Legacy Complete

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This weekend was yet another almost entirely devoted to playing Star Wars the Old Republic.  I tend to exist in one of two modes, either I am playing a bunch of different games casually or in “maintenance mode” or I imprint super hard on a single game and I clamp down on it until I run out of stuff that I want to be doing.  SWTOR seems to be in one of those clamp down modes, because I am playing it with an almost single minded focus.  I set out with a goal of finishing off the eight original storylines, and this weekend I managed to push the agent across the finish line.  As you can see I now have all eight icons lit up on the left side of the character select screen.  What is interesting is just how much overlap there are between the different classes.  You might hear a name mentioned in one class briefly that ends up being a central focus character in another.  With the Agent especially it felt like we were getting the secret story of the world being played out through our actions, and it was all the more real when I slid from that story into Shadows of Revan.  This is a minor spoiler but functionally the events foretold in the Agent sequence are coming to fruition by the Revanites…  which makes me feel like the Star Cabal was just one of so many other puppets in the setting.

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Makeb was largely interesting content, but it also felt like content added in a minor story patch in other games.  It was this side mission that didn’t really move the overall story forward by much.  Sure it was another chance to dust off your team mates and go on one more adventure… but it largely felt like one completely disconnected to everything else in the game.  While enjoyable I stalled out in part because I had the other goal to worry about and lots of class storylines to play before that twelve times bonus went away.  I wish however two years ago I had stuck around long enough to play through the Shadow of Revan campaign because I think the game as a whole would have had a good deal more traction for me.  Shadow of Revan and now Ziost feels more like what I had been wanting.  While it is taking part in a corner of the Galaxy and involves a brand new cast of characters…  there is continuity happening and all of my actions seem to actually matter once again.  Again you can absolutely see that it was design in a way so that it is stand alone DLC, but it feels like it integrates into the theme considerably better.

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I am wondering if I might be attached to Star Wars the Old Republic until the release of Stormblood at this point.  I have all of Ziost, which I am assuming is a fairly small addendum to the Revanite story.  Then I have the entire Fallen Empire campaign and finally the Eternal Throne campaign to keep me tied up for awhile.  I am figuring one of two things is going to happen when I start Fallen Empire, and in part that is why I have been avoiding actually starting it.  Either I am going to love it and tear through it hungrily until I catch up completely.  The other option is that I am going to bounce hard in Galaxy 2.0.  Either case I can only delay the inevitably so long, but I will be doing like I did in Mass Effect Andromeda… and trying to finish everything up completely before flipping the switch.  Side note… while staring at the above image I never noticed that my starship looks like it has a bubble level on the front.  Mostly I want to experience the world as it exists… before changing it completely.

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Some other side notes from the weekend.  The experience boost is absolutely insane because I was roughly 1/3rd of the way through Shadows of Revan when I hit the modern level cap of 70.  That means I have been getting functionally end game gear as I level through the content.  With Knights of the Eternal Throne they added in a new Galactic Command system… that in truth I don’t fully understand.  However it appears to be an alternate leveling system, and each time you kill something or complete a quest… you earn command points.  Every so often you go up a level, and this process includes earning a command chest.  These so far have been an excellent source of orange mod gear, and also occasionally a blue or purple item that blows away anything I have been capable of getting thusfar.  Another thing that I am digging heavily is that it seems like I can enter every flashpoint in “story mode” which allows me to complete the flashpoint solo with the help of an extremely overpowered robot buddy.  These flashpoints however also seem to drop current gear instead of the level of the encounter which surprised me just a little bit.  Whatever the case it feels like I am getting to chase down all these story bits, and at the same time be rewarded with lots and lots of gear.  Thusfar I am pretty happy with the way the systems all seem to be working.

Regularly Playing: May Edition

I had a realization over the weekend as I stared at my sidebar…  that it has been a significant amount of time since I last did the regularly playing thing.  The last one I was able to find was on October 3rd of 2016…  some 210 days ago.  I may or may not have completely fallen off the wagon on this concept.  The original intent was to take a moment once a month to “true up” the side bar and shift out what I was no longer playing for what I was currently playing.  As a result we are going to see some significant moving and shaking in the list as a result.

To Those Remaining

Final Fantasy XIV

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I am still going fairly strongly in Final Fantasy XIV, and while I might not log in every night I am logging in multiple times a week.  I am definitely still making the Tuesday night raid thing, and while we don’t always make progress each week we get together to do something.  Thanks to the wonder of cross server grouping we have been able to pull in our friend Kelesti into some stuff as well.  Largely we are all in a big holding pattern until the release of Stormblood which comes in July, and as a result I am still in the middle of my “level everything” binge.  Right now my Machinist is just shy of 40, and that leaves Astrologian the only thing that has yet to be touched.  The whole purpose behind all of this madness is so that I can purge my vault of anything at minimum sub 30… and the grand hope is to sort through anything sub 50 and be extremely judicious in what I choose to keep.  Still having a lot of fun in Palace of the Dead, just have had other distractions of late.

To the Returning and New

Skyforge

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This is one of those games that has not graced my sidebar in a very very long time.  In July of 2015 I played quite a bit of the game around the time that it launched, and while I enjoyed it… it always felt like it was missing something.  Apparently October of last year an expansion released that added in pretty much all of the features that I am finding myself enjoying now.  Additionally the game just works better with a controller than it ever did with a keyboard and mouse and while I returned primarily on the PS4… I am also dipping my toes back into the PC experience as well.  Both are extremely fun and I am not entirely sure how long I will be splitting time before I officially pick one platform.  Whatever the case if you have ever played this game I highly suggest checking it out.  It has some issues… namely you are limited to three classes at the start with no clear path to add new ones.  However each of the classes is doing something somewhat unique which makes them more enjoyable than the standard Tank, Mage and Healer that they represent.

Star Wars the Old Republic

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There are two things that are shocking about this game gracing my list.  Firstly that apparently I never actually made a “now playing” widget for it, and secondly… that I am back playing it again.  I blame a sequence of nostalgic events happening at exactly the same time…  all of the hype about the next Star Wars movie, the love of Rogue One, and my deep enjoyment of Mass Effect Andromeda has lead to an upwelling of love for both Bioware and Star Wars.  As a result I have returned to an old mission, which is trying to level through all of the class stories.  I managed to finish off the Sith Sorcerer and am now through Hoth so far in the Imperial Agent.  It seems as though I picked one of the best storylines for last, and even though I am not traditionally a stealthy/shooty type class…  there is something extremely awesome about this one.  I largely went Sniper because my Smuggler on the other side of the fence is Sawbones/Healer.  I am having a blast right now, so I am going to ride the enjoyment until it lasts.  The goal is to push forward into the story I have not touched on my Jedi Knight main after finishing the Agent story…  which involves Shadow of Revan, Fallen Empire and Eternal Throne.

Horizon Zero Dawn

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I do not normally put many single player games on the regularly playing list, but we have this sequence of amazing ones being released in short order.  One of those is Horizon Zero Dawn, which is a game that I hit hard at launch… and then for whatever release lost momentum to Mass Effect Andromeda.  As a result I have been slowly playing it here and there as time and desire allows.  I could force myself through the story, but I want to play it when I want to play it… and that is right now involving the occasional hour long session of hunting giant robot dinosaurs rather than pushing forward the main story.  I am still very much enjoying the game, but I need to find some catalyst that really gets me back into it and dying to play the next chapter.  In the mean time however I am still enjoying the “bowplay” if I can coin that term.

The Legend of Zelda: Breath of the Wild

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This is very much another “as desire hits me” sort of experience.  When the game came out I picked it up on the Wii U and in the time between then and now I have managed to pick up a switch effecting starting back at square one.  This stalled my progress a little bit but for the most part I have returned to where I left in the Wii U and am once again moving forward.  I have designs on starting to take this to work and playing a little over lunch and on break times.  While I have the switch I really have not done a lot of handheld play with it remaining largely docked upstairs so I can play it with the pro controller.  It is a great game and in spite of having a lot of things that frustrate me about the game… is yet another in a long list of titles contending for my game of the year bid.

To Those Departing

World of Warcraft

While I still have an active account, I am just not really playing at all.  I logged in shortly after the last patch and got bored and logged out again.  I fell off the raiding bandwagon about halfway through Nighthold, and honestly just sort of reached the point I have in so many other expansions.  I think in theory I could come back and play casually and enjoy the experience but there are just simply too many other things I would rather be playing right now.  So as a result this is going to find its way off my side bar, but I did have the forethought to simply comment it out rather than remove it because I am sure at some point around Blizzcon time I will get hit by the bug once more.

Rift

Much like with Nightmare Tide… I just failed to gain traction with the latest expansion the Starfall Prophecy.  A large part of my struggle with Rift is that I can never seem to find a warrior spec that I really like anymore.  What I ultimately want is a juggernaut for doing PVE/Leveling content that can burn through the mobs with nonexistent downtime.  If I ever find that spec again I will return to the game and happily finish up leveling.  The other huge struggle is that the game lacks a reliable current font of knowledge.  The forums in theory have a lot of the information but it is this blend of current information and ancient and no longer reliable, and I just lack the mental fortitude to sift through it.  I am hoping that after writing this… Muspel or PK will come to the rescue once again with a viable Warrior build like they have in the past.  The other huge challenge with Rift is the fact that none of my gaming infrastructure is playing the game, nor do any of my regular suspects have any interest in the game at this point.

Destiny

It hurts more than a little bit to be adding this game to this space on my list.  The truth is I am just not playing it right now and I don’t see that changing for the foreseeable future.  I have too many other games fighting for my attention, and while I absolutely know I will be returning with Destiny 2…  the amount of stuff that I can do solo or want to so solo is pretty limited.  At this point it feels like I would be working towards something that is ultimately going to disappear.  I also have a lot of questions because as it is right now… I am looking at making the leap to PC from PS4 for the second game… and I am not sure what if anything might transfer.

Guild Wars 2

Adding this one to the list really doesn’t take a lot of effort.  I was only into this game so long as some of my friends were actively playing it.  Once Tam and Ash and Kodra faded away… so did I.  It is still not my favorite game but I have developed a certain appreciation for it.  Most of what it is doing however isn’t really all that interesting to me.  I largely got to play along with my friends only because I had maxed out my Warrior soloing for ages without them.  He was geared and ready to go… and will still be there if it ever has a resurgence.  Much like Warframe this is a game that was not ultimately for me…  but somewhat enjoyable so long as I was playing with friends.

 

 

 

 

Unlikely Agent

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This is absolutely one of those mornings where I am staring blankly at WordPress sort of hoping that a blog post materializes in front of my eyes.  I have this fitful relationship with sleep.  It is something I crave but something I can never quite get at normal levels.  I mean I have my own normal, which is four to six hours of sleep a night.  If I get over that I tend to get groggy…  which is what happens to be going on this morning.  Sunday night I had a horrid bout of insomnia, which when combined with the fact that our middle cat was being insane…  meant I probably got two hours of real sleep.  So by the time I hit 9 pm last night I was conking out at the keyboard, and decided to put the house to bed and crash.  That means I managed to get roughly eight hours of sleep… and my body is confused as hell.  Its like… what was this thing, I think I like it…  lets do nothing but that from now on!  Hence the sitting in my office chair in a dark room, with a cat laying on the desk beside me…  staring blankly into oblivion.

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Before the impending crash however I spent a good deal more time with Star Wars the Old Republic working through the Imperial Agent story.  I mean there is a good reason why I saved this one for last… because in truth this has always been the class that I had zero interest in.  I am not a stealthy person…  nor am I necessarily a normally deceitful person.  So the idea of flying around the galaxy and crushing rebellions through unsavory means did not exactly sound that fun to me.  In true Bioware style however…  it is allowing me to play a fairly atypical Agent that regularly talks back to his handlers.  In truth I am trying to play it much like a smuggler that somehow got drafted into imperial service, and and for this reason I am not using any of the traditional imperial garb, but instead decided it was a great time to break out the Nico Okarr duster.

I am occasionally breaking out the HK-55 helm when I want to feel more bounty hunter than smuggler.  I did most of Hutta in this fashion because I felt like anyone called the “Red Blade” simply would not do to be wearing Imperial Garb.  All of these mental adjustments are helping me to enjoy the story as I am sort of re-purposing what is happening into the narrative that I would rather be playing.  The positive is that apparently Kaliyo is eating it all up, given that she apparently likes violence against those who deserve it… and general smartassery the rest of the time.  Because of my general stance of only harming the wicked…  I am playing a fairly “grey” character, sitting on straight up neutral currently.  This is an interesting departure from the “did you say force lightning” options of the Sith Inquisitor.  At the point I crashed for the night I had just started Imperial Balmorra, which is probably my least favorite planet.  However just focusing on the class and planetary stories means I tend to get off the various planets pretty quickly, but at the same time feel like I see the entire place through the new classes eyes.

Social Structure and MMOs

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I’ve talked off and on about Imzy, and how it is filling a niche for me at least that Google+ used to in that it allows for a sort of long winded discussion that twitter just simply doesn’t.  Yesterday I read a post there that made me realize something I had been trying to sort out in my head for awhile.  The vast majority of my gaming time is spent playing MMOs and I tend to have several that I am in various states of active in at the same time.  However I rarely if ever gain any sort of permanent traction in them, and after a few weeks of play tend to fade away again until the whim hits me to fire it back up.  I go through a cycle of curiosity that leads to excitement…  that leads to confusion and disillusionment that ultimately ends with me leaving once more.  I will pick up a game and for a few days to weeks it is going to be the most interesting thing in the world as I get adjusted to the systems and mechanics again.  However I always reach this point where an overwhelming sense of “what now” hits me.  When that happens I wind out going right back to whatever it is happens to be my core game…  which if we are being honest with me is an alternation of World of Warcraft and Final Fantasy XIV.  I have been working on my games played during 2016… and decided to extend that out to all of the games that are easy to track thanks to my blog.  There is a clear pattern of when I start getting super excited about WoW I shift away from FFXIV and versa vicea.  There is of course some overlap, but you can see a back and forth pattern that emerges.

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So the question is then…. what do these two games seem to have that so many others don’t.  The answer was sitting there waiting for me to notice. I often talk about games having great communities…  but generally speaking this is in broad terms and extremely non-specific.  Most games have some excellent niches in them, but in the grand scheme of things that doesn’t really do much to add core enjoyment for me.  I keep returning to World of Warcraft and Final Fantasy XIV… because those are the games that I have established communities in.  There was a time when I was willing to branch out and meet new people…  plunk myself down in a brand new game and start growing an entirely different infrastructure.  The community that I have right now… is in large part the result of me doing this over and over.  Each new game I go into I meet a whole new cast of people…  but at some point that began to change.  As I gathered a larger and larger core of players… I stopped looking outside to the community nearly as much and instead looking to my guild.  While I am still meeting a lot of new people… they are coming with the pedigree of knowing someone I already know and am familiar with…  which of course speeds up the social footnotes that come from meeting anyone new.

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Last night was a prime example of this happening, because we were raiding in World of Warcraft and had someone pop by and join….  that I had not personally played with in several years.  My personal community in House Stalwart within World of Warcraft seems to have this ability to stay evergreen… and always have a certain chunk of the population that is active and always happy to be there.  House Stalwart my guild has existed for twelve years…  in spite of my actions.  When I left WoW to start playing Rift I tried my best to burn down everything about the game… actively recruiting people away to play this new an exciting game.  I did the same thing for Final Fantasy XIV and Elder Scrolls Online… and countless other games.  However at its core… the guild still remains and not only that… but has remained viable for the purpose of doing interesting end game content the entire time. Similarly the Final Fantasy XIV guild… while considerably younger just seems to endure whatever boom and bust cycles we go through population wise, and in both cases….  I know that I can return at any point and will be welcomed back with open arms.  In truth I think pretty much everyone who has touched either guild feels the same way…  which is why folks are constantly showing up from out of the woodwork and reintegrating back into the core at least for a little while.

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So the problem that exists with nearly every other game…  is I just don’t have anything close to this infrastructure…  nor do I really have the emotional or intellectual strength to try and forge it.  There have been House Stalwart offshoots in damned near every MMO that has existed… or at least as a guild community we have chosen a specific server and faction to all roll on.  However for most… these interludes serve as a vacation from the game they were already playing… and after a break most folks wind up going right back to the familiar.  In a traditional MMO I need to have something that I am building towards, and that object on the horizon is usually doing interesting things with my friends.  So while it is absolutely fun to pop in and play Rift or ArcheAge for a weekend…  I find hard keeping motivated when I know I have no real facilities to do any of the big interesting things… other than pugging.  I am spoiled to be honest, and so many years of not having to PUG has soured my experience as a whole.  Any random person I encounter is somehow tarnished by the memory of all of the good times I have had with my guild throughout the years.  After generations of MMOs… this has lead me to be rather insular in my gaming habits and tending to return to the folks I already know and respect rather than trying to create something new.

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So now days I tend to operate in two modes.  I have the games that I am active in and have deep social connections… and the games that I slink off to when I need to limit my social connectivity and turtle for awhile.  I tend to gobble up whatever new content is available, and then happy drop that game by the wayside as I return to active duty again.  Games like Star Wars the Old Republic, The Secret World and Elder Scrolls Online are great for this role, given that they all have deeply engaging stories that you can find yourself completely lost in…  so much so that you forget that you are essentially alone in a crowd of strangers.  There are a lot of games that I think I would enjoy… if I had a similar stable infrastructure.  However at this point… to be honest… folks are pretty stratified in their gaming habits.  I can no longer really make an impassioned argument as to why they should abandon X game that they know and love for Y game that is new and different.  I know this boom and bust cycle all too well at this point… and while it is a hell of a fun ride, to some extent I am getting that fix elsewhere.  For me personally… the Diablo 3 season mechanism perfectly emulates the feeling of “unwrapping” a brand new MMO and rushing with your friends to level as quickly as you can.  This time however we all know it is perfectly fine to fade away once you have achieved your  goals…  because its a game we will all return to again and again as new seasons happen.  I have been the cause of so much frustration and disappointment in my gaming career…  that I guess in some part I would rather slink off alone… than get folks excited about yet another game that I am sure we will all abandon within three months time.  However that same instinct…  is what keeps any of these games from actually gaining traction.  What I realized this week when reading the post on Imzy is just how desperately I need that social infrastructure for me to be able to enjoy a MMO.