Flight is a Double Edged Sword

Skipping Content

WoWScrnShot_061712_000053 Over the last few weeks a topic has sprung back up that I thought was long put to bed.  I guess the lack of flight in World of Warcraft for the Warlords of Draenor expansion is still a divisive topic.  I’ve said before that I support their decision to keep flight out of the expansion.  My current malaise with Warcraft has absolutely nothing to do with whether or not I can fly.  So this morning I thought I would talk for a bit about the inclusion of flight in games and the strange ramifications it has on game play.  Ultimately when you include flight players skip your content as simple as that.  I can say this coming from a perspective of someone who has played several games with and without flight.  Ultimately the first game I played with flight was City of Heroes, and it was both the most powerful “travel power” and also the most frustrating.  Sure you could soar above the battlefield and move around relatively unscathed, but you did so at often times half the speed of any other travel power.  The players that could fly however were able to terrain hack content, and often times find ways to level with absolutely impunity, but they did so giving up the ability to move about “quickly”.

When World of Warcraft first introduced flight it felt very similar.  While you were technically going at 150% speed it felt like you were moving more slowly because in the air you lost your point of reference for how fast you were going.  Additionally the flight masters still moved significantly faster than you were able to go.  Even with the introduction of artisan flying at 280% flight speed you were still slightly slower than a flight master which I believe is roughly 300% speed.  The problem is in both cases it changed the way I played the game.  While I struggled to make the money to fly in  Burning Crusade, by the time Wrath of the Lich King rolled around I had enough cash to spare to be able to outfit all of my alts with even Cold Weather Flying giving me the ability to fly while leveling.  I found myself using the same sort of terrain hacking tricks that players did in City of Heroes.  Instead of fighting my way to the entrance of something I simply swooped down from above and quickly poked into entrance tunnels to avoid fighting any adds.  If I needed to kill a single quest mob, I would zoom straight into the hut they were located in with surgical precision avoiding the experience of clearing my way through a camp.

Flight is a Double Edged Sword

EQ2_000043 While you might be fine with this style of play it does not change the fact that you are ultimately playing the game in a way that was not intended by the developers.  Someone spent a serious amount of time and resources designing the layout of the content you just leapt over the top of with your trust flying mount.  Sure there are ways for developers to put counter measures in place that block you from terrain hacking the content using a flying mount, but that just adds to the problem.  Instead of making new areas of the game they would be reworking areas to make sure that you cannot skip the important bits.  This also destroys the ability to add content along the way like side quests and collectibles because if you are skipping directly to the end you will never actually see it.  By having flight you are really handcuffing the tools that the content providers have to add to the mix, and changing the way they have to approach the content.  The end result is likely a far less vibrant world.

If it were just Worlds of Warcraft I would think that maybe they simply integrated flight in a bad way.  The problem being that I went through the same experience with Everquest II.  Once I got the ability to fly I stopped experiencing content “as intended”.  I started flying up to exactly the spot on my mini-map I needed to be at in order to complete the quests as quick as humanly possible.  I pulled myself out of the game experience and essentially was robbed of the living and breathing world around me.  With flight questing becomes about clearing dots off of your map as quickly as possible without spending any time really engaged in the content itself.  I think in many ways this was why I enjoyed the questing experience of Warlords of Draenor so much more than I did the previous expansions.  It actually forced me to spend time getting to know the layout of the zones, rather than zipping over the top of them.  It is better to see the crags and crevices of the world…  than a monstrosity of super pixilated trees that never quite mesh correctly.

Heavensward and Flight

final_fantasy_14_heavensward_dragon.0 As I look forwards at Heavensward I have to admit I am more than a little concerned that we are seeing the introduction of flying into Final Fantasy XIV.  Firstly I hope they stand firm on the statement that there will be no flight in the original areas of the game.  Secondly I hope they have thought through all of the ramifications that come with introducing a system that lets you skip over content.  There has been a lot of talk about having to explore a region and learn how to harness the winds in that area before being able to fly there, and I am hoping this is actually a fairly drawn out process.  This would mean that the player would need to have spent a significant amount of time in a given region before learning how to fly there.  At one point Yoshi P in an earlier statement said something to the effect of having to completely explore an area before being able to learn flight.  In both cases this sounds like maybe they understand the danger that integrating this system really is to a game.  The problem is that flight is a Pandora’s box that cannot be easily shut after it has been opened.

Blizzard has learned this lesson and is trying to hold shut that lid with all their might.  Other games like Rift have been carefully guarding their own box to make sure that no one opens it.  It is with great reservation that I watch as Square Enix prepares to open their own box and see what happens.  I say reservation, because this is the same development group that has managed to outthink its player base on a regular basis.  They have essentially social engineered a community into treating each other with a modicum of civil decency rather than a race to the bottom to see who can behave the most horrifically.  I have hope that they will be able to solve the problems that no company has to date with flight.  I have hope that they will figure out a way to keep it from cheapening their content experiences.  My hope is that they will make it so we are not completely alone in the sky.  This is an expansion about doing battle with dragons…  and dragons notoriously can fly.  Maybe we will have to avoid encounters in the air just like we try and avoid encounters on the land  as we traverse the world.  We have roughly twenty four days before we find out, but I still stand by my stance that I am fine playing games without flying.  I am even fine when a game decides that flight was a mistake and claws it back out of our grips.

Happier Without Meters

Deliberate Exclusion

ffxiv 2015-05-02 20-24-37-37 One of the puzzles I have been trying to sort out the entire time I have been back in Final Fantasy XIV is why exactly the community as a whole seems to be friendlier to other players.  I’ve talked about the various literal “social engineering” missions that the development staff have made in order to spin things that would normally be a negative as a positive.  When I see the new player bonus in a dungeon I actually get excited rather than frustration over having to potentially teach someone new mechanics.  Quite honestly I am wondering if it is something far more simple than anything, a line in the sand that the folks running the game drew long ago and have since reinforced numerous times.  In Final Fantasy XIV running a DPS log parser is not only unsupported by the game, but it is actually an actionable offense.  This has had an interesting chilling effect on some of the elitism that you normally see in communities.

Since simply mentioning parsed logs in private free company chat can end up with a GM knocking down your door…  it changes the way folks interact with the data gained from log parsers.  That is to say people are still parsing the logs, but the first rule of “FFXIV-APP” is there is no “FFXIV-APP”.  This means that no one gets called out in the middle of a pug for having “weak dps” and no one is standing around in “trade chat” linking their latest boss kill.  The players that do parse, do so quietly and in secret and I believe in the end this makes the “meters” less of a competition and more of a personal diagnostic tool.  It seems that once you take this competition out of a community it has some pretty wide reaching trickle down effects.  I’ve always thought of dps meters as a distraction, and back during Burning Crusade and Wrath of the Lich King, we had rules against mentioning them or linking them in raid chat.  I largely just found the automated spam annoying, but it also seemed to cause players to focus on things that were less important than the mechanics of a fight.

Accidental Experiment

Wow-64 2015-05-05 21-51-46-49

The problem is that meters are a double edged sword.  Eons ago while the earth was still cooling I needed a add-on called Omen in World of Warcraft to let me know how I was doing on threat.  Later on these features got rolled into Recount, and Skada and the rest of the meters.  As a result I simply got used to running the meters all of the time, but after a point they were no longer needed.  Tank threat became a non-issue with the introduction of Vengeance to help mitigate the lower damage that tanking characters generally had.  Once introduced into my life I started feeling like I needed meters all the time to let me know how things were going.  I became addicted to the metrics and numbers associated with raiding, and as such spent a good deal of my time staring at bars and percentages rather than actually playing the game.  Some weeks back I talked about being frustrated with the current state of my mods, and actually went so far as to start installing several of the addons that I had been using.

One of the addons that ended up getting pulled was Recount, because I had this plan of switching over the Skada.  The funny thing is that I got interrupted during the middle of what I happened to be doing, and while Recount absolutely got installed…  I never went so far as to install another meter.  The first time I noticed was during a raid a few weeks back, but since I was so used to NOT having meters in Final Fantasy XIV it didn’t bother me terribly much.  This combined with the fact that I knew someone in the raid was going to parse our logs anyways caused me to simply ignore the fact that they were not there any more.  The end result was that I felt generally happier about my night of raiding.  I spent more time in the moment of the game play rather than focusing on how I was doing versus this player or that in the meters.  I decided to just go with this and run without meters for awhile to see if it improved my overall outlook on the raid.

Happier Without Meters

ParsedMeters The funny thing is that I actually think it did.  World of Warcraft stopped being a competition for me and more of an experience.  Sure the fights are still nowhere near as engaging or enjoyable for me as the ones in Final Fantasy XIV but I am spending more time “in” the fight and less time worried about other non-important things.  The funny thing about this is that apparently it had other effects on my game play as well.  The constant concern about how I happened to be doing may have been actually holding me back from actually doing well.  I figured I was still firmly in the middle of the pack dps wise, until after the Flamebender Ka’graz fight one of our mages said something that made me curious.  He said something to the effect of “I can’t  believe I was beat by a protection warrior”.  To which point I confessed that I had installed my meters some time ago, and had no clue how I was actually doing anymore.  To which my raid leader responded “Well, Bel, You Did Well” and linked me the url of the live parse.

There are a lot of mitigating factors behind my performance and I know this.  For starters I recently got the four piece set bonus and for gladiators it essentially increases everything useful to us by 20%.  More than that I think the absence of meters caused me to stop worrying about every button press and rely more on what I knew I should be doing when I should be doing it… instead of trying to second guess myself all of the time.  In essence I stopped caring about my performance and just started playing the damned game, and while it most definitely improved my levels of happiness it also seems to have actually improved how I was performing.  I am just not a hyper competitive person about most things, and accidentally eliminating that stimulus from my game experience seems to be a net positive for me.  I know that there are always going to be meters tracking my performance but I also feel like so long as they are not in my face all of the time I can try and ignore them.  Now I am not suggesting that you uninstall your meters, and that it is some new path to happiness.  However for me it seems to have given me a new lease on a game I was starting to hate playing.

Disappointment Comes From Love

The Room

the-room-oh-hi-mark This is the point where I admit that I had never actually made it all the way through “The Room” before last night.  I’ve sat down several times to watch it, but it was just too bad and too awkward for me to struggle through it.  I feel like this is the sort of movie that is just more fun with a large group of people.  So when I saw that Rifftrax would be doing it, I thought it would be a blast.  I’m getting to be a regular at this whole Rifftrax live thing, and by live I mean sitting in a theater as the show is live simulcast from where they are actually at in Nashville.  So far I have seen Godzilla, Anaconda, and a strange 1950s Santa Claus movie from Mexico.  This season they have dubbed the “Crappening” with The Room, Sharknado 2, Miami Connection and Santa Claus and the Ice Cream Bunny.

As far as The Room itself…  they commented last night that it was a movie made by a man who had never actually seen a movie…  or another human being.  This film is just so out there, and the funny thing about it is that I still don’t think Tommy Wiseau realizes quite how bad this movie is.  I mean at this point it has brought a relative state of infamy to all of the actors, but that isn’t exactly the same thing as fame.  So as insane as the movie is, you can imagine that it gets cranked up a notch when the Rifftrax folks are lampooning it.  The only problem with going to this movie with co-workers… and being named Mark… is that from now on I am going to be hearing a lot of “Oh Hai Mark” as I walk around the office.  To which I will of course have to respond… “Oh Hai Doggy”.  It was a great  evening though and I look forward to the next one.

Subscription Drop

wowsubspostwod Yesterday the Quarter 1 earnings call happened at Blizzard/Activision and it should shock exactly no one that the World of Warcraft subscription numbers are once again down.  With the launch of Warlords of Draenor the subscription numbers spiked at around 10 million players and has now dropped once more to the 7 million range.  Each expansion gives the subscribers a spike and then things taper off from there, so this was going to happen no matter what.  I will admit that I did not expect the bleed to happen quite so quickly.  That said given my own feelings about the current state of the game, and the general rumblings within the community I guess it should not really surprise me.  I agree with something that Alternative Chat said yesterday on twitter, that what we are seeing is a lot of people who came back and played the game for the month that came with their boxed copy, decided that they did not really like what they saw and left again all without actually subscribing.

If nothing else this seemed to be the trend within my own guild.  Folks would come back and were extremely active until they got their first character to level 100, and then tapered off their playtime ultimately leaving again shortly after that point.  My own time with this expansion is not all that different, and were it not for the fact that I am still raiding I would have left a long time ago.  I leveled three characters to 100, and got the rest of my army of alts to “garrison” level.  I spent the first month logging every single character in religiously and doing their garrison chores, and now I cannot be bothered to do them on more than just my main.  The first character ran a lot of heroics, and now subsequent 100s jump straight to the LFR queue for gearing.  During the launch we had 30 to 40 people on each and every night and it was insanely active.  Now when I log in nightly to run my garrison stuff there are at most three other people on during non-raid times.  While my guild is not exactly a bellwether for the game, it does at least show that something is fundamentally wrong.

Disappointment Comes From Love

Yesterday I made a comment on twitter and this morning it still seems very true.  This time around the folks that are complaining about Warlords are not necessarily the people who simply want to watch Blizzard burn down around them.  This group are players that still love the franchise but are disappointed at what it has become.  Ultimately you cannot be truly disappointed in something, unless you really do love it.  I mean if you hate something, then it is impossible to be disappointed because it simply doesn’t matter that much to you.  The problem is I am not exactly sure how this ship can be righted.  Blizzard seems to be committed to the path it is on, because the 6.2 patch is largely just “more of the same”.  The problem being that I see nothing in that patch that is going to keep people glued to the game for another quarter.  The naval missions seem interesting, but at this point folks are just sick of the lost potential that is the Garrison.

Wow-64 2015-05-05 22-04-20-51What we need now is an expansion announcement to bolster hope in the faithful, the problem there is I am seriously doubtful that we will see an announcement until Blizzcon.  November is two quarters away, and I am just wondering if whatever does get announced is going to be too little and too late to keep from another subscription drop.  Lots of people are talking about an expansion tying into the movie, but that movie is still a full year away.  The 16 month lag in content between Pandaria and Warlords is still very fresh in everyone’s minds and quite frankly Blizzard does not have the luxury of waiting that long.  They need a new world for us to start daydreaming about now, rather than waiting for a movie that may or may not be successful.  The positive is that Blizzard is still doing remarkably well in spite of World of Warcraft.  Hearthstone, Heroes of the Storm, Starcraft II, and Diablo 3 all seem to be doing awesome.  So maybe they just don’t care as much about their MMO as they once did?  If nothing else these months leading up to Blizzcon 2015 are going to likely forever shape the face of Warcraft.

Night of Primals

Juggling Games

Wow-64 2015-05-05 19-30-34-21 One of the challenges for me during the Newbie Blogger Initiative is determining which days I should make NBI related posts and which days I should do my traditional thing.  It is a bit of a juggling act because I want to keep pumping out articles in support of the initiative but I also don’t want my blog to stop being… well “my blog”.  As always I am juggling a silly amount of games.  Right now as it stands I raid Tuesday and Thursday in World of Warcraft, Monday and Saturday in Final Fantasy XIV and for the time being I am also filling in on Wednesday nights with another free company static group.  I would not mind staying with them indefinitely but I would love to get to a point where I am more optional than the current tank role that I am playing.  Finally on Friday nights I have been trying to join in the festivities with the Black Dagger Society as I play some Wildstar.  Other than this I am also trying to juggle playing Marvel Heroes and some Rift… and needless to say I feel like there is always something I want to be playing.

Last night was a WoW night and we once again stepped into Blackrock Foundry.  I did not place the sign above but I was wondering if it was going to foretell my evening.  At the beginning it did seem like maybe it was prophecy, because we had a rough start.  We wiped several times on heroic and tempers were flaring a bit.  Our raid leader made the right call and took us back outside flipping the difficulty to normal.  From there the night got significantly better.  I was once again being frustrated by Flamebender Kagraz not dropping pants or a sword for me, but that has now been par for the course so I really wasn’t that upset.  Last week we made serious progress on Furnace encounter so I was extremely happy when our raid lead said we were heading that direction.  Apparently we had not forgotten the progress we made because in a single attempt we downed our first new boss since March 19th.  While heroic difficulty is where we will find upgrades, there is a huge part of me that wants to be able to say we cleared at least normal difficulty before the 6.2 patch.  We are now two bosses away from being able to say that.

Night of Primals

ffxiv 2015-05-04 21-02-18-84 One of the things our Monday night group has decided to do is to spend no more than two nights in a row on any one encounter.  It has felt like we have ground our faces against turn nine for awhile now, so it is refreshing to get to see something else.  Monday night was our first “off night” in this rotation and we opted to get the folks that missed Leviathan Extreme their kill.  This fight went smoothly and by the numbers and other than some of the folks who were new to the fight struggling to stay on deck, we were able to make some serious progress.  I want to say it was on attempt four that we managed to push through and defeat Levi Ex unlocking Ramuh for a large number of the folks, and getting a nifty summoner book.  From there we moved on  to Odin as our group had not actually downed it before.  We made one night of attempts but then got enthralled by the push for Turn 9 never to return.  We shifted things around a bit this time and had me tanking it and Ashgar dpsing, hoping that my insane health pool would help soak the horrible Sangital attack.

ffxiv 2015-05-04 21-03-32-20 The assumption seemed to be correct as it would take me down to around half health instead of almost killing me.  The thing is… we have gained a lot of gear since when we last tried this fight so I am pretty sure Ashgar as a Paladin would have been fine as well.  We managed to take out Odin and get a piece of the armor set.  I believe it was the gloves, but I really want to take this guy down more because I need to be a Lala-Odin.  From here we opted to take on Titan Extreme in part because it was standing in the way of us working in Ifrit Extreme and finishing the first set.  When we downed Titan before we were missing a significant number of the folks that we had on last night.  This fight has been the bane of our existence for awhile because it is precisely the kind of fight we are generally bad at.  If a fight requires us to adjust to conditions on the ground, then bam we are on top of that.  If it is a fight that requires us to do the exact same thing over and over with laser precision…  went tend to fail.  Fortunately we managed to catch up to speed quickly and on I believe our fourth attempt we downed Titan once more keying a whole new batch of players for Ifrit.  It was one of the most enjoyable nights of raiding I have had in any game, because each of the primal encounters were so drastically different.

The Old Blood

WolfOldBlood_x64 2015-05-05 22-23-01-08 This game I honestly forgot was releasing yesterday, that is until in the middle of the raid I had someone message me over the steam client asking me if I was having trouble with the game.  After the raid I opted to boot it up and give it a look see.  I have agreed to play this game in part to let Kodra know if I think he would be interested in it.  He and I both loved Wolfenstein: New Order… but completely different reasons.  I loved the game because it felt like a throw back to the 90s shooter era, and he loved it for the complex character interaction and development.  It was awesome that the game supported both things so completely, and by the looks of “The Old Blood” it seemed like the 90s shooter part.  Essentially this game is a loving reworking of the classic Escape from Castle Wolfenstein game that I spent so many hours playing during High School.  If it is nothing more than Machine Games redoing that game… I would be completely fine with this.

WolfOldBlood_x64 2015-05-05 22-13-18-63 While I have only played a few minutes of the game right now, I have to say I am amped about it.  The game is just as gorgeous as New Order, and seems to have the exact same kind of dialog between characters.  The problem being that I have a feeling there is a much smaller cast given that the entire game takes place inside of Castle Wolfenstein.  This next bit is going to include spoilers because the introduction is pretty short, but still extremely fun.  Essentially the start of the game centers around this plan between you and a British agent to sneak inside Castle Wolfenstein and steal the blueprints to Deathshead’s compound… aka that thing you are storming at the beginning of New Order.  The problem being that when you get into the offices of occultist Helga Von Schabbs, the plans are missing.  There is nothing in the safe in the wall, and you and Wesley quickly draw unwanted attention and a firefight ensues.  While trying to make your escape you are captured by Rudi Jager and thrown in the cell that you in theory begin the original Wolfenstein in.  From there you have to escape the castle… and quite honestly I did not make it much further.  The game is rather short, supposedly only two chapters, but for the price that seems more than reasonable.  I think I am going to love this game, but I still question if there is enough story in it to appease Kodra.