feel bad about it… but everyone that was with me was fine with it.  They were happy to see I managed to pull a weapon.  Now I just need to get the same success with my shaman… twice.

Transmutation

Trolls of Thunder

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Yesterday went pretty much as I had intended it.  I hung out around the house and ran first my Paladin and then my Shaman through a bunch of LFR.  Things went a bit slower than intended since I kept getting in on the end of a run and having to queue again to catch the first boss or two.  I managed to get both characters up into the 480ish range.  Still no real luck with the weapon drops, which seem to be the issue with catching characters up enough to be able to do Siege of Orgrimmar.  As a result my warrior, paladin and shaman are all using 450 level weapons still, and I have not really had much luck with getting spirits of harmony on the smith to be able to bump those up to 463.

Of the options I have at my disposal for weapons, none of them really seem palatable.  I could queue for heroic dungeons and have a random chance of getting the dungeon that drops a weapon… and a random chance on top of that of getting the weapon to drop.  This would only take me to 463, so not really great in the grand scheme of things.  I could farm timeless isle coins, but it takes 10,000-20,000 to be able to purchase a weapon…  and in those cases the weapon is only 476 which really doesn’t help that much.  So the best option still seems to be to queue for Throne of Thunder each week and hope, all the while trying to accumulate Spirits of Harmony for the smith.

Transmutation

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With all of my crafters going, I have really felt the lack of my alchemist.  There are some pretty sweet items you can make as a blacksmith that are 502 ilvl but they require lots and lots of Living Steel.  Once again the only way to get living steel is to get it transmuted by an alchemist.  As a result I have been directing my extra effort towards leveling Gloam my rogue high enough to be able to raise his way through the Pandaria alchemy.  Currently he is capped out at 450 and cannot progress again until I level 75.  As a result I have been working on quests out in Borean Tundra and I almost have him up to 72.  Thinking about just making a serious push to try and get him to 90.

Rogues are way squishier than I remember, and while they have recuperate it doesn’t seem to offer the level of survival I am used to with my other characters.  As a result leveling the rogue has been less than enjoyable.  I am not really a stealthy person, and I have always played my rogues more like a swashbuckler than an assassin.  However the only time combat goes really smoothly is if I make sure I stealth up and get my opening attack.  Hopefully with time I will get back into the swing of playing one, as in the past… burning crusade especially my rogue was my favorite alt.

The thing I find most humorous is that Paladins now kinda play like rogues.  I have been doing a lot of Retribution paladin, and the mechanics are almost exactly like a rogue.  Thing is in many ways it works better.  Instead of everything being based on 5 combo points, all of the attacks seem to be based on 3 even though your bar can fill to 5.  I keep thinking that rogues as a whole would benefit if most of the combo point dumpers capped at 3 as well.  I think this is why I enjoyed my warrior in rift so much as opposed to my rogue.  The three mechanic just seemed to work better, it made the game play feel more “in the moment”.

Too Many Choices

Right now I feel absolutely deluged with choices anytime I play the game.  At this point i have yet to run Siege of Orgrimmar LFR on Belgrave or Belgarou my two best geared characters.  I am 4 coins away from getting all of my sigils of power and wisdom, so I would not mind finishing that off so I can continue down the legendary cloak line.   I have not even begun to work on Belghast, so in theory I could get his gear in order and start doing heart of fear or something like that to get him high enough to queue for Throne of Thunder.  Additionally I really do want to get my rogue up so I can have a transmute spec person again.  I spent a good amount of last night prior to our 10 man catching his herbalism up so he can now at least harvest whatever I come across in northrend.

In the past when I have quit the game I feel like it has been because I lost sight of the things I wanted to complete.  I feel like I almost need to create a World of Warcraft Bucket List.  There are so many little things that I forget about that I do want to complete.  There are so many pets and mounts that I could be spending my time farming.  The entirety of all of this is really almost overwhelming.  I have never completely loremaster for example, and that’s a thing I have always wanted to do.  I doubt I will ever work on the Insane title like Rylacus, but I am sure there are hundred of other little bullet points that I would actually enjoy.  I feel as though if I had a list of these all, it would be much harder for me to lose sight of the progress I am making towards the total.

As a result I think I am going to add a new section to my site, similar to my beta list for my WoW Bucket list.  As I think of more items I will add them to the list and then as I complete them…  I will check them off the list.  Probably will keep it as a google spreadsheet for ease of use.  I’ve seen a few other players with these and I thought they were pretty cool.  All I know for certain is that I am having a blast with all the players that seem to be back from their own hiatus.  It is wierd to see my battletag/realid lighting up with players I have not seen in years.  At the end of the day, this game really is about the people you play it with.

Quintessential Quintet

Farewell to Arts

 

I did another really quick video yesterday since we are supposed to have an impending server reset.  In the holiday weekend since the last restart folks have filled the server with all sorts of nifty stuff.  So I thought I would do a really quick video showcasing some of the cooler things.  The highlight for me is the alligator.  I am wondering who built it, because seriously it was perfect.  The server has essentially exploded with pixel art everywhere, some of it seeming to be freehand which is pretty amazing.  While this is all interesting I am hoping soon we get a bit more substance.

It was rumored that we would be seeing a new patch today or tomorrow and in it I am really hoping they introduce two things.  Firstly I want to see the crafting system and all the nifty things it can produce.  This is likely going to be a massive thing because this also means they will likely change they way the blocks work so that we actually harvest them instead of just destroying them.  Currently the game works a lot like Minecraft creative mode, where you have pretty much unlimited resources to place at your disposal.  While this is cool for free range building, the game however right now is lacking a “game”.  Wandering around and exploring, engaging in combat is fun but I feel like we need something to give us a sense of purpose.

The second thing I want badly is the cornerstone concept, aka your plot of lands that persists to each server you play on, and that no one else can disrupt.  Part of why I have not built much of anything yet is the fact that we still have way too many mad bombers on the server all to willing to destroy your hard work.  In fact I railed on Shawn Shuster of Massively a bit in the video as in his walkthrough that was posted yesterday… he was all too happy to blow up other peoples creations. 

There have already been some pretty epic works of art destroyed by some idiot who would not suppress their inner poo flinging monkey long enough to appreciate what had been created.  While I realize this is a side effect of having a game with no rules yet, it still depresses me to see the world as Swiss cheese.  I am sure once the new patch has gone life I will do another quick video showing off what it added.  So stay tuned to my channel and I will post something up there as soon as it is available.

Quintessential Quintet

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Also last night I managed to push my paladin Exeter to 90 and with it came an achievement that I was not expecting.  Apparently Quintessential Quintet is a thing?  I cut an odd path on this one, by the time I left Jade Forest I was already 87 thanks to all the mining nodes.  From there I made a beeline for Kun Lai, and critpathed my way through the zone until I reached the quest chain that lead to Townlong.  Similarly in Townlong I quested my way through the Shadopan chain until I reached the jumping point for Dread Wastes.  All of which was to set myself up perfectly to be able to start working on Klaxxi quests as quickly as possible.

Why you might ask?  This is my blacksmith, and all the nifty things you can create seem to be on the Klaxxi vendor.  Namely I wanted to be able to start creating masterwork weapons for all my other characters as I get them to 90.  That seems to be the big weakness as it comes to the Timeless Isle content.  You can gear your alts up with 496 extremely rapidly, but you have a few glaring holes…  namely your weapons.  Also I seem to have a much harder time getting Curios for trinkets, and the neck/ring slots to drop on the Timeless Isle.  So as a result I have ended up spending a fair amount of time trying to remediate their gear just so I can be able to queue for something.

Timeless Isle is nifty, but I really miss the equivalent of the Icecrown 5 mans.  I wish there were heroics that I could run that actually provided something viable for filling out a set of gear.  I feel as though they should really have put in a new 5 man that dropped 496 weapons to go with all the gear they are handing out like candy.  Even with epics…  a crappy weapon is still a crappy weapon.  Right now my paladin for example is using the treasures of pandaria BOA one handed sword that you find on the ground.  Which is better than anything he has gotten yet, but at least being able to create the masterwork hammer will be something slightly better.  I think those are 463 ilvl which is essentially what the heroic gear is.

What Next?

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I have to say getting Exeter to 90 was a pretty cool thing.  He technically was the very first character I created, and my intended main.  For years my internet handle was “Exeter” and quite honestly “Belghast” was my main over in DAoC, and it was not until late in Vanilla that I started to play that character as a main.  All the while through vanilla my main was Lodin the hunter, and it was an almost accidental occurrence.  I had a death in the family that pulled me away from Warcraft a few weeks after the release of the game.  As a result I got rapidly outpaced by the rest of the guild, and back then soloing a Paladin was a truly painful experience.

Hunters were the gods of soloing, so I started leveling Lodin just to be able to keep up with my friends.  Within a very short amount of time I had caught up, and when we hit 60… I got drafted into the raid group of a guild member as they wanted to replace a troublesome hunter.  I had no intent to actually play a hunter as my main, and in truth I am not terribly suited for the class… but I did for almost all of Vanilla because it was my “Raid main”.  Once you start playing a character in a raid group you are pretty much committed to always play that character until they no longer need it.  The positive effect however is that I met so many life long friends through raiding, and that the Late Night Raiders hunters were all such amazing people.

As soon as Burning Crusade was released, I saw this as my opportunity to leapfrog Lodin in gear and start playing Belghast as my main.  That is the awesome thing about expansions, the gear reset lets you change your focus.  From that point until the tail end of Wrath of the Lich King, I was a warrior main tank.  It was not until I needed a break from the hot seat that I switched focus to the Deathknight and fell in love with it.  All of this time I felt horrible for leaving Lodin abandoned in the dustbin.  It was not until Cataclysm that I actually managed to level him out of the outlands.  During one of my last sessions playing I pushed him up to Pandaria levels, so I feel as though it is probably his time to shine again.  I pretty much permanently run around in Giantstalker transmog in honor of the fun times I had with him raiding during those early days of Vanilla WoW.