Outer Worlds Impressions

I wrote a little bit about this on Friday during my send up of Fallout 76 and the Fallout First subscription. The Outer Worlds came out at some point on Thursday night through the epic games store and then on Friday seemingly through the various sundry Microsoft game stores. This has been a game I have been looking forward to for quite some time, but I have to say cautiously so. What I mean by that is that everything I had seen to date gave me hope, but quite honestly we are living in a time when my hopes are pretty often dashed against the rocks when it comes to new games. What Outer Worlds promised was not only a new game but a brand new IP that seemed like it would be drift compatible with Obsidian games work on the Fallout franchise.

The first and most important step is to see if I can create a proper “Belghast” in this game. After some quick fiddling I managed to dial in what tends to be fairly close to the traditional appearance of all of my characters. The game could have used for a few more beard options but I ultimately went with this nice full beard. As to ponytail options the only thing that was available was some sort of a bun nonsense and as a result I just went with long locks instead. In order to get the over the eye scar thing that I tend to put on all of my characters if it is available, I had to accept some other scaring and I finished things off with the little nose slash makeup. First step passed as I have a character that I am perfectly happy to be playing.

Next we have our setting. At the highest level The Outer Worlds is like you dumped Bioshock, Fallout New Vegas, Firefly, and Paranoia in a blender and mixed up a delicious dystopian slurry. Where Fallout is a game built upon rebuilding the world after a nuclear apocalypse brought on by war, Outer Worlds is a game about what happens if you allow capitalism and corporatism to run amok. You start your life as a colonist that has been stranded on board “The Hope” on the outskirts of the Halcyon system for roughly 70 years. It seems that something went wrong with your colony ship and rather than trying to fix it the corporations just cut their losses and left it out there floating in the void as a stranded hulk.

You begin your life in the cargo hold of one Doctor Phineas Vernon Welles, a fugitive scientist wanted by the Halcyon Holdings Corporate Board. He has figured out a chemical concoction that can be used to revive folks stuck in cryosleep on the Hope. You are unceremoniously deposited on the planet of Emerald Vale and told to meet up with a smuggler who is going to take you the rest of the way to your final destination. Your escape pod happens to land on top of said smuggler… Captain Alex Hawthorne… and which point you are asked to make your way to their ship. It turns out the ship has a blown power regulator which sets you down your primary decision path.

It seems that you can either get a power regulator by helping out the corporate townsfolk, or by helping out a band of separatists. Helping one group means almost certain death for the other group, so you are given a weighty choice almost immediately. The Outer Worlds is a game about choices more than anything. Do you accept the harsh bounty of corporatism, or do you strike out and try and help the little guy whenever you can often times knowing that innocents will suffer in the process? Corporatism is so invasive that it has literally become the religion of the land, and in spite of constant scientific achievement the reality of the world has gotten skewed by whatever is going to make the most profit.

The first colony you visit is Edgewater, is owned by the Spacer’s Choice corporation. Not just the land and the buildings but the people are all property. One of the early missions that drives home the starkness of your situation is that the town is concerned about having to deal with a suicide. This is considered to be damaging company property, and the rest of the townsfolk are going to ultimately have to pay back the Spacer’s Choice corporation because of this. There is another situation where you are trying to help out someone who managed to get sick, and they are unwilling to take any medication because the brand you happen to find while scavenging the world is produced by a rival corporation.

If you played a lot of the Fallout series, the game is going to feel immediately accessible to you. In many ways it feels like Fallout New Vegas, but set in space and swapping the radioactive threat for a corporate totalitarian one. The game is not at all subtle about the messages it portrays, and as a result it ends up being pretty dark, which is weirdly contrasted by how bright and vibrant the game world itself is. The game takes the Fallout format and evolves it a bit by adding better gun play and weaving in some of the companion mechanics from the Bioware games. The end result feels extremely good… that is so long as you didn’t lean heavily on VATS in Fallout games. I personally hated them and because of that the time dilation system feels good and useful, but the end result largely destroys any sort of tactical gameplay.

The writing is excellent as is the voice acting. I am not sure if I could be more happy with the end product and the total package that is The Outer Worlds. I am not terribly far into the game, but what I have played has been excellent. I played the game all of Friday night and for the most part all of Saturday until we recorded the podcast. I have roughly 10 hours of total play time at this point and am at what is I think the third destination? I’ve heard that the game itself is relatively short if you are the sort of person who cares about beating games and following the critical path. I have a feeling that for me personally this is going to be somewhere in the avenue of a 40-60 hour game based on the way I roam around aimlessly and slowly clean areas out of all of the tasty “bits”, aka the currency of the game.

I really don’t want to say too much more, because the game gets really interesting. After comparing notes with Kodra after the podcast we made different decisions and I managed to find a solution to a problem that he didn’t even know was possible. That tells me this is a game with deep replay capabilities, and also that maybe you shouldn’t just accept blindly when the game tries to give you an A or B solution path. There is often times a C and maybe event a D and an E. If you were like me and liked New Vegas way better than the other modern Fallout games then you should stop reading this and go buy Outer Worlds. If you like this style of game in general, you should probably still go buy the game. If you liked the setting and feel of the Bioshock games, then again you should probably buy the game. If nothing else you can try a month of Xbox Games Pass on PC and play the game through that if you are uncertain.

AggroChat #274 – It’s Not the Best Choice

Featuring:  Ashgar, Belghast, Kodra, Tamrielo and Thalen

We start things up with some discussion of the end of Untitled Goose Game going fully spoiler and also discussing the meta narrative.  Ash talks about PDXCon, specifically Crusader Kings and Stellaris. We talk a bit about Fallout First subscription and how it doesn’t deliver on Private Servers at all in a manner we expected it to.  Lastly we spend the remainder of the show talking about The Outer Worlds the new Fallout-like RPG from Obsidian the crafters of Fallout New Vegas. In closing we are going to be down several folks next week so as a result we are skipping it and picking back up on the 9th.

Topics Discussed

  • Untitled Goose Game Ending
    • Spoilers Beware
    • Meta Narrative
  • PDXCon
    • Crusader Kings III
    • Stellaris Federations rework
    • Surviving the Aftermath
    • Age of Wonders Planetfall Revelations
  • Fallout First
    • Not Actually Private Servers
    • Fallout 76 Money Grab
  • The Outer Worlds
    • Fallout New Vegas
    • Bioshock
    • Dystopian Fiction
    • Capitalism Gone Way Too Far
    • Comparisons to Fallout
    • Firefly References

Original Blog Post on AggroChat.com

A Partial Defense

Earlier this week Bethesda announced the Fallout 1st Membership, and I feel like I had a vastly different take on it than the rest of the community. There are a good number of people up in arms about this, and I can’t say that they are entirely wrong. I myself have deeply mixed feelings about it, but at face value I didn’t balk at the $100 a year price tag. As such I am going to break down my line of thinking. For that $100 or $13 monthly you get the following items.

The part of this that I immediately honed in on was the Private Worlds functionality. See if you have followed my blog for awhile this was what I desperately wanted at launch. In fact there were a bunch of server hosting providers that were advertising having private worlds just ahead of launch. This was likely wild speculation, but the serving up of a private server is not at all a new thing. In fact games like Rust, Minecraft or ARK function heavily on the backs of private hosted worlds that allow you to tweak and mod until your heart is content. This is ultimately what I was expecting from Fallout 76, was the ability to run my own destination to hang out and explore the world with my friends.

Now if you look at the price tag entirely based upon Private Worlds… it becomes honestly a bargain. If we just take a Rust or an Ark server, which I figure are pretty fair equivalents of what sort of horsepower that Fallout 76 would require. Getting a server up and running is going to cost you somewhere between $20 and $30 a month through one of the many hosting providers (though admittedly you can run your own for free if you want to go through that nonsense). The scalar variable there often is based on just how many slots are available for players to log in and join. Immediately it seems like the Private Worlds are capped at 8 players, but then again the normal worlds also appear to be capped at 8 players so I guess that makes sense.

What everyone else appears to have latched onto in the statement is that this is seemingly a package of cosmetics and some core functionality that isn’t available in any other fashion. The Scrapbox honestly reminds me a lot of the crafting inventory from ESO Plus… which did not phase me at all and is worth every penny of that subscription cost. The monthly allowance of Atoms also seemed nice because it would allow you to play with stuff on the item shop all part of your server subscription fee. Again I am looking at this as entirely a way of getting private worlds and getting a bunch of stuff as part of that package. Most people however are just seeing this as a cash grab for a bunch of stuff that should have been available in the base game.

For most of the week I thought I had the right of it, and we were renting server space to play in our private worlds. However it is coming out that this concept is a little bankrupt as well. First the world only exist if the player who is a First Member is actually online. That is way more problematic than renting a server, because in theory so long as you have granted someone access to your server it is up and running 24/7. I was maybe willing to cough up the money for a server if it let me have a place to roam freely with a group of my friends. Strike two is the fact that apparently the controls for this server are set up based on your Bethesda friends list… and anyone on that friends list can pop in freely. So instead of being like I thought and granting permissions to individual players, seemingly anyone can join your game that you have friended.

The other fault that is coming out is that often times the worlds you are going into are not unique to you. What I expected was something akin to Minecraft, where you get a default spawn and the game tracks every change made by you or your friends to that world. There are instead reports of players joining worlds where there are corpses everywhere, items looted and containers empty. So when they say “Private Worlds” they are seemingly talking about just a normal world that has a limited party list to your friends. So yeah… it turns out my line of thinking was the one that was completely wrong. $100 a year for a private server is completely reasonable, but this is seemingly no private server.

Instead of caring about Fallout 76 First subscriptions… I feel like their timing is perfect for pushing players into playing The Outer Worlds that came out apparently some time last night. It is currently available on Epic Games Store, Windows Store, and free as part of the PC Xbox Games Pass. Instead of playing a poorly implemented feature, you can instead explore a brand new IP from the makers of the best Fallout game… Fallout New Vegas. It seems pretty clear to me what the actual choice to make is, and it is what I will probably be spending my time doing this weekend apart from some ventures into Destiny 2.

I got in long enough to make a character and do some of the very early interactions and so far… I am more or less impressed. It has the same sort of feel as Fallout New Vegas did and does a better job of on-boarding you into the new destination than a game that either forces you to care about a father you don’t know or a child you never actually wanted. I am hoping it continues to be as good as it seems to be. This is what you should be spending your time doing instead of playing Fallout 76. So when I said a partial defense… really I mean not much of one at all.

Slow Infamy

For several weeks this thing has been building behind Ikora Rey and I find it super interesting. I have started noticing other changes. Like at the Ramen shop there are traditionally a few people eating there, but last night they were gone. I am not sure if this is on some sort of a cycle and I just always happened to be walking by when they were sitting there or if this is something changing as a result of the building happening. I noticed some other NPCs that I swore were in one specific place moved somewhere else. It is subtle but sorta cool to see, and I am assuming that the gate we are building is somehow going to be used in conjunction with the conclusion of the Season of the Undying.

Next reset brings us back the Festival of the Lost and it seems like they are bringing back something that started with last years. There is a really cool mode called the Haunted Forest, which is essentially the infinite forest but dark… and the goal is to see how many loops you can finish in 15 minutes. Your rewards are increased by the number of loops your group can complete in that time. Last year they introduced the Horror Show auto rifle that dropped fully masterworked and at Maximum Light, and it seems like they are bringing this concept back. The Braytech Werewolf gun shown in the thumbnail seems to be a version of the Winter Wolf weapon Anna Bray rewards.

I wound up playing a good deal of Gambit Prime last night, as I am trying to get my Infamy up high enough to do a reset and knock out the machine gun pinnacle weapon that I have had in my quest log for awhile. I also find Gambit weirdly relaxing and was ultimately working on both a Werner bounty and trying to unlock the Gambit Powerful award for the week. I’m up to Heroic III which means I need to get through Fabled 1-III, Mythic 1-III and Legend in order to get that reset. Gambit takes way longer than Crucible so the grind feels so much slower than it did last week.

I am now at level 70 on the seasonal journey, and I have a feeling that I won’t have much trouble hitting 100 by the end of the season. This is the only part of this process that I really don’t like is that it feels like I need to be playing Destiny 2 as my primary game in order to get full benefit. I want the items that are available along the path and as such I am playing pretty constantly to make sure I can get them all. I will say that with all of the XP bonuses the levels come way faster as you go, but it also sorta makes you always doing something to help it out. Like if I am running around in the world and I see one of those “Kill A Bunch of Stuff” patrols, I am always going to pick it up because it is super easy to complete and worth a bunch of XP. Similarly I am always trying to make sure I have a bunch of bounties available.

I noticed that Savathun’s Song is this weeks Nightfall, so I think my next grind is going to be running the strike trying to get Duty Bound. I love the look of this weapon because it looks like quite possibly the most Warhammer 40k gun available in the game. I have no clue if it is even good but I want to own a copy, and as a result I am hoping to run the strike a bunch in the Ordeal playlist in an attempt to get it to drop. I’ve had pretty good luck so far getting the strike specific drops, but having said that I will run this thirty times with no luck. The above screenshot is just one I found online to show off the weapon and it appears that they have applied the Leviathan shader to it.

Speaking of Leviathan… I would really like to get through that place. I have access to ways of running it and just getting carried through it. However I would far rather build a super casual raid team and work our way through it. We got pretty close to callus but I think it was the dexterity check of running the orb around the ring that ultimately killed us. We have a handful of people now playing but if you are among my mutuals out there… and are interested in this nonsense hit me up. The goal would be to find a week night and run for a few hours until we down Leviathan and the six other raids and lairs that exist in the game right now. I think for me Thursday nights are probably the best option, but I am open to negotiation.