Ancestor League Testing

Good Morning Folks! Here we go with another Saturday blog post since I seem to be determined to hit thirty-one this Blaugust. We are in the final stretch before the launch of the Trial of the Ancestors League in Path of Exile next Friday. With a new league comes the eternal question of what the heck to actually play. While I need to spend some time updating it, I have a section on the Path of Exile Tools page where I have been loosely keeping track of the characters and builds that I have played over the course of the last four leagues.

Last week I recorded a bit of a rambling video talking about my journey with Path of Exile so far, but suffice it to say I have learned a lot over the last four leagues, and Ancestor is going to be my fifth league. There are a lot of things that I have come to accept that I did not with that very first build. Firstly I have come to accept that while builds may be advertised as being able to do all of the content in the game, that statement usually comes with some caveats. Namely what feels great clearing a map doesn’t necessarily always feel great in deep delve or fighting bosses. So I am going into the Ancestor league knowing that more than likely I am going to build several characters for various reasons over the course of the league… some because I want to specialize in a specific bit of content and others just because I want to try something different.

For the last two leagues, Sanctum and Crucible, I have league started a Righteous Fire Juggernaut. This is without a doubt probably the most comfortable build I have ever played. I’ve never really put the currency into the build in order to turn it into a higher damage potential/do all of the content in the game build… but instead mostly focused on the high levels of survival and making it a comfortable Delve and Heist monster. That is not to say that mapping is not comfortable, but it will never clear as fast as some of the other “entire-screen-clearing” options. I know that more than likely by the end of the league I will have leveled another Righteous Fire character, but I sorta want to see how the new meta shakes out with RF Chieftan and whether or not Forbidden Flesh/Flame are cheap enough to reasonably either cherry pick a Juggernaut ability, or do the same with a Jugg and snag the Chieftain resistance capping node.

However, if you want a very comfortable build that was able to get me two keystones without breaking a sweat and do most of the game modes… then I would suggest checking out Pohx.net or specifically the Righteous Juggernaut written guide. This is a playstyle similar to the Thorns Crusader if you ever played that in Diablo III, where you just run through the map and watch things fall down around you.

Another build that I had a heck of a lot of fun with in this past league was Explosive Arrow Ballistas Champion. This is technically the first build I ever played when I sat down to try and follow a guide back during the Sentinel League. The thing is… there were a lot of layers of how to build a character that I did not understand at that point. As a result… my EA Champion was a bit of a failboat that I half understood the directions that I was trying to follow. This is one of the first builds that I kitbashed a number of guides together along with some information from various POE.ninja profiles of folks playing a similar setup. The end result is a build that looks very much like most EA Champions out there, but one that specifically was suited to my tastes. If you are curious about what the build ended up looking like, here is a short video I recorded a while back.

While I enjoyed it greatly, there is an aspect to the build that just feels weird in that you spend a lot of time running ahead while you wait on your Ballistas to kill things for you. You end up building in such a matter that you don’t actually do any damage yourself, but your turrets do… but they don’t actually do the damage from the initial hit… but instead from a delayed explosion. It is very much a no-aiming gameplay style which is fun and is super tanky in the way in which I built it so you can survive pretty much any of the content. However mapping… never really felt that great because you were essentially always needing to loop back through the map to pick up what dropped in your wake.

If you want to give it a shot though, I highly suggest you check out Zizaran’s video guide from last league. There were no significant changes in the way that someone would build an EA Champion, so for the most part all 3.21 guides should be relevant still.

Another build that I have greatly enjoyed, both in the version that I built this league in the above video, and a half-assed version that I played way back in Sentinel league… is Wintertide Brand. More specifically the best version I have played is the Wintertide Brand Occultist that I cobbled together after looking at a number of POE.Ninja profiles and trying to decide what path I wanted to take. This is the first build that I more or less freehanded based on input that I was seeing from other player builds rather than trying to follow a guide. For the most part, it worked out swimmingly. The core problem, however… is it is a bit on the slow side and has a requirement of needing a unique to feel good. More specifically you want a specific corruption of that unique. I also already had a nice “+Cold Skill Gems” wand laying around that dropped in Delve so it was easy for me to cobble this together.

To be truthful… there are not a ton of guides around for this one. Mr 9 Lives has one but it is nowhere near as detailed as something from Zizaran, Ghazzy, or Palsteron. If you want to copy my POB I dumped that some time ago at level 82. The thing that I never quite solved was with my build were all of the defensive layers. I was going for Regen + Block but I was missing a lot in the block department. Basically I never really wanted to put the effort into properly fixing it, but someday… I am going to make this feel amazing.

Another build has caught my eye recently, and I am doing a bit of a league start test at the moment. While I am only in Act 8… unless something drastically changes I think I am going to league start Lightning Arrow Raider. Essentially what I would like to have is a build that can just wipe the entire screen, and be able to do that… in what is effectively garbage-tier gear. I want to go into this next league pretending like I am approaching it as SSF, in spite of wanting to have access to give stuff to my guildies and hopefully cherry-pick the one thing I am a bit worried about getting… Vaal Lightning Arrow.

I recorded some gameplay this morning of running through some of Act 8. Essentially using a Lightning Arrow 5-link I can often kill things before they even get on the same screen with me. It performed essentially the same on a 3 and 4-link. For Rare/Boss mobs I use Artillery Balistas in order to grind them down or fire off Vaal Lightning Arrow if I have a Vaal charge. For defensive layers I am going after High Evasion, 100% Spell Suppression, 100% Phasing, and trying to get a decent balance of life and armor to round that out.

With this test, I have specifically been avoiding rifling through my vault to find good stuff to equip. Everything I am wearing dropped for me during this run so far. The bow for example was a white five-link item that took the quality to 20% and then threw an Anger Essence at and lucked into a reasonable roll. Then I bench-crafted cold damage on it to add a bit more raw damage. The Helm I Rog Crafted, and the chest, boots, and gloves were all things that dropped. I’ve got a bunch of gems equipped that I am not even using but never actually removed from my gear.

Essentially what sent me down the Lightning Arrow/Artillery Ballista path was the number of folks who made magic find builds using that combination of abilities at the end of the league to farm stuff. In all cases, it seemed like they could make it work on a bare minimum of gear. In my travels of searching for information, I stumbled across the above video from “LifeWithoutPants” a YouTuber I had never seen before. This sent me down the path of Raider instead of PathFinder, so we are going to see how that feels. I really like leveling a Ranger because it does not require me to mule anything from another character, pending I am going for a bow build. Generally speaking, when I get access to Lily or the Library I pick up Flame Dash to replace normal Dash, but past that, you start out with access to everything you need and get most of it through quests.

Right now I plan on finishing leveling all the way through the Acts and then will try some White and Yellow maps to see how those feel. Essentially my plan for this character is to farm maps and work my way up to Red maps. I might go Essences, Harvest, and Jun on my Atlas to help with gathering gear. The other path I guess would be to go down Expeditions and then Rog craft some gear. My hope is with the screen clear potential of the build is that Blight won’t be quite so painful as it usually is with Righteous Fire. I’m not sure I will be able to do Metamorphs in quite the same way as I did as SRS or RF, but I am not going to block any content so that I can at least try a bit of everything.

I am really looking forward to this league, and looking forward to giving Sanctum another shot in its updated form. Are you going to be playing Path of Exile? What are you looking at to league start? Drop me a line below and we can chat! I’m also more than happy to help folks out if you are just dipping your toes in the game and looking for a build to follow. Generally speaking, I should be able to take the type of gameplay that you like in other ARPGs and suggest something similar in POE.

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