Leveling Alt Jobs in FFXIV

Good Morning Friends! This is a rare Saturday post that I decided I am making today partially in honor of Blaugust and partially because I feel like sharing some information. If you follow me on Twitter you probably have noticed that I have been dropping a bunch of information threads about FFXIV, largely targetting brand new players or WoW transplants. One of the things that I keep mentioning is just how bad of an idea it is to roll new characters in order to play a new job. One of the great things that FFXIV has going for it is the ability to play a single character and have it be viable at every single job available in the game. Starting a brand new character effectively means that you are starting the game over from scratch and there is little to no carryover between these characters, meaning you lose all of your hard-earned mounts, titles, minions, and most importantly cosmetics.

This however is a bit of a double-edged sword, because the Main Story Quest of Final Fantasy XIV is designed to rapidly progress a single job in level ensuring that you are always caught up to be able to do the next quest in sequence. Unfortunately, you won’t have access to the MSQ on your alternate jobs and will quickly find that the ocean of side quests available in the game, just is not a great way to level because they reward a pittance of progression. There are of course a number of ways to grind up new jobs if you really want to “no-life” your way to the level cap. However, over the years I have realized that the game prefers a “variety is the spice of life” approach and rewards you for doing a little bit of a lot of different activities. Once I have adopted this methodology, I have found that leveling becomes pretty straightforward and just an application of days of repeated effort rather than a focused grinding session.

There are a number of activities that are rather rewarding, and I thought I would start by prefacing what I do on an alt that I am trying to level every day. Here is a quick bullet point list, and I will explain each of these further down in the post.

  • Main Story Roulette
  • Battlecraft Beast Tribe Dailies
  • Clan Hunt Logs
  • PVP Roulette
  • Alliance Raid Roulette (once it opens up)
  • Trials Roulette
  • Leveling/50+ Roulette

Generally speaking, I will hop in a queue for activity, and while in that queue I will be working on either Beast Tribe quests or Clan Hunt logs specifically, allowing that time spent in the queue, especially as a DPS to be productive. On another note, this is largely targetting folks who have leveled a single job all of the ways through the main story quest. If you don’t have a character to the level cap, you really should be focusing on that first. You get a bonus to experience for the alternate jobs if you have a single job to whatever the current level cap is.

Main Story Roulette

This friends is the single largest chunk of experience you are going to get from any activity. Main Story Roulette is a way of Square guaranteeing that every player can always get a group for Castrum Meridianum and The Praetorium. I’ve said before that Square is extremely adept at bribing players to do the right thing, and it starts right here. If you are on an alt, you are going to get roughly 75% of a level for a Praetorium run and 50% of a level for a Castrum run. I greatly prefer Praetorium even though it is significantly longer because you can semi-AFK during the cutscenes and be doing something else on the other monitor. Do not sleep on this XP boost. Sure it becomes boring and sure there is a specific pattern to the way that these mega-dungeons are run, but the single boost that you can get every day is well worth your time investment.

PVP Roulette

This is another big chunk of experience and I think the secret to why I don’t mind doing PVP in this form is that the player is rewarded effectively the same win or lose. You are going to see somewhere in the vicinity of half of the levels worth of experience from running the PVP roulette every single day. This is something that I would suggest queueing for during prime time however as during off-hours the queues might be a little longer and your time could be served better elsewhere. A side benefit is you gain wolf marks which you can then turn in for pets, cool exclusive weapon and armor appearances, and even a magitek mount.

Battlecraft Beast Tribe Dailies

To be completely honest, I ignored these for the longest time to my own detriment. In “A Realm Reborn” the Beast Tribe quests were not worth that much experience. They were something that I did to earn a reputation and eventually unlock unique dyes and the mounts but not really a net positive on the experience gain. However starting with Heavensward, the quests began scaling with your level and this has increased significantly with Stormblood and no Shadowbringers. For example, doing the three Pixie Beast Tribe dailies can be upwards of half of the level of experience for level 70+ characters.

Each expansion seems to reward more experience than the previous expansion. If you are below level 50, it is still worth doing the A Realm Reborn quests largely because the later quests in the series reward better experience gain than the early ones.

Clan Hunt Logs

Scattered throughout Eorzea are Clan Hunt boards. From them, you can gain hunt bills that can be completed each day and reward a decent chunk of experience, Gil, as well as a specific clan hunt currency for each expansion that can be spent on gear. You can also join in “hunt trains” where groups of players go around the world taking out high-rank hunt targets, but I am not going to get into that today. I am largely focusing on the hunt bills that you can work on at your own pace, and between this and the beast tribe dailies, these serve as a thing you can do while waiting in roulette queues. Each bill will ask you to find a specific target mob in a specific zone and kill a specific number of them. Each time you complete a step on the bill you are rewarded experience, Gil, and the hunt currency. You can find the hunt boards for each expansion in the following locations.

  • A Realm Reborn
    • Your Grand Company Headquarters – Limsa Lominsa / Gridania / Ul’dah
  • Heavensward
    • Ishgard – just outside the Forgotten Knight Tavern
  • Stormblood
    • Rhalgr’s Reach – inside the tunnel by the tomestone vendors
  • Shadowbringers
    • The Crystarium – just outside the main Aetheryte on the same level

Alliance Roulette

I had been avoiding this one like the plague, but no that I have started to get my feet about me I gave it a spin. I was shocked by just how much experience these are worth. You can’t start running this until you reach level 50 on the character, but in my experience, it is worth roughly 50% of a level each day. The best time to run these is during the 50-60 grind because it means you will get either Labyrinth of the Ancients, Syrcus Tower, or World of Darkness… all of which are extremely safe these days and tend to go fast and by the numbers. Once you cross that 60 threshold, you start being eligible for monsters like Dun Scaithe that can turn into a horrific wipe fest. I still throw myself against this wall but your mileage may vary.

Trials/Leveling/50+ Roulettes

I am lumping the dungeon and trial roulettes in the same bucket because they are reasonably rewarding, but how rewarding varies wildly based on which activity you end up getting. The roulette itself is worth 15-20% of a level and this can scale upwards greatly if the activity you end up getting randomed into is near your level range so that you are getting decent experience off individual monster kills. They are most definitely worth doing, but not at the detriment of any of the other options you have available to you.

The No-Lifer Grind Methods

Are you the kind of player that prefers to find the most efficient method of doing something and then repeat that same process over and over until achieving the desired result? There are absolutely methods for leveling that follow this thought process. Truth is that I do some of each of these along with the above methods in order to keep things flowing smoothly and keep me from bogging down anywhere along the way. While I ascribe to the “variety is the spice of life” method of leveling, there are absolutely points at which I will grind my way over specific humps.

FATE Grinding

This is pretty straightforward… essentially go camp a zone and take out FATEs for the experience. The best possible course of action is to look in the party finder and see if anyone has a FATE grinding group up. There are a number of steps in the artifact weapon quests that involve grinding fates for some sort of a resource. In many cases, you can ride along with one of these groups and they will benefit from a faster time to kill and you will benefit from reaping all of that experience. If you can’t find a party finder group then the best practice is to choose a zone in your level range and just start doing FATEs. It is very rare that you will be in a zone and not have a group already running around and doing them. Mouse over each of the FATEs and then head towards the one that seems to be gaining progress, chances are you will find a fledgling group ready to go doing them that you can follow around.

Max Level Dungeon Queues

This one is pretty straightforward as well and works best if you are leveling a Healer or a Tank for the shorter queue times. Essentially you go into the duty finder, tick the highest level dungeon that you are eligible to queue for, and then do it over and over until you unlock a new dungeon. Repeat until you have achieved the desired level and also gear yourself pretty well in the process. Doing this as a DPS can suck because you end up with a much longer queue time than the Healer/Tanks and their near-instant queues.

Hunt Trains

This is admittedly one of the methods that I know the least about. On every server, there is a sequence of high-level hunt targets that spawn, and there are groups that are dedicated to running through them in sequence for experience and hunt currency. Generally speaking, these groups are organized out of Discord communities now, so I would suggest you do some searching for your Data Center and see what hunt communities might be available for you. I know this is a thing, and it is a great way of gearing alts… but also I have not really had the time or the mental bandwidth to dive into this system. I am telling you that it exists if you want to go down that rabbit hole, but I don’t have the knowledge to pass it along to you directly, unfortunately.

Deep Dungeon

One of my favorite methods for leveling alternate jobs, especially the 1-50 grind is the “Deep Dungeon” system. These are made up of the Palace of the Dead in the South Shroud and Heaven on High in The Ruby Sea. Essentially it is an alternate leveling scheme that allows you to walk in with no gear and be perfectly effective at playing your class, queueing with strangers, and completing a course of dungeon floors that take somewhere between 10 and 15 minutes to run. Palace of the Dead can be started by a character at level 1, slows down after 40, and then slows down again after level 50. Heaven on High picks up at level 61 and can take a character easily to level 70, but again slows down significantly in the 70-80 level grind. While doing the dungeons you have a chance of getting specific loot chests to drop that can be decoded into an assortment of minions and cosmetic armor pieces.

I have to be completely honest, that one of the best guides to understanding how this system works was produced by Square themselves. In order to gain access to each of these there is a short quest chain and below are links to the specific quest that starts each.

Bozjan Southern Front

I am very new to this system, but essentially this is an alternate leveling system that involves doing battle against the forces of the Empire in an attempt to save the Bozjan people. It opens up for characters over level 71 and in my brief experience, the gain is comparable to that of a Deep Dungeon system. Unlocking the system requires you to have completed the level 80 Main Story Quest and have also completed the entire Ivalice Alliance Raid quest series. Since I am still learning the ropes I am going to refer you to another source for information about this system. All in all, I have found this enjoyable so far and I plan on pushing my Dancer into it some more once I hit level 71.

Summary

One of the other important things that you need to probably note is when the daily reset happens on your server. Each reset you get a fresh batch of all of the above bonuses available to you in order to keep working those levels up. Like I said before, I take an approach these days of doing a little bit of all of these things because it keeps things feeling fresh. However, at various other points in my FFXIV history, I was very much a FATE grinder or a Deep Dungeon grinder. The problem for me at least is that I got burned out on this method of play pretty quickly. I could keep my head down up until the point I achieved my first goal, but then found it extremely hard to start over again with the next class. I ground all of the Battlecraft jobs to 50 using a combination of FATEs and Deep Dungeon for example.

I think ultimately you need to find your own groove and what works for you the best. If I happen across a party doing a FATE I tend to pop in and join the fun, because it will ultimately provide a little chunk of experience along the way. If you employ multiple methods of leveling, I think you too will find that grinding up those Alternate Jobs doesn’t feel quite so grindy. As always if you have any questions or comments feel free to drop them below. I hope this guide is useful to someone out there because it certainly took a long time to write this morning.

6 thoughts on “Leveling Alt Jobs in FFXIV”

  1. Oh this is so well timed, after a disasterous attempt at using POTD to avoid FATE and Leve grinding, I was about ready to rage quit last night. We spent 2 hours wiping and loosing all progress and hope of actual alt-job XP on levels 11-20 to one-shot mechanics (which I really hate in any MMO). We’ll have to look at the beast tribe quests as we’re stuck in the low 40s and are so bored with the available FATEs in Central Coerthas already…

    Dungeons aren’t my bag in FFXIV, even though the community is good. I’m levelling DRK only so my husband can level AST, but I really don’t want to be taking PUG dungeon or RAID content even in this game so we’re effectively locked out of that option because I’m stuck levelling a tank class until we hit 50 (when I can swap back to my BRD main).

  2. I have all my jobs to 80. For the combat jobs I’d just do the highest battlecraft beast tribe, daily hunts, and an MSQ roulette each day. Usually took an hour or so and got about 1-1.5 levels per day, so it added up pretty quickly.

    Since I was already level 70 on everything when ShB dropped, it meant that each alt job only took about a week to do even with my minimal effort. I expect Endwalker will be the same also.

  3. This is great. I have been kind of stalled out because the only method I have really tried is fates. Those are a lot of fun at first but get stale very quickly. I will probably check out PvP and Deep Dungeons based on what you list. I am a little leery of levelling dungeon roulettes just because the patterns for boss battles after about level 50 tend to be so idiosyncratic, and I don’t really remember them after doing each dungeon exactly once.

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