Mourning The Past

Another Time

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Lately I have been struggling with fits of nostalgia, mostly surrounding World of Warcraft and in the middle of it I had a revelation.  I know the moment I started to distance myself from raiding, and the events that lead up to me ultimately checking out mentally.  When the Cataclysm patch went live, Blizzard in their infinite wisdom decided to deeply incentivize guild-centric raiding.  This was probably a no brainer for them, because in truth this is more than likely how the vast majority of people raided.  If you wanted to raid… you went and found a raid guild… and life moved on normally from that point onwards.  Since the early days of Vanilla however…  we never really raided like this.  There was a clear distinction between “The Raid” and “The Guild” that was significantly harder to maintain after Cataclysm.  The reason being that we raided as an entity that was distinct from any of the guilds that came together to make it up… we raided as a coalition of sorts.  In Vanilla it was the Late Night Raiders, in Burning Crusade it was mostly No Such Raid… and from late BC through Wrath we formed the Duranub Raiding Company.  In each case the “raid” was an organization with a distinct leadership, made up of a bunch of people from different styles of guilds, with the one thing in common… that they wanted to clear content.

There was relatively no pressure to join any of the guilds, though folks did from time to time filter back and forth between them…  nor was the fixed and set number of guilds that made up the roster.  It allowed us to recruit people to fill slots, without asking them to give up everything they knew about the game from that point… just to raid.  It also allowed people who were far more comfortable in five or six player guilds to remain in their small close knit groups, while still having access to a larger raiding life.  It also solved some of the problems that you run into with guild based raiding, where individuals have the impression that if they join X guild they will have an automatic guaranteed spot in X raid.  We were able to keep a completely separate infrastructure, with its own rules and tenets, and then fall back on our larger social guild for non-raiding interactions.  It was a structure that felt so natural to me, and it almost seemed like a personal affront when the Cataclysm changes showed that they would be shifting focus away from this style of raiding, and only crediting kills to the guild with the largest number of members.

Death of Duranub

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When Cataclysm launched we tried an experiment that ultimately failed.  House Stalwart, the guild I had lead since the day World of Warcraft launched… attempted to consume all of the smaller satellite guilds for the purpose of “keeping the raid together”.  So over night we quite literally went from a 600 character guild to an over 900 character guild.  With this came so many different cultures and so many different “norms” that it rapidly became a jumbled mess.  We also made the decision to focus on 10 player raid groups, and ended up splintering the raid into a bunch of teams.  The problem there is that not all teams were created equal, and some of the teams had the deck stacked heavily including more of the seasoned raiders.  So when the progress was not equal, it caused strife and competitiveness between the groups, where it had never existed before.  Previously we were there Duranub Raiding Company… we were a group that made the easy things look hard… and the hard things look easy.  The phrase “Duranub” tied lineage back to a saying that Shiana the leader of my first raid group said about the Late Night Raiders… that we were a “Durable Pack of Nubs”.  In fact Duranub was our attempt to pull out the best things we experienced during Late Night Raiders and congeal them into a modern raid group.

In the process all of the officers sacrificed a lot of their time… and for me a lot of my sanity to keep it going.  So when that disolved and we splintered into smaller raid teams…  it introduced a whole mix of things that I just didn’t care about any more.  I have never been a competitive player, and I have never cared about clearing content first.  I am all about working together with my friends to make bosses dead, and to get new and interesting pieces of gear.  So when I felt like I was in a competition with those same friends, it somehow tarnished the experience.  When Rift launched it became all too easy for me to walk away from World of Warcraft, because the thing that had been keeping me in the game for so long… was this concept that I believe in so deeply.  That you could gather up a bunch of disparate parts and make them into a raid group…  and have fun doing it.  The problem with raiding as a guild… is often times there are people that you end up raiding with…  that you don’t want to share a guild with.  They are great raiders, but lacking in the human being department.  The end result causes you to make compromises…  and either diluting the atmosphere of your guild… or sacrificing talent for the sake of culture.  This is the part that I was never really able to put into words before now.

Extended Family

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I have been nostalgic lately, and it seems to be far less about what we did in World of Warcraft, and more about who I was doing it with.  When I said the other day that I didn’t wan’t World of Warcraft, I wanted the WoW that existed in 2009 during the Wrath of the Lich King patch cycle…  I meant more than just the game.  I experienced that game with a certain set of individuals and a certain feeling of togetherness… and that is the game that I want back more than anything.  So many of the people I’ve raided with, I keep in touch with today on a regular basis…  definitely more that any other group of people that have been in my life.  I don’t talk to anyone from High School, and there is only a couple of folks from college that I keep in touch with other than my wife.  I have a notoriously bad track record at keeping in contact with folks I have worked with in the past… but when it comes to folks I have raided with…  three of the five other people in the AggroChat podcast are folks I have raided with since Vanilla.  Rae and Dallian I’ve raided at least on some level with since Burning Crusade.  Other than that there is a huge list of people that I have raided with in one fashion or another that I talk to on IM or Slack, which shows how much more important this group is to me than pretty much any other.

When you spend year after year with these people, even though it is only on voice chat… you develop a bond that is forged in shared struggle towards a goal.  Having never really been serious about sports, maybe this is the same sort of bond you develop between your team mates, or the same sort of bond that soldiers come out of conflict with.  Whatever it is, it is important to me… and what Cataclysm and our decision to abandon 25 player raiding did was to force me to choose between which group of friends to play with.  House Stalwart forged on without me, and when I came back during Warlords out of the ashes of numerous groups was forged a really fun raid team.  I got to experience the content with people that I had not played with in years.. and for a moment it was magical.  The problem being… even then, it just wasn’t quite the same.  It is impossible to sort out guild drama and raid drama… when both are mixed into one big amalgam.  So as I sit back being nostalgic… I miss the era of non-guild raiding.  If I could bring back any one element of the past, it would be that… and even put in systems like formal raid alliances to bolster that style of game play.  If there is one thing I have learned throughout the years… it is that raid guilds are just not for me.  What I want is to be able to have my friendly social guild… and raid effectively at the same time.  While that might sound like wanting it all at the same time…  I did have it for years, which is why I miss it so much looking back upon it.

Week In Gaming 11/15/2015

Two Times the Monday

I’ve mentioned this before, but this week we got off in the middle of it for Veterans Day.  While I completely support this holiday, I question the good of cutting a week down the middle.  What it basically created for me at least was a whole lot of time I seemed to be occupying space in a chair but not getting much accomplished… because individuals smarter than me ended up taking either the entire front half of the week off… or the entire back half of the week off.  Those people apparently did not coordinate well, which meant there was a skeleton crew on board and few of the people you actually needed to talk about this item or that available and ready to discuss.  My hope is this coming week we can make up ground for all of the perceived lost time from this fractured week.  On the gaming front though… this was a week entirely about Fallout 4.  However while prepping the AggroChat episode I watched another sequence play out on twitter that I am going to get into towards the end of the post.

Irrational Desire

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I am admitting here again that I am still struggling with an irrational desire to log in and play World of Warcraft.  I think part of it is simply because I know that as much as I loved Gladiator… it will be going away in the coming expansion.  Part of me wants to spend some more time playing as a DPS sword and board warrior while it still exists.  Then the rational mind kicks and tells me that there is still nothing really there for you.  The raid is gone, the guild is mostly gone…  there just isn’t an infrastructure to return to.  Similarly I realize that other than faffing about and running old content… there is nothing much there that I would really want to do.  This reached its peak over the weekend while I was anxiously wanting to play Fallout 4, but not able to do it yet without VPN hackery.  The problem is even though I am wallowing fully in the goodness that is post apocalyptic Boston…. there is still a bit of nostalgia tugging at my coat tails telling me that I would really like to log into World of Warcraft still.  I have a slew of new content to go experience in Final Fantasy XIV as well, so hopefully between it and Fallout 4… I will slowly quell this desire.  I am still really damned interested in seeing how Legion feels, so not giving up hopes on maybe being able to wrangle a beta invite somewhere…  but unfortunately I think my past points of access are no longer available.  If I had them I would have definitely tried to exercise one for access to Overwatch.

Viva New Vegas

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Monday night I got so low that I booted back up Fallout New Vegas and spent a good deal of time wandering around there.  I only managed to get as far as the Vikki and Vance casino before finally attempting to get Fallout 4 going.  I have to say…  it might be nostalgia talking… but I still absolutely love this game.  I even popped in for a bit this morning to get this screenshot… and there is absolutely a direct lineage between Fallout 3, New Vegas and 4.  The world feels the same… albeit considerably prettier in the newest incarnation.  I guess this is why in part folks who hated Fallout… still hate it… and the folks that loved it… are having some of the best times of their life.  New Vegas really raised the bar for the way the world felt, and it seems like Bethesda rose to the occasion and answered this narrative call.  That said… there is a part of me that kinda hopes that we end up with a DC Metro and New Vegas reboot using the Fallout 4 engine… much the same way as we have one of those under works for Morrowind and Oblivion using the Skyrim engine.  I would love to be able to roam around these areas with the fidelity that the new engine provides.  Even then…  I could still see myself returning to New Vegas time and time again…  and loving every moment of it.

Critical Mass

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The bulk of my week has been spent wandering around the Massachusetts area in the new Fallout 4 on the PC.  Firstly I have to say… I am pleased and amazed at just how good this game looks and how well it runs on my fairly aging hardware.  The game auto selected Ultra for me, and I have been playing on that since… with limited hick-ups.  The game runs between 50-60 fps at all times and just works flawlessly.  Folks are reporting all sorts of bugs… and honestly I haven’t really seen them other than the usual floating objects type issues when you are dealing with a complex open world game.  For example… if you remove a table out front under a vase…  there is a chance the vase will just hang there indefinitely rather than fall to the ground.  This sort of stuff does not bother me at all, and I come to expect it when a game has physics and the ability to place objects.  That said there are apparently a number of the traditional day one Bethesda bugs but I am happy to say that I have not encountered any of them… game breaking or not.  Maybe I am simply lucky, or maybe I just have not gotten far enough into the game to experience them.

According to steam I am roughly 50 hours into the game… the problem with that is that I accidentally left it running one day while at work… so you can discount about eight hours of that time as that event happening.  The rest of the time however is absolutely real… and I have built up at least partially every settlement that I have come across.  That is the part of the game that is the real hook for me… especially now that I have trade routes going between the towns.  I’ve said this before, but my big take away from why this game is more enjoyable than the previous incarnations is that it feels like I am actively making the world a better place.  In other Fallout games… you were the good guy, simply because you were killing off all of the bad guys in the world.  There was very little you could do to actually improve the lot of the other denizens of the wastes other than the occasional donation of money or fresh water.  In this game… from the very beginning you are actively improving segments of the world and making it a decent place to live in.  Sure the world is dangerous… but you are making it far less so for a group of settlers.  That right there is the hook, and when I am out in the wastes… every hotplate  and desk fan… excites me because I can go back and build something really cool with the parts.

Streaming and Games

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While prepping this post today I watched a little exchange on twitter.  Essentially one of my friends challenged streamers to do more with the games they are streaming.  That it would be nice to have streamers take a mostly educational stance on either showing other gamers how to do something… or working through problems.  While I think that might be pretty cool, the truth is that is not at all why game companies seek out streamers.  I am going to give an analogy that is going to be a bit long winded, but stay with me.  I grew up in a small town in Oklahoma, and in this part of the land there are few things more important than High School sports.  I have my own damage thanks to this fact, and having no interest in sports at all… but that is a tale for another day.  In a small town the team is the center of pride for the community… and while high school athletics has the possibility of making money for a district… in a small town it is mostly a giant hole that you pour money down.  So when it came to maintaining facilities, it was always a struggle… and knowing this soft drink companies would often times ride in on a white horse to save the day.

There was not a small town anywhere near me that did not have either a big Pepsi logo or a big Coca-Cola logo on their score board.  Of note I have no clue who’s scoreboard this one actually is, but I am just using it to illustrate my point.  They would offer to sponsor the scoreboard, make sure the school district had a free supply of cups, lids and straws… brand new pop machines…  and a discounted rate on the soda itself just so long as they would sign an exclusive contract with the brand and only allow their products to be sold at school events.  The schools needed the goods they were offering… and could make money selling the product which then would end up supporting the school.  Pepsi got advertising out of the deal and more than likely converted a good segment of the townsfolk into loyal Pepsi or Coke drinkers for life.  My small town had Pepsi and it is probably no small coincidence that I grew up in a household that drank Pepsi and still drink predominately Pepsi products.  The indoctrination works, and goes back for generations… so much so that when a school changes affiliation there is often times an uproar in the community.

But What about Streaming?

So you are asking yourself… Bel… you just told us an elaborate story… but you said it was about streaming?  This is precisely what is happening with game companies and streamers.  There is a natural symbiosis at work.  The gamers need a fresh supply of whatever happens to be the hotly contested games to stream, in order to keep the eyeballs on their channel, and the companies need to have their games placed strategically on as many channels with as many eyeballs as possible.  So even if there is no payola happening under the table… the streamers are actively promoting the products of these games companies.  In fact there is a not so subtle desire on the part of the streamers to keep from burning any bridges with a company… because that could very well mean that they would lose their privileged access to new releases.  On the part of the company… all they really want out of the deal is for this streamer to look like they are having a really good time playing their product, that way someone leaves the channel and gets convinced to subscribe or pre-order because it looked so appealing.

Sure it would make sense for them to serve a greater educational purpose… but honestly…  the big popular streams aren’t doing this.  The popular streamers are entertainers first and foremost.  They are selling themselves playing this game more than the game itself.  They build up loyal followings because the people are interested in the person, not so much what they are doing.  The advertising still works however because it is subtle.  They might have their back wall decorated in products of the company they are streaming for, or be wearing branded merchandise that the company provided…  or even giving away items for the game on their streams.  While all of these seems fairly natural and filters into our subconscious as benign… it is absolutely planned branding and ultimately we are the dollars that the companies and the streamers are trying to get.  Once upon a time… game companies cared deeply about what the blogosphere was saying about their game.  That time unfortunately is over, and over the last few months I have come to realize something.  Blogging is not dead by any means…  and nor is Podcasting really…  but in the gaming sphere neither are they growing.  Once you leave the land of MMO gaming… you are hard pressed to find ANY blogs devoted to games.

For example I have crawled the internet trying to find a source of news and information about Destiny other than Reddit.  There is simply no one out there blogging on a regular basis and producing content explaining how the finer points of the game work.  There are however hundreds of YouTube channels and streamers devoted to this niche.  There are almost no blogs devoted to Call of Duty, but similarly there are thousands of channels devoted to it.  While blogging was the comfort zone of my generation that grew up reading game forums…  and podcasting is the natural extension of that…  the next generation no longer really cares about it.  They are completely connected to YouTube and Twitch as their game information sources, and as a result…  I feel like the bloggers really don’t have much sway.  I am not trying to do this as a living, so in the grand scheme of thing it doesn’t matter too much other than the fact that I don’t have much of a shot in hell of getting into this exclusive alpha or that limited beta.  The companies know exactly what they are doing… and quite simply they are playing the numbers.  They are putting their product in front of as many eyeballs as they can, and doing so in the medium that has the largest majority of those eyeballs…  Twitch and YouTube.

 

 

Class Previews

Media Consumption Hiatus

I always wondered which of my features I would break down and not do first.  I have a pretty bad habit of launching a series but only quitting doing it…  a month or so later.  I like the concept of a day like Media Consumption… but the truth is there are some weeks I don’t really consume much media.  This week for example I consumed a lot of Fallout 4 related stuff… because that is pretty much all I have been playing.  The problem is…  any videos I watched on how to get the most out of electricity or general base building theory…  aren’t really all that interesting to talk about.  Nor do I feel really compelled to talk about iZombie that we finally caught up with… or last weeks Walking Dead.  Literally two episodes of iZombie and a single episode of Walking Dead is pretty much all of the television I consumed this week.  So for this week I am cancelling this column, with the option to revive it as soon as I have movies, television or other media worth talking about.

Farwell to Gladiator

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This week the previews for the class changes in Legion came out… and for the most part there are two classes that I was really interested in… the Warrior and the Death Knight.  Two big things changed in Warlords that caused me to switch priorities a bit… firstly they made Death Knights feel like shit by making pestilence be part of the ability rotation… giving them a caster feel.  Secondly they gave me Gladiator stance… which pretty much was the thing I always wanted to do as a warrior…  be able to DPS with a sword and shield.  As a result I took Belghast my protection warrior off mothballs… and has quite a bit of fun raiding as Gladiator dps for at least part of the expansion.  Warlords however just didn’t have enough oomph to keep me going… even though I was playing the best possible player fantasy for me.  I guess part of me knew that it simply could not last past this expansion.  I watched as Blizzard developers struggled to figure out how to itemize tanking gear… but not making it insanely overpowering for Gladiators.  Part of this came from the fact that armor was simply a better dps itemization stat than strength.  I gained 1.5 attack power for each point of armor… whereas I gained 1 from strength.  So that mean’t for dpsing… I stacked Armor potions rather than Strength potions and did other fiddly things… like looking for +armor gear with crit on it.

It seems as thought my fears have come true and as they talked about the Warrior class changes I saw zero mention of Gladiator spec.  Even though I knew deep down in my heart that this was coming… it still feels a bit like a sucker punch to the gut.  I liked being able to play Belghast again and enjoy doing so… the problem being… that I still didn’t really feel like DPS.  My heart has never been in the DPS rotation… and as a player when it comes to DPS…  I don’t want to be last place on the meters, but I have zero burning desire to be first place either.  I feel like I am lacking the competitive nature needed to really excel at damage dealing.  Tanking however…  my deep protective streak over my friends always kicks in and I fight my ass off to hold aggro, or stay alive during this attack or that.  Basically tanking feeds off of my instincts in a way that damage dealing never has.  So while I hate the thought of not being able to deal silly amounts of damage as gladiator… and have relatively high survival…  I am totally see why they are getting rid of it for exactly that reason.  Regardless of the fight, I was almost always the last one standing because I had cool-downs a plenty to keep me alive during big problems.  There were numerous times where I could temporarily tank while we resurrected a tank, which tells me… Gladiator was just too strong.

Welcome Back Blood

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During the Crusaders Coliseum patch cycle in Wrath of the Lich King… I ended up switching mains from the Warrior to the Death Knight in theory… to give up tanking and do damage instead.  This didn’t actually work like I planned, and instead of DPSing I quickly found myself pressed into the role of Blood tanking.  This was fine by me because from the start of playing a Death Knight I had always been drawn to the high survival nature of blood.  As that turned into the official “tanking” stance I adapted quickly and came to love the class and the spec.  Through Cataclysm and Pandaria I was all about the Death Knight and it was always the first character I would level.  In fact until Pandaria my Warrior sat at level 80… and relatively untouched since I crated him up towards the end of Wrath.  When we were able to become Worgen, I race changed from human… and I felt like I was completely happy and set to be playing that class for the rest of my time in World of Warcraft.

Then Warlords came and made the class just “feel” wrong.  I have talked about this before… but it is more important how something feels to me rather than how numerically it works out.  Death Knights no longer “felt” tanky or even melee in general… but the constant pestilence and death coil usage made it “feel” like a caster… the absolute last thing I would want to play.  With the class changes it at least seems like they understand this problem… and with it is a return to mostly melee abilities for at least the Blood Death Knight.  So while I am losing Gladiator… it seems like I might be gaining back the Death Knight class as a whole?  Admittedly a lot of what harmed my enjoyment of Warlords beta… was how bad the Death Knight felt to play.  My hope is that at some point early in the beta cycle I can get my hands on some play time… and get clarification if this fixes the class.  I am getting more interested in Legion as a whole… but this is going to be absolutely crucial to my enjoyment.  I need my Death Knight back to have fun again.

 

 

Fighting Nostalgia

The Afterglow

During the midst of the BlizzCon festivities I tweeted the above statement… and at the time I thought this would be a brilliant idea.  BlizzCon brings up feelings in me at least that I didn’t even realize were still there about a game I have not been actively playing for six months.  So yeah… it seemed like if they would just automagically make it so everyone can log in and play during BlizzCon and the two weeks after… they would probably re-hook a lot of players on the game or at least get them to stick around for a few months.  The problem being…  two weeks is probably long enough to make someone come to their senses.  I phrase it like that because I am going through a bout of momentary insanity myself.  Every instinct in my body tells me that I really want to play some World of Warcraft, which is odd because nothing really seemed that amazing while the presentations were going on.  There is just something about the BlizzCon buzz that is real and tangible and makes you want to sift through your past characters and revisit old haunts that you had long forgotten.

I am having these desires to log in and run Icecrown Citadel or Naxxramas… or even Ulduar.  Basically this is 100% nostalgia attacking me and making me want to go experience what I considered to be the best era of the game.  I am fighting the urge with every fiber of my being because I know as soon as Tuesday happens… I will be devoting my life to Fallout… and thinking “Warcraft who?”.  I know I could log in and play sub level 20 characters, and I have considered that… but have not been certain if that would make the desire better or just worse.  The problem is… I don’t REALLY want to play World of Warcraft… I want to play the game circa 2009 when we were still in love with the Wrath of the Lich King patch cycle.  Some of the Legion content seems like it could be really cool, and I do hope with every fiber of my being I somehow find my way into Beta, but I know all that waits for me on the live game is the same stuff that lead me to finally cancel my account again.  Yes I am rationalizing the hell out of this because I am just trying to hold out until I am safely in a Vault Wednesday.

 Closer to Sleeper

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The above image was me yesterday morning while I wrapped up the AggroChat podcast and made my own blog post, waiting and hoping and praying to see a Warsat drop.  Part of the time I spent trying to make Destiny Event Tracker work… which it does… but it feels like there is a paragraph of explanation text that needs to go with it that simply does not exist.  It seems like this is a timer that shows when an event MAY spawn, and some of the spawn zones are not exactly active.  For example I really do think that the Warsat simply no longer drops in Skywatch because of all of the other events that are happening there now.  I waited that timer out for a significant amount of time and never saw one.  However once I switched over to checking the Mothyard on earth, aka the location in the above image… I quickly got a Warsat and was able to move on.  Similarly quickly I was able to get both the Mars and Moon Warsat drops which were pretty much accurate according to the timers listed above.  That only left the archives mission on Venus, which I know I MUST have done at some point….  but damned if I can remember doing it at any point in the past.  Maybe there is a special version if you are on the sleeper stimulant quest chain, but I do not remember something quite like that.

I have now finished powering up the Ikelos core, and have turned it in to the Gunsmith.  In theory tomorrow with the reset he should offer me a new quest to go do a 280 light version of the Saber-2 strike.  If I can cobble together a group for that, I should be able to loot the sleeper stimulant frame, which at least based on what I am reading will turn in at the Gunsmith for my finished 290 Sleeper Stimulant heavy pulse rifle.  This will be the first of the exotic weapon quests that I have really completed… not counting the one you get from the gunsmith at rank 4.  It definitely feels less arbitrary than the exotic bounties used to in year one.  In all of the bounties I completed I only ever got the bounty for the last word.  This at least gives me a ladder that I can climb, with more importantly a starting rung of that ladder that is clear….  well clear based on using external sources.  I am not sure how the hell people figured these things out the first time… it seems like pure madness since the game doesn’t really give you much information to go on.  I guess Bungie is accounting for the fact that the internet and YouTube is pretty much ubiquitous and someone somewhere would upload a video on how to do pretty much everything you can think of.  I still at some point need to get the Cult Ghost from Paradox so I can eventually get No Time to Explain.  Since my hunter is my Future War Cult devotee, I am thinking maybe I should try for it on them because at this point they should have all of the faction needed to complete the quest.