Loot and Mental Breaks

Rainy Weekend

The problem with three day weekends… is that ultimately you find yourself in need of a fourth day.  While I kept a pretty strict schedule, for whatever reason having three days off in a row tends to shift you out of work mode and into vacation mode.  This morning getting up was absolute hell, and my wife is going through the same thing.  I watched her start to get up only to face plant back on the bed…  a move I likely would have tried had I not needed to get up and turn off the alarm.  In the grand scheme of things I managed to get to bed fairly early last night, or at least early for me.  To make matters worse I am supposed to be in this conference call most of the day…  which for those indoctrinated means fighting desperately to keep from falling asleep and snoring as someone on a speaker phone drones on at length about something.

To make matters worse I am freaking freezing this morning.  Not literally but we are going through one of those periods that we do here in Oklahoma where I am uncertain if we should have on the heater or the air conditioner.  So since it is 55F outside I am upstairs with my zipper hoodie on trying to warm up.  We were supposed to have this lovely Easter weekend, but in truth it was cloudy, windy and rained most of the day.  We went out at one point to visit family in the hospital and it only managed to warm up to around 53F.  The highlight of yesterday however was that getting out and about, and it being relatively lousy out meant that we were able to go to our favorite Desi restaurant and not have any semblance of a line.  Their awesome Desi Rice ended up making both lunch and dinner for me yesterday.  There are times I wish we had a place closer, but I think it would lose some of the specialness of having to make a pilgrimage to go eat there.

Guild Runs

ffxiv 2015-04-05 18-39-25-72 One of the simple pleasures of the weekend came from running lots of content with my guild.  I am amped that folks are getting into their 50s and needing content that will actually pay out in tomestones.  This has been a point of internal conflict for me lately, is that I desperately want/need to cap poetics, but I also want to be there to help people when they need runs.  With the influx of people into our guild I could easily spend every waking moment tanking this or that for one of our free company members.  The problem is for the low level stuff it puts me no closer to my weekly cap goals.  Now that the 130 weapon is within sight, I really really want to get one.  This means that I am going to need to gather up 1300 poetics, which in turn means that I am going to need to cap several weeks in a row to reach that.  So it frustrates me that while I enjoy running stuff for the lowbies, that I am spending time on content that won’t get me any closer to that goal.

Saturday and Sunday however, lots of people needed lots of upper level content which allowed me to feel useful and helpful, but at the same time keep inching towards the goal of hitting 450 poetics for the week.  Over the course of the day we ran experts and hardmodes, each of them slowly incrementing that total so that by the time I slept I was only around 100 poetics away, which seems doable tonight between raiding, the daily expert, and potentially running the new trial.  That honestly is my huge hope for tonight is that we will be able to run the Steps of Faith trial really quickly, because I have tried with two random groups only to have half of the group bail on me after a single failure.  That trial is also gumming up the works right now of the trial roulette because the moment people random into it, they are abandoning party and taking the penalty.  The result is that people seem to just be avoiding the trial queue, because we ran a few this weekend and they took forever to form.

Loot and Mental Breaks

darkest 2015-04-05 11-44-12-28 I’ve spent what feels like a silly amount of time playing Darkest Dungeon this weekend, and I have to say I am still loving it.  Essentially I have been playing through at least one adventure per day, which seems to be about the right amount for me in one sitting.  After that I log into whatever game I am going to be playing for the night.  At this point I have lost one entire party, a couple of singles and pushed three characters to the point of having a mental break.  That said I am having a blast doing it and I finally defeated the Apprentice Necromancer, the first real objective in the game.  Right now my ideal party would include a Bounty Hunter, a Highwayman, a Jester and an Occultist.  No particular reason other than the group comp seems to work really well for me.  As far as healers go I really really like the Occultist, because I guess I am really good at winning the roll that keeps him from bleeding my characters.  I have seen as much as 16 points of health healed on a single turn by an occultist, whereas the plague doctor seems to only be able to dink heal single points.

The bounty hunter right now is my absolute favorite hero, but that might just be because he looks pretty much like every character I tend to play in games.  I love the whole grappling hook thing, and the ability to use it as either a ranged weapon or to pull targets within his melee range.  Highwayman just seems really strong with his range abilities, and if the target can bleed he has a nice attack there as well.  Jester is really brutal, with two attacks that deal a lot of bleed damage.  The biggest problem I have with them is that one of their best attacks is this jump dirk ability that also places them in the first slot in your party, potentially pushing the bounty hunter out of melee.  So I try really hard not to actually use that ability unless I think I can finish someone off with it, because the person in the first party position tends to soak some of the worst attacks.  So far I am going into dungeons with lots of food, bandages and torches and doing remarkably well.  I am sure as I go further the game is going to get more punitive.

Rotund Buddy

AggroChat 51 – Awesome Outfits

Last night was a bit of an odd showing because for various reasons and the majority of the week it looked like it would be the Ashgar and Belghast show.  However some timing worked out well and we managed to talk our good friend Thalen into joining the fun.  Thalen is one of those people that I have known in some context for over a decade.  While he didn’t raid with us in LNR, he had connections to our raid through mutual friends and we spent a lot of time conversing with his raid Last Horse that Warenwolf also came from.  Post Vanilla he has been a pretty permanent fixture of any guild I have been part of, and for the late BC early Wrath era we together with a few others representing the founders of the Duranub Raiding Company.  Needless to say Thalen is one of those people that has always been in my life in one form or another for a very long time.

We had this strange meandering show last night where in truth none of us had really been playing much of anything super exciting.  We dove into a few odd topics like World of Warcraft making some bad calls with Warlords of Draenor, and how important it is for us to look awesome when we are playing games.  We talk about some of the lengths we have gone to in order to track down cosmetic gear.  As far as games discussed we talk Dungeons and Dragons, Mega Man ZX,. Shin Megami Tensei IV, Persona 4 Golden, Axiom Verge, and a little Darkest Dungeon.  We like always talk a lot about Final Fantasy XIV and what we have been up to there.  Thalen has now leapt ahead of me in the classes to 50 race… with six to my five.  However he did make a smarter call then I did with leveling Arcanist which essentially gets you both Scholar and Summoner.  I think if I can ever get my Arcanist to 30 I will be set, since I can queue as a healer from that point on.

Rotund Buddy

ffxiv 2015-04-04 10-22-21-38 Yesterday I decided spend a bit more of my winnings from the Golden Saucer.  The first 8000 mgp I earned went towards buying the ponytail upgrade for the Aesthetician.  After that I was not quite certain what I should pick up.  I have been going back and forth on buying the blood sword for some time, simply because it is freaking awesome looking.  The problem is I am not sure if I have a decent looking shield to go with it…  and I really don’t spend that much time tanking on my Paladin other than very low level content.  It seemed like it might end up being a waste of 10,000 mgp.  Instead I decided to go with something that would make me happy all the time.  I ended up grabbing the “Heavy Hatchling” minion, which is adorably waddle-y fat.  It sits there barely staying upright and every so often almost looses its balance as it sniffs around looking for food.

The best part about the pet is that it doesn’t run around like a normal minion.  Instead it hops around on its butt.  I seriously was easily amused for a good ten minutes after getting it running circles in the Gold Saucer.  Most people I know have been working on saving the cash to get the Setzer jacket, which is cool…  but I was never much of a fan of Setzer in Final Fantasy VI to be honest.  He was a means to an end for me… he had the worlds only Airship… and I needed an Airship.  He never actually got any play other than those few times when you absolutely had to use every single character you had gotten.  The jacket is just too flamboyant for my tastes…  I think I prefer a dyed version of Snow’s jacket better for most cosmetic outfits.  Anyways I guess the next 10,000 mgp I end up with I will finally go ahead and pick up that blood sword.

Coil Revisited

ffxiv 2015-04-04 19-34-54-56 Last night we decided to take a bunch of the new 50s into the Binding Coil of Bahamut to do turns one through four.  It many ways it felt like coming home, because it had been so long since we last did any of the content.  I managed to pick up another piece of the High Allagan plate armor, which was pretty awesome.  We had a bit of a stumbling block on coil turn 2, in part because we collapsed to early on the first attempt.  On attempt two we pushed through without much issue.  I was pleasantly surprised that we oneshot turn four, since I remember us having some issue with it.  Since we were doing so well we opted to go ahead and push into Turn 5, so that the new recruits could see the difference.  Unless you have experienced it… you cannot fully appreciate how much the content drops the bottom out on you when you get into turn 5.  I got all sorts of warm fuzzies though walking in because our experience of learning turn 5 was so enjoyable for me.

All in all the group did admirably, and we managed to make it to the dive bomb phase several times.  Admittedly we had myself, Ashgar and Cylladora that had been there numerous times…  but they picked up and learned the fight extremely quickly all things considered.  At the very least they made progress in a single night that took us several weeks.  I hope we can go back there with the same group and get them all through turn 5.  I have a feeling this is going to be a somewhat regular occurrence since you need turn 5 to unlock the second coil of Bahamut.  In other news… I am really hoping that we make some serious progress on the fourth phase of Turn 9 this Monday.  I am so ready to defeat that encounter so we can move forward into the Final Coil of Bahamut.  At this point we have a few months before Heavensward, and it is probably hoping for too much… but I would really love to defeat the Final Coil before the expansion lands.

Darkest Dungeon

Twitch and Hitbox

Yesterday was a bit of a strange day in that I recorded two different podcasts that were not AggroChat on the same day.  Early in the day I recorded another episode of Bel Folks Stuff, that was completely on the spur of the moment since I was off for Good Friday.  Right now I am tenantively planning on releasing this on Wednesday.  Then in the evening I guested on an episode of the Multiplaying podcast.  While talking on that podcast or actually I think during the “after party” we were talking about Twitch and Hitbox.  During yesterday morning I did my first real test of using JoiCaster to stream to both Hitbox and Twitch at the same time.  Other than some technical difficulties it largely worked and I was able to produce a video of myself playing Darkest Dungeon.

The problem is that I had like five times the number of people watching the twitch stream as I did the hitbox stream at the same time.  So much so that I stopped watching the chat on Hitbox and wound up missing a few comments.  Last night I realized something, that my love of Hitbox is somewhat clouding my judgment.  Me trying to make that happen is kind of like trying to make MySpace happen because you happened to like this or that feature better than Facebook.  At this point Twitch is ubiquitous, everyone has an account and it is widely supported by lots of third party sites.  There are several things about Hitbox that just feel better, but there just aren’t the number of people there that there are on Twitch.  In theory I think I am going to abandon this whole multi-streaming thing and just stick with Twitch from this point on.  It pains me to say it, but Hitbox as cool as it might be… is just too late to the party.

Darkest Dungeon

darkest 2015-04-04 09-27-22-60

As we announced last week during the AggroChat episode, this month I chose Darkest Dungeon as my round robin pick for the game club.  This is one of those games that I have seen circulating in among my friends but I largely avoided it, so that I could go into it fresh as a game club pick.  Yesterday I played it for the first time, in the block above you can see the result of my stream.  I have to say even though the game is pretty unforgiving… I am really enjoying the hell out of it.  At its core it is a rogue like RPG dungeon crawler, with a really awesome woodcut art style… and an interesting sanity mechanic.  So in part it feels a bit like playing Call of Cthulhu.  Everything seems to have a chance of effecting your sanity, and when your characters get too stressed a saving throw is triggered.  If they succeed this internal roll they gain a positive trait, and if they fail it… they gain a negative trait.

darkest 2015-04-04 09-20-40-67 The cool thing is… these are not just passive debuffs but they actively change the way the character starts interacting.  For example in the above play session my Vestal gained the “greedy” negative trait… which oddly enough made her far more blood thirsty in combat.  There were a number of times where she just attacked without my say.  This morning when playing the game a bit one of my highwaymen got the fearful trait causing him to periodically retreat to the back of the pack, changing what abilities you could actually use to attack with.  The only real negative so far is that “the only way out is through” meaning once you start a mission it seems like the only way to leave the mission is to either finish it successfully… or kill off your party.  The positive there is that party members are roughly as disposable as they are in Rogue Legacy.  There are always fresh recruits available through the wagon in camp.  At this point I have lost one entire party… and a few single characters here and there and it feels like I am still making forward momentum.  I feel like this game is going to generate some interesting conversation at the end of the month.

Alligator Pears

ffxiv 2015-04-04 10-05-39-77 Yesterday was a very strange day for me, largely because I was trying not to get too terribly involved in anything.  With the two podcasts, and not really knowing the scheduling of the second one I stayed out of the mix for most things.  This means that the vast majority of my time online was spent working on Botany.  At this point I have managed to take it to level 35 which is the beginning of the more grindy levels.  Thankfully I have for the most part a full allotment of leve quests to get me through them.   Working on harvesting has become my “during podcasts” activity, because it is slow paced and proding and does not require much attention.  So while recording both Bel Folks Stuff and Multiplaying I slowly worked my way through harvesting a ton of stuff…  namely Alligator pears.  I am not sure exactly what they are… but I certainly did manage to gather a dozen stacks of them.  In truth I kind of expect they would look a bit like an avocado in real life.

Now I need to figure out what item I need for my level 40 Botany quest and start collecting that.  So far that has been how I have leveled, I focus fire whatever item I need for the next quest and then when I collect enough of those I start doing Levequests.  Botany seems so much more peaceful than mining was, and I guess it is in part because it almost exclusively takes place in the games extremely beautiful forest areas.  There is just something relaxing about walking around, listening to the music and chopping down trees.  Today however I really need to spend some time working on getting actual content in that can earn me poetics.  I did take a break from the harvesting for awhile yesterday to run some new folks through Tam-Tara Deepcroft.  Tanking low level content is always enjoyable, and it gives me a chance to break out my sword and board and paladin it up.  The constant trickle of new players still manages to floor me, but everyone seems happy and well adjusted which makes me happy in turn.

#FFXIV #DarkestDungeon #Twitch

Developer Appreciation Week 2015 – Part 3

Over the last several days I have been rattling off a series of studios and game teams that I appreciate.  Today will mark my final day of this process, but I am hoping that it has inspired some of you out there to make your own posts about the developers you appreciate.  The person I really appreciate is Scarybooster for getting this thing started back in I believe 2010?  Scary has a way of coming up with these great ideas, like he is the person who decided the Alliance of Awesome needed to happen as well.  Unfortunately he no longer updates his blogs, and has deleted more of them in the past than I can count.  So if you know Scary tell him he needs to stop doing that shit and keep coming up with interesting and awesome ideas.

Blizzard – Heroes of the Storm Team

HeroesOfTheStorm_x64 2014-12-02 22-35-45-233 I talked about League of Legends yesterday, and there is no denying it’s market domination in the MOBA arena.  The problem is League is far more complicated of a game than I care to play.  I get frustrated trying to figure out what I should build when, and then Blizzard comes along and creates an MOBA for someone like me.  This game does what Blizzard does best, boil a genre down to its most basic essence and polish it until it shines.  This is precisely how I feel about HoTS and its impact on the MOBA genre.  Through a series of quick this or that choices you can build out your character and get right back into the action without constantly being afraid that you built the wrong thing.  While friends have pointed out that this greatly limits what you can do with any given champion…  I am fine with this and in fact welcome it.  As much as I enjoy a “Tanky Darius” I would rather just have some clear messaging on what the intent of every champion was, and Heroes of the Storm gives this to me.  On top of this the map design is awesome, and each one feels equally enjoyable with its own specific mechanics.  I think the entire world is tired of playing Summoner’s Rift.

SOE/Daybreak – Landmark Team

EverQuestNextLandmark64 2014-02-14 06-10-23-64 Every time I talk about the company formerly known as Sony Online Entertainment, I do so with a little bit of heartbreak.  Daybreak is not the same company, but I feel like the people that are still there are trying their damnedest to make this situation work.  There is a lot of negative press that I could be talking about on my blog, about the poor decisions of the company managing Daybreak but for the most part I have tried not to.  I feel like there is plenty of negativity out there already on this subject, and that the people who are still there need our support now more than ever.  With that said this post goes out to everyone who has ever been a part of the Landmark game.  While I am not playing it right now, I still think it is an extremely cool concept and I keep meaning on jumping right back in.  Landmark is essentially the ultimate building game in every possible way, and the amount of stuff that the community has been able to create because of the excellent toolset developed by this team is phenomenal.  This game blew me away, and I am still constantly amazed by the sort of things I am seeing built.  So bravo to the folks who are no longer with the team, and bravo to the folks still there fighting to keep the ship going forward.

Undead Labs – All of the Them

StateOfDecay 2013-09-28 21-17-40-13 For most of these I have singled out an entire team to talk about, but this time I am breaking that trend and instead talking about an entire studio.  I love Undead Labs.  I love their spirit, and I love their dedication…  and quite honestly I love the way they interact with the public.  I remember when State of Decay was about to release on the XBox 360 I was completely pumped for it.  I went home that night played the game for several hours and then wrote a pretty gushy blog post the very next day.  Within moments of posting the blog I had it being retweeted by Annie Strain the wife of Undead Labs Founder Jeff Strain, who then proceeded to engage with me in a back and forth about my blog post and the game in general.  That sort of genuine interaction is just so damned refreshing, and it seems to extend to every single team member.  I was lucky enough to get to hang out and talk to several of them during Pax South, and they all had this infectious joy over the games they had created and were creating.  While I still desperately want a multiplayer version of State of Decay, I have faith that sooner or later the team will give me something akin to that experience.  In the meantime they just seem like a really damned cool studio, and I look forward to watching as their latest game Moonrise progresses to launch.  Additionally I feel like I am probably buying yet another copy of State of Decay as the special Year One edition should be landing shortly.

Motiga – Gigantic Team

GiganticScreenshot-TheMargrave This is another tale of me just really liking a game studio.  I went to Pax South knowing next to nothing about this game other than the fact that it existed, had a cartoony art style and used a teal and orange color scheme it all of its marketing.  I walked away from Pax South being both a fan of the game and of the team behind it.  I was lucky enough to participate in several plays of the game, and got some time to talk to several members of the development and community staff.  They all seem just as amped about this game as the players did, and it was awesome to be coached by the folks who built the game…  or have them marvel when I apparently found a bug that nobody had actually found yet.  The game is just really damned fun, and that seems to be the focus on making sure the various champion interactions are enjoyable.  I have no clue what the timeframe for this games launch is but I look forward to it anxiously.  Playing it with two other members of the AggroChat crew against a minor YouTube celebrity, and defeating him…  was pretty much the highlight of my Pax South experience.  So keep up the awesome work and I look forward to playing this game with my friends when it releases.

Every Single Game Developer

While I have singled out a handful of individuals for specific games that I really love playing…  I feel like for this final day of my #DAW2015 love fest…  I want to change things up a bit.  Basically this goes out to every single game developer out there, regardless of what you are working on or for what company.  You guys are living the dream of so many of us who did not  choose to chase it.  While there are absolutely days I’m thankful I am not in that industry, especially as another studio decimates its staff to realign for this or that reason, there are other days where I pine over the path not taken.  You folks are my rockstars, and even if you are making a game that no one will ever play…  you are being awesome.  Games bring me so much joy, and there is a cast of often nameless and faceless people who struggled through crunch time to get that product into my hands.  As I talk about the games I talk about, I try my best to always be aware of the folks behind the scenes that made it happen.  So to all the game developers out there…  keep making awesome stuff and I will keep playing it.  Thank you all.