Faffing in the Fjord

Losing Time

It seems that no matter what I do to prepare for it, Daylight Savings time still kicks my ass every year.  This go round I purposefully started trying to get more sleep from about Thursday onwards, in an attempt to get used to the earlier bedtime.  Saturday night I even started referring to things based on EST instead of my normal CST time… to attempt to trick my brain into thinking that was normal.  So last night… I hoped above hope that my brain would be able to power down and go to sleep at a decent hour.  But instead there I lay in bed trying to get to sleep.  I ended up taking some nyquil and playing Bravely Default in bed until I fell asleep.

I am sure Daylight Savings time made sense when we were primarily an agrarian society, however I have no clue why it still exists.  Why do we as a country do this to ourselves each and every year.  To be honest I do like having a lot more sunshine in the evenings, but since that is the case why not stay offset an hour permanently instead of shifting back in the winter?  I mean the days are so short that it really doesn’t matter at all in November if we offset back or not.  For whatever reasons even falling back and gaining the hour still seems to screw with my internal systems.  I realize that bitching about it will do exactly nothing…  but it makes me feel better.

Faffing in the Fjord

So yesterday thanks to the time drain I was feeling a little bit out of sorts.  I got up like I do every Sunday morning and played through my Steampowered Sunday game pick for a few hours, then wrote my review of sorts over it.  This week was of course Brutal Legend, and if you were interested in winning your own copy… make sure you click the extremely obnoxious vote here button at the bottom of the review.  Once I got finished up with all of that silliness I began the massive chore of laundry for the week.  Actually in truth it had been a few weeks since we had done laundry, so I knew I needed something that I could walk away from and check on the loads periodically.  Generally speaking solo leveling fits the bill perfectly.  I am not sure exactly why, but I decided to fiddle with FFSplit and try and figure out this live streaming business.

Normally speaking I always end up leveling my characters through Northrend in Borean Tundra.  While it is extremely boring and grindy, it just seems quicker.  The zone itself is laid out in more of a hub and spoke pattern and you can progress your way through the zone without a ton of travel time.  However since I had not done so in a really long time… I opted to move my little dwarven Warlock to Howling Fjord.  A few hubs into the zone I remembered why I stopped doing this…  so much travel time.  I figured I would share my pain by streaming it so the world could see.  The above video is not terribly interesting, but is me spending my afternoon… or at least roughly two hours of it going through the paces of leveling a warlock in Howling Fjord.  You can watch me playing video games badly!

More than anything I used this as a way to test how well streaming directly to Twitch.tv works, and then using that to upload to Youtube.  So far so good, but I kept my microphone muted during this trial.  I was feeling fairly antisocial, but at some point soon I hope to livecast something meaningful.  I still need to figure out a good size to put my postage stamp video feed into the stream.  At this point I am juggling back and forth between 320 wide and 240 wide, but before I do this for real I want to pretty up my twitch stream a bit with some artwork.  Right now this is just stock FFsplit with no real alterations.  However credit goes to Scopique, who told me this would be a much easier way to record videos…  it just took me months and months to actually fiddle with it.

Belazon Lives!

Diablo III 2014-03-08 18-41-05-93 The other big thing to come from this weekend is that I managed to push my Barbarian to 60 in Diablo 3.  The irony of this is thanks to a certain drop, I have completely shifted focus in the way I play it.  Previously I had been all about dual wield and cleave, using rend to soak back up some health.  However it was either Friday or Saturday night that I got a truly amazing drop that caused me to completely change my build for it.  I ended up getting the level 59 version of the “Three Hundredth Spear” to drop, which buffs my throwing damage by 55% and my ancient spear damage by 59%.  So as a result I completely rearranged my abilities to be able to use this and now I am more of a hoplite build with spear and shield.  Funny how my pure melee class ended up turning into a ranged.

Overall it works extremely well, and I can throw out some truly silly damage on a boss fight.  At one point Saturday the trio shown above were working our way through the various bosses in the game, letting Ashgar get the achievement for killing them all wearing nothing but blues.  At this point I was using the Boulder Toss rune for Ancient Spear, and it was insane to watch the bosses health move significantly each time a boulder landed.  The only problem with this rune is that it changes the functionality of ancient spear significantly.  The thing I like the most about it is that it acts almost like a League of Legends skill shot, in that if you can line up a bunch of mobs in a “wave” you can burn through them quickly as your ancient spear will hit each of them in a row.

Diablo III 2014-03-08 22-42-21-30 I was never really a big fan of the Amazon in Diablo 2, but so far my Belazon build seems to be pretty enjoyable.  While on a “role”-bending trick, I decided to start a baby mage and attempt to go for the melee mage build.  While functional, it just doesn’t feel like a class I would really enjoy.  I don’t really like feeling like a glass cannon, and apart from a few shield abilities the class has really weak survival.  In my few minutes of playing with my friend Tibuant, I died several times… when I have maybe died twice in total on my Barbarian.  I think it might be a class that is enjoyable to solo on, because many of my deaths were simply because Tib and I were not really in sync while playing.  He would be off in one direction and I would be off in another, which always ended up with me getting swarmed.  I think until the Crusader actually gets unlocked I will mostly piddle around on my Monk and Barbarian attempting to get paragon levels.

Hearthstone

Battle of Cards

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I am getting around super late this morning to make a blog post.  On a whim I decided to take Friday off, since for my wife it was her fall break.  I figured the two of us could hang out around the house or do whatever.  Then over night I noticed a rather frantic message from my boss.  It seems like after 5 his boss had requested something by noon today… that would involve a lot of feedback and information from us worker bees.  So as a result I got up around 8 am, got dressed, went out and grabbed breakfast and have been remote into work for the last hour working on the list of information.  As a result… my normal early morning post is delayed.

Yesterday I was extremely pumped to get home, because over night I seemed to have received an email from Blizzard saying that my account had finally been flagged for the Hearthstone beta process.  Since everyone and their brother is live streaming this on Twitch… I am assuming there is no actual NDA going on… or at least not one currently enforced.  So as a result I snapped multiple pictures last night as I played and will be weaving them in here and there.  I have to admit I went into this a bit skeptical… not really sure if I would like it or not.  From the video I had seen, everything about the game feels rushed much like a LFG dungeon group.  Even though you rarely think more than one round ahead… there is still a lot of strategy going on.

The Education

 

Day[9] has a really good series of videos walking through his first experience with the game, and I highly suggest you watch it if you are curious about how you get into the game.  Basically Blizzard has done an amazing job of user education, in that to get started in the game you HAVE to play through a tutorial.  Fortunately it does a really good job of slowly introducing you into the various mechanics, and as a result you can pick up the strategy of the game extremely quickly.  You play through a series of NPC card fights…starting with Hogger and finishing with an Azerothian Super Villain that I won’t spoil for now.

Once you have finished with the tutorial it has taught you basically everything there is to know about the Mage deck.  Essentially the decks are all themed after one of the World of Warcraft classes.  I notice that Deathknight is conspicuously absent… so they must be intending to add that in as an expansion opportunity.   For those who are familiar with the Duel of the Planeswalkers series of MTG games for consoles and steam… you will be used to the way you progress from here.  Now you can take your mage deck and challenge the other classes, by defeating them you unlock the ability to play as that class.

The Sticky-ness

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The biggest surprise for me is just how sticky this game was.  I got home around 5 pm and started playing around 5:30.  I ended up playing this game without pause until around 9:30.. and only then because some guild members needed me to tank a FFXIV dungeon run.  I have to say that is fairly unheard of for me, when it comes to card games.  I have copies of all of the Duel of the Planeswalker games that have been released, but have maybe logged 50 hours total among ALL of them.  There was just something about the physical card game experience that never quite translated to the online version.

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Last night over the course of the evening, I managed to unlock all of the different class decks.  At various points through the evening I was rewarded with either gold or actual packs of cards.  The game uses a quest like system to give you little goals to work towards.  If you look above you can see that in the screenshot I have 2 of the 3 wins needed to earn 10 gold.  There was another quest I had to level one of the classes to 10, and in doing so I unlocked a pack of cards.  Essentially it seems like there are two kinds of cards you can get… Basic cards that are unlocked through completing quests and scenarios and leveling… and Expert cards that are unlocked through either purchasing or winning packs of cards.

The Money

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Since this game is free to play, you have to be asking yourself… where do they make money.  Well like always with any card game it is in the packs.  I took a screenshot of the current store interface.  You will notice that the packs that be bought with either in game gold currency that you earn by completing achievements or be purchased with real world currency.  You can purchase a single pack with 100 gold, 2 packs for $2.99 ($1.49 each), 7 packs for $9.99 ($1.42 each), 15 packs for $19.99 ($1.32 each) or 40 packs for $49.99 ($1.24 each).  So as you can see in buying in bulk like you would expect you keep getting more and more of a discount on the per pack price.

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Through the course of play last night I earned 5 packs of cards either through a combination of gold or actually winning the packs outright.  I have to say the sound design and animation are amazing… and really capture the same excitement of opening a real pack of cards.  You can double click the pack to open it… or for a more tactile experience drag it open.  Similarly all five cards in a pack come flying out onto the screen… but do so face down.  This allows you to flip them over one by one similar to sifting through a physical pack of cards.  They know their audience well and have put in a number of tactile hooks to increase the sense of suspense to see if you have something good or not.

Versus Players

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Currently you have the option of playing progressively harder NPC decks, or setting out and playing some physical players.  Quite honestly I have found playing players a bit easier than playing the expert decks.  There are two PVP modes of play… the first of which is simply building a custom deck and then taking it on the road to fight against other players.  The second of which is the Arena, which serves as this games “draft” mode, giving both a more random experience but also potentially a more balanced one.

I am not sure if this regenerates but you get at least one free Arena token, after that it appears to either cost 150 in game gold or $1.99 to unlock additional tokens.  In the Arena you choose a class and then are presented with a series of three cards.  The card you keep goes into your arena deck, and the other two are discarded.  This continues on until you have chosen 30 cards for your deck.  An Arena deck lasts until you have lost three times.  At the end of the match you are rewarded based on how well you did.  For me I got 2 sacks of gold 2 packs of cards and a rare paladin card for playing.  I won three times and lost three times.

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The interesting thing about the Arena is the fact that you don’t have to play it all in one sitting.  So long as you have not lost your three matches you can continue playing arena.  There is some bar of gems that fills up each time you win, but I am not 100% certain how that works.  You might get punted out of the Arena if you win too often as well.  Last night I played through a single arena match and then was off playing custom games with players.  My little hunter deck seems to be doing pretty well, so I will likely return to doing some of that today.  I have to say I am very pleasantly surprised in just how good of a game Hearthstone is.