Understanding the Bounce

Good Morning Friends. Sometimes I get something stuck in my head and I have trouble letting go of it. For a decade now, Guild Wars 2 has been this puzzle that I have been trying to crack. I’ve fought and spent countless hours trying to sort out why many of my friends enjoyed it, but that I struggled to latch onto it. Now that I have arrived at the moment where it is really clicking for me… I’ve been puzzling over why exactly I bounced so hard for so many years. Last night I think I landed on the very specific reasons, and this morning I am going to take you on a journey as I dive into them. Ultimately like so many problems in my life it has come down to assumptions and expectations.

In 1996 when I got into the beta for a game from then upstart developer Blizzard called Diablo, it was essentially everything I had wanted in a video game up until that point. Suffice to say that I love Diablo with all of my heart and even though the original is rather kludgy by today’s comparisons, it will always right or wrong be up on a bit of a pedestal. There are times when it is important to understand the lineage of a game and I have talked about in the past how Final Fantasy XIV behaves oddly not because it draws its roots to World of Warcraft, but that it ultimately draws its roots to Everquest and that community by way of Final Fantasy XI which was directly inspired by EQ. As we talk about Guild Wars, we have to start with Diablo and ultimately the games that spun out of Diablo like Lineage and Dungeon Siege.

So while Guild Wars and World of Warcraft were technically contemporaries, there was never a time when I actively compared the two games or even treated them like they were in the same genre. Guild Wars very clearly drew its provenance from Diablo and Lineage by reference whereas World of Warcraft was based out of building a better Everquest. As a result the sort of gameplay that Guild Wars had felt like a fresh take on the dungeon crawler genre, or more so expanded upon it by adding much better story and new kinds of networked gameplay. I did not expect anything more from it than a game that let me kill monsters for stacks of loot, and I found the card based skill system to be interesting. I have always been a huge fan of Magic the Gathering and once I made that mental connection to deck building I was set.

Where we run into problems however is with the release of Guild Wars 2. During the run up to the game there was a lot of very lofty bullshit bandied about by the team. Rather intentional or not, they painted a target on their back of having to bear the burden of being the “WoW Killer”. So as a result I stopped comparing Guild Wars 2 to that provenance of Guild Wars dating back to Diablo… and instead started comparing it directly to World of Warcraft. The comparison did not really hold up because as we all know Guild Wars 2 is doing something very different, and as a result was missing a lot of the underpinnings of that traditional World of Warcraft experience. I gave it a shot but it just did not have the same magic I was hoping it would rekindle from those early days of Warcraft. Like I said I am not sure if this really was intention on the part of the developers or if something that some marketing agency decided needed to happen but in truth they should have spent more time distancing themselves from the MMORPG pack than they did.

The problem for me however is that the damage was already done. Guild Wars 1 mentally was ArenaNet showing me what they could do with the Diablo formula, and as a result I had equated the second game to them showing me their take on World of Warcraft. The word “Warrior” means something very specific to me as a result of that connection. Tales of the Aggronaut started its life as a World of Warcraft Warrior Tanking blog, so I had a very specific style of gameplay that I wanted to experience when I rolled this new character type in Guild Wars 2. The disconnect being that Warrior is no more tanky than any other class in the game because there is no traditional trinity of roles, nor should there really be. I kept trying to force Guild Wars 2 into the mold of my experiences from other MMORPGs when I never thought to take a step back and trace the path back to Diablo.

In Diablo you have the Barbarian and it is no more tanky than any other class in that game. It is instead a class defined by melee combat and short duration largely shout based buffs for your team. Effectively you could swap the word Barbarian for Warrior and have a better understanding of what the Guild Wars 2 class is trying to be. However for me the well was poisoned and Guild Was 2 was a game that was “doing warriors wrong!” even though I had been perfectly happy to play the “Warrior as Barbarian” in the original Guild Wars. It is shocking just how much difference the right frame of mind makes when approaching something, and how our assumptions can be the destroyer of possibilities.

One of the problems that I have is that I get hung up on fetishizing specific weapons. For example in Destiny 2, there is never going to be a point where I am not either actively wielding or have in my inventory an Auto Rifle. That is the weapon for me and I will go through some weird contorted lengths to make sure I am using one. Similarly with MMORPGs, I want to be using a sword and a shield… and occasionally an Axe or a Mace will do but the important part is the shield. That is a deep part of what I consider to be a “tank” and why I play them. While I enjoy the non-traditional tanks like the Warrior in FFXIV or the Demon Hunter in World of Warcraft, I will never feel quite as at home as when I have a large chunk of metal strapped to my left arm. This is what is largely referred to as a “class fantasy” and it is one that is completely unsupported by Guild Wars 2.

What changed is that I had a conversation with my friend Tam about what I actually want from a class and he managed to narrow in on one piece of the narrative that I had not caught myself. I want a character with extremely high suitability. So while it is very much not my “class fantasy” he said I should check out the Necromancer and I did precisely that. There is something about playing a caster which is entirely out of my comfort range, and a pet class specifically… and caused me to completely re-frame the experience of playing Guild Wars 2. No longer was I playing a game that was pretending to be World of Warcraft but instead playing a game that very much drew its roots to the Diablo 2/3 Necromancer, another class that I love. Being forcibly pushed out of my comfort zone has allowed me to completely re-imagine the experience of playing Guild Wars 2 for the better.

For years I have believed that Guild Wars 2 was an attempt to build the WoW Killer, because that is what the marketing told me it was. What the game is instead however is a direct successor to Guild Wars 1, taking a lot of the things that worked well there and expanding upon them and building them into a big open world event based game. It is a game where your class doesn’t really matter all that much, but what does matter is the way you build it and the gear that you equip… which is entirely translatable to the experience I have with builds and Diablo 3. With this frame of context everything about the Guild Wars 2 experience suddenly feels better. I’ve been able to chuck it mentally into the appropriate bin of equivalent experiences and now it is absolutely scratching that Diablo itch for me.

Last night I had a freaking blast running around and doing the big World Boss events. At the suggestion of Bhagpuss in my comments yesterday, I spent the 400 gems on the doodad that auto teleports me to any available events. It is maybe some of the best money I have ever spent on a game like this, and the end result was three hours of mayhem and so much loot. Granted a large chunk of it was salvage fodder, but I did manage to pull a really cool exotic staff and more importantly a ton of gossamer and a handful of high end leather as well as a few more crafting patterns. What Guild Wars 2 does best is the drop in nature of the big zone events, and now that I have tackled the mental obstacles that I had placed in front of my enjoyment… it is a glorious experience.

Season 23 Done

Morning Friends! Yesterday involved a significant number of rounds of bounties because that is ultimately what I needed in order to get Avarice done the predictable way. I took a screenshot of this fully cleared map because it was a bit of a rarity. I talked about this a bit but I am having an issue where I am crashing to desktop rather often while playing Diablo 3 this season. Other friends are reporting the same behavior so I am guessing it has something to do with the sweeping changes that were patched in surrounding followers. This however should be a public service announcement to go ahead and close your bounties and collect the caches because it was very rare that I actually made it through all five zones before getting a crash to desktop.

One of the things with Avarice is that I tend to overfarm significantly because I do not trust my own mathematics. Essentially I have developed this habit of running one full round past when I think I have hit my goal. Effectively I had 40 caches divided between 10 T13 caches and 30 T16 caches. This is way more than I actually needed because if you do the math you end up with something like this:

10 Torment 13 Bounty Caches at 1,190,000 gold each = 11,900,000 gold

30 Torment 16 Bounty Caches at 1,640,000 gold each = 49,200,000 gold

Combined gives me a grand total of 61,100,000 gold

In theory I could have stopped at 25 Torment 16 caches and 10 Torment 13 caches because that would have given me roughly 52 million gold but that was cutting it a little close for my tastes so I went ahead and farmed just one more round. The scary thing is… while I was loading up my inventory with caches to go for the final opening… I crashed to desktop. I did not take a picture of the loot everywhere because I was afraid to do ANYTHING until I had locked down all of that random loot.

Once I got Avarice done, all that was really left was to cube a bunch of legendaries to finish out the achievement for collecting 40 legendary abilities. Ultimately this is always the last thing that I knock out because I will end up with such an overwhelming amount of resources from the bounty caches that it just simply becomes a matter of finding enough items in my vault that I have not already cubed. Thankfully I have a bad habit of just dumping random legendaries in my vault rather than dealing with them as I go so I end up with plenty of fodder for the cube.

At this point you might be asking yourself… why do you do this every season? The answer is simple. It is for the pet. This time around it was an adorable angry kitty person that I could not pass up. For the last several seasons there has been a chase pet that you can only get by finishing the entire season and I love them. Will it matter once Diablo 4 releases and everyone migrates over to that game? Probably not but for now I am enjoying my wide array of gold collecting pet options. Now that the season is effectively over for me I am going to return to Elder Scrolls Online as my daily driver apart from popping back into Diablo 3 to help others with their seasonal journey. I had a lot of fun, because it is this super condensed leveling and grinding process. Then again I always enjoy the seasonal ride.

A Cache of Caches

Morning Friends! One of the aspects of this season that is super hard to get used to is just how prevalent Death’s Breath ends up being. Given that there are a limited number of items that make sense to be equipped on your follower, there is no reason why you shouldn’t be rocking the Sage set for the bonus to DB drops. This is what it looks like when you destroy a slime goblin and the sea of teal that I am not tired of yet. The challenge however is that every other crafting resource seems more scarce, especially the white quality “Reusable Parts”. This however has been a season where I am never having to worry about enchanting or rerolling items because I almost always have a full stock of items waiting to be used.

Yesterday I talked about my hang up with Set Dungeons, but given it was one of the things holding me back I set forth to complete one last night. I remembered Immortal Kings being fairly easy in the past so I cobbled together the set of gear that goes with that build. Thankfully I pretty much had everything I needed already sitting in my vault because I am a horrible packrat when it comes to Diablo loot. At least in this specific instance it really paid off because after all of the hemming and hawing about doing this… I walked in and got mastery on my first attempt. At some point on my non-seasonal characters I really should go through the process of completing all of the set dungeons so I can get those spiffy wings.

That leaves the only real thing left on my seasonal journey gathering enough bounty caches to get Avarice. Right now I have 10 Torment 13 caches and 13 Torment 16 caches sitting in my vault. If you follow the math that i posted yesterday that would give a grand total of 33,220,000 of the 55,000,000 needed for the Avarice achievement. However when it comes to this achievement I always overshoot the goal because I am scared to death that I will start the process and not have enough gold and end up having to farm everything all over again. So my plan right now is to fill up the 12 remaining slots in that vault with Torment 16 caches and maybe start into a second vault just to make certain.

Another part of the seasonal grind is getting Primal Ancient Legendary items and I have to admit my luck has been somewhat spotty in that department. So far I have gotten four with my first one being a Restraint… which would be awesome in any other season where that is a common item needed for a build but significantly less awesome this particular season. The second item was my Bull-Kathos main hand and probably the best possible item I could have hoped for. After that I have picked up two complete trash items in Kymbo’s Gold and Pledge of Caldeum. I WISH that the last of those was a one handed spear instead of a polearm so at least my follower could equip it. This is sorta the way of primals however because they very rarely drop as something that would be useful to you.

The main problem I am encountering right now in progressing is that whatever changes were made to implement follower loot seems to have damaged the overall stability of the game client. I am seeing a significantly higher instance of crashes to desktop and they seem to always happen at the worst possible time. As such I am not holding my bounties open because way too often I end up crashing out on the fifth zone of bounties each time. I have other friends talking about crashing out while doing Greater Rifts and I have had one of those occur as well. I am hoping that maybe just maybe I will farm up enough caches tonight in order to finish the season.

Set Mastery is my Kryptonite

Hey Friends! This is probably going to be a pretty short post given that I honestly don’t have an awful lot to talk about. I am deep into the Diablo 3 seasonal grind and finding it very hard to focus on anything else right now. I am still trying to make sure I log in at least once a day to do ESO daily stuff because that anniversary event is still going on… but timing has conspired to place this seasonal grind in direct conflict with that. I am nearing the end and am very much in the slow grind portion where there is very little effort required but just a lot ore repetition and grinding bounties.

Shocking to no one who has been on this emotional rollercoaster with me before, but I am once again stalled out on the Set Dungeon Mastery portion of this ride. Something you have to understand about me, I have a massive hang up about when being put on a timer. Like I could go into the emotional scars and explain it all to you… and probably have in the past… but suffice to say this is something rooted deep within my psyche and just something I can’t shake no matter how hard I try. If you put me on a timer I am going to fail at whatever the task is. If you time me without me knowing it I am probably going to execute flawlessly and with plenty of time to spare.

So mostly of my life I have developed coping strategies for this by trying really fucking hard to ignore the fact that there is a clock ticking down and I use this to get over my natural aversion to Greater Rifts. However Set Dungeons are a whole new level of hell for me because not only do they require me to be on a timer, but they also require me to do a little dance that feels unnatural while watching the clock. So as a result I put them off until the absolute last moment. For example when I finally do master a set dungeon… I am going to zoom forward and complete everything but the very last set of the seasonal journey because I have literally completed two full steps that I won’t get credit for until I have finished off Slayer.

Set Dungeon mental fuckery aside… I am super close to wrapping the season up its entirety. All of my gems are above level 65 so a few more Greater Rifts and I will be able to get them all to 70. I can easily do 80s but my survival is still not where I would want them to be so it means that I die quite a bit in doing them… but am killing so fast that there is plenty of time on the clock to spare. Basically today I need to get over my mental block and build a set for the appropriate dungeon and just do the thing.

Last night Grace and I managed to get a Speed Demon clear of a Torment X Rift and I was easily able to get a solo Greater Rift 75 clear for that conquest. That leaves the most likely candidate on the books to be Avarice which is easy enough to complete but just time consuming. Essentially there are two ways to do this… hoping and praying that the stars align with your leveled up Boon of the Hoarder and you can complete this naturally. Then there is the method that I usually do which is farm up a bunch of bounty chests and open them all at the same time so that I can get enough gold to drop to finish this up in one go. I’ve gathered the calculations before in the past but going to copy and paste them here largely for my own benefit later.

A T13 bounty cache contains 1,190,000 gold.
43 T13 caches contain enough gold to achieve the conquest.

A T14 bounty cache contains 1,440,000 gold.
35 T14 caches contain enough gold to achieve the conquest.

A T15 bounty cache contains 1,540,000 gold.
33 T15 caches contain enough gold to achieve the conquest.

A T16 bounty cache contains 1,640,000 gold.
31 T16 caches contain enough gold to achieve the conquest.

Right now I have several T13 caches that Grace and I farmed up last night. I will probably switch over to T16 Caches when I start farming on my own later today. As a result I am probably going to end up in a similar situation that I have been before of farming up a page and a half of these in my inventory before attempting to do a mass opening and getting the achievement. I seem to usually land somewhere around 35 caches before doing the open. I have no clue how long it is going to take me to do the necessary farming but that and the mindfuck that is the set dungeon mastery are really the only things standing in my way. I also need to extract 19 legendaries but the bounty farm will give me more than enough materials to finish that off.