Regularly Playing: May Edition

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I had a realization over the weekend as I stared at my sidebar…  that it has been a significant amount of time since I last did the regularly playing thing.  The last one I was able to find was on October 3rd of 2016…  some 210 days ago.  I may or may not have completely fallen off the wagon on this concept.  The original intent was to take a moment once a month to “true up” the side bar and shift out what I was no longer playing for what I was currently playing.  As a result we are going to see some significant moving and shaking in the list as a result.

To Those Remaining

Final Fantasy XIV

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I am still going fairly strongly in Final Fantasy XIV, and while I might not log in every night I am logging in multiple times a week.  I am definitely still making the Tuesday night raid thing, and while we don’t always make progress each week we get together to do something.  Thanks to the wonder of cross server grouping we have been able to pull in our friend Kelesti into some stuff as well.  Largely we are all in a big holding pattern until the release of Stormblood which comes in July, and as a result I am still in the middle of my “level everything” binge.  Right now my Machinist is just shy of 40, and that leaves Astrologian the only thing that has yet to be touched.  The whole purpose behind all of this madness is so that I can purge my vault of anything at minimum sub 30… and the grand hope is to sort through anything sub 50 and be extremely judicious in what I choose to keep.  Still having a lot of fun in Palace of the Dead, just have had other distractions of late.

To the Returning and New

Skyforge

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This is one of those games that has not graced my sidebar in a very very long time.  In July of 2015 I played quite a bit of the game around the time that it launched, and while I enjoyed it… it always felt like it was missing something.  Apparently October of last year an expansion released that added in pretty much all of the features that I am finding myself enjoying now.  Additionally the game just works better with a controller than it ever did with a keyboard and mouse and while I returned primarily on the PS4… I am also dipping my toes back into the PC experience as well.  Both are extremely fun and I am not entirely sure how long I will be splitting time before I officially pick one platform.  Whatever the case if you have ever played this game I highly suggest checking it out.  It has some issues… namely you are limited to three classes at the start with no clear path to add new ones.  However each of the classes is doing something somewhat unique which makes them more enjoyable than the standard Tank, Mage and Healer that they represent.

Star Wars the Old Republic

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There are two things that are shocking about this game gracing my list.  Firstly that apparently I never actually made a “now playing” widget for it, and secondly… that I am back playing it again.  I blame a sequence of nostalgic events happening at exactly the same time…  all of the hype about the next Star Wars movie, the love of Rogue One, and my deep enjoyment of Mass Effect Andromeda has lead to an upwelling of love for both Bioware and Star Wars.  As a result I have returned to an old mission, which is trying to level through all of the class stories.  I managed to finish off the Sith Sorcerer and am now through Hoth so far in the Imperial Agent.  It seems as though I picked one of the best storylines for last, and even though I am not traditionally a stealthy/shooty type class…  there is something extremely awesome about this one.  I largely went Sniper because my Smuggler on the other side of the fence is Sawbones/Healer.  I am having a blast right now, so I am going to ride the enjoyment until it lasts.  The goal is to push forward into the story I have not touched on my Jedi Knight main after finishing the Agent story…  which involves Shadow of Revan, Fallen Empire and Eternal Throne.

Horizon Zero Dawn

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I do not normally put many single player games on the regularly playing list, but we have this sequence of amazing ones being released in short order.  One of those is Horizon Zero Dawn, which is a game that I hit hard at launch… and then for whatever release lost momentum to Mass Effect Andromeda.  As a result I have been slowly playing it here and there as time and desire allows.  I could force myself through the story, but I want to play it when I want to play it… and that is right now involving the occasional hour long session of hunting giant robot dinosaurs rather than pushing forward the main story.  I am still very much enjoying the game, but I need to find some catalyst that really gets me back into it and dying to play the next chapter.  In the mean time however I am still enjoying the “bowplay” if I can coin that term.

The Legend of Zelda: Breath of the Wild

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This is very much another “as desire hits me” sort of experience.  When the game came out I picked it up on the Wii U and in the time between then and now I have managed to pick up a switch effecting starting back at square one.  This stalled my progress a little bit but for the most part I have returned to where I left in the Wii U and am once again moving forward.  I have designs on starting to take this to work and playing a little over lunch and on break times.  While I have the switch I really have not done a lot of handheld play with it remaining largely docked upstairs so I can play it with the pro controller.  It is a great game and in spite of having a lot of things that frustrate me about the game… is yet another in a long list of titles contending for my game of the year bid.

To Those Departing

World of Warcraft

While I still have an active account, I am just not really playing at all.  I logged in shortly after the last patch and got bored and logged out again.  I fell off the raiding bandwagon about halfway through Nighthold, and honestly just sort of reached the point I have in so many other expansions.  I think in theory I could come back and play casually and enjoy the experience but there are just simply too many other things I would rather be playing right now.  So as a result this is going to find its way off my side bar, but I did have the forethought to simply comment it out rather than remove it because I am sure at some point around Blizzcon time I will get hit by the bug once more.

Rift

Much like with Nightmare Tide… I just failed to gain traction with the latest expansion the Starfall Prophecy.  A large part of my struggle with Rift is that I can never seem to find a warrior spec that I really like anymore.  What I ultimately want is a juggernaut for doing PVE/Leveling content that can burn through the mobs with nonexistent downtime.  If I ever find that spec again I will return to the game and happily finish up leveling.  The other huge struggle is that the game lacks a reliable current font of knowledge.  The forums in theory have a lot of the information but it is this blend of current information and ancient and no longer reliable, and I just lack the mental fortitude to sift through it.  I am hoping that after writing this… Muspel or PK will come to the rescue once again with a viable Warrior build like they have in the past.  The other huge challenge with Rift is the fact that none of my gaming infrastructure is playing the game, nor do any of my regular suspects have any interest in the game at this point.

Destiny

It hurts more than a little bit to be adding this game to this space on my list.  The truth is I am just not playing it right now and I don’t see that changing for the foreseeable future.  I have too many other games fighting for my attention, and while I absolutely know I will be returning with Destiny 2…  the amount of stuff that I can do solo or want to so solo is pretty limited.  At this point it feels like I would be working towards something that is ultimately going to disappear.  I also have a lot of questions because as it is right now… I am looking at making the leap to PC from PS4 for the second game… and I am not sure what if anything might transfer.

Guild Wars 2

Adding this one to the list really doesn’t take a lot of effort.  I was only into this game so long as some of my friends were actively playing it.  Once Tam and Ash and Kodra faded away… so did I.  It is still not my favorite game but I have developed a certain appreciation for it.  Most of what it is doing however isn’t really all that interesting to me.  I largely got to play along with my friends only because I had maxed out my Warrior soloing for ages without them.  He was geared and ready to go… and will still be there if it ever has a resurgence.  Much like Warframe this is a game that was not ultimately for me…  but somewhat enjoyable so long as I was playing with friends.

 

 

 

 

Chasing Aloy

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It feels odd that it is Wednesday and I am just now getting around to writing one of my traditional “mixed bag” sort of posts.  Those are generally a Monday thing given that I have a bunch of gaming time to talk about in general, and almost always it is a shotgun blast across a bunch of different games.  However Monday was the anniversary post, and yesterday I wanted to write up my final thoughts upon beating Andromeda… so finally we are where we are writing about the assorted debris of the weekend.  If you had talked to me last week, you would have seen someone who was excited to be finishing up Andromeda so I could move back to Horizon Zero Dawn as my primary game.  While I have played it a few times…  that hasn’t really been what happened because for whatever reason I am having a bit of trouble easing back into the game.  Essentially it feels like the skills I had developed early on are painfully rusty, and the section of the game I am in doesn’t have nearly as much call to purpose so I feel a little bit like I am either stuck in “roam around aimlessly and kill zoids” mode, or trying to force my way through the few story quests I have.  The last town I reached gave me a slew of side quests, so in theory I will probably spend some time doing those to try and get myself reacquainted with the game.  The frustrating part about this is I do not want to be bouncing off of it… but for whatever case it just hasn’t quite fit my mood.  Maybe coming off Mass Effect Andromeda… I just sort of need to play a vastly different kind of game.

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The game I am playing a truly shocking amount of instead is Skyforge.  Pretty much every night I am at least getting in long enough to run a few missions.  Right now I find the bite sized gameplay appealing because there is no massive overarching commitment.  I can pop in for a few minutes and play a little bit, while feeling like I had a meaningful experience.  I had talked the game up to some of my friends and was super saddened to find out that apparently the female models are a boob jiggle mess.  I mean I knew that was a thing among the South Korean developers… but I didn’t know it was a Russian thing as well.  The other big problem with the game is that you ultimately have a long list of interesting classes….  but no easy way to access them.  You functionally have to start the game as a Paladin, a Smite Nuking Healer, or a Ice Mage… and then work your way to whatever class seemed interesting.  For me this was just perfectly fine given that I really like the Paladin as a class, and ultimately will probably always play it as my main in the game.  However I have a lot of friends who were interested in other classes but are never going to make it through the grind to ultimately get there.  I am shocked that you cannot simply buy your way to freedom in the game and unlock whatever class you really wanted to play…  or better yet allow characters to pick any single class to start with.  I mean the game has some really interesting classes like an Alchemist, the Kinetic, or Gunner…  so there is a lot of interesting stuff going on but unfortunately if you don’t like tank, mage and healer… you are going to bounce super hard before you get there.

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Finally I have been still popping my head into Final Fantasy XIV on a regular basis and working on my overarching mission…  which is to get all of the classes to at least 50 before the release of Stormblood.  I’ve set 50 as the goal because it allows me to jettison the bulk of the leveling gear from my bank vault, and reaching that level seems completely reasonable with Palace of the Dead.  Over the weekend I managed to push the Monk to 50, and am now sporting the full set of Allagan look-a-like gear that I have been picking up through the dank dungeon.  I like the set quite a bit because it is one of the few “armored” looking sets that you can get for a monk.  We had this lengthy discussion the other day about how we each favor different styles, and for me… it needs to be symmetrical and heavily armored to really make me perfectly happy.  What is left on the leveling track is Machinist and Astrologian… neither of which I had even trained in.  I picked up the Machinist from Ishgard and almost immediately hopped back into the Palace of the Dead rather than doing any of the actual class quests.  I have to mention that it was a bit of a chore to sort out what all abilities I should actually be using with that class… and how it functions.  However once getting used to it, I have to say I like it quite a bit.  It is gimmicky and RNG gated…  and I still have no clue if I am actually playing it correctly…  but for casual dungeon running it seems like a lot of fun.

Docks and Bellowbacks

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I believe I have talked about one of my side projects before, but for those who are un-indoctrinated…  I have been charged with setting up a gaming space at work.  For the first pass we decided to go with a Wii U given that it is sort of a universal middle ground between folks who self identify as gamers… and those who do not.  Everyone has played at least one round of Wii Bowling, and already since installing folks I never thought would sit down for a game of Mario Kart have done so.  Part of the build out involved picking out controller docks because we did not want a bunch of wayward cables.  For the Wii U pro controllers I chose the above dock by Nyko…  admittedly more on price than anything.  However after getting it and setting everything up… I am absolutely in love with the design.  Each controller has a boot of sorts that you plug into the USB port, and it fits relatively snugly.  Then on the backside is a magnet that holds the controller in place on the dock itself.  It just works amazingly well and the magnet is strong enough to not only hold the controller but also serve as a guiding mechanism to make sure that the controller gets docked successfully.  Which made me start to wonder…  does Nyko make these docks for any other console system?  My challenge is that in my office I have a PS3, PS4, Xbox 360, Xbox One, and am contemplating moving my Wii U back upstairs.  That is five different styles of controllers that need to be charged and cradled in a reasonable manner to keep from getting a whole slew of cords tangled.

The tragedy however is that while Nyko makes controller docks for pretty much every system available…  none of them work like this one.  In a perfect world you could simply buy one base dock tree and then a bunch of connectors for the various controller types that you have.  After a few hours of frantic googling… it seems like no one really has a system that works like this.  There was however one apparently for the previous console generation that had support for the Wii, PS3 and Xbox 360…  but for whatever reason never carried forth into this generation.  What I would love is for Nyko to simply just release versions of this docking system for all of the platforms, or in truth…  just sell me docks and then controller boots individually and allow me to mix and match my own system.  In part I am writing about this problem today, because often times as soon as I complain about an issue… one of my readers comes out of the woodwork to present a solution.  So if you have any ideas…  that does not involve access to a 3D printer because I am already thinking along those lines…  I would love to hear it.  It is honestly the magnets that make this system work so amazingly well and quite honestly…  I don’t have the electrical chops to make a magnetic USB connection work.  I think part of the problem is that the Wii U pro controller uses the USB connector that the previous generation used…  so mini instead of micro.  That said… this feels like money left on the table because I know a lot of people like me with multiple console systems all with controllers that need charging.

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Last night I returned to the cursed lands and continued my process of roaming around aimlessly.  I went a completely different direction than the one I had been heading in… and encountered the Fire Bellowback…  or as I think of them Fire Beetles.  I ran into a trio roaming around some ruins… and after scanning them a few times to sort out how I was going to attack I went after them with gusto.  The thing I didn’t expect was the fact that they essentially throw napalm at you, and have an insane range.  I was well into the fields on the far side of the river and they were still lobbing fireballs at me.  Essentially I got damned good at dodging while fighting them, and eventually whittled them down using my bow kitted out with extra tear damage.  As you can see in the above screenshot they each rewarded an insane 1050 experience, but also provided a hefty amount of salvage.  Other than that I actually started working on quests… namely the “Revenge of the Nora” story line.  I have been playing this game in short spurts, and prior to last night it largely meant just roaming around and taking down machines.  I cannot underline just how much fun that is… and how perfect the game play feels as you bulls-eye a watcher in the eye and watch it explode.

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I really like that Horizon seems to reward you equally for aimless roaming and focused gameplay.  I essentially had looked at the direction that the game was suggesting I go… and went in the opposite direction and largely…  that was a completely fine decision.  It was not really until last night that I finally sat down and started following the quests… and that too was a perfect fine decision.  I am broke once more however because I bought a purple set of armor, and decided to go with the version that has balanced resistances since… more often than not I end up in melee range before fights are finished.  Probably a lot of my success with the fire beetles is due to the fact that I had fairly decent resists going on.  What I really want now is some upgraded weapons, because I am still using the Carja bow that you get from either collectors edition or the pre-order bonus.  I got a whole slew of items and I am not completely sure which ones came from which thing.  I’ve heard that the hunter trials reward items, so in theory I need to focus on doing some of those now.  Regardless this game is still freaking amazing… and it serves as part of the reason why I have struggled to get into Breath of the Wild.  In many ways the newest Zelda game just feels awkward and cludgy…  whereas Horizon absolutely nails smooth and flawless gameplay.

Horizon Impressions

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Yesterday morning I warned my friends that there was a 99.9% chance that I would end up hunting Zoids all night long, and not to expect me for anything else.  This was a completely accurate sentiment.  Sure I popped into Final Fantasy XIV long enough to do my Ixal crafting dailies…  which admittedly take way longer than any other set of quests…  but after that I had a date with Aloy.  Now Monday night I got in for about an hour as soon as the game unlocked, and spent at least a little bit of time getting myself adjusted to the world.  My goal this morning is to give you my spoiler free impressions… or at least as spoiler free as I possibly can while still talking about the game and showing things off.  When I logged in last night I descended into the valley for the first time on zip line to start my first off rails questing, and I have to say…  I was instantly hooked on the game.  Granted from the moment I booted it up and played through the first little bit… the hook was already setting pretty strongly.  One of the things we do as gamers is try and compare every game that comes along to something else that already exists.  The problem with doing this in regards to Horizon Zero Dawn is there is just a lot of things this game is drawing from.  In theory if you took Skyrim and blended it with Fallout…  then mixed in a huge dose of the modern Tomb Raider games with a little Mad Max and in truth a touch of Farcry…  and you end up with a pretty good explanation of this game.  More importantly than that… this game is what I wanted Turok Dinosaur hunter to always be…. stalking awesomely augmented dinosaurs with only my bow and my wits.

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What is most impressive about this melange of different genres is just how damned good it feels.  Not only does the world have a high coolness factor but it also feels like it makes sense.  Things exist for a reason, and as the player and observer… it feels like you understand the whys of the world better than the characters that participate in it because you can theorize about what each and every little Easter Egg laid before you might mean.  In many ways you get the impression that this is an alternate version of Fallout… where instead of returning to the surface and finding the world a barren wasteland…  the first survivors found a world reclaimed by nature and populated by the machines they created run amok and self replicating.  Granted none of this is stuff that I know, just things that I have started turning around in my head.  What is absolutely true is you are existing in a world where the machine and the wildlife are equally at home on the grassy plains, and you as a hunter need components from both to survive.  So with your bow and your spear you set out to scavenge what you need from the landscape.  You play the role of an outcast, someone shunned by the tribe from birth…  and the key driving force of your actions is more than anything to find out why.  The shunning aspect feels a little odd, especially given how many of the tribe you end up helping out along your way as optional side missions.  I was originally wondering if these wound up effecting the flow of the story at all.. but so far having played through the first little segment it really doesn’t seem to other than offering items and leveling opportunites.

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One of my problems with games that put a bow in my hands is generally that bows have extremely limited ammunition.  I love bow weapons, but have always hated either trying to make sure I purchased enough arrows before I left town… or making a trip back to do so in the middle of doing something else.  Given that the world of Horizon is a world of scavengers…  they fix this issue with giving you the ability to craft most of your needs on the fly.  So at any point… even in the middle of a battle which seems a little awkward…  I can crack open my crafting pane and knock out a few arrows so that I can continue the fight.  The same is true with traps when you eventually get the ability to use those, and upgraded ammunition like fire arrows.  Similarly your gear can be modified to improve its stats and tweak its abilities…  but I question if this is going to be a key mechanic or if its just the equivalent of enchanting something and you will keep shifting bows and spears as you travel through the world and get exposure to better armor and weapons.  I wound up getting the digital deluxe edition and on top of the pre-order bonus… I wound up with a bunch of different options for gear that you would not normally start out with.  The only negative here is that there is a moment in the story where someone makes what is probably intended to be a significant upgrade for you…  and it ends up not being an upgrade at all.

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At this point I have finished playing through what could ultimately be referred to as the “starter zone”.  So many times in video games there is a closed off and protected area that you start the game in… and through a sequence of events you are pushed out into the much wider world.  I stopped playing at roughly 11 pm last night and I had just literally crossed this barrier, and figured that I really should call it a night otherwise I would literally be up for another two hours.  That means to complete this “intro” section it took me roughly five hours… one hour the first night and four hours last night, which all things considered seems to be like a fair amount of game play.  Granted I always stop and smell the roses and I attempted to do all of the side quests I could possibly do, as well as spending some time gathering resources to upgrade my quiver and various other inventory elements.  What I like the most about this game is that it feels like I truly am self sufficient.  I can live off of the things that I scavenge from the land… be it herbs to fill my medicine pouch, or upgrading my various pouches to be more effective at gathering.

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The only thing that I don’t really like is that it feels like maybe the game sets you up a little bit to fail.  There are some items that you scavenge off of the bodies of the machines that are clearly marked as “crafting” materials.  So those make complete sense to hold into for long term use.  However there is another category that is marked as “trade to vendors, sell for shards” given that metal shards are the universal currency as well as a crafting material.  So my immediate thought was that these would be vendor trash and I could simply sell them with impunity.  That is absolutely not the case and as I found out from later vendors… certain items require certain scavenged components as well as shards to purchase.  So right now there is a set of armor that I would love to have…  but it requires me to collect two watcher eyes…  something that I have had plenty of in my inventory but had been selling them to vendors for shards up until that point.  Basically…  what I am telling you is to hold onto the various materials that you pick up off the machines unless you find out for certain that you are not going to need them.  The game at least in theory tries to teach you this… but the lesson was not as clearly outlined as it should have been when you trade a part you scavenge for an item.  I am used to bringing all sorts of random crap to NPCs for the sake of a quest… and did not realize that the game was attempting to teach me that this is a thing that could and does happen.

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Up until this point I have really only talked about the game play, which is generally a safe spoiler free den of information to dwell on.  Now I am going to attempt to talk about the story, which is a section where I am going to get a lot more vague and general.  For lack of better phrasing… as good as the game feels when you are fighting robotic dinosaurs… it also feels equally good when you are dealing with story elements.  The game has created a world that I instantly want to know more about, and populated it with a bunch of interesting characters that I have feelings about be they good feelings… or bad feelings.  I already care far more about this game than I do many others that I simply go through the paces because they are mechanically enjoyable.  I really like that the game allows me to tailor the Aloy I want to play through giving me a series of dialog choices that are reminiscent of the Bioware games.  There will generally be an option marked with a fist, an option marked with a heart, and an option marked with a brain.  So far I have not really chosen the fist that often, but I tend to alternate between the heart and the brain depending on how I feel about a given character.  These choices do at least somewhat effect how later interactions are going to work out…  based at least in one small part on how I interacted with someone when I was a tiny babby Aloy.  I chose to use the brain option… and sure enough the game remembered it and brought it up at a later time.  The game does a great job of giving you characters that you are going to hate… and other characters that you are either going to genuinely like… or at least begrudgingly respect.

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All in all this game has lived up to every expectation I had for it.  I wanted an awesome post-apoc game where I roamed around on an awesome bow lady and took down robotic dinosaurs.  This game has paid that off in spades, but also given me a really interesting world that I already deeply care about, as well as giving me just enough call to action to make me want to move forward in the quest chain.  This is where so many games fail for me when it comes to open world adventures.  In Fallout 4… I simply did not give a single fuck about the main story arc.  All I wanted to do was explore the world surrounding me and build up the settlement of Sanctuary.  I didn’t care about my baby being stolen, and I most certainly didn’t care about trying to track it down.  The game completely failed at giving me enough motivation to keep moving forward…  however already in Horizon I care… I want to know more about why this world is the way it is and how exactly all of these different pieces that it keeps exposing me to fits together.  Guerrilla games has somehow managed to create an open world with an infused sense of purpose behind everything you are doing…  and I like it… I like it a lot.  I am sure there will be some slow spots… as happens with literally every game but I feel both the desire to keep moving…  but also at the same time the freedom to wander about and explore whenever I want to.  At this point I am super hooked, and am fighting every desire to boot the game up and play some this morning because it would without a doubt make me super late to work.

Aloy and Horsebirbs

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We live in trying times… and what I mean by that is right now there are entirely too damned many great games coming out in a very short period of time.  I was already woefully behind in my progress in literally everything, and when compounded by the fact that I am apparently bingeing the hell out of Final Fantasy XIV you end up with a lot of stuff simply not getting accomplished.  For example… this month the AggroChat game of the month is Final Fantasy XV.  It is in fact MY pick…  but I have been high center in the game for a long time and last night I attempted to fix that.  I kept telling myself that I would only do the main story quest, and that lasted for a little while but not long.  Firstly I wound up bumping into a bunch of ridiculously higher level mobs on the way to my next quest objective.  One of which was freaking Midgardsormr…  just hanging out chilling on the river bank.  When I made a tactical retreat and pushed forward into the cave…  I found that pretty much the mobs inside were also going to kick my ass.  So that means I have hit the wall that my gear and level seems to be able to get me to…  so as the evening went on my purpose seemed to disintegrate and I was once again wandering aimlessly and doing all of the side quests in a vague attempt to catch up level wise.

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Ultimately I am suffering from the exact same problem that I had when we were doing Fallout 4 as a game of the month.  For many of the folks in our podcast…  winning the game is the goal and seeing the story to its conclusion.  For me that really isn’t a thing… and instead I like doing all of the little objectives and inhabiting the world, participating in it.  So in many ways moving the story forward…  defeats that purpose because I keeps moving me past things that I kinda want to get out and roam around and explore.  When it comes to trying to push a game like this…  it ends up making me miserable.  Ultimately I am not going to be even closed to the end of the game when we record the podcast this weekend, and largely I think I am going to be okay with it.  Final Fantasy XV is still one of my favorite games from last night, and I really don’t much care about story spoilers in the first place.  That was never why I was playing the game, and never why it clicked with me.  It clicked because it was finally a Final Fantasy game that embraced my desire to roam around and get off the beaten path…  and then actually rewarded me for doing so.  Now I wish I had been playing the game all of this time, because last night I really enjoyed myself.  However I end up getting caught up in wanting to be around actual living breathing people… and for me that means MMOs.  Getting bit by the Final Fantasy XIV bug hasn’t helped lately either in my push to get everything to 50.  However this is still a game that I am enjoying moving through, albeit slowly.

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The game that is going to be the death of me right now however is Horizon Zero Dawn.  During the mishap with my account and a bunch of others getting compromised on PSN, I ended up getting $50 funded to my Playstation wallet.  They were unable or unwilling to reverse the charges on my credit card, so I had this pot of cash that was sitting there needing to be spent on something.  As a result I ended up pre-ordering Horizon and when I checked my PS4 yesterday morning it had already installed and was simply waiting on the magic moment to launch.  This is going to fall down into the “bel knows better” category… but by now I should have learned not to attempt to play a game at 11pm central when things generally officially launch for me.  However I did this thing… and as a result I wound up getting to bed significantly later than I would have liked.  Also as a result I am groggy as hell sitting down this morning to write this blog post.  That said I need you to marvel at how adorable babby Aloy is…  and that you end up playing as her for a bit and not just through a sequence of cut scenes.  I’ve barely scratched the surface and not even really made it through the tutorial section… and this game already has me hooked in both game play and its world.

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Admittedly this game did not really have to try terribly hard to hook me given its theme.  Awesome bow lady that fights zoids for fun and profit.  What I didn’t expect was just how damned good the controls feel and how responsive combat actually ends up being.  Things have happened already in the story line that I did not expect to happen… and I am super intrigued as to how they end up playing out in the long run.  I don’t want to get too much into my thoughts about story events, because literally the game just unlocked last night and I don’t want to spoil anything really.  What I do find interesting is that so far this game has confirmed my theory about something.  Several years ago I would have told you that I simply did not enjoy playing female characters in games.  I now know that is completely wrong… and I do absolutely enjoy female characters so long as they are the equivalent of the sort of male characters I enjoy.  I like warriors…  I like playing badasses that are armed to the teeth and more importantly armored.  Over the last few years there have been a long list of characters that I have really enjoyed from the modern reboot of Lara Croft, to Zarya in Overwatch, to Sonya in Heroes of the Storm.  Aloy is just another in a long line of these characters that I enjoy playing, and apparently it was never a gender thing…  and just a warrior thing.  I will be anxiously watching the clock today at work, so I can get home and play some more Horizon and see where the game takes me.  I know that Tam stayed up late last night to go ahead and start playing, and he seems to be enjoying it as well.