Path of Exile 3.26 Wishlist

Good Morning Folks. With the delay in Last Epoch Season 2 and the upcoming launch of Dawn of the Hunt in Path of Exile 2, it has had me thinking about Path of Exile 3.26 a bit. On March 4th we got an announcement that the Legacy of Phrecia Event was being extended to April 23rd. Additionally as part of this news post, we got a tentative launch window for the 3.26 League landing in June. This means that 3.25 will have lasted just shy of one full year, which is a pretty far fall from the 4 leagues of a year goals that Path of Exile used to attempt. Granted a whole new game has launched so I have to give them some credit.. but given that I am one of the folks who greatly prefers the original game to the sequel… it isn’t going to be much credit. It has made me start to daydream a bit about what 3.26 might look like, and this morning I am going to talk through some of my thoughts.

What Makes a League?

I guess for the uninitiated I should start off with what exactly a league entails. The best leagues feature some sort of brand new mechanic that has its own type of drops associated with it. In the Trial of the Ancestors they introduced tattoos, which allow you to sacrifice a travel node on your passive tree for some powerful buff. Additionally it came with a whole new autobattler style mechanic where you set up matches against various Karui Ancestors and were rewarded with drops based on your success. During Affliction there was this whole new realm that you went into before every map, that allowed you to wildly juice the outcome of that map. Additionally it introduced brand new secondary ascendancies that gave your character brand new abilities. Essentially the best leagues change the way you play the game… over the course of the league and also often introduce items that eventually get worked in as permanent updates going forward.

Settlers Goes Standard

By the time 3.26 drops, we will have had access to Kingsmarch for a full year. As such it would feel really freaking weird to lose access to it. In my perfect scenario we would retain full access to these systems in their entirety and effecting Settlers of Kalguur just goes Standard. Maybe streamline some of the leveling processes a bit and speed things up so it does not take quite as long to get everything online. I think almost everything included in Settlers was a pure win, and I would love to see it continue. Since this involves a lot of the characters from the Heist League already, I would love to see the evolve to fill both roles. Rogue’s Harbor has always been a bit of a pain in the ass, as well as a lag fest that often causes MTX to crash players out of the game. Having a solo instance that fills both jobs would be pretty epic. Once I leave the campaign… in truth I never want to see another player unless I am doing a trade.

Currency Exchange

If for whatever reason Settlers does not go standard in full… at a bare minimum the Currency Exchange must be carried forward. There is no way I can go back to trading currency through the trade website. This has been the single best quality of life improvement in the game full stop. Sure I would love to have better visualization into what people actually want, or the ability to post an item up for players to make an offer on it… especially if it is something that does not have a huge volume of trade. Even in its current form though it is a requirement going forward for the health of the game.

Recombinators

I also feel like Recombinators need to exist in one form for another going forward. Even if this is a machine that we place in our hideouts instead of in Kingsmarch, this is something that needs to stick around in the game. Recombinators give you a reason to care about amassing crafting bases… giving them value and making loot more interesting while you are mapping. Being able to work your way slowly towards a perfect item is a huge boon for a lot of players, specifically those in self-found game modes. I don’t fully grasp the ins and outs of this system, but I feel like once I get a firm handle on it I should be able to slowly work my way towards better gear, rather than hoping and praying for the right item to drop.

Replica Ascendancy

Given based on the volume of trade I am still seeing… the Legacy of Phrecia event has been a massive success. Adding nineteen brand new ascendancies to the game has been wild for class balance, and I would love to see some way of this continuing forward into the game. I’ve heard a bunch of ideas from having a rotation of ascendancies similar to the map rotation, to having some alternate method for ascending to the alternate versions. My favorite name for these was “Replica Ascendancy” and I am sorry that I do not remember who coined this term. I have had a freaking blast playing Scavenger Righteous Fire, and I am not sure if I would continue to choose it over my beloved Chieftain but it would still be nice to have options. Similarly there are a whole bunch of cool builds that have been enabled by the toolkit these new ascendancies have. I would be perfectly happy if 3.26 just had six different paths you could choose off the base classes and then two for Scion.

Mapping Idols

The other big change that the Legacy of Phrecia event introduced was an alternate atlas tree in the form of a series of itemized idols, and a grid that popped out of the side of the mapping device. The existing Atlas Passive tree is near perfection… but it would be exceptionally cool if the Idols moved forward in a limited fashion. What I envision is a 3×3 grid that allows you to fit in a limited number of idols to tweak your existing Atlas strategy. The limited grid would also limit your access to the most powerful abilities that can roll on Idols, and greatly limit the overall impact it has. In doing this I would almost suggest removing all of the nodes that cancel out league mechanics from the Passive tree, and instead limiting them to only exist as Unique Idols. It allows you to either buff existing strats, or splash in something that might be harder to get because you are on the wrong side of the passive tree.

Identification Vendor

Borrowing some quality of life from Path of Exile II… I would love to see one of the vendors have the Identification functionality that The Hooded One/Doryani provides. There were few things that I found myself missing from Path of Exile II, but this was absolutely one of them. I liked the flow of exiting a map, clicking on the vendor to identify everything… and then doing whatever else I wanted to do with the items. Surely this would not be that hard to implement, and it would be a significant quality of life improvement.

Item Salvaging

The other functionality from Path of Exile II that I would love to see implemented… that I think is probably reasonable without massive system changes is the Salvage Bench. The ability to salvage items for various currencies really changes the way that you look at items. For example there are a lot of times in Path of Exile that items drop with quality… but unless the item is rolled particularly well or a base that you care about… it is effectively useless loot. If you could instead then salvage that item to turn it into quality currency, it would make especially the early game feel much better. Similarly if you could convert magic, rare, and unique loot into fractional currency shards it would allow you another way of working up towards currency items that are actually useful for crafting purposes. Having more reasons to actually pick something up off the ground is a good thing.

[EDIT] – After a conversation with Ashgar

Ash remarked that there are in fact vendor “recipes” for a lot of this stuff. I think my point is that the salvage ratios from Path of Exile II, feels more generous than the vendor “recipes” from Path of Exile 1. Maybe this is entirely a “feels” thing and there may be no numerical proof of this. Salvaging things for whatever reason feels better than selling them.

Lantern of Arimor

Necropolis League was not exactly amazing. It introduced this whole itemized corpse system that you planted in graves, in order to craft gear. It was cumbersome as hell, and I do not want it to come back. However it also introduced the Lantern of Arimor, which was a widget that you could fiddle with at the beginning of a map in order to have some agency in the sorts of mobs and types of loot you might encounter. While this slowed down the action a bit, I also found it really enjoyable during mapping. Especially when you added Allflames into the mix that allowed you to substitute out a different monster type for something that would normally spawn on the map. If they brought this back I would prefer to have this as something that appears in the endgame and that you would have to specifically spec into in order to enable.

Bring Back Metamorph

One of the things that often happens during a League patch is the re-introduction of mechanics that have left the game for one reason or another. When Ultimatum was reintroduced, it caused Metamorph to get bumped from the list. I really liked fighting Metamorphs in maps because they were often worth quite a bit of loot. I did not however really enjoy the system where you built your own monster, because while rewarding this required you to exit the flow of the normal game. Since Ultimatum got the drops that traditionally came from Metamorph… and the mechanic was all about crafting monsters… maybe have this as an alternate source of the corpses that currently drop in Ritual that can be used as Spectres. Additionally I feel like the flavor of this mechanic would also make it a good place to reintroduce Allflames in lieu of monster parts. Have this be a map only mechanic and potentially add it to the number of alternate mechanic spawns, either that or implement it through Idols.

Weapon Passive Trees

Another thing that I think would be fun to see make a return, is the Crucible weapon passive trees. Essentially during Crucible every item had the ability to craft on a weapon tree, that could then spawn all sorts of nonsense on them. There was a whole forge mechanic that allowed you to merge together multiple trees similar to how things currently work with Recombinators and item affixes. My idea is to implement these but have them drop from a specific mechanic similar to how fractured bases drop. Instead of the channeling mechanic, make it so that they just level up through combat similar to how virtue gems do. Then the whole manipulation of items can be merged into the Recombination system. You could use that system to either manipulate the crucible trees if both items have one… or put the tree on the item base that you want. This just adds further depth to the crafting system and gives the mirror crafters more nonsense to make even more perfect weapons.

Primordial Blocks

This is a personal desire, and not necessarily a systems thing… but I really want Primordial Blocks to be in the league map rotation. For those who have not participated in many leagues before, essentially each league has a slightly different set of maps included with it. Primordial Blocks has been out of the rotation for a few leagues and I would really love to see it come back. It isn’t necessarily that I love the layout, but there is a Hideout associated with it that spawns exceptionally rarely… and it is my white whale. I have run countless copies of this map and have yet to get it to spawn, and I really want to give it another go.

I get that we are still several months away from 3.26 or even the beginning of early spoilers… but that in part is why I am creating this post now. I did not want my ideas to be tainted by the various prognostication that happens once the spoilers begin to flow. I legitimately have no clue what sort of big system GGG might implement for 3.26, but I wanted to at least talk through some of the quality of life and general systems that I would love to see return. What do you want to make a comeback with this league? What are some of the things that you would love to see implemented in Path of Exile? I would love to have a game pausing system, but I figure that is way too structural to ever actually get. Drop me a line below with some of your own thoughts.