Engineers and Arclight

Good Morning Friends. I had a bit of a rough night and even a bit of rough sleep. After the workday, I just felt drained and had made plans to hang with a friend that I ultimately backed out of. Instead, I wound up crashing on the sofa with my laptop piddling around on my tiny Sylvari Engineer. There is something deeply relaxing about just chilling out and working on map completion and subsequently leveling as a result. There is something about allowing yourself to go with the flow of events and knocking out renown hearts. It is moments like this that make me realize that I changed as a gamer more than the game itself changed. There is a time when this would not have been nearly as compelling as I found it last night, where it would have felt pointless. However, that pointlessness is in part what my brain has latched onto, or more the wide variety of things that I can do… but feel zero pressure to actually do.

This is going to be a bit of an odd post jumping around between topics. I am extremely ready for the finale of Moon Knight, which I realize at the time of writing this… already exists and I could watch it, but obviously have not had a chance to. I have greatly enjoyed this show, and I am wondering if it is because I was already deeply familiar with the character beforehand. I had a conversation the other day with my recently retired former boss, and he is not getting it at all. He said he is holding on to hope that everything will make sense in the end because he is ultimately committed to marvel franchises. However, from the first moments of the show, I am been hooked, in part I guess because I understand that character of Moon Knight is ultimately someone who is deeply fragmented and such an unreliable narrator. I am very interested to see where this character goes and how it interacts with the larger universe.

Another thing that I am really looking forward to is Doctor Strange in the Multiverse of Madness. What has been lacking with Marvel since Endgame is a broader sense of direction. What made the first sequence of movies work is that it felt like we were building towards something and that there was a larger conflict at play that ultimately came to a head in the Infinity War. We’ve lacked that sense of purpose and forward momentum, and I am feeling like Multiverse of Madness is going to give us that. This is going to be the match that lights the fuse on the next conflict, and I had a conversation with Thalen yesterday and almost agree with him. His current theory is that this is all leading to Secret Wars 2015, or at least a version of that story played out with Kang instead of the Beyonder. I could absolutely see this happening and whatever the case the end results are going to see the version of X-Men from the Animated series merged into the MCU.

Lastly, yesterday was the reveal of the oft-discussed “Warcraft Mobile Game”, and I have to say I am a little disappointed. I think the problem is that for me when someone says “Warcraft” I think “World of” not “Orcs & Humans”. Sure I played the original dos game, was really big into Warcraft II and making “PUDs”… and significantly LAN battles, but that is effectively ancient history at this point and no longer seems relevant. “Warcraft” has meant an MMORPG for the last eighteen years and my brain went to maybe them creating some new mobile MMORPG that took the best bits of WoW and translated them to a new phone experience. That is not what we got, and instead, it looks mostly like a Clash of Clans like game experience focused on the slapstick side of the Warcraft setting similar to Hearthstone.

That is “fine” and I am sure there is an audience for it. It is decidedly not really a game for me, however. I don’t have a lot of nostalgia for the RTS genre, and for me, it sort of felt like an interim format that was ultimately replaced by other sorts of real-time interaction like ARPGs. However there are a lot of people who seem to like Clash of Clans and the other derivatives that have been released over the years, so I fully expect that this is going to follow that format mixed in with a “gacha” system for pulling new heroes to lead your army. I am certain it will make Blizzard money and there are whales out there that will love “pulling” for this game. Mobile games always feel like the free sample that you get at a warehouse store… with the eventual premium price tag being way more than I want to spend on that enjoyment.

1 thought on “Engineers and Arclight”

  1. I’m sorry you didn’t get the rest you needed last night. I know how that goes. I do love that occasional rambling aspect of GW2, the ability just work on map completion on some alt character. As you say, I am of the age where I don’t the commitment of an intense raid session or whatever. I imagine it’s not unlike watching while knitting or doing else to occupy one’s hands.

    I have loved Moon Knight thus far, but I am particularly fond of fragmented storytelling and the unreliable narrator. But I can see where it might confusing for a more conventional mind. However, I don’t think the larger phase 4 has been as aimless as you do. There has been a bit of an interlude where they tied up loose ends (Black Widow, Hawkeye) while also setting up new characters and settings (Shang-Chi, Eternals, Hawkeye). The delays related to the pandemic didn’t exactly help, of course. I think that without the perspective of hindsight, phase 1 would look almost as aimless, not really coming together until Avengers. Back then, I think people were just excited to see Marvel properties taken seriously. I do agree that MoM will crystalize some of the themes we have seen threaded through the recent movies and D+ shows.

    I’ll have to watch that Arclight video, but it doesn’t look like something I’ll be interested in based on your description.

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