Best Games I’m Not Playing

This mornings post is going to be a bit of a departure from my normal routine in that I am going to talk about some of the games that I really enjoy, but am not playing for one reason or another.  I guess with the recent news about Daybreak, it highlights the fact that there are so many games we hold dear…  but aren’t actually actively supporting by playing them.  As such here goes my attempt to write a post about the three best games I am not playing.

Everquest II

EQ2_000008 Like so many former Everquest junkies, I am in love with the  setting of Norrath.  I love its cities, and races and the aspect that I enjoyed the most playing EQ2 was how often times you would just see glimpses of the world that came before this one.  The folks behind the zones in Norrath 2.0 were exceptionally good at tugging on your nostalgia at just the right moment, while at the same time making something entirely new.  More than anything I think it was the scale of this game that made me fall in love with it.  I did not play it at launch, but a few months into World of Warcraft I took a break and joined my friends who did.  The world felt so much larger than anything I was seeing in Azeroth, and this sense of amazement through scale never really faded.  It felt so much more like a living breathing world.  This game also gave me one of my favorite playable races in any game… the Ratonga.  While often goofy comic relief I enjoyed roaming the world as my little rat shadow knight.

The problem is that each time I play Everquest II, I ultimately leave due to the same problem.  I absolutely hate the combat system with its largely unintelligible stat increases, alternative advancement point minutiae and what feels like three hundred different attack buttons…  that are largely indistinguishable.  The funny thing is playing my Shadow Knight was a key sequence of about twenty five attacks… and still to this day I can reinstall the game and play it entirely through muscle memory.  For me it is the gaming equivalent of chicken fried steak… that comfort food you return to over and over even though it is largely uninspired.  The problem is…  I will always return to it eventually.  It has my favorite world in any game, so full of life and mystery.  I just wish I could transplant that world into a game I enjoy on a technical level.

Rift

riftvolcano Rift was the game that pulled me away from World of Warcraft by giving me every single thing I ever said I wanted in a video game.  I spent a good amount of time playing Rift at launch and since release it is a rarity that I do not have an active account.  The problem is… I am not playing it.  This game is one that I want to love so badly, and I wished and tried so many times to transplant my WoW family into.  Rift is a game made up of extremely well crafted systems that are honed to lightning precision…  but have been assembled in the wrong order.  That is the best possible analogy that I can give you.  Have you ever walked into a house and felt that something was just off, and then spent the rest of your time in it trying to figure out exactly what it was?  There is something wrong with Rift, and I cannot figure out what is missing.

I have heard the complaint that “Rift has no soul” and as much as I have rebelled against that notion…  maybe that statement is right.  There is some spark that ties everything together that is missing in this game.  I will always keep returning to it, because there are lots of well crafted components that make up this game, but the overarching game itself lacks something.  With the Nightmare Tides expansion I came back and started playing more regularly, but it was not long before I realized that all I had been actually doing was logging in to play the minions mini-game.  Even now talking about this game I am getting the desire to pop my head back in, because it is like this puzzle I cannot quite solve.  I want to know why it doesn’t work, but never actually find the answer.  What I do know however is it is a game supported by a lot of awesome people, and while I am trying to figure it out… I absolutely do not mind funding their efforts.

The Secret World

TheSecretWorld 2012-08-07 20-41-26-17 When The Secret World was released, I thought that it was absolutely going to be the game I could settle in for the long haul.  I believe it in so much that I spent the almost two hundred dollars to purchase a “Lifetime” membership, after having missed out on that same opportunity for Lord of the Rings Online.  The experience of leveling through this game and completing all of the content was absolutely amazing.  It still has some of the most thoughtful and interesting quest lines I have experienced in any game.  The thing that broke myself and the rest of the AggroChat crew was the fact that behind the Gatekeeper encounter there loomed a giant wall.  When we began nightmare content, we came to the realization quickly that we were essentially “playing the game wrong”.  The answer to beating the content was for us to change our specs to something that the content wanted us to be.  Doing this would have destroyed the magic of the game, the fact that we could craft the characters we always wanted to play.

All of this said, it is still a game I think upon fondly, and still consider the lifetime membership some of the best money I have ever spent.  Content is released in “Issues” and while purchasing one of these gives you the main story quest… there is also a substantial amount of minor content that goes in with each of them.  Games are notoriously bad about pointing out things that have changed in the world, and The Secret World is no exception.  I find it a mentally daunting task to not only try and remember how to play my character each time I return, but also try and figure out what is actually new.  The fact that you can repeat almost every quest in the game only serves to make this more maddening.  The answer of course is to claw your way through copious patch notes to figure out what new elements were added, but instead…  I simply don’t play apart from logging in every now and then to buy a cool new outfit with my monthly allotment of in game store currency.

Fondly Remembered Loves

There you go, this morning in honor of Valentines Day I give you the games I love but am not actually playing.  I feel like all gamers have these games in their history.  I am curious what some of yours are.  Leave me a comment letting me know what game or games out there are you still smitten by but just not playing anymore.

Maintenance Gaming

A Conundrum

Wow-64 2015-01-08 06-06-47-06 A few days ago I posted a tweet saying that at this point I am far less bored with World of Warcraft than I have been during other expansions.  There are a myriad of reasons behind this, not the least of which is that I actually like the leveling arc in Draenor.  I am working my way through level 100 number three and I am not really bored with the content yet.  Granted I don’t really seem to have the burning desire to get through it like I have in the past, I am more comfortable to take a “will get there when I get there” approach to my leveling.  I feel like maybe this is a more sustainable thing than my normal “burn three characters to max and quit” mentality that I seem to have.  Hopefully by the end of the weekend my hunter will be 100, and I will likely start pushing more seriously my Enhancement Shaman.

I think there are a few reasons why this is happening.  Firstly I really do like the Garrison now that it is finished, especially on my warrior.  It gives me a place of peace and sanity before I venture out into the chaos of the world.  I can bank, transmog, and hopefully at some point auction without having to worry with mailbox dancers or folks standing on vendors with their corehound mount.  It was when I ventured out of my of my garrison on Christmas to go pick up my presents that I realized I really didn’t miss the people from my “daily” chores.  Someone had taken it upon themselves to coat all of the packages with a layer of savage feasts making it a pain in the ass to click the actual presents… and my immediate thought was “and this is why I don’t leave my garrison”.  That is maybe the problem however… that no one actually leaves their garrison.

Maintenance Gaming

rift 2014-10-27 06-17-35-954

Initially I was surprised when the response to my original statement about not being bored with World of Warcraft was that so many of my friends absolutely were bored.  The common thread went something like this “Right now I am only logging in to run Garrisons, so I am probably going to cancel”.  I’ve reached this point many times myself when a game has a gimmick that wants you to log in every so often to trigger. With the launch of Nightmare Tides, Rift introduced the Minions system where you could send these mini-pets out on missions to go fetch things.  There was a period of time I was logging in twice a day… when I got up in the morning and when I got home at night to swap out my minion missions.  It wasn’t long before I realized that I was only logging in to flip these switching and faded away from that game again.

The exact same thing happened for me with the Dragon Coins mobile game, and to some extent Landmark in that I was only logging in to pay my upkeep on my claim.  When you realize you are only fiddling with something out of a sense of obligation, it is almost always time to leave.  I think the problem with what I am terming “Maintenance Gaming” is that it  can very much slow down the burnout of a player by giving them things to fiddle with to distract them from burning through the objectives.  The problem is it can also serve to reanimate an already dead corpse allowing players to keep logging in ONLY to do the maintenance activity and never actually playing the game.  So the folks that are logging in “ONLY” to play the garrison, are essentially the walking dead and will eventually quit.

The Glue in Gaming

ffxiv 2015-01-05 22-00-18-02 I feel like the glue that keeps gamers attached to a game is progression in one form or another.  Right now I am actively raiding in Final Fantasy XIV and World of Warcraft and progressing in both of them.  I care deeply about both games because that is my anchor… the fact that I am raiding.  When all the other minutiae bores me… there is a functional core there of the raid that draws me back in.  For others it is the people you play with, but that can only go so far… because eventually you will have done everything you want to do with said people.  PVP can act as an anchor for some folks, but then again you have to be building towards some long term goal to make the PVP seem like anything other than mindless grinding.  While “maintenance gaming” is definitely now a trend… it isn’t enough of a thing to actually keep someone glued to a game it seems.

Minions in Rift were fun for a few weeks, and so was building aimlessly in Landmark… but when I realized I was only logging in to mine exactly enough copper to pay my upkeep…  I was more than willing to let my claim get repossessed.  I have a feeling that before long we are going to start folks reaching that point with ArcheAge where they are willing to let their claim disappear because they are tired of logging in only to pay the upkeep.  The “glue” is a deeply personal thing, and is going to be slightly different for each player…  but ultimately you have to find whatever it is that connects you to the game and makes you care about it.  I think for me at least this is what has been missing… a sense of building towards something more important than what I happen to be doing this day.  The longest stretches I have spent playing any game… are the ones where I have been raiding.  So I feel like I need to raid to keep caring about the game world, and I need that game world to be interesting…  to keep caring about raiding.

Game Launches

Big Damned Chocobo

bigdamnedchoco I have to start off this mornings post by showing off my pride and joy.  Some time ago Final Fantasy XIV put in a player reward system for recruiting new players.  Since then I have had a number of folks use codes to get themselves a +25% xp helm while leveling.  It seems as though one of them has finally reached the 90 days of subscription time point because in my mailbox there was sitting a Draught Chocobo Whistle.  This is a two player mount allowing any group member to hop up on the back of your Chocobo with you.  What makes it even more awesome is the fact that it does not scale down for small races.  This means unlike my real chocobo… this one towers over the landscape making me feel epic.  In theory it can’t scale as it has to support the largest of the player models… the Roegadyn.

If my calculations are correct this wonder of nature is thanks to the very awesome Solaria Neferim aka @CatInGlasses.  The only sad thing is that I could not bring myself to wait until she logged into use it.  It would have been fitting if my first passenger was her.  In any case I am super grateful to have this awesome mount, and while I have already thanked her multiple times…  I figured I would also post about it here in my blog.  There are a few times where this mount will come in extremely handy… as did my two player rocket in World of Warcraft.  Supposedly when they put in the marriage system they are also adding in a mount from going through the “Eternal Bond” ceremony.  I am hoping they allow same sex marriage…  which I believe they have already said they would.  Thalen and I are already talking about gaming  the system…  because we like free mounts.

Game Launches

Wow-64 2014-11-13 07-00-03-480 Yesterday morning while I slept the second dark portal to Draenor opened, letting players spill into the unspoiled planet to begin the Warlords of Draenor expansion.  So as I slept and while I worked folks ground away madly trying to level to 100.  By the time I reached home last night two of my guildies had managed to push across the line and ding 100.  One of course questions why exactly they rushed to hit the finish line, given that they just spent over a year waiting on new content…  but that is beside the point.  For the most part the servers were largely unstable last night which has lead to much raging on the forums.  Maybe it is just that I have lived through so many of these at this point, that I just expect things to go poorly.  Blizzard is claiming that a major Distributed Denial of Service Attack is going on against their servers.  It may very well be, considering that they came out against GG rather vocally at Blizzcon… and those folks seem to really like resort to this sort of behavior.  By the same token it seems that every game launch lately has claimed to have a DDoS, which is a handy excuse because it means it is out of the companies control.

Ultimately at this point while I understand the frustration of the players, and I feel like Blizzard should have been better prepared…  most game launches are just not smooth at all.  Trying to be prepared for a stampede of wildebeests hitting your server, knowing that in a few weeks time most of them will have disappeared…  feels like sheer madness.  I think companies have done the math and realized that it is simply better for them to weather the first few days, because the most demanding players aren’t likely to be sticking around in any case.  The players who are in it for the long haul will sit there waiting out the issues and keep plugging away slowly.  Ultimately the problems seem to be revolving around the new systems they introduced like the Garrisons… and given time patches will arrive and problems will be fixed.  It has been years since there has been a significant problem in World of Warcraft that was not remedied within days if not hours.  All of this said, given the debacle that was the Diablo III launch…  you would think they would be better prepared for the onslaught.

Slowly Plugging Away

WoWScrnShot_111314_183052 I had apparently quit messing around with the Warlords Alpha before they put in the Tanaan Jungle “fight for the dark portal” sequence.  I have to say I am sufficiently impressed.  The arrival through the Dark Portal feels like you storming into a new world, and establishing a foothold.  When we first stepped through the Dark Portal into Outland… the war was already waging and we were but a pawn in the larger plan.  This time we are a hero of the alliance and feel crucial to the war strategy.  Some folks have a problem with this, but I have enjoyed the fact that my stature seems to keep improving from expansion to expansion.  If you contrast the openings of Wrath where we were very much still a trooper, to the opening of Pandaria where we start as just another soldier and elevate towards a significant hero over the course of the first few zones.  Warlords of Draenor feels like it is aware of that past and builds upon it.

Wow-64 2014-11-13 07-05-24-225 The other thing that the introduction does extremely well is introduce you to the title characters of this expansion… the Warlords of Draenor.  One by one you encounter the various characters from the wallpaper as you fight to gain purchase in this new realm.  By the time you finally reach Shadowmoon Valley or if you are Horde Frostfire Ridge…  there is a sense of urgency that you must prepare for the incoming Iron Horde invasion.  The game does a good job of instilling the player with a sense of purpose and a reason why they are here in the first place.  Unfortunately a lot of this was completely wrecked by the fact that the servers were barely playable last night.  There was a point fairly early on where I got completely derailed by the fact that entire regions of the map were locked in a time frozen state.  Moving forward into another region would suddenly allow time to catch up, all of which became extremely disconcerting… but I am sure over the coming days this will clear up.

Poetics Ho!

ffxiv 2014-11-14 06-43-40-498 Instead of hanging out and waiting on the servers to improve, I logged figuring I would lessen the server load by at least one… and played some Final Fantasy XIV.  I managed to pull together an Expert Roulette group with my friend Spiral Sun and Warenwolf healing.  This and a couple of Syrcus Tower runs managed to push me to my goal of 825 tomestones of poetics, and the Ironworks Trousers of Fending.  This takes Belghast Sternblade my character on Cactuar to ilevel 111 which makes me extremely happy.  In addition to that I managed to pick up another Sands of Time and another Oil of Time, which will always come in handy.  The only negative thing is that I still have yet to get the Dragoon pants from Amon.  At this point it is more a point of pride than anything, because I have more than enough Tomestones of Soldiery to just buy that set of pants.  For the time being I figured I would just save up until I hit 1300 and get another weapon… since the 110 weapon seems to be the most beneficial item you can really get.

I still need about 100 Poetics bookrocks to cap for the week, but a few more expert roulettes and I will be there without much issue.  Right now my weekend is going to be a bit of an odd one.  Tomorrow we are travelling to Oklahoma City to look at a laptop.  A few weeks ago mine started having issues, and in spite of all of my trouble shooting… and posting on the Lenovo forums… I have yet to find an answer to resolve it.  Unfortunately it is also about six months out of warranty.  I did however like it so much that I am looking at a slightly newer model.  The cool thing is that the second video card that is in my current laptop, will fit in nicely with this new model, as well as give me a swappable BluRay drive.  In any case I am doubting I will get in much play time tomorrow other than what I happen to do during our normal podcast time.

Perspective and Experience

This morning I am thankful for the gift of perspective and past experiences.  There have been more than a few rage-y posts that I have made over the years regarding the launch of new games and new expansions.  The one that I remember the most recently is the 1017 debacle that was the launch of Final Fantasy XIV.  After a point it becomes easier to resign yourself to the mantra “this too shall pass”.  Companies always fix problems, server loads always lessen, and leveling is not a race.  I think one of the smartest things that Blizzard could have done was remove the concept of a World and Server first for the purpose of leveling.  It encourage players to engage in self destructive behavior, burning themselves out within hours of a new expansion releasing.  My hope is that while there are obviously some players rushing headlong towards oblivion… that this will cause players to level at a more sedate pace.

While the server frustrates are real, and they seem epic at this point…  I am thankful for the perspective that in the grand scheme of things…  this can’t even be termed as a rough launch.  With the recent launch of Rift’s Nightmare Tide expansion… I quite literally lost 24 hours of progress made on my characters and tradeskills when they suffered a catastrophic hardware failure that caused a rollback.  With the launch of Final Fantasy XIV they were so wholly unprepared for its success that the game did not even include a queue system, and players were force to set up hardware macros to keep trying to log in… and as such unintentionally DDoSing the lobby servers.  When World of Warcraft initially launched it was a good solid month before the game was really reliably playable.  I remember waiting thirty minutes in the mines around Elwynn forest for loot from a kobold corpse to show up in my inventory.

Sure you might have a queue on your server, but it is nothing compared to the reported 20 hour login queues that players experienced during the recent launch of ArcheAge.  Nor does it really compare to the fact that when the Landmark paid alpha rolled out…  I rebuilt my claim four separate times before I actually managed to get one that stuck around for more than a day… as they kept having to wipe the voxel data due to bugs that caused corruption.  Admittedly… that was an alpha, but one players paid to get into…  and caused equal amounts of frustration.  All of these things taken into account… I can’t even call this a bad launch yet.  Granted over the coming days things are either going to improve… or they are going to  get drastically worse.  In either case I will re-evaluate, but for the time being I am thankful to have the presence of mind to just go play something else for awhile.

Lalafell Rescue Squad

Rubber Snake Attack

Instead of coming home and gaming like normal last night, I actually went out and did something sociable with actual living and breathing people!  I know it is a shock to the system to fathom the ramifications of that statement.  Several months ago a group from work attended the live RiffTrax showing of the Matthew Broderick Godzilla and it was an absolute blast.  I have been a fan of Mystery Science Theater 3000 since college, and RiffTrax is essentially the same folks doing the same sort of thing…  without the robots and a guy trapped on a space station construct.  During that they previewed the next movie and at that point we decided that we had to attend again so we could see Anaconda…  a movie that I did not remember being as cheesy as it actually was.  Thankfully we learned a lot from the first time, and arrived at the theater considerably earlier.  Last time none of us actually got to sit together, but instead ended up having to pair up to get us all seated.  Last night we at dinner at a restaurant in the same parking lot as the theater so we were able to walk over and got there well before they even opened up seating.

Anaconda…  was seriously worse of a movie than I remember, and even at the time I thought the snake looked nothing like an actual snake.  The cast was disturbingly “star studded” for as bad of a train wreck as it ended up being.  You had Jon Voight, Eric Stoltz, Owen Wilson, Ice Cube and I believe this was the movie debut of Jennifer Lopez.  At the very least it was before I was actually aware of who she was, as I don’t think she had released her first album yet.  There were just so many cheesy things about the movie… like the fact that every single time that we see J-Lo on screen it is apparently super cold in the Amazon because they make a point of lingering on some massive nippledge going on.  Aside from the snake being horrible…  it looked like they recycled a ton of footage.  The Rifftrax guys pointed out a moment near the end of the movie where the waterfall is going backwards…  as they quite literally just reversed a shot from earlier in the movie.  Similarly they seem to keep passing the exact same snake idol a half dozen times.

I did not however attend to watch the movie, but instead listen to the RiffTrax crew tear it apart.  The Godzilla show was great but this one took it to all new levels.  In fact I would have to say this is probably going to go down as one of their better performances.  There was just so much to make fun of in this movie, and the fact that it had both J-Lo and IceCube in it…  basically gave them free reign to mix in lots jokes about their careers as a whole.  This is starting to become a regular thing that we do as a group.  They previewed the next show coming up December 4th which is a strange rendition of Santa Claus from the 50s.  The trailer bits they showed looked absolutely insane…  Santa Claus in space…  fighting and army of dancing devils.  Hopefully we can once again muster the troops and go as a group.  Not sure we get much “team building” done, but it is a really fun time nonetheless.

Lalafell Rescue Squad

ffxiv 2014-10-30 21-57-36-339 This RiffTrax overall seemed a bit shorter than the last one, and as a result I ended up getting back home at a decent hour.  I decided to pop into Final Fantasty XIV for a bit and see what all was happening.  After milling around a bit in the housing district a few of us pulled together a run for the new Sunken Temple of Qarn Hard mode.  This was one of those dungeons that we avoided like the plague because of its frustrating “one shot death” mechanics, so I think as a whole we were at the least concerned when we saw it would end up as a hard mode.  Thankfully the mechanics are not that cheap this time around.  Not to spoil this for anyone, but there are no bees this time around.  What is there instead is a continuation of the original story.  When we cleared the dungeon the first time, it apparently made the place safe enough for groups of adventurers to begin exploring it.  However a group of tomb robbers triggered yet another trap, and you are going there at the bidding of a brother who wishes you to go rescue his sister.  Adorable Lalafell needing rescuing…  that sounds like as noble cause as any…  my people need me.

ffxiv 2014-10-30 22-28-29-285 I am not as geared as I could be, but I am no slouch overall.  The bare minimum for the dungeon is ilevel 80 and I went in there last night with 103.  Overall I think I was managing the damage pretty well, but it definitely put our healer through a workout.  I think in part he was just used to healing Paladins with their significantly smaller health pools.  With group buffs I was over 10,000 hit points, and a comparable Paladin would be around 6,000.  So when the final boss hit me for 2,000 it really didn’t feel that significant, however with a paladin that would be 1/3rd of their available health pool.  I think Tams complaint was that it felt like his heals weren’t doing much, but that is primarily because a percentage of my health bar is quite a bit more hit points than a percentage of someone else’s health bar.  In any case we made it through the dungeon without any wipes and only I believe a single death.  The content is hard enough to be challenging, but not so hard that it becomes punishing.  I feel like Pharo Sirius is still a rougher dungeon than this one for example.

ffxiv 2014-10-30 22-39-49-231 At the end of the day we finished the run, beat the big bad end boss and saved the adorable Lalafell Adventerer.  I feel like it was a good way to end an already awesome night.  One of my favorite things about the new dungeons is that they drop these tokens that can then be turned in for any ilevel 90 class piece of armor.  So while they did in fact remove these from the Tombstone and Hunt vendors, you can still get the gear.  The fact that they shifted it to  a token system means the mobs have a more shallow loot table, and as a result each individual piece is more useful.  I feel like I will enjoy picking up a level 90 set way more by running these three new dungeons than I ever would by simply grinding tombstones or hunts until I had the necessary currency.  This is fine and dandy for experienced players, but I still feel like this patch and its changes made it significantly harder for a brand new player to gear up.  Granted maybe they did that on purpose, so players would have to spend a bit more time running dungeons before leap-frogging into end game content.

Dimension Goodies a Plenty

rift 2014-10-31 06-55-10-080 With all the Final Fantasy XIV goodness, I am still playing some Rift Nightmare Tide… it has just taken a back seat.  At the very least I am logging in a few times a day to make sure my minions are running the 8 hour long missions.  These reward some crazy stuff, and so far as a result of all of my minion missions I have literally three 28 slot bags full of nothing but dimension stuff.  At some point I need to sift through it all and see what I can actually use.  You get a pretty broad mix of things from basic building blocks to intricate items like the Infernal Dawn Cannon.  The 8 hour long dimension missions have a chance of rewarding these chests that each have half a dozen items in them…  so it feels like buying those grab bags off the store.  I really like the Rift dimensions system for player housing, so at some point I really should work on building a proper home.

Rift is more than likely going to be a weekend game for me as I do laundry and watch stuff off netflix or the DVR.  The pace works well there and the fact that I can pop to the guild dimension when I afk, and return exactly to the point where I last left off is a really nice feature.  The content in Nightmare Tide is significantly more enjoyable for me than Storm Legion was.  At some point soon I want to try out one of the new dungeons.  I dinged 61, so have made some forward momentum, but still have not really touched even half of Goboro Reef.  While there may only be three new zones, each of the zones is absolutely massive in scale.  I’ve not actually done any of the instant adventures, mostly because it seems like an excessive amount of area to try and cover rapidly.  In any case I am still enjoying the game, but just playing it as a side venture with Final Fantasy XIV being my primary focus.

#RiffTrax #FFXIV #Rift