Fruitless Grinding

Hey Folks! I thought I would give a bit of an update on my Diablo Immortal madness. I am not even sure why I am continuing to go down this path other than to serve as an example of what not to do for others. I am still a “free” player and have managed to get up to Paragon level 40 and am still getting bonus XP as the Server Paragon I believe is 50 currently. I however have hit a bit of a wall, in that I am not getting anywhere near the number of materials that I need to keep upgrading my gear. Additionally, I have noticed that once I hit Paragon 30, I have stopped getting near the number of legendary drops that I once did as well. I am not sure if this is a “dry spell” or something inherently built into the game, but I am struggling a bit to get the gear and more importantly combat level needed to progress in the game.

Because I am over Paragon 30, I should in theory be accessing the Hell 2 difficulty for greater rewards. However, that is not happening because I do not have the gear to actually complete this. Everything in this game boils down to your combat rating and your resonance and combined these determine how effective you are in combat. Combat rating can be increased through upgrading your gear, acquiring better actual items, or equipping/upgrading better legendary gems. The whales were farming Hell 2 long before they managed to reach Paragon 30 because the gems that they had equipped pushed their combat rating well beyond that which was required to do the content. Weirdly enough I can actually function fairly well within a Hell 2 zone, but eventually, get overwhelmed. This is because the game has decided to penalize me for not being at 1220 Combat Rating and is causing me to take 61% more damage and deal 38% less damage.

Since I am unwilling to spend any money on Legendary Crests and the $25 gamble to get 5 Star gems… my only real recourse is to either find better Legendaries/Set Pieces or to continue upgrading my gear. As a solo player, I am not running around constantly in a group of four players, and the game numbers have dropped off enough that it is actually a bit of a challenge to fill a party. That means my best option is to go out into the world and grind for gear. This is cumbersome and tedious, and also involves competing for resources against every other free-to-play player who has come to the same conclusion. In order to take all six legendary slots from Rank 7 to Rank 8, I am going to need the following.

  • 24 – Glowing Shards – Gained from salvaging Legendaries
  • 660 – Enchanted Dust – Gained from salvaging a Yellow or bought for 10 scraps each.
  • 3,600 – Scrap Materials – Gained through salvaging White (1 per) or Blues (3 per).
  • 132,000 – Gold – Gained through many sources

Since getting yellow drops are completely unpredictable, the source of most of the Enchanted Dust that I have gained in the game has come from converting 10 Scrap Material into a single one. So if you flatten the materials required you are essentially looking at 10,200 Scrap and then salvaging 24 Legendary items.

Sitting down this morning before writing this post I decided to run an experiment. I completed a round of four bounties, not because the bounties themselves really are that fruitful in materials, but instead because it gave me a fixed purpose to go out into the world and kill a lot of things in a structured manner. The full round of bounties took me roughly 15 minutes. During the course of that run, I happened upon a random world event and a treasure goblin both of which will have increased the total count of items gained. Every time you open a world event chest until you hit the daily cap… you are rewarded with 4 enchanted dust and 2 blues. After you hit the cap you stop getting the enchanted dust and only get blues, so these are not a viable long-term means of grinding out enchanted dust really. On my 15 Minute run, I got the following:

  • 19 White quality items – 19 Scrap
  • 18 Blue quality items – 54 Scrap
  • 2 Yellow quality items – 2 Enchanted Dust – 20 Scrap
  • 4 Event Dropped Enchanted Dust – 40 Scrap

So flattening this for the sake of easier calculations, in 15 minutes I gained the equivalent of 133 Scrap Materials worth of items. So I know from playing this game that it is not realistic to take that 15-minute swath as representative of what I can expect to gain every single outing. There will be times when it is much more fruitful and there will be times when I walk away with a considerable amount less. However once again for the sake of making the math more simple while understanding that my sample size is bad… if we took for granted that I gained 133 Scrap every 15 minutes, it would take me a little over 19 hours to grind out the 10,200 scraps I need to upgrade my six legendary slots to the next rank.

I’ve also approached trying to do whatever I could to get some Hell 2 gear dropping from the activities that I could complete. If you manage to do a Level 30 Challenge Rift, it unlocks the ability to get Hell 2 drops from Challenge Rifts, Elder Rifts, Cycle of Strife, Vendors, Bounty Rewards, and the Horadric Tome. However, as I said before I have seen a massive drop in the total number of Legendaries that I have gained. Prior to Paragon 30, I seemed to have about a 50/50 chance of getting a Legendary when I ground out 10 Monster Essences and turned them in for a Horadric Tome page. Since dinging Paragon 30 I have yet to see a single Legendary drop in this manner just as an example. Similarly while out in the field I seem to be getting far fewer Legendaries off the Orange skull mobs that are designated as having a higher Legendary drop chance. Basically, I feel like there is very little that I can do to move forward that does not require a ludicrous amount of time spent.

That said, why don’t we close out this post with something a bit more enjoyable. I really do like the build that I am running and out of all possible legendary items in the game, there are only a few left that I might be interested in. I do really enjoy the Essence Transfer system because it allows me to essentially keep to the same build while occasionally swapping out items when something with a higher combat rating drops. My build looks a little something like this:

  • Primary Attack
    • Punish
      • Largely using it because it gives me an additional block rate for surviving massive pulls
  • Secondary Skills
    • Draw and Quarter
      • My main strategy is to use the holy steed that you summon to gather up large packs of mobs in order to burn them down with my AOE skills. My shoulders increase the duration of the steed by 30%, my pants cause it to catch everything on fire, and finally, my chest causes the steed to call down bombardment on packs around me.
    • Holy Banner
      • My helmet converts the banner into Holy Beacon which zaps everything within range with Holy Light damage which is excellent for big pack clear.
    • Consecration
      • My shield causes the consecration to slow enemies by 30%, just as a way of keeping them in the bad a bit longer to help whittle them down.
    • Falling Sword
      • My weapon converts how the falling sword works so that it is a charged line attack that grows the longer I charge it. Essentially this is the sweeper that I use to mop up anything that did not get killed by my Consecration and Holy Beacon.

Essentially the way that I play is to run around on my horse, gather up three or four packs worth of mobs, lead them back to a central location, drop holy beacon, drop consecrate, and then start hitting punish to try and keep up my block. Once I am down to only a few stragglers I angle my Empowered Sword so that it cleaves through the entire pack and finishes them off. Very fun gameplay and very fitting for the Crusader class.

I wish the game had some measure of tracking how long I have played because I figure that number is going to be large. I’ve managed to finish the free track of the Battle Pass and now every time I gain a new level I essentially get some gold and 150 Scrap Materials. I have to admit there is part of me that wants to pay for the battle pass now that I have unlocked it fully, and would be gaining all benefits. Traditionally this is how I approach a battle pass system. If I can manage to grind out the free track, then I “reward” myself by paying for the full access track. However, with Diablo Immortal I am deeply conflicted because I do think that even as a purely PVE-only player… I am being negatively impacted by the existence of all of the paywalls. If I was spending money I would have better Legendary Gems and would not be staring down the barrel of a 20-hour grind… to MAYBE be able to get access to Hell 2 and start getting the gear my paragon level would denote. Buying the battle pass would do almost nothing to help me out, because in the entirety of the track… it only includes two Legendary Crests.

I think ultimately that is the conundrum of Diablo Immortal. It is a game that I have really enjoyed quite a bit, but the monetization will forever taint that experience. Knowing that my experience is suffering in large part because entire systems in the game are effectively locked off from me… feels awful. I think very soon I am going to reach a point where I just put this game to bed for now. Mobile games ultimately soften their requirements over time, this is the nature of the beast. They launch in a state that is deeply prohibitive of the free-to-play players in order to extract the maximum amount of cash from the whales.

At some point in the near future, I expect there will be concessions and probably an apology letter, and the game will change drastically… while also introducing a brand new top-end money grind. I genuinely do like this game, I just think that maybe it is best to wait for Diablo 4 and forget this one exists for a while. In the meantime, I have Diablo 3 and am starting to finally grok Path of Exile. Diablo Immortal could have been a great game, and might still be at some point in the future. For now, however, the monetization path it has taken has ruined that experience. No one can dismiss the fact that I have put effort into understanding this game and trying to keep moving forward. There is a path forward, as Demone Kim outlines in the above video… but just not one I am willing to take.

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