Seasonal Stinker

I’ve been done with Diablo IV for a few weeks now and I reached that point when I finally entered World Tier IV… and nothing really changed for me. I kept waiting for the game to get fun, and really without a significant investment of more time I was uncertain I would ever arrive at that point. I put around 200 hours into the game over the course of leveling and gearing, and never really landed on an end-game activity that I truly enjoyed. Barbarian never felt the way I expected it to feel and my survivability always ended when I got crowd controlled, and given my CC break was part of my rage generation mechanism that made playing feel worthwhile… it was always on cooldown. For the last few weeks of playing the game, I had fallen into a pattern where the only time I actually played was when my friend Cyl happened to be on and a world boss was just about to spawn. Essentially I was playing the game in daily quest mode.

I held out a glimmer of hope that maybe Season 1 would bring some significant changes to the game that would improve my enjoyment. However that is absolutely not the case, and in fact, the patch notes nerfed essentially everything that was working without really replacing them with significant changes to any other abilities to bring them up to par. So this tells me that the gameplay loop that the devs working on this game are going for… is a slow slog of a game where you die a lot. While the outrage has been almost universal even from folks who were able to suffer through Diablo Immortal… and there is an emergency Fireside Chat scheduled for Friday… I feel like any backpedaling is only going to serve to delay the end goal of slowing down the players. I already considered Diablo IV to be a bit of a slog… so anything slower is going in the wrong direction for me personally.

I still feel like Diablo IV is a game designed for folks who only casually interact with ARPGs… but with way more hardcore vibes designed for someone playing Path of Exile Ruthless mode for thousands of hours to accomplish anything. There is no real solid core endgame loop, and Nightmare Dungeons feel miserable. The only really fun activities are the World Bosses and Helltides, but they are gated by lengthy timers… and the last patch nerfed Mystery Chests so that Helltides now feel like a waste of your time as well. There is nothing like Path of Exile Maps, Last Epoch Monolith, or even Diablo III Greater Rifts that provides an efficient and fun way to grind out experience and gear. At level 70 I unliked the highest tier of gear in the game and was able to gear myself relatively quickly… which left only fruitless grinding for Paragon points and trying to hit level 100 as my remaining goals. There was nothing really aspirational to chase at that point, and Season 1 does nothing to really fix that.

Even more so… Season 1 does nothing to really fix some of the core problems with the game. The UI for the stash is awful. The manner in which you build a character requires you to be holding onto legendary items in either raw item form or very limited legendary aspect storage. This means every time you get an item that is numerically an upgrade, you have to extract and imprint the correct aspect on it… which effectively forces you to mouse over every single item in your inventory looking for the right one. None of the game’s systems have search functionality. This is even more important than the fact that you have a measly 200 slots of stash storage that rapidly gets used by your very first character. All of this seemed like low-hanging fruit for them to implement some rapid improvements, but we are seeing nothing of the sort in Season 1. In fact critical problems with the game like the fact that resistances are meaningless… are being kicked down the road to Season 2 before addressing.

I’ve uninstalled Diablo IV and now only have Diablo III remaining on my system. Largely I did this so that I did not for some reason accidentally use my Battle Pass entitlement that came with the game. I have no interest in playing Season 1, and quite honestly… it is probably going to be a few seasons before I dip my toes back into the game. Right now the team has designed and is trying to reinforce a game different from the sort of game that I want to play. I think the game as a whole is going to have to fall on its face like Diablo III did before we can get a Reaper of Souls update that brings the game back in line with what a fun gameplay experience looks like. Maybe in a year’s time, they will have been forced to reconcile where they went wrong… and begin to bring the game back in line with what an ARPG experience should feel like. I’ve been done for a while… it wasn’t until the seasonal patch drop that I decided to just uninstall and free up the drive space.

Unfortunately for Blizzard, they have also somewhat run out of time to get their shit together. Next week is ExileCon in Auckland New Zealand and with it will come a deluge of new information about the 3.22 Patch and the new league that will be dropping on August 18th. Additionally, there will be more news about Path of Exile 2… which means all of the POE Streamers and YouTubers who have been giving Diablo IV airtime due to the Crucible league being a bit lacking… will suddenly disappear from the community. Additionally, there is a slew of Destiny 2 content creators that came over to play Diablo IV, and they have already filtered back into their own community. So the Diablo IV “community” is about to get much smaller and I am just not sure who is going to be left as a dedicated player.

There is no doubt for me personally, that Path of Exile continues to be the best Action RPG on the market. You just cannot compete with the sheer amount of detailed content that is available in that game, and when POE2 adds an entirely new alternate leveling path with some massive core system changes… I am not sure if anyone can really compete. Please note… I LOVE Last Epoch but it is nowhere near ready to really be mainlined as a primary game because there just isn’t enough breadth of content available. It is fun for a while but the repetition of the limited amount of content available wears thin really quickly. With Path of Exile, you can focus on one small niche of that community and carve out enough gameplay to keep you busy the entire league. There are folks who will spend an entire league doing almost nothing but Heist, Delve, or even specific mapping mechanics like Legion or Blight.

The core problem with Path of Exile will always be one of accessibility. The tyranny of the tree is real… and it is purposefully there a few minutes into the gameplay as a way of warning players that they are in for a very specific type of gameplay experience. However, having played a lot of this game… I feel like it is nowhere near as daunting as someone just starting out might think it is. There are a lot of guide makers out there, but most of them have forgotten how fucked up the game seems when you first start out. I am contemplating trying to create some content targeted at trying to ease players into some of the critical steps in building a character, to at least give them enough of a foundation to be able to follow most build guides. It is going to take way more time than I have this week, so view that as a future project of mine.

2 thoughts on “Seasonal Stinker”

  1. I’ve not completed the story yet (Level 28, starting Act IV I think) but not because I didn’t like it. It’s decent fun and just different enough from D3 which has gotten a bit stale for me (usually got boosted to max level, then started doing solo/duo stuff for the season journey). I suppose you’ve always played D3 differently because I usually checked out after a couple of hours (or let’s say not more then 30-40) per season, so that was always enough per couple of months. PoE on the other hand just never clicked and I really hated it from the first minute and never even arrived at the fun part. Not because it was hard or too complicated, something just felt off, as it did with Torchlight Infinite… So I’m slowly trying to get through the story when I have time and then probably do season 2, but so far I’ve not regretted the purchase.

  2. PoE is “fine”, it’s just…”fine” to me. The gameplay is nice enough, but I have next to zero investment in the story. I play ARPGs very casually, and I almost think that a game like Diablo or Grim Dawn is better suited to me, because of how I bounce from game to game. PoE being super in-depth is great for the people who live and breathe the genre, but I just prefer something I can pick up, play, and smash demons for a little while, then put down until I want to smash demons again. As long as I can smash demons for a bit, I don’t need any super-deep build that maximizes how hard I can slam a button.

Comments are closed.