Hammerwatch

Steampowered Sunday #2

Steampowered Sunday episode was relatively well received, and that was a pleasant surprise.  So much so that it seems that my friends have conspired to grief me.  When I set forth on this journey I probably had a years worth of games to play before I needed any assistance.  However over the course of the week a good friend of mine, Ashgar, decided that I needed to play a game of his choosing.  So we made plans yesterday to meet up this morning and play some Hammerwatch multiplayer.  I have to say it was a really enjoyable hour, before I needed to leave due to some bad news.

Red Warrior Needs Food Badly

Hammerwatch 2014-01-19 11-49-58-97

For starters, Hammerwatch is the fruition of the yet another Steam Greenlight process.  You can buy it without discount for $10 from steam, and at that price I consider it well worth it.  However thanks to the insanity that is the steam sale, you can generally get it at a significant discount.  It is in every way the spiritual successor to the original arcade Gauntlet by Atari.  For those with no cultural reference to this king of all quarter munchers…  it is basically a four player game that focuses on each player providing a different class.  From what I have seen the single player game is just as enjoyable, but the real fun comes from multiple friends working together. 

Classes you have to choose from:

Paladin2 The Paladin

This guy is your basic melee class.  Special attack includes a really handy charge and if you time it just right you can deflect projectiles with the basic attack.  Upgrades later increase the frontal cone of the attack, which makes kiting mobs and killing them from the protection of a corner doable.

Ranger The Ranger

This is your standard archer ranged attack class.  We noticed that there was a significant damage drop off the further the arrows travelled.  Seemed to have the longest range of all of the classes but dealt the least damage.  Special attack is a bomb which comes in super handy when clearing large numbers of mobs.

The_Wizard The Wizard

This one threw me for a loop a bit.  I expected a long ranged fireball when in reality it only actually travels about 5 character lengths.  The special however is a really powerful dragons breath like attack that does massive damage to anything in a short arc in front of the wizard.

Warlock The Warlock

The Warlock is the oddest class.  It has the highest starting health, and really fast mana regen.  However it’s base attack is a relatively weak dagger melee attack.  The special however is a really powerful bolt attack with a range similar to that of the ranger but it seems to consume about half of the starting mana pool.  This is going to lead to some really different game play as I figure there will be a lot of the time you hang back waiting on your mana to recharge.

Hammerwatch 2014-01-19 10-46-39-09

Anyone who has ever played the original Gauntlet will recognize the game play immediately.  This is one of those games that I highly suggest you hook up a controller for.  Even moreso I found it far easier to control using a dpad as opposed to an analog stick.  By default player one will be set up to use keyboard controls, so make sure you switch things up before getting into game if you choose to play it with a controller.  The first thing to know about Hammerwatch is that the levels are custom designed and this is not a Rogue-like.  That means traversing each level happens in a non-linear fashion.  There were several times we had to go back to a lower level because a switch triggered something we could do down there. 

We started playing the game on normal mode, but to be honest we did not even last the first level.  On normal, heal options are very few and far between, so this lead myself and Ashgar to be moving around perpetually looking for the next apple or orange.  The positive however is that unlike its predecessor you cannot shoot the food.  You can however accidentally charge through two food items screwing your friend out of getting any.  Yeah I did this a few times when there were apples placed between dart traps.  Of note… the Paladin charge is totally a great way to cheese these.  Everyone else has to time the traps… something I learned when I was playing the ranger later on.

Hammerwatch 2014-01-19 11-15-31-16

Unlike Gauntlet, gold is not simply a scoring mechanism.  As you go throughout the level destroying barrels in the proud Diablo tradition, the coins you pick up get added to the purse of both players… which is a really nice mechanic.  I know I started out trying to ration my pickups to make sure I was not absolutely looting Ash into the poor house.  Additionally there are big coins that you can pick up called Vendor Coins.  If you look up in the lower right hand corner of the above screen you will see at this point we had picked up 4 of them, and each one gives you a permanent .5% discount.  The gold you collect is spent on vendors, and the above vendor is one that changes what your weapons do.  For example Sword Damage 1 increased the total amount of damage I dealt, and Sword Arc 1 as I mentioned above changed my sword swing from a 90* arc to a 120* arc making it far more useful.

During the course of the hour we spent playing we found weapon vendors, combo vendors and stat pool vendors.  The combo vendors introduced a new mechanic that if you kill 10 creatures within 1 second of each other you triggered your combo effect.  For example I ended up buying an ability that procced a heal whenever this happened.  Ash on the other hand decided to spend his gold on increasing the amount of time between kills, allowing him to get combos easier. 

Obviously both are useful and needed abilities, but unfortunately at the time we were near the vendor we only had enough money to purchase one.  Combo Nova was one I think we were both eyeing, as it did a huge AOE damage nova whenever you managed to get a combo.  The stat pool vendors were pretty self explanatory, allowing you to either increase your total health pool or your total mana pool.  I ended up purchasing a health pool bump which nearly doubled my total available health.  We were not nearly as good as we could have been about breaking barrels and picking up gold, so I imagine we could have likely afforded a lot more if we were more carefully clearing the rooms.

Hammerwatch 2014-01-19 11-28-54-95

My biggest suggestion while playing this game, is to trust your Gauntlet inspired instincts.  There was a mechanic that we just instinctively dealt with that did turn out to be exactly what we thought it was.  The game has mob spawners, that work just like they did in Gauntlet.  If you look above you can notice there are two brown spots on the ground.  I wish I had taken a picture of these before we destroyed them, but these were previously Beetle spawners.  Just like in Gauntlet they appear in a room full of the same kind of mob, and slowly over time spit out more of them.  They seem to be only triggered when you actually aggro the mobs surrounding them. 

The strategy that seemed to work is that Ashgar would gather up the attention of the mobs that were already spawned kiting them around… and I would make a beeline directly for the spawners taking them out.  One of the worst rooms we encountered had 5 worm spawners in them, and Ash through some streak of insanity managed to solo the encounter because I went off in a different direction.  That is another thing of note… this game is not limited to having both characters on screen at the same time, so as a result you can wander off in completely different directions and get lost.  I am thankful that we were both on mumble at the time as we went through the levels.  Ash and I play together enough, and have a similar enough viewpoint that our crude directions were usually successful in allowing us to meet back up.

Hammerwatch 2014-01-19 11-29-07-44

As you wander through the levels there will be various objectives.  If you look at the top of the screen you can see four indicators with numbers beside them.  These are in order…  Bronze Key, Silver Key, Gold Key and Extra Lives.  The keys work exactly like you would expect them to work based on the Gauntlet lineage.  You pick up a key and then walk into a wall of the same color.  There are many objectives that are hidden behind walls.  One sequence involved us stepping on four different runes, which then spawned a vendor coin and a treasure chest when the sequence finished.  The above image shows a sequence of four switches that apparently need to be activated to unlock the boss of the level.  We however did not survive long enough to actually see what a boss looks like.

The bane of our existence seemed to be spike traps…which I did not unfortunately get a screenshot for.  There were multiple varieties of these, some were switch puzzles that involved opening up a clear path through the spikes.  Other instances were simply timed puzzles that involved moving through them in a pattern as they cycled on and off.  In all cases however they were essentially a oneshot kill.  Figuring these out pretty much accounted for most of our lost lives.  I figure going in again we would fare far better.  The nastiest surprise is while moving across a large field of synchronized spike traps… that mobs would in fact follow you across.

Hammerwatch 2014-01-19 11-30-59-68

Like I said we started the game on Normal and found it to be extremely challenging.  Briefly before I needed to log for a bit we tried playing different classes on Easy mode.  Primarily the only real difference that I could tell is that they were a lot more healing options.  Where on normal there would be a single apple spawn, there might be three on easy.  The mobs dealt the same amount of damage and seemed to spawn in the same numbers.  We did extremely poorly because really… we chose classes that were not well suited for our play styles.  I tried the Ranger and Ash tried the Wizard.  In truth the Paladin/Ranger combo was just about perfect for the two of us, so I think switching to playing the game on easy we would have made it through to the boss without any issues.  I think we did fine for two complete noobs to the game.

Hammerwatch 2014-01-19 11-31-04-05

One of the cool things about dying however is that you get a nifty graphical breakout of all of the statistics of the last play session.  As you can see, Ash totally kicked my ass in total damage dealt.  While not worth taking a death for, it does seem to a little bit of a consolation prize that you get to see the cool info about what just happened.  To wrap things up, if you were like me and you spent large chunks of your childhood feeding your allowance a quarter at a time to Gauntlet…  this is a game you will really appreciate on so many levels.  If you are like Ash and way the hell too young to have experience Gauntlet when it was an actual thing…  but tend to have an appreciation for the classics.  This also will likely be a really fun experience for you.

However if you are someone who needs cutting edge graphics and deep story interaction.  This is not your game.  It is old school quarter munching dungeon crawling at its finest.  However in this case you cannot simply feed the beast more money to save your sorry ass.  You have a limited number of lives and cannot pay to make up for your lack of skill.  I figure given time I will cease sucking quite as bad as I did during this little play session.  I would definitely buy the game again given the chance, and I might gift it to someone in the future to spread the madness if playing this becomes a regular occurrences.

How Are You Liking This?

So I am curious… how are you enjoying Steampowered Sundays?  This is only the second one but I am curious about what you like and don’t like about this approach.  I am also interested in any suggestions for types of games you would like to see me play.  Generally I am looking for a game I can get in for a few hours Sunday morning and get enough of a feel for it that I can do a write-up.  Additionally I am limiting it to games that I have either not played at all, or have only played for less than an hour… preferably less than 30 minutes.  I have a large backlog of games so I am sure I can keep finding something that sounds interesting each week.

SteamWorld Dig

Steampowered Sunday #1

This is the beginning of a brand new segment for my blog.  In truth for awhile now I have been trying to come up with a good way to start this feature.  Originally I was going to call it “Sunday Indie Sunday” but that never really got off the ground.  The idea behind Steampowered Sunday is really simple.  Over the years I have built up a large backlog of titles from steam sales and the various humble bundles that I have never actually played or at the very least not really played enough to feel like I have given the game its due. 

My goal is to grab a “new to me” game each Sunday and give it a decent amount of play time.  Afterwards of course I will be writing a blog entry about the game.  This isn’t necessarily a review, but more my thoughts and impressions about the game play I just experienced.  My friends are already talking about griefing me by adding more games to my list.  So we will see how far I can actually make a dent and if I can actually keep up with this feature.

Steamworld Dig

2014-01-12_00001 The first title to explore seemed like an obvious pick… since the feature is called Steampowered Sunday, then why not delve into a game called Steamworld Dig.  This however is a playthrough that almost didn’t happen.  It seems that I found a bug in FRAPs, that no one really expected.  It seems as though frap is configured to ignore Steam, and instead of correctly searching for steam.exe in memory, they are just ignoring any process with steam in the title.  As a result…  SteamWorld Dig seems to be incompatible with fraps.  Luckily I remembered that you can also take screenshots through the steam overlay with f12.  While this is not exactly what I like to do… as I tend to disable screenshot functionality and have fraps do all the work… that way all of my screenshots end up in the same directory…  I made do.

2014-01-12_00004 I picked up Steamworld Dig some time ago during one of those insane steam sales.  Basically if it is a game that I have been wanting and it drops at or below $5 then it is pretty much an instant buy for me.  I know sooner or later I will get around to playing it, and especially now with this new Sunday feature.  The premises is deceptively simple…  Metroid-Vania with Mining.  In the game you play a robot miner who is coming to Tumbltown to follow in the footsteps of his uncle.  The uncle had the claim on the mine directly below the town, and as such your are exploring the mine looking for resources and upgrades.

2014-01-12_00009  The game employs an inventory system that looked deceptively like Minecraft, but in reality at least to the point at which I have played, you can only remove blocks, you cannot ever replace them other than with ladders that can be purchased for 5 coins each.  The result is that initially you can only store quantities of three different ores at the same time.  This quickly becomes an issue as before getting very deep you are regularly getting half a dozen different ores.  This involves a lot of running back and forth to the surface to sell your wares in the little town.  Each time you sell you are working towards an upgrade threshold cap.  Each time you earn a certain amount of money you unlock additional new upgrades.

2014-01-12_00013 The upgrades are then purchased with the coins you are earning from selling ore.  Initially you have access to the trading post and Cranky’s upgrade store, but I am assuming much like Bastion that over time other places may open for business.  The first upgrade you can get is to your pick axe which similar to upgrades in Minecraft allows you to mine existing ore types faster, and the ability to break new ore blocks that you previously could not.  Similarly in the second tier of upgrades you can add an additional bag slot allowing you to carry up to four types of ore at a time.  This of course means fewer trips back up to the surface, and more time down below mining.

2014-01-12_00015 As you explore, you will uncover caves that shoot off of the main dig.  These usually hide power ups and unlock new functionality.  For example the waygate above gave me the ability to equip run boots, which means while pressing down X on my 360 controller I can run, and in the style of Super Mario World, jumping while running increases the range and height of the jumps.  Additionally there are blocks that disintegrate as you walk over them, so in many of these puzzle caves the only way to get through is to run quickly over top of them.  All of this progression will seem extremely familiar to anyone who has played a Metroid of Castlevania game. unlock tools so you can get to new places and unlock more tools.

2014-01-12_00014

The game play gets progressively more and more difficult which adds an interesting spin on the Metroidvania genre.  Since you cannot replace rock, you are essentially making your own playfield at all times by the choices you make as to what to dig and where to dig it.  This means you can make life hell as you remove the wrong block at the wrong time.  The game play is more about what you choose to leave standing and less about digging down to a specific objective.  Above you can see my first death as I managed to get squashed by a rock that until this point I did not realize would fall down when I mined under it.  This is also a decent time to highlight the lamp bar on the upper right corner of the screen. 

As you dig down your lamp light decreases at a steady rate.  There are various fossils that will wake up when you get close to them and spawn worms.  Killing these will drop an item that does two things.  Firstly it will refill one bar of your health, and secondly it will add oil to your lamp meter letting you stay down longer.  The only problem is it becomes pretty easy to dig deeper than you can possibly return from on a single lamp charge.  There really seems to be no penalty for going without lamp other than the fact that you cannot see what you are doing.  This means that you cannot identify what type of block you are mining your way into… which is suicide since there are the boulders that can crush you placed throughout the levels at an ever increasing pace.

The Wrap-Up

2014-01-12_00003 The game play is extremely fun and I found myself spending an hour or so playing the game before reaching a point at which I thought I could realistically write up this blog post.  The only thing lacking with the game seems to be a point.  I don’t necessarily mean that in a bad way, but both Metroid and Castlevania and the modern equivalent Guacamelee all have a narrative that drives the pace of the story ahead.  SteamWorld Dig on the other hand has a series of small objectives, but I am not sure if I am really building towards anything meaningful.  I am digging so that I can get stuff that will let me dig faster.  I don’t really care about the cast of robots that inhabit Tumbletown… yet.  Over time this might change, but at an hour into the game I really am not feeling like there is some great purpose behind what I am doing.

That is to say, the game is completely enjoyable without this deeper meaning.  The game play is fun, the controls are responsible and it has as good of a wall jump implementation as I have seen.  The problem is it just feels like there should be something more.  I mean I realize you wander into the town and find your dead uncle, but this doesn’t seem to cause much intrigue or story to happen.  Hell at this point I would even take a pokemon-esc “I want to be the very best” dialogue sequence to explain why I care about mining.  I realize these are robots, but even robots should have a reason why they are doing things.

Would I purchase the game again after having played it?  Honestly yeah I would suggest folks picking it up, but only doing so at a deep discount.  The game play is fun enough and it seems like a glorious time waster.  It is the type of game you can just zone out and enjoy the mechanics of.  The animations are cute and the sound design is really nice in places.  I just keep hoping that eventually I will uncover something even vaguely resembling a plot.

Beatstick Acquired

Ice Ice Baby

IMG_3880

We are still functionally iced in, at least in the way that everything outside is coated in a thick layer of ice… including both vehicles.  This has been the weirdest storm however as it has clung to everything but the concrete.  Additionally the temperatures have remained at just the right place to keep the ice from melting.  This means for the most part the roads are completely fine.  It is just lack of caring that has kept us in the house.  By the manifest restlessness upstairs from my wife, I have a feeling this is coming to an end today.  We honestly need to get out and about to pick up the last few gifts in order to be done for the holidays.

Right now on twitter, I have the name “Belgrinch Stole Xmas” and to some extent it is not just clever use of my existing naming convention.  I tend to be a big of a humbug when it comes to the holidays.  Over the years bad things seem to fall near the holidays, and when you combine that with the fact that Christmas as an adult is a massive let down if you don’t have children.  My wife and I have not put up a tree in over a decade.  For children, Christmas still is a magical time but for me I just see the hassle of having to run between four households and shop for a bunch of people you literally only see once a year.  I wish so much we could make Christmas be Thanksgiving 2.0.

Thanksgiving is pretty much my ideal holiday.  People get together to share a meal together, and there is no expectations past that.  You just have some good food, good conversation and then everyone goes on their merry ways.  Instead we have an awkward exchange of time as everyone tries to avoid the inevitable gift exchanges.  This year because of my aunt’s dialysis the timing is all messed up.  Normally we do all of this on Christmas eve, but instead this year everything is pretty tentative.  We considered going up tomorrow so we could just spend time with the family members we want to without the rest of the three ring circus.  For me it is about spending time with my parents and my grandmother…  past that it just gets progressively more and more awkward.  Namely I am trying to avoid being around my bigoted uncles as they seriously destroy what little inner peace I have… and make me feel absolutely dirty for being around them.

Beatstick Acquired

I have chronicled the hunt for one-handed weapons over the last few weeks.  My guildies and I have been running daily Heroic Scenarios for a shot at the 516 weapons that can drop there.  Additionally I have been working my way through both Throne of Thunder and Siege of Orgrimmar.  Yesterday I spent most of the day queued for the various ToT dungeons that have a chance of dropping a weapon.  Turns out the in game loot advisor thingy doesn’t list everything.  It seems there is a series of weapons that can drop off every single boss in the instance, and after killing Jinrohk yesterday I managed to get one of them.  The mace pictured above is Zeeg’s Ancient Kegsmasher and comes from that list of alternative drops.  While not ideal, I wish it was a 2.6 speed weapon and not the awkward 2.4 speed… but it is better than what I had and I am extremely happy to get it.

Additionally I managed to get through the Underhold section of Siege of Orgrimmar which unlocks The Downfall and a shot at another one-hander off of the Klaxxi council event.  I am honestly not sure what it is about Underhold, but every single group I would get into would spontaneously disintegrate shortly after finishing Malkorok.  There always seems to be either a mass exodus immediately after finishing the boss, or after failing that first time to Spoils of Pandaria.  Last night… fairly late… I actually managed to find a group that oneshot every single encounter there… including captain lunchmeats himself… Thok.  I won’t lie, I am not sure if I will actually ever queue for Underhold again unless a guild member needs it for something.  The queue is around an hour generally, and with the lacklustre success rate it seems like a bundle of frustration I can simply live without.

Christmas Gifts Abound

So I am bad at this… let me start out by saying that up front.  My intent in this section is not to be “look what soandso go me, neener neener” so you are going to see some thank yous, without me actually listing who they are directed to.  I figure the people read my blog and they will know it is heart felt and directed at them.  First up someone very awesome got me Talisman Prologue from my steam list.  This is a game that I have thought about picking up so many times in the past but never pulled the trigger.  I love the Talisman board game, and even the crappy american version that Milton Bradley released called Hero’s Quest.  Despite how much frustration I have built up over the years… I am still a massive fanboy for Games Workshop and Talisman seems to be one of their purest gaming experiences.  Really looking forward to seeing how well the digital version translates.

I am a massive sucker for the sandboxy shooter experience.  Everything I have heard from friends and read has said that Farcry 3 really takes this whole concept up a notch.  As a result this is one of those titles I have almost bought half a dozen times.  But thanks to another amazing friend the decision was made for me.  Again I plan on devoting some of my two weeks of downtime to exploring this game.  Quite honestly… I have stuff on my steam wishlist as more of a reminder to myself, and because steam emails you when one of those titles goes on sale.  I never in a million years expected anyone to buy me something off of it.  Thank you guys very much, it made me feel loved.

Last but definitely not least…  the League of Legends Mystery Gift madness is back in full swing again.  For those of you who are not indoctrinated, you can send a friend a random skin for one of the champions they have.  The price is 450 RP but you are guaranteed to get a skin that is of higher value, but it will be assigned completely at random.  The coolest part about it is there is a chance of getting skins that have long been retired or for whatever reason removed from the game.  One of the skins I have always wanted but never picked up is Chosen Master Yi.  Who doesn’t want to play as a Jedi Knight?  Huge thanks to another good friend for sending me a mystery box and giving me this awesome skin.

Arcade Box

Loft 1.0

gameloft

Currently I am known for being a fairly PC centric gamer, but this was not always the case.  Once upon a time I had a game loft with all of the major console systems prior to the Xbox hooked up and playable at any given time via a complex set of switches.  It was a ton of fun, but also a massive pain in the ass to remember which combination of video switches produced which actual game system being fed to the arcade style RGB Monitor.  Ultimately things happened that lead to at least in part the dismantling of the game loft, and other interests kept me from ever really rebuilding it in the same fashion.

During the summer we cleaned out the loft and set up the loft again, but this time I did not want to string cords all over the place like I had before.  Currently I only have my Playstation 3 and Xbox 360 hooked up long with a cable box.  The problem is… I still want access to all those retro games, or for me “the good old days”.  Essentially I decided I was going to create a dedicated emulator PC, but I wanted it to be something small and quiet.  I ended up going with a Foxconn Nettop machine similar to this one.

Something Simple

ice-example

The current iteration of the box relies upon XBox Media Center and quite honestly has been more fiddly than I would have liked.  As a result it is still sitting in my office instead of hooked up out in the loft as it should be.  So yesterday when an interesting thing crossed my feed I had to explore it.  One of my friends on G+ shared a link to a project called ICE.  Essentially it is an interface between Steam and the various Console Emulators, allowing them to be added to your game library and accessible through Big Picture mode.  Personally I thought this was a really awesome idea, as running a system through steam big picture mode would also give me access to a lot of the indie games that would run just fine through the nettop as well.

I did quite a bit of research into how it actually worked, as I did not want anything accessing my steam account and potentially compromising it.  Essentially it only acts as a go between, in a sort of batch file mode, automatically registering a bunch of roms with steam and configuring them to load the emulator and the file as command line arguments.  For the most part it works really well.  I had no problem getting the Nintendo 64 and Gameboy Advance games working, however I was unable to get any Super Nintendo title to work.  The list of currently supported consoles is a little something like this.

  • NES – Nintendo Entertainment System
  • SNES – Super Nintendo
  • N64 – Nintendo 64
  • Gamecube – Nintendo Gamecube
  • PS1 – Sony Playstation
  • PS2 – Sony Playstation 2
  • Genesis – Sega Genesis
  • Gameboy – Nintendo Gameboy
  • GBA – Nintendo Gameboy Advance

Arcade Box

maximusarcade

Were I only interested in having console games on tap… it would have been a pretty solid solution, pending I could get all of the games to register properly and get the super nintendo emulation working.  The problem is… I also want access to Mame which Ice currently does not support or have listed for future intended support either.  Why play a console port of an arcade game when you can just play the actual arcade title.  So this has lead me to search further for an easy to use solution, and I have landed upon a nifty piece of software called Maximus Arcade.

 

Once upon a time I worked as a developer at a Palm Pilot software company.  Before the environment got the life sucked out of it by corporatization…  we had this amazing Mame cabinet that one of the developers had built after hours… and then brought into the office for us all to enjoy.  Through a whole bunch of arcane bullshit he had cobbled together this really cool menu system that let us have over 4000 arcade games “on tap” at any given time.  Maximus Arcade seems like a piece of software that does all the configuration for you and just presents a really nice and cohesive interface.  Currently the software ships with all X-Arcade joysticks, but you can purchase it separately for the really paltry sum of $25.

So once again begins a little phase of me determining how best to build a Maximus Arcade machine.  Right now all suggestions are pointing at WIndows XP, specifically a derivative known as Micro XP.  The software has decent forums so I intend to do quite a bit of research there before I do the system build out.  The cool thing about it is, that it supports every console and arcade emulator I have heard of… as well as several that I have not.  So it seems like I would be able to grow the system to support anything I might want to add in later.  For the time being the important things to me are Nintendo, Super Nintendo, Genesis, Master System, Gameboy Advance and Mame and it seems to do all of those without issue.  I will keep you guys updated as I work on the build and get it rolled out into the game loft.