Ooblets Tips and Commentary

Yesterday I wrote about how I was just going to probably have to accept not having a beard in Ooblets. I was wrong about this and wrong about so many other things. This morning I am going to talk about the various things I was wrong about or more so the things I wish I understood earlier in the game. It is not like you are on a strict cycle like Animal Crossing, so knowing them now instead of earlier doesn’t really damage my enjoyment in any significant way. However I thought I would share some things I have come across with you fine folks so you might be able to do things a little more efficiently.

Break Rocks and Weed Immediately

This is partially my own fault and partially that I am obtuse as hell, but when the game tells you that you can break rocks to get “Nurnies” I didn’t quite understand what it meant. I kept walking up to rocks and looking for the energy interface allowing me to break one. The part that I somehow missed is this is an activity that only appears while you are in “Garden Mode”. The other thing that I missed is that I should realistically weed everything immediately because while rocks give you Nurnies, Weeds have a small chance of dropping seeds that you desperately need early in the game. Sure you can buy seeds at the seed store, but you are going to be short gummies for a long while and this lets you start growing the much needed Clothplants on day one.

You Can Take Naps

The game very clearly tells you that the bed is for sleeping each night, but if you run out of energy during the day you can come in and take a nap. You can pretty much do this an unlimited number of times but each time it will progress the day night cycle forward a bit. If you spend a bunch of your energy weeding your garden first thing… then you might need to nap early on rather than hitting your supply of energy foods quite so soon.

Machines Work on Their Own

This one is probably self explanatory to everyone but me… but machines have a hopper for a reason and will continue chomping away on things when you leave the machine. For the first several days I would sit here and wait for the slurry machine to make my slurry. Additionally of import, you can leave your slurry on the machine indefinitely and just pick up your bait when you actually need it. This seems to work fine leaving it here from day to day and there will be certain days where you have a bonus activity that relates to catching things in sea dangling, so worth stockpiling it for then. The same is true for the grinder or the juicifier (whatever it is actually called) machine on the farm.

Talk to Everyone

Make it your goal to talk to everyone each day. Sure you are likely going to miss someone, but this goal will help you out later once you have repaired the sticker machine and these interactions start rewarding stuff. There seems to be an invisible friend meter before the stickers are a thing, because I was further along in the process with a handful of people that I found interesting and talked to organically. Where this comes into play in a major way is each time you earn a new sticker you get some items from the person as well. Later you are going to encounter a quest that requires you to have 10 bean juice, which is 300 gummies if bought outright. However if you get your friendship with Dubble the barista, they will give you a quest to get them wood for a sign which rewards 9 of the 10 needed.

Partially Complete Quests

Once the drop box shows up for a quest you can start dumping materials into it. This is useful because inventory is at a premium and often times you can free up some space by dumping the random bits you have collected into the box while you are still working on the remaining items. For example repairing the Frunbuns clubhouse required a bunch of random shells, which I normally just sell to the seed vendor. So that I did not do this, I dumped the ones I needed into the box knowing that I could safely vendor the rest.

Trespass Daily

I failed at getting a good screenshot of this, because I had already gone around snopping in various homes for the day. However as you are doing this you will encounter various glowing objects. If you interact with these you get something. It could be a handful of gummies, it could be a recipe scrap, it could be some currency that doesn’t seem to have a use yet or it could just be crafting materials outright. Whatever the case it is almost always useful, so it pays to trespass in the various homes and buildings each day.

The Barber Chairs are Different

This is the issue that ultimately drew me to the false conclusion that I could not have facial hair. When you enter the barber shop, my World of Warcraft mindset made me think that all three chairs did the same thing. That is very much not the case, as they each tweak a specific attribute. The top chair is hair/facial hair color, the middle chair is facial hair and the bottom chair is your hair style. It seems as though once you have paid to unlock a hair color, it can be used an unlimited number of times after that.

Seed of the Day Sale

This is another one that is probably obvious to everyone but me, however each day Meed is going to put some seed type of sale. You can tell which one by the Red clearance sign that is stuck in the tray. For example in this picture and on this day it is Muz seed which is normally 5 gummies per and is instead selling for 1 gummy per packet. If you are careful you can judiciously wait out the day that has the seed that you need and then stock up at a significant savings.

Hype Is Real

So when it comes to Dance Battles I have a few simple goals. First I tend to value Hype cards really highly, because each point of hype is going to make every other card that you play that much more effective. So for example in this current hand, I have a hype card that costs 1 beat and one that costs 2 that both reward a single point of hype. That would account for 3 of my 5 beats, but when I play my 2 beat card it is going to have a face value of 8 points. Without playing the Hype I could have ultimately stacked on those same points, but from this point forward EVERY card is going to be stronger so it is well worth constantly valuing hype highly because it quickly steamrolls.

Pace Yourself

The other major tip that I would give you is to remember that Ooblets is in Early Access, which means it is very much not finished. Last night I was attempting to crit path a specific objective that spanned over the course of multiple objectives… and I hit a hard wall where I could not move any further. That wall happens WAY closer in than I would have expected. I have a slew of objectives to complete and things that I ignored while focusing on a single one. I still have plenty to do, but I was able to hit a boundary after a single day of admittedly obsessive play, so you might want to stop and smell the roses a bit. If you enter this game with the sort of mindset that was required to make progress in Animal Crossing… you are probably also going to hit a similar wall at some point.

Any Tips I Missed?

Are you also playing Ooblets? Did I miss anything obvious in my run down of things that I wish I had known earlier? Drop it down in the comments for the folks coming along after I have posted this. So far if they manage to make good progress, this is legitimately game of the year territory for me personally. I like this so much better than either Animal Crossing or Pokemon right now, but I guess at the end of the day it will depend upon how deep the mechanics actually go.

3 thoughts on “Ooblets Tips and Commentary”

  1. On rainy days droplets are on the ground, also letting ur goblet sit while u dont have room dose not hurt it. It just waits for you to upgrade.

  2. What excellent tips. I read your previous post on Ooblets and was a bit surprised when I saw you still playing it later. But it seems there’s more to it than meets the eye. I’ll keep my eye on it as I don’t really like purchasing early access, especially not when it’s just gone into early access.

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