A Partial Defense

Earlier this week Bethesda announced the Fallout 1st Membership, and I feel like I had a vastly different take on it than the rest of the community. There are a good number of people up in arms about this, and I can’t say that they are entirely wrong. I myself have deeply mixed feelings about it, but at face value I didn’t balk at the $100 a year price tag. As such I am going to break down my line of thinking. For that $100 or $13 monthly you get the following items.

The part of this that I immediately honed in on was the Private Worlds functionality. See if you have followed my blog for awhile this was what I desperately wanted at launch. In fact there were a bunch of server hosting providers that were advertising having private worlds just ahead of launch. This was likely wild speculation, but the serving up of a private server is not at all a new thing. In fact games like Rust, Minecraft or ARK function heavily on the backs of private hosted worlds that allow you to tweak and mod until your heart is content. This is ultimately what I was expecting from Fallout 76, was the ability to run my own destination to hang out and explore the world with my friends.

Now if you look at the price tag entirely based upon Private Worlds… it becomes honestly a bargain. If we just take a Rust or an Ark server, which I figure are pretty fair equivalents of what sort of horsepower that Fallout 76 would require. Getting a server up and running is going to cost you somewhere between $20 and $30 a month through one of the many hosting providers (though admittedly you can run your own for free if you want to go through that nonsense). The scalar variable there often is based on just how many slots are available for players to log in and join. Immediately it seems like the Private Worlds are capped at 8 players, but then again the normal worlds also appear to be capped at 8 players so I guess that makes sense.

What everyone else appears to have latched onto in the statement is that this is seemingly a package of cosmetics and some core functionality that isn’t available in any other fashion. The Scrapbox honestly reminds me a lot of the crafting inventory from ESO Plus… which did not phase me at all and is worth every penny of that subscription cost. The monthly allowance of Atoms also seemed nice because it would allow you to play with stuff on the item shop all part of your server subscription fee. Again I am looking at this as entirely a way of getting private worlds and getting a bunch of stuff as part of that package. Most people however are just seeing this as a cash grab for a bunch of stuff that should have been available in the base game.

For most of the week I thought I had the right of it, and we were renting server space to play in our private worlds. However it is coming out that this concept is a little bankrupt as well. First the world only exist if the player who is a First Member is actually online. That is way more problematic than renting a server, because in theory so long as you have granted someone access to your server it is up and running 24/7. I was maybe willing to cough up the money for a server if it let me have a place to roam freely with a group of my friends. Strike two is the fact that apparently the controls for this server are set up based on your Bethesda friends list… and anyone on that friends list can pop in freely. So instead of being like I thought and granting permissions to individual players, seemingly anyone can join your game that you have friended.

The other fault that is coming out is that often times the worlds you are going into are not unique to you. What I expected was something akin to Minecraft, where you get a default spawn and the game tracks every change made by you or your friends to that world. There are instead reports of players joining worlds where there are corpses everywhere, items looted and containers empty. So when they say “Private Worlds” they are seemingly talking about just a normal world that has a limited party list to your friends. So yeah… it turns out my line of thinking was the one that was completely wrong. $100 a year for a private server is completely reasonable, but this is seemingly no private server.

Instead of caring about Fallout 76 First subscriptions… I feel like their timing is perfect for pushing players into playing The Outer Worlds that came out apparently some time last night. It is currently available on Epic Games Store, Windows Store, and free as part of the PC Xbox Games Pass. Instead of playing a poorly implemented feature, you can instead explore a brand new IP from the makers of the best Fallout game… Fallout New Vegas. It seems pretty clear to me what the actual choice to make is, and it is what I will probably be spending my time doing this weekend apart from some ventures into Destiny 2.

I got in long enough to make a character and do some of the very early interactions and so far… I am more or less impressed. It has the same sort of feel as Fallout New Vegas did and does a better job of on-boarding you into the new destination than a game that either forces you to care about a father you don’t know or a child you never actually wanted. I am hoping it continues to be as good as it seems to be. This is what you should be spending your time doing instead of playing Fallout 76. So when I said a partial defense… really I mean not much of one at all.

1 thought on “A Partial Defense”

  1. Haha, I will admit — I was getting a little worked up over the first half or so of this post.

    But I agree with the conclusion you came to. For a real private server, hosted professionally and no hassle to yourself — $100 / year is really not unreasonable.

    But these aren’t. They spin up (or recycle, as the issues would seem to suggest) another instance of the game for the paying player, and then the ‘server’ shuts down if said player jumps off. It is lacking the persistent element that would much such a setup so appealing for this sort of game.

    Well — that and the ability to actually mod it, particularly if you’re willing to self-host. This option has been forcibly removed from the initial development of the game so it could be monetised later. Modding and the like being sacrificed on this same altar. I feel like offering defense of this or allowing it to become normalised is only going to harm us in the longer run.

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