Nostaltic Americana

Aggrochat #40 – Hexcells and H1Z1

It feels a little insane to be saying that we recorded episode 40 last night of our podcast.  It just doesn’t seem like we have been running that long, but quite honestly at this point we have outlasted a large number of podcasts so I guess that’s a thing.  We still manage to meet up each week to record a conversation about games… and then manage to like each other enough to do the same thing almost every night throughout the week.  So I guess that in itself is an accomplishment.  Last night was an absolute insane show, that in it’s content but in the fact that we recorded two shows back to back.  So yes we are going to be perpetrating a dirty dirty lie, and releasing the shows a week a part as though it were fresh content.

Next week Kodra was going to be out anyways, and Ash, Rae and myself are going to Pax South and as such won’t have any of our normal recording style equipment.  So the first episode we recorded last night follows the normal format, but the second episode is going to be announcing a new thing we are doing.  However unfortunately I am going to make you all wait until next week to find out what it is.  As far as the show proper yesterday we uncovered a recent addiction to a game called Hex Cells which if I am to believe Tam, Kodra and Rae is this super chill minesweeper like game.  The fact that they mentioned minesweeper pretty much flagged me as not interested at all.  Additionally we talk about the upcoming 2.5 patch in Final Fantasy XIV and finally I talk about my experiences playing H1Z1 in Early Release.  Then I descend into my frustrations about the Early Access model and why if you are taking money for a game… your game is “Release” but you just released a broken game.

In Search of Vitamin D

sewcool Lately the weather here in  the Tulsa area has been absolutely atrocious, not necessarily in precipitation but in the fact that it has rarely gotten above freezing for the last week.  This means that the likelihood of us venturing outside of our house in a major way was next to nil.  Now I have a love / hate relationship with the sun.  I have super sensitive eyes and being out in bright sunlight pretty much gives me an instant headache.  My wife on the other hand LOVES the sun, and during the winter months suffers from Seasonal Affective Disorder or “SAD”, so I know so many times I will be pushed out into the bright light for her health and well being.  Yesterday was one of those days because the temperature actually managed to climb up into the 60s.  We juggled a few different ideas for how we would spend the day but finally landed upon “junking”.

kennerbuildingsetOne of the towns nearby has this really historic main street district where almost every building has been carved up into an “Antique Mall”.  For those not familiar with the concept, it is basically where someone renovates a huge old open floor plan, and carves it up into little booths that they then rent out to folks wanting to sell their wares.  Generally speaking they have an all too clever name like the image above,  that is some sort of pun on what they are selling.  The problem is when EVERYONE has a “clever” name it loses much of the desired effect and just becomes a painful cliché.  Mixed in among the dross and “upcycled” furnishings are some interesting relics from the past.  THIS is why I enjoy going junking, because you never know quite what you might find.

I mostly am interested in relics of my own past, namely interesting toys that I can remember and ones that I didn’t even know existed.  Sometimes you find some quirks of branding… for example yesterday I saw an Archie Bunker themed baby doll, and this awesome construction set by Kenner.  Mostly I snapped a photo of it because there is this really awesome twitter thread where they tweet various photos of kenner products.  We spent the entire day roaming around, and the odd thing is at the end of the day we had purchased exactly nothing. Mostly for us at least it is getting out and doing something rather than just sitting at home, and in that we accomplished our mission.

Nostalgic Americana

tallys While roaming around yesterday I got the “hankering” for some traditional American south “comfort food”, and the best place for something like that is Tally’s Cafe.  It is one of those places that has always been there that I can remember and is somewhat of an icon for Tulsa food.  It is seated on Historic Route 66, and gets a lot of traffic from folks traveling the old highway.  What makes Tally’s so interesting to me is the fact that it is this strange nostalgic version of Americana that likely never existed other than in movies like American Graffiti.  The owner Talal Jalil Alame aka “Tally” came to the United States during the 1979 Civil War in Lebanon, and after some time purchased the current restaurant opening on a Friday 13th in 1987.  What makes the restaurant special is two fold.  The decor is this idealized version of the 1950 that could only exist in the mind of someone who grew up watching 1950s movies.  Lots of chrome, neon, and clean tiles give the appearance of this tribute to the mystique of Route 66.

The second aspect of the restaurant is the fact that the food is really good.  Yesterday I had the boneless fried chicken which is precisely what it sounds like.  These three huge pieces of fried chicken, deboned and served with two sides and a dinner roll.  Quite literally two plates of food, for like $8.  Tally could easily get away with charging far more than he does, but in truth he is more than a small part humanitarian.  Each year during Thanksgiving he fixes this massive meal, dinner with all the fixings.  Anyone can walk in off the street and have a meal, and you quite literally pay whatever you can afford.  Honestly when we were not sure what we were doing for thanksgiving, I had seriously considering trying this out and massively overpaying to support the cause.  In any case Tally’s definitely fit that comfort food desire and I ended up taking a good chunk of it home for pre-podcast leftovers.  All in all it was a pretty great day.

Priestcraft

Podcasting Weekend

This weekend was a little bit crazy in that I recorded podcasts both Saturday and Sunday.  In theory had things not fallen through I would have actually recorded a third one Friday.  Podcasting is one of those things that is both soothing and stressful at the same time.  I like having conversations and hitting the record button, but the follow up that results in editing what I just recorded…  that can be the stressful part.  I feel like Podcasting is very much a labor of love, that you either get or you don’t get.  I would be curious to find out how many avid podcasters are also avid listeners of talk radio in one form of another.  I personally have my car tuned to NPR pretty much 24/7 and donate each year during their big fund drive.  I see the shows that I record as a bit of a logical extension of that.

The strange thing about once you start podcasting… is that it seems like you could end up recording on someone’s show every single day if you really wanted to.  I’ve had to turn down several “gigs” because I felt like I was just spreading myself too thin.  In fact this is one of the things that I talked about last night when recording the Bel Folks Stuff podcast with Petter Mårtensson.  Ultimately I would love to be able to say yes to every single offer I got to co-host or guest host a new thing.  I am in love with the idea that I am in essence making radio on subjects that are important to me.  For the time being I am going to stick with weekly AggroChat, monthly Bel Folks Stuff and then guesting as the opportunities present themselves.  I don’t think I have the energy or bandwidth to ever try and add a third permanent or semi permanent show to the lineup.

Priestcraft

WoWScrnShot_011115_160152 My primary goal for this week was to be able to push my hunter Lodin to 100 and run LFR before the reset.  This was achieved Friday and I was able to knock out the LFR Saturday morning to some pretty phenomenal success as I wrote about in yesterdays blog post.  After completing that mission my goals shifted to a new target.  There are two classes that I never though I would have at high levels..  the first of which is the Mage and as such I used my Warlords free 90 to get one.  The second class however is the Priest, and when I came back to World of Warcraft at the tail end of Cataclysm… I had been gone long enough to qualify for a free level 80.  This character I decided to make my tailor, and during Pandaria I managed to get it to 85 where it pretty much sat as a tradeskill alt parked in the Dwarven quarter of Stormwind.  With the garrison system, currently the only craft that I do no have access to is tailoring, so I set my mind to fixing that.

As a result Saturday and Sunday I spent my time in game, apart from that doing my “Wizard Chores” working on my priest.  I started off leveling as Discipline, because the last time I played the game this felt like the “survival” option for leveling.  Things died relatively quickly and I didn’t spend all of my time healing myself back up after every fight.  Shadow for whatever reason had never actually worked for me.  Upon coming back however I found leveling as Discipline to be pure pain.  I managed to get from 85 to 87 before I finally said screw it and decided to give Shadow a try again.  Whatever changes and tweaks they have made, seem to have greatly improved shadows survival and I managed to knock out 87 through 88 in no time. So before I went to sleep last night, I had dinged 100 and equipped the set of Timeless Isle items that I had sitting in my bank.  It is shocking just how many of these tokens I still have laying around, more than enough for all of my alts.

Pandaria Frustrations

WoWScrnShot_011215_063211 The recent leveling excursions on both Lodin my hunter and Belglorian my priest have made me realize just how much I did not enjoy Pandaria as far as expansions go.  Mind you it is not worth $60 to me to be able to skip it, but I am definitely finding myself taking the shortest possible path to get there.  Right now my leveling process goes a little something like this.  I try and milk as much leveling time out of Jade Forrest as I can get, because overall I like that zone about the best of anything to offer in Pandaria.  My ultimate goal is to get to 87 through whatever means possible, and in theory most of the time I can hit that well before I leave Jade Forrest, worst case I have to do the quests leading up to Halfhill with Chen and LiLi to get there.  Upon dinging 87 I ignore whatever quest line I happen to be on and make a beeline for the Path of a Hundred Steps, and take the quests there that lead you into Kun Lai Summit.

From this point on I am only in a zone as long as is required to unlock the quest that takes me to the next zone.  So in Kun Lai I complete Binan village, Westwind Rest, Shado-Pan Fallback…  which then gives me access to Winter’s Blossom granted me the quest chain that starts Townlong Steppes.  In Townlong I don’t have an exact path really, I am essentially just waiting for the flight path to the Serpent Spine to open up as that grants access to the quest chain leading to the Dreadwastes.  Generally speaking this means I will need to complete Gao-Ran Battlefront and Rensai’s Watchpost quests in Townlong before moving into the Dreadwastes.  The goal of this path is to keep moving every time you can go into an area with quests for higher level mobs.  Higher level quests mean better gear, better experience and a shorter amount of time in that zone before moving on.  You have to essentially throw out all ideas of being a completionist with this method.

Granted this is something I only do to steamroll up alts to the level cap.  When I am working on my main or characters in general that I deeply care about…  I end up doing everything and prodding my way through zones.  At this point however I have leveled so many characters through Pandaria that I just want to rip the bandaid off as fast as possible and move on to quest content that I am not bored with yet.  In theory I will have to do Pandaria two more times on my alliance characters, and an unknown number of times on Horde characters if I actually get around to leveling some.  I am not sure what it was about Pandaria that made me dislike it, but I have similar feelings about the Cataclysm.  Draenor on the other hand has been awesome.  I can choose to be a completionist and move my way through the content more methodically, or I can jump every two levels to a new zone to maximize my experience gain.  There is no need to try and complete X number of hubs to unlock the hubs in the new zone.  I feel like Cataclysm and Pandaria were both failed experiments in “quest gating” content, and my hope is that Draenor will become the new norm for future expansions of being less particular about completing certain quests before moving on.

Amazing Podcasts

A Network of Awesome

Yesterday each of the members of The Gaming and Entertainment Network blitzed the world with posts announcing this awesome new venture we are all part of.  However since I ended up technically soft launching the network on Sunday when I posted the latest episode of AggroChat I opted to also follow up at the tail of the pack.  At this point I am uncertain how someone could miss there is such a thing as The Gaming and Entertainment Network, but just in case here goes my attempt to explain just how great this concept is.  TGEN as it will be referred to from this point on as the full name is longer than I want to type on an average basis, is really the brain child of Braxwolf from the Beyond Bossfights podcast.  So the lions share of the credit for this venture has to go to him.  I think each of us had considered the possibility of teaming up with other podcasters, but the most important thing is the person who gets the ball rolling.

Brax had quietly noticed that there were several of us that spring form the same basic community that surrounds MMO gaming and participated in events like the Newbie Blogger Initiative and my little creation Blaugust.  Then over the course of a few months we proceeded to hash out the details in some extremely long gmail threads.  At this point pretty much everyone involved has pitched in with some skill or at least voted in many polls that lead us to reach this point.  So many podcast networks feel corporate and impersonal, and I think while we all wanted to present our best face to the world… we also wanted it to come from the same place as our blogs and podcasts did.  As such TGEN is very much a podcast network for and by the podcasters.

Amazing Podcasts

The entire venture would be completely empty without the actual podcasts and I am not sure if it is absolute coincidence or careful planning but all of the member podcasts fill various niches and happen to be releasing mostly on different days giving us a pretty varied release schedule.  We have a new podcast releasing almost every day except Saturday, but with the whole weekend being family time thing…  at least as far as my blog is concerned that is a dead spot in the statistics anyways.  I feel like at this point I should probably just cut to the chase and introduce the member podcasts.

  • AggroChat – you guys should know this one by now, since it is the podcast tied to the blog.
  • Battle Bards – awesome podcast devoted to something that is often times overlooked in the gaming experience…  the music.  Each episode is thought provoking as they delve into various game scores with the awesome cast of Gypsy Syl, MMOGC, and Sypster.
  • Beyond Bossfights – excellent thought provoking podcast by the man who started this madness.  Braxwolf often digs into deeper topics behind the games and communities we love.
  • Cat Context – awesomely intelligent podcast that is in essence a conversation between friends:  Liore, Arolaide and Ellyndrial.  I started listening because they were my guildies, and stuck around because it was always interesting.
  • Contains Moderate Peril – One of the most polished podcasts I have listened to and always enlightening.  Reminds me of the classic news discussion show, and always has interesting co-hosts.  Additionally Roger has an amazing voice, and I could listen to him read a phone book.
  • Couch Podtatoes – Face it, every podcaster is jealous they thought of this name first.  You come for the interesting name but you stay for the great dynamic of Izlain, J3w3l and Doone.  They always dig into some interesting discussions and have been known to do some interviews as well.
  • Massive Failure – Join the MMO Troll as he talks about what is happening in MMOs and adding commentary to what is going on.  Troll being tongue in cheek as he talks about the good, bad and the ugly in MMOs.
  • Roleplay Domain – And rounding out our founders is a cool podcast that I just started listening to myself recently.  Roleplay Domain is devoted to roleplaying in any form be it on the computer, classic tabletop or live action.

That is one hell of a founding line-up if I do say so myself.  I am absolutely humbled to be included in this venture, and I hope we don’t let everyone down with our more rambling style.  TGEN provides an opportunity for us all to cross pollinate our efforts, and help support each other.  I know personally even in the few days since the launch I have seen a boost in listeners to this past Sunday’s episode of Aggrochat, so it seems like the basic theory is working.

Shared Mission

What makes me the proudest of our network is that while many can say phrases such as “like-minded podcasters” without really hanging that on any sort of a framework, we sought to fix that.  Early on when we started talking about this network we decided that we needed some basic tenets that we should all abide by.  We went into this planning for the contingency that the network might grow beyond these podcasts and encompass new ones, and as we inducted them… we should have a clear “code of ethics” for them to follow as well to insure that the statement “like-minded” stayed true as we moved on.  You can check out the full form on the TGEN About page, but I am going to copy the relevant bits here.

What can you expect from TGEN?

  • Honesty – If we like something, we’ll say so. If we don’t like something, we’ll say so. It’s a pretty simple policy, really.
  • Creativity – We value the diverse, unique talents of our creators. As such, we offer a wide range of shows. At TGEN you’ll find topical discussions as well as news, opinions, interviews, and even music! All of which relate back to our main foci of gaming and entertainment.
  • Diversity – We hail from all around the globe and represent a variety of backgrounds and experiences. As such, you can expect a variety of input and opinions!
  • Collaboration – Even as diverse individuals, we understand that we can accomplish more by working together, not only as creators within TGEN, but also with outside shows, personalities and networks.
  • Consistency – While our creators all lead busy lives and release schedules may differ, we want to make sure that we have a steady flow of new content available. All shows on TGEN are “active” shows that release on as regular a basis as life allows. No waiting months between releases for our shows.
  • Fun – This may be the most important, yet easily overlooked. The purpose of gaming and entertainment is to have fun. And if we’re not having fun, neither will our listeners. Let’s build something fun together!

I think all of this creates a pretty firm foundation for us moving forward.  There has been talk of trying to do some regular mixed podcast roundtables in the future so I can only see things like that strengthening the network as a whole.  Additionally I feel like there is plenty of room for us to grow, and I know personally I have a handful of podcasts that I would love to “adopt” as I am sure other members do as well.  I am extremely excited to be a part of this, and am looking forward to seeing just what awesome things we can do together.

#TGEN #Podcasts

Outland

AggroChat Episode 25

Last night we recorded yet another episode of our weekly podcast AggroChat.  This week we were missing Rae, but had Ashgar, Kodra and Tam to join me to talk about stuff and things.  Of the four of us, three of us have almost spontaneously started replaying Dragon Age: Origins.  In truth Ashgar started it and then Tam and I decided it was a pretty excellent idea to follow suit as we all realized we didn’t really have a good save to feed into the upcoming title Dragon Age: Inquisition.  As such we have been lost in that title and remembering just how amazing it really is.  We gush about about the writing behind the title and some of our favorite and least favorite characters.  We try not to give many spoilers since Kodra has yet to make it terribly far in the game, so should be safe to listen to for complete Dragon Age nubs and pros alike.

We meander our way through a couple of indie games, namely Crypt of the Necrodancer that Kodra has been playing, and Outland the awesome metroidvania that I am reviewing as part of my Steampowered Sunday.  Ashgar hooked me up with a copy originally with the intent of playing this co-op…  but it seems like the latency for co-op play is still absolutely atrocious.  So instead I played it all by my lonesome this morning… we at least as lonesome as you can be while streaming it to the internet.  Finally we talk about Final Fantasy XIV and the odd sense of compartmentalism in that game.  How you can progress among multiple vectors without the need to really mess with the others.  Also we walk about how much we are looking forward to the as of yet completely announced 3.0 expansion, which is rumored to have as much content as the original 2.0 release had.

Two other really interesting things happened during the episode.  For starters we announced that we were now part of TGEN The Gaming and Entertainment Network of podcasts.  Quite honestly I am a bit humbled to be included with such illustrious podcasts as Battle Bards, Beyond Bossfights, Cat Context, Contains Moderate Peril, Couch Podtatoes, Massive Failure and Roleplay Domain.  I am also quite humbled to be the first podcast to officially be launching the network, since we record on Saturday nights and launch Sunday, we are the first show sporting the new network bumper.  Additionally we talk about the upcoming Extra Life gaming marathon and our team.  Right now you can check out Ashgar, Kodra and Myself on the donor pages and our progress… and then tune in Oct 25th to the Alliance of Awesome hitbox team to watch the streamers.  Being our first year I set a very low team goal of $200 and so far we have raised just shy of $600 dollars in pledges.  Really looking forward to the event, and I hope you join us.

Outland

Outland 2014-10-05 11-02-19-011 For a few weeks now my friend Ashgar has been talking about this particular metroidvania with some interesting twists.  Last weekend shortly after recording the Steampowered Sunday for Mercenary Kings he hooked me up with a copy on steam, suggesting we might play it for this Sunday.  Apparently there is some really cool co-operative play in the game, but at the time of writing this it is apparently completely broken in that the latency makes it absolutely unplayable.  I can see how any matter of latency would be a problem, as there are several places where you have a very slim window to time a jump or an attack.  Since the co-op was out of the picture, I opted to still play the game but do so solo… or at least as solo as you can be while streaming.  At face value it is a really artistically slanted metroidvania game.  It follows the artistic style to some extent of the current crop of mostly silhouetted figures against a colorful background.  This almost always makes a game feel far more detailed than it actually is, and I tend to enjoy this style of art.

Outland 2014-10-05 09-55-37-778 You play the role of the ancestor of a great warrior who tamed the twin sisters of light and dark to save creation.  To be truthful while well done the narrative doesn’t seem to matter that much other than add a bit of flavor.  You wander through the levels collecting coins and rare pieces of treasure and sometimes unlocking special abilities.  The twist on the traditional Metroidvania genre however comes in the fact that over time you can harness the power of the Light Spirit and the Dark Spirit and use these to bypass certain obstacles.  The Light is represented by blue, and the Dark by red and while in the same color as an obstacle you can pass directly through it.  You can also use your color to active switches and platforms allowing you to traverse the levels.  You are rationed these abilities slowly and I didn’t get the second color until I had defeated the first boss.  Some of the later puzzles require you to switch colors midair to take advantage of a platform that activates when you land on it with a specific color.  This is facilitated by hitting the right shoulder button on your controller.  This definitely feels like the sort of game that is greatly improved with a controller, so I did not even attempt to pay attention to the equivalent keyboard controls for things.

Epic Boss Fights

Outland 2014-10-05 10-30-24-270

At the end of the first level you have to fight a giant golem that is blocking your way.  The scale of the fight is extremely impressive and makes the game feel much larger than it actually is.  The camera zooms in and out based on how large the chamber you are in happens to be, and this gives a more dynamic feel to the gameplay.  The boss mechanic was rather simple but extremely effective in that you had to avoid a ground slam and then climb the giant itself while it was temporarily drained of its power to attack and exposed weak spot.  As the fight got on there were more details that had to be avoided, like a rain of red and blue bullets that gives the game almost a bullet hell feel to it.  I had to stand in the blue beams to avoid taking damage from the red beams, and I am imagining that in later encounters you will have to shift back and forth between red and blue to soak specific abilities while flipping to the opposite to be able to damage your target.  While you can soak beams of the same color…  mobs of that color can still damage you, and you can only damage them when flipped to the alternate polarity.

The game is constantly compared to the fabled bullet hell shooter by Treasure called Ikaruga in that it has similar soak/polarity mechanics.  However any many ways it reminds me of the gameplay of Silhouette Mirage and earlier title with the same basic mechanic by Treasure.  Similar to Outland it was a side scroller and you had a dual polarity of absorption and repelling based on which direction you pointed your attacks.  You can check out my entire hour and a half long play session this morning in the embedded Hitbox video.  I have to say I dig the game so far and want to play more of it.  I just felt like I needed to wrap up this mornings session so I could get my blog post out, however I played significantly longer than most Steampowered Sunday mornings… so that should tell you something.  Right now the game is under $10 on steam, and more than worth that price.  I would have paid at least $20 for it to be honest, had someone not ever so graciously gifted it to me.  If you like the Metroidvania genre and especially like ones with interesting mechanics like Guacamelee you should check this out.

#Outland #AggroChat