Better Faction Systems

Loss of Nuance

Paineel

I had this topic that I wanted to talk about this morning, and jotted it down so that I would not forget.  Then last night I suffered from a bout of insomnia.  So my hope is that even without much sleep I can still make this topic work, and devote the amount of attention it deserves.  For years I have talked about my dislike of the faction wall system that was first popularized by Dark Age of Camelot, and then carried forth into the modern genre of MMOs thanks to World of Warcraft adopting it.  For many players they know nothing different than picking a red versus blue faction and living their entire gaming life’s within the confines of it.  I think I struggle against this concept because I remember a time when this wasn’t necessarily the case.  Lately I have been spending a lot of time playing my smuggler in Star Wars the Old Republic, and yes I realize that game is a very faction locked experience.  However if you think of the Smuggler itself in the Star Wars mythos, it has always been a character that skirted the lines trying to exist in Republic, Imperial and Hutt space at the same time, carving their own path balancing between them all.

The problem is, other than the original Everquest no game really supports this notion.  You cannot live between the faction lines making your own choices, instead you are asked to choose an allegiance that is about the most impersonal experience imaginable.  The problem is that I feel no personal responsibility for choosing Horde or Alliance or in many cases Red or Blue.  They don’t represent me as a person, and as such I have no real loyalty tied to them.  However in Everquest you were assigned essentially a default template of allegiances based on your racial choice… but from that point on you could blur the lines at will.  I remember spending copious amounts of time hunting Kobolds in the Warrens off of Toxxulia Forest, for the purpose of gaining faction in the otherwise aggressive city of Paineel.  Why did I do this? Honestly for no real reason other than I could, and that I thought the city of Paineel was extremely cool in its layout.  Sure I could have simply banked and quested at the far end of Toxxulia Forest in the already friendly city of Erudin, but instead I made the conscious choice to hang out with the Necromancers.

Sapping Creative Expression

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The problem with the faction wall system is that it forces all of the players to essentially be the same person.  Later games started throwing in optional faction grinds, but those grinds are always connected to “things”.  Gain this much reputation with this faction and you will get a nifty sword, or a pretty mount…  but otherwise once the current expansion is over they will be utterly meaningless from that point on.  The problem here is that these tertiary faction choices don’t actually effect the players game experience.  They don’t unlock new areas of the world, or more so close off other areas that the player did have access to.  Granted in the early days of World of Warcraft they did manage to create a few of these Factions that did actually do interesting things.  Namely I am talking about the back and forth seesaw of the Bloodsail Buccaneers and the assorted Goblin factions.  If you were truly insane you could skirt a thin line between gaining faction with the Bloodsails but also doing faction repair work with the Goblins to make sure you were not ever hitting “Kill On Sight” status.

The problem here is… this was an isolated example that granted players access to a handful of boats in the ass end of the world.  This area was made immediately irrelevant as soon as the Burning Crusade and subsequent expansions released.  Instead as an Alliance player I always wanted to figure out a way to gain factions with the Tauren.  They were the only Horde race that seemed to cling to any ideals I could get behind, and I thought it would have been so interesting to be able to gain faction in a way that would allow you to enter the town and do commerce there.  Things are never completely black and white, and even in the lore there are characters that skirt the lines managing to be friendly to two different groups at the same time.  The entire World of Warcraft experience would have been so much richer if it allowed players through sheer will to grind out their own niche that lay somewhere between the predetermined choices.  I think it would have been interesting to allow players to create the ultimate “diplomat” that was friendly to essentially ALL of the races.

Fear for the Future

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The problem with games being iterative is that once a feature set becomes common, it essentially stays there forever.  This past weekend when we talked about Tron 2.0 in our AggroChat Game Club show, one of the lines of discussion was how the cultural norms for shooters have changed over the years.  What used to be representative of most of the shooters that were out in 2003, is no longer recognizable through the lens of the basic feature set that we now have come to expect.  World of Warcraft borrowed heavily from the games that came before it, and since it chose to go with a walled off faction system, games that have borrowed from it have essentially followed that mold.  Red and Blue factions with their own walled off areas of play have become the template for how to build a game, and right now the only real evolution has been a return to three factions instead of just two.  Sure games like Rift have torn down the wall and made faction into “fiction” but they have not really gone anywhere in the struggle of making faction a personal choice.

Now going back to the original thing that spurred this topic, Star Wars the Old Republic.  How much more rich would the smuggler have been if you quite literally could have been a freelancer in action and not just name.  The game does a decent job of making you feel like you live somewhere between the red and blue lines, and then when the second chapter happens it essentially rips all of that forcing you to align to the Republic faction.  Sure you can still play a dark side Smuggler, but these aren’t “real” decisions with any sense of “real” lasting consequences.  You can’t decide to say screw the republic and opt to live entirely in Hutt space or Imperial space.  You can’t decide to say on Alderaan or Balmorra and improve your faction with one of the leaders, opening up new questing opportunities that are unavailable to the average player.  Everquest is a game that I could never really play again, because I just can’t handle the essentially “primative” game client.  There however are still things that the game got right, that no other game that I have played have really tried to copy.  The problem is… right now I cannot see a game adopting a more real world faction system, without somehow turning it into a marketing focus and losing sight of all of the other things that have to be in place to make a game enjoyable.  Essentially I want real factions… but still be able to keep all of the things that I have come to expect from an MMO to this point.  Unfortunately I fear that the era of MMO experimental-ism is over… and at this point our feature set is locked in place just like the feature set of shooter is locked as well.  In the meantime however… I will still carry a rose colored torch for this features that I wish I could have in modern games.

 

Week In Gaming 9/27/2015

Week of Playstation

This week was very much a week of me waiting on something to happen on my PC while pivoted to the side and playing the PlayStation 4 instead.  The strangest thing has happened and I am not sure exactly when it did.  For years I was a diehard Keyboard and Mouse gamer… and if you suggested that I play a shooter with a controller I would give you a dirty look at best… and at worst give you a thirty minute rant about why that is a sloppy control mechanism.  The thing is…  shooters now have a significant amount of aim assist regardless of what platform you happen to be playing them on.  Sure you can get closer to pixel perfect aiming with a keyboard and mouse… but I am finding for extended gaming sessions a controller just feels more comfortable.  Destiny was essentially the game that forced me to learn how to play with a controller, and now…  I am finding myself replaying some games that I played exclusively on the PC on my PS4.  Over the week I picked up the Borderlands “Handsome Collection” because it was silly cheap on PSN, and I have to say… I am finding the game more enjoyable over there.  While I won’t necessarily say I have abandoned the keyboard and mouse…  I am finding myself equally comfortable with a controller and it seems so strange to be typing those words.

Destiny

Exotic Weapon FTW!

This week the game that I spent the most hours playing was without a doubt Destiny.  I am not sure why but the game feels fresh and new, and all of the frustrations I had over gearing for light are just gone.  Instead light has become this number based on the average attack power and or defense of your items, and seeing it climb is awesome…  but at the same time not something oppressively holding me back from doing interesting things.  I now think of light much more like a traditional gear score system in MMOs.  There is some content gated on that number, but it doesn’t feel like something that is extremely grindy to get.  I happened to luck out this week and Hawkmoon this seasons exotic hand cannon was available on Xur.  I had enough coins to buy it and bam I am now rocking a really awesome weapon, which only serves to improve my experience.  I’ve heard that you can send blue engrams to low level characters as a more efficient way of farming Strange Coins, and I might end up doing that as I pretty much depleted my entire stash on this one item.

Super Hammer Brothers!
Super Hammer Brothers!

Other than that I am slowly working my way through all of the story content that I have not played since launch.  It feels strange to be progressing in three different storylines at essentially the same time, doing whichever happens to suit me at the moment.  The big thing I am trying to work towards right now is I really need the dreadnought patrol zone opened up because I keep getting those as daily quests.  I am not sure how far into the story that happens but I keep working on creeping that storyline forward in the hopes that the next one will unlock the patrol zone.  Other than that I unlocked Sunbreaker and am completing most of my content as that, in the hopes of leveling it quickly.  There is something satisfying Fist of Havoc, but I have to say super fire hammer brothers is also pretty awesome as well.  You can whittle down objectives super quickly while throwing those hammers.  I’ve taken Taken bosses down to half health during my “hammer time” but the only problem is it essentially leaves you out in the open and vulnerable.  So I end up having to run for cover as soon as I’ve spent all of my energy.  Needless to say I am having a lot of fun with Destiny and probably going to continue playing it over the coming weeks.

Creativerse

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I’ve blogged about this game already at length this week, but I have to say I am still really liking it.  I am also digging that the company is from McKinney Texas which isn’t terribly far from me.  Not sure if I can rig this but it would be kinda awesome to go down and meet that team at some point.  I am hoping that they end up doing Pax South this year, because the game has so much potential.  I called it “Pretty Minecraft” but really that is selling the game short by a large amount.  I will say that it has pretty much killed my desire to play Minecraft at all from this point out.  I get what people say about the mods, but in reality I never modded Minecraft that much other than adding in quality of life things like a mini-map.  Regardless of how I modified the game it just felt like I was playing the same thing over and over with varrying differences.  This game however feels fresh and interesting because the world itself is something that I don’t know the formula behind.  I talked about this a bit the other day, but I think part of it is the fact that I have no real resources to rely on yet.  I can’t go on a wiki and find out that obsidian spawns between these two coordinates or if I need an item for a recipe I have to find it the old fashioned brute force way of exploration.  If you are in the mood for a building and exploration fix I highly suggest you check it out.

Star Wars the Old Republic

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Oh Captain My Captain

Last night during and after the podcast I finished up Alderaan on my Smuggler.  In the time it has taken me to get this far on my Smuggler, I found out that Tam has leveled like three characters from 1 to 50.  How is he doing it?  Well he is doing ONLY the class storyline, and I think maybe he has made a convert out of me.  I shot through Alderaan last night only working on my class storyline and gained three levels in the process.  Mostly at this point I just want to see the class storyline on several new classes before Fallen Empire comes along and changes a good deal of it.  I think the rest of the day I am going to likely work on my Smuggler and see just how close to the end I can manage to get.  My hope is that even after Fallen Empire they come up with a way to speed characters to the post 50 content.  I need to circle back around and do the Shadows of Revan content on my Jedi Knight, but honestly I am having so much fun with my Sawbones.  This is still such a great game, if you just treat it like a subscription.  The free to play options are complete and total bullshit, and feel like the most punitive way to play a game I have seen period.  If you can stomach the fact that you have to pay a subscription to really enjoy this game…  then it seems like a really enjoyable experience still.

 

 

Week In Gaming 9/20/2015

Allergies Suck

This week has been a tale of the universe conspiring to kill me… otherwise known as horrible horrible pollen count.  When you go to one of those sites that tracks air quality, my neck of the woods has been bright red for the last several weeks.  As a result I have been walking around in a bit of a stupor.  Friday I felt like I was coming out from behind a fog, but this morning after running around yesterday I am once again feeling miserable.  Essentially it seems like my best option is to huddle inside and forget the world outside exists.  The biggest problem I have is that the only allergy treatment that seems to really work is Benedryl…  which puts me to sleep.  So as a result I take a cocktail of other medications in the hopes of blunting most of the things going on… and then combining that with copious amounts of caffeine in the hopes that somehow someway I will be able to function as an adult.  Adulting is really damned hard sometimes.  In spite of all of my time hunkered down this week, I really don’t have a wide variety of things to talk about.

Star Wars the Old Republic

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Treek is a Badass

Once again this week my primary source of gaming entertainment has been Star Wars the Old Republic.  As I mentioned last week during the recording of the AggroChat podcast I started working on my Smuggler, and I have continued that process throughout the week.  As of last night I am now on Alderaan and level 34.  The extremely level gap that I had on the content is starting to shrink and as a result things are getting more difficult.  I need to look up and see when the next upgrades are available because I am starting to feel like I need to spend some commendations on both myself and Treek to get some more gear.  I had been trying to do this every other level range, so that I skip one upgrade step but the levels have not been coming nearly as fast as they were on Taris and Nar Shadda.  I am however rolling in the commendations because they just seem to keep coming quickly.

I am absolutely enjoying the smuggler storyline because it feels so vastly different than any of the other storylines I had experienced.  The Jedi Knight and Jedi Consular stories interweave as you go throughout the game, but it seems like the Trooper and Smuggler don’t really work this way.  I am very much on my own mission through the galaxy with my own cast of characters to interact with.  I am still really happy I made my choice to go with Treek over Corso Riggs, because even listening to him running Crew Missions is enough for me.  I’ve managed to unlock three of the faction story bits with Treek and I am wondering if she has a special mission at the end or not.  She just seems genuinely happy to roam around the galaxy killing things, and I am happy to keep her in business.

Tron 2.0

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Yesterday I went through the steps outlined in this video link to attempt to get Tron 2.0 up and running on a Windows 8.1 system.  It took a little bit of fiddling but I finally managed to get things running.  I have to admit right now I am struggling a bit, because quite honestly it feels like a decade old game.  The controls are not nearly as responsive as I have come to expect from a shooter, also it returns to an area without functional auto-save.  This means that yesterday I died…  after playing the game about an hour, realizing that the last time I had saved was during the tutorial when the game specifically asked me to do so.  The combination of wonky controls, and not having auto-save to lean on… is going to mean that I have to shift the way I think about the experience.  I’ve decided already that when I restart the game I will be lowering the difficulty and skipping the tutorial since I already saw it once.  Here is hoping that I can manage to get through it before the AggroChat show next week!

Final Fantasy XIV

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This is going to be the first week period that I have not actually logged into Final Fantasy XIV.  Allergies and generally feeling like shit kept me from raiding on both Monday and Wednesday nights, which was unfortunate.  I’ve been in this holding pattern waiting on the 3.1 release to come in and sweep me off my feet with overwhelming love for the game again.  However over the weekend at the Tokyo Game Show they announced that we can expect the 3.1 patch in November.  That seems a really long ways away… considering that people are desperate for content right now.  The only thing we can think is that maybe the pet battle system might be what is delaying it… but honestly it would seem like a much better call would be to bump pet battles to 3.2 and get some fresh content now.  This is precisely the problem we went through at the launch of 2.0 and ultimately why many of us quit playing when we did.  We got tired of grinding the same two dungeons over and over.  In the mean time  I will have SWTOR and Wildstar to entertainment.  I don’t plan on quitting the game, but I will probably not be playing a lot of it until November to be brutally honest.

Disney Infinity 3.0

Boba Fett is Overpowered

The other thing that I have started playing with yet again is Disney Infinity.  I managed to catch a silly deal on the Disney Infinity 3.0 set while only spending $15 out of my pocket on it.  This gave me the 3.0 base game with five figures… the exclusive Boba Fett and then Luke, Leia, Anakin, and Asoka.  The 3.0 interface itself is much refined from the 2.0 version and features an almost MMO like feel to it where you have various hubs in a persistent main world.  Additionally there seems to be some sort of arcade feature that allows you to connect to players around the world and play with them.  I have not really explored much other than talking to each of the quest givers off the main hub, and unlocking their specific area.  Boba Fett is pretty damned overpowered as he has rockets that pretty much destroy anything they hit.  The only negative that I see so far with the Star Wars characters is that unlike Iron Man or Thor none of them seem to have flight abilities.  I halfway expected that Boba Fett could use his jet pack, but instead that is just used as a sort of charge attack.  I am guessing that also means that most of the play sets will be built in a way where they don’t need flight in any fashion.  Right now there are really only the two playsets that I have seen for 3.0 but I am sure more will be coming shortly.

Heading for a Trap

Slightly Darker Side

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One of the ways I have differed so far from my friends, is that I cannot seem to bring myself to do ONLY the class story line.  As a result I am ridiculously over leveling the content, and last night I worked on finishing up Nar Shaddaa.  I’ve been enamored with the concept of the vertical city since first experiencing it in Dark Forces.  In SWTOR Nar Shaddaa is the darker and more disturbing cousin of Coruscant and provides a very similar leveling experience.  You travel through hub sections of the city until you end up in Shadow Town and resolve the central conflict of the story and your class quest.  As a Smuggler this setting feels extremely at home, and as you might expect I do in fact get into plenty of trouble with Bounty Hunters and Hutts.  Generally speaking when I have played SWTOR in the past, I am extremely light side focused.  In fact I generally have trouble not choosing the “blue” option on any quest dialog.  As a Smuggler however…  I am finding it a little easier to choose that “red” option.

I guess I am ultimately playing my version of Han Solo… the goodnatured lovable scoundrel.  When lives of innocents are on the line, I always end up choosing the “right” option and get those light side points.  However when I am in a situation where I serve to profit greatly by looking the other way…  I find myself “playing the character” and finding it significantly easier to to take those dark side points… and console myself with a pile of credits.  Similarly if I have been double crossed…  or if someone is doing something truly heinous…  I find it oh so satisfying to take that [Attack Them] option.  Horrific Imperial Scientist gene splicing people?  Nope! Blaster to the head with you!  Try and talk my way out of a bounty hunter?  Nope! Blaster to the head with you!  My weakness seems to be damsels in distress however…  because I know right now I am walking into a big trap but I am having to play it off like my character would.  It will also likely end up giving me another opportunity for sweet sweet revenge…  which I am sure I will be unable to resist taking dark side points for.  Thankfully I have diplomacy as a Crew Skill…  and even though it is likely at the end of a blaster…  it helps to repair all those dark side points.

Cavalcade of Commendations

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One of the good changes while not playing the game, is the fact that they standardized the planetary commendation system.  Now when you complete anything you have the option of simply taking “basic commendations” instead of the planet specific ones, and at the same time they have increased the total number you get before fifty exponentially.  This means that I am constantly swimming in a good supply of them, and I could probably constantly upgrade my moddable gear…  but I am finding that I don’t really need to.  Since I am using Treek as my tank and she came with a full set of mod gear, and I managed to piece together a workable set from the GTN and the pilot packs…  it allows me to pretty much ignore every quest reward and just go for more commendations.  Since I am quite overleveled I was 21 before leaving Coruscant, at which point I went to the fleet and kitted out both armor for myself and Treek in the best modifications I could find at the time.  This rather easily carried me through until the end of Nar Shadda, at which point I dinged 30 and repeated the same process with level 29 gear.  If I can continue this process of upgrading my gear “every other planet” I should be in really good shape to have a pile of commendations for other upgrades.

Last night I spent some of my pile of credits on making myself look cooler.  At some point they added in dye slots to the gear, which allows you to “socket” a dye that comes in either single color or dual tone combinations.  Most of the really cool combinations are exorbitantly expensive, but I found one I could live with that was black and grey for roughly 40,000 credits.  Then I went searching for a really cool gun, and found this one that is originally a cartel item… that folks were selling fairly reasonably on the market.  The gun you end up with at the end of the starter zone is functional but not that cool looking… so I was more than happy to cast aside “Flashy”.  I dig the fact that it looks like the blaster rifles that some of the troopers have.  It fits my shoot first, ask questions later style of playing the “Sawbones” healer.  I have long said that “looking cool” makes your character feel cool, and I am pretty happy with my Chiss Smuggler.  I am extremely happy that I re-rolled him ages ago as a Chiss instead of yet another human.  I am starting to develop this “savior of the aliens” rep in my questing choices, which is kinda awesome since people keep pointing out the fact that I am another “alien scum”.  Still having a surprising amount of fun playing through the Smuggler storyline that I ultimately missed at launch.