A Guild Divided

Nostalgia Won

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If I remember correctly the last time I wrote a real post before my Nano recess, I was talking about the upwelling of nostalgia brought on by playing Hearthstone.  I fought valiantly to resist but before long  I was staring at the account section of the battle.net page and renewing my subscription.  I had put this off because really I assumed this decision would end in tears.  The odd thing is so far it has not.  I have been enjoying the hell out of playing, and have even resumed raiding a bit.  I don’t want to jinx it by saying I am back, but so far it feels like at least a possibility.

One of the awesome things about coming back at the tail end of the expansion is that Blizzard tends to give players many different ways to catch up gear wise.  I have spent a ton of time out on the Timeless Isle and have been collecting sets of level 90 heirloom gear for each of my alts I intend to level.  Since coming back I have caught my Deathknight Main Belgrave and Druid Belgarou up a bit in gear, leveled my Shaman Tallow and Warrior Belghast to 90, and am within a stones throw of 90 on my paladin Exeter.  There is part of me that wants to push as many toons to 90 as I can before the release of Warlords of Draenor.

I have to say despite all of the negativity flowing around it, I am really looking forward to the expansion.  They said during Blizzcon that the majority of the content would work more like Timeless Isle, and that was pretty much music to my ears.  I love the way the content on the isle works, and I can spend hours both there and on the Isle of Giants tearing about the mobs with Belgrave.  I think my happy medium is a mix of quests to give me purpose, and then found objectives along the way to force me to stop and smell the roses.  If they can strike a balance, I think the content will be just about perfect for me.  Not to mention that Garrisons sound amazingly fun, like a mix between player housing and the crew skill system in SWTOR.

A Guild Divided

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At the beginning of Cataclysm I got a serious case of wanderlust.  I would like to think it was because Rift was so amazing, but in reality I think I just needed a break from WoW.  At that point I had played it for almost eight years straight without significant pause.  But the sad thing is, that while I played it for seven years, I have yet to play a single game since for more than seven months.  When I wandered off so did a lot of other guild members who were feeling a similar drag on their time.  The untold story however is the fact that the vast majority of the guild stayed in World of Warcraft and in spite of my recruitment to other ventures… seemingly thrived.  In fact I would say that right now Stalwart WoW was experiencing a bit of a renaissance with folks coming back that have long been dormant.

You can say this is the “Blizzcon Bump” but it seems a bit different for some reason.  On my server Argent Dawn, I am seeing people showing up on my friends list that had disappeared years before I left the game.  Even seeing familiar names popping into channels that out of nostalgia I am still joining.  As much as I wanted to deny the fact, World of Warcraft is still thriving at least in pockets of players that have kept the embers of the community burning brightly.  In my absence Rylacus has done a phenomenal job of “not messing with things” as he puts it.  He has always been one of my closest and most loyal friends, and as I have been gone he has simply tried to continue on with what he thought I would do.  It seems to have worked, because on week nights we tend to have 20-30 or more people online and active in doing something.

The only problem is that this maintaining the status quo has only caused to further some divides that started back in Cataclysm.  When I said “A Guild Divided” in the section heading, I was not referring to the nomad gamers and the wow loyalists… but instead a rift that was always there but has deepened in my time away.  Essentially our guild right now is a tale of two raids, the haves and the have-nots essentially.  One raid has thrived clearing content and racking up the loot, while the other has floundered struggling to fill.  There has been no intended malice, but the lesser performing raid has lost a lot of its brighter members to the better performing raid as folks sought out the path of easier loot.  As a result there is more than a bit of bitterness and bad blood that has developed towards the alpha team.

Cleansing the Way

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In the past I had served as a bridge between the two worlds, a bit of a buffer to lower the frustrations and aggressions.  Rylacus has tried hard to fill these shoes but he simply does not have the volume of playtime that I do.  Now that I am back at least for a bit I am trying my best to bridge this rift and hopefully mend the way between.  As a result I have started tanking for the lesser progressed raid, and it seems like I am the difference between failure and success.  The first week we downed new content, and it seemed so easy that I had no idea it wasn’t already on farm.  The other tank is amazing to work with, and I am adjusting rapidly to this whole new concept for me of “no main tank”. 

Additionally I am trying to attend the events sponsored by the alpha team to build the social equity there.  The “big kids” have been gracious enough to host an open flex raid night on Mondays and this is getting betters of both teams in the same space.  It is a bit awkward at times, but so far I think it has been an overall positive experience.  The flex gear will help bolster both raids.  The holidays have taken a big chunk out of our schedules, but I am hoping this week we can return to normality.  In a sort of serendipity… several of my blogger and twitter friends have characters on Argent Dawn or are rerolling there.   Going to try and get as many of them as I can into the open raid nights.

When I had come back for Pandaria the guild felt wrong to me.  No one talked, no one worked together… and I really did not know how to fix it.  Now coming back things are just different.  Guild chat is full of lively conversation.  Folks seem happy, and willing to help one another.  Stalwart had survived all these years on a shared spirit, a feeling that we were all working together towards a greater good.  During Cataclysm it feels that this spirit lost its way as we absorbed so many of the smaller satellite guilds that made up our non-guild-based raiding alliance.  It feels though that in the midst of all of this a strong community has evolved.  Here is hoping that I can be a catalyst towards solidifying this community into something truly great.  If nothing else, I have been remembered and I still very much feel loved by my WoW family.

Much Ado About Mathosia

Much Ado About Mathosia

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A few days ago I wrote about the upcoming zone event that had been advertised for Rift, called Mayhem in Mathosia.  So I have to say it sounded really cool, major invasions going on for a few days in certain areas of the world.  I did not have a chance to log in Friday night, but after running around town I logged in yesterday evening and participated for an hour or so.  I have to say overall I am extremely disappointed.  I expected there to be more going on than there actually was.

I wandered around Freemarch did several major invasions and quite honestly the entire time I was wondering why exactly they made a big deal about this.  The invasions themselves felt absolutely no different than the ones that NORMALLY happen in Freemarch.  As far as the loot that was supposedly available, I saw no sign of that either.  The only thing out of the ordinary I managed to get were a bunch of gifts that you could give to the people of freemarch.  I am guessing there is an achievement for giving these out, as it did not seem to really do much of anything otherwise.

Maybe after doing FATEs in FFXIV I have come to expect more out of an event, or maybe I had just worked this up in my mind to be something bigger than it actually is.  In either case I found the experience overall disappointing.  I fear that in order to see any of the loot they are touting you would have to literally grind events for hours… and the frustrating part there is there was a significant amount of time that passed between the spin down of one event and the start up of the next.  The event so far seems like “much ado about nothing”, and while I am sure I will pop in and participate in some of the other zones… it is no longer a priority for me.

A Fitting End

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Since the Rift event was a massive disappointment, I ended up back in FFXIV with the guild.  For awhile now we have been trying to get eight players to 50 so we could finish out the storyline.  The final arc takes place over the course of two eight man dungeons, and I really wanted to experience it with my guild members and freshly.  One of our members got impatient and finished things up on his own, since he was the first 50… but he has generally been really good about keeping the surprises silent so we can experience dungeons together for the first time.  Dallian was the last to reach 50 of the 8 man team, and as a result we spent a bit of time last night killing random stuff in Northern Thanalan to push him across the line.

The conclusion felt as epic as this game deserves, and the fact that it takes place over two eight man dungeons and an eight man trial only adds to this feeling.  There has only been one other MMO that I have played that had anything close to an ending, and so far this game sets better with me.  At the end of SWTOR you had a nice clean tie up… that went nowhere… nothing in the world changed around you.  However in Final Fantasy you essentially have completed one chapter of the game, and are treated to a nice epilogue.

This would have been cool enough alone… but the moment you finish the sequence… you are given the NEXT set of quests to start carrying on AFTER the events of the finale.  The peace you just fought for is only the opening act of a much more dangerous tale.  The thing is… while you are playing out the finale, at no point does it feel like anything other than the end of a game.  You are even treated with credits upon finishing the quest.  It feels like finishing any other Final Fantasy game, but in the continued traditional of being the most inappropriately named series… there is nothing final about it.

I am really looking forward to seeing new content released.  It has been rumored that the 2.1 patch will include a new 4 man, 8 man and the 24 man raid content.  If we can somehow manage to keep our entire guild interested… we might someday be able to do the 24 man content by ourselves.  At very least we seem to have a really well balanced 8 man team.  The two 8 man dungeons were a bit of a letdown in one area however.  The 8 man guild hest was extremely awesome in that there was no main tank… and as fights progressed both tanks were equally active.  However in the two Garlean dungeons, there was definitely one main tank and one tank dealing with everything BUT the boss.  After how equitable the division of labor was in the hest, it was disappointing to see it fall back to the old standby of main tank/off tank.

Tonberry Tactics

Not Enough Coffee

This is one of those mornings when I feel like there is simply not enough coffee in the world to make me out of this stupor.  In part this is my own making.  At 4:40 I woke up on my own accord, thanks to my very own bladder alarm going off…  and then I decided it was an awesome idea to go back to bed… knowing that I would be awoken by the alarm at 5:30.  Had I just gotten on up and proceeded with the day…  I likely would be just fine right now.  So instead I sit here staring at the screen trying to make thoughts coalesce into word form.

Today should be an interesting day for me.  When I was younger I was part of my high school gifted and talented program.  I feel as though maybe the entrance requirements were a little lax if they were willing to take me.  The gifted and talented coordinator, that we lovingly referred to as Jaunamama fought hard to get us some truly unique experiences, many of which I suspect came out of her own pocket.  One of these was the Tulsa Town Hall lecture series.

Essentially she would take two of us on the long trek to Tulsa to attend one of the lectures in the series, then make a grand day of it all.  We would go to lunch someplace nice, and usually finish the afternoon with a tour of the Philbrook or something along those lines.  For the last five years, I have worked across the street from the performing arts center without thinking much about it.  This year however upon listening to the advertisements on NPR, something clicked and I signed up for the lecture series.  Luckily I have a pretty awesome boss and he has filed this down in my PPR as “Personal Development”.

FATE Crack

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A few days ago I complained about the Dark Devices FATE in Northern Thanalan, but to be truthful…  once you reach about 45 the zone as a whole tends to be the best place to level.  So as a result I have been spending quite a bit of time out there doing the various fates.  There are a number of 25k-40k experience boss fates, one of which that drops a pet if you manage to get gold.  So as a whole the zone is really worth while even if it did not have everyone’s favorite… Dark Devices.  I guess to some extent… I understood why the fate was so popular but I never really understood its full potential until yesterday.

Over lunch I was working on leveling my Bard like I have been the last several days, and when I did the ubiquitous “BRD LF FATES” shout in zone, I got invited to be a part of a custom built dark devices group.  Essentially the eight man group consisted of 3 White Mages, 3 Black Mages, 1 Bard for mana song, and 1 Paladin for flash.  How the group works is a thing of terrifying brilliance… and totally relies on poor game mechanics.   Essentially the mission at hand is for the black mages to spam attacks, the paladin to spam flash… and the white mages to cast regen on opposing players.

Regeneration Tagging

While this does not seem too heinous at face value… it gets there quickly.  Apparently one of the ways that healing works is that when regeneration is ticking on a player, it causes aggro to be generated on the pull for the healer that cast it.  So far that seems to be working as intended… it has worked that way in most MMO games.  Where things go off the rails is the fact that apparently it also TAGS the mob to the healers party.  This means by keeping regen up on opposing parties, you can essentially siphon off their kills and give your group credit.  This is the king of all “dirty pool” maneuvers, and I do not condone it in the least…  however this is so prevalent that if you have a white mage in your party… they are more than likely doing it.

When it works… it works insanely well.  In Final Fantasy XIV there is the ability to chain kill mobs and each additional mob you kill adds a multiplier to the process.  I believe you are initially given 60 seconds once the chain begins, and if the counter is low enough, each additional kill resets the counter back to 10 seconds.  As a result a big AOE group can get some extremely high chains, but I believe eventually the multiplier caps out around 200%.  During the lunchtime group… we managed to get a 354 uninterrupted chain… meaning after the first 20 or so of those… every single mob killed was worth +200% of its face experience value.  As a result I made literally over 75% of a level on one single phase of a fate.

Regressive Gameplay

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Dark Devices is a serious gimmick, and still one that I hope they break… because quite frankly it is a bit of an unfair advantage to those players that can get access to a good AOE group.  That said… since it is not considered an exploit I am certainly going to benefit from it as much as I can.  Yesterday at lunch I was level 45 and after a few more hours out in Northern Thanalan I am over halfway through level 49.  Granted I have the insane post 50 xp bonus going on for my bard, but that is some seriously fast leveling.  No wonder you see the same people out in the zone every single day farming the fate, over the course of a few weeks you could push almost every single class you had to 50.  I did not start out there until around 44, and as a bard you really don’t have all the tools you need to be successful until 46.  However I am seeing fresh 40s out there trying to make the fate work for them.  The method if nothing else… is brutally efficient.

The thing that strikes me the oddest about this entire process is how much it reminds me of the original Everquest.  Essentially I have leveled my Bard almost entirely through FATE grinding, and as a result that means sitting in a zone shouting for a group.  This is essentially the same sort of thing I can remember doing so many times in the Dreadlands.  Throughout the course of the night I would end up in multiple groups that would hunt mobs outside Karnor’s Castle, or various other key farm spots around the zone.  If you by miracle ended up with an extremely well balanced group, you might even brave the railroad that was Karnor’s Castle itself.  As much as you can solo in FFXIV, you can never beat the type of experience you can get with a party… especially while running FATEs.

I think to some extent it is this throwback to an earlier time… this regressive gameplay that has made the game so damned sticky for me.  It is like going back and playing Everquest, but taking with me all the bells and whistles and perks of a modern MMO.  Essentially the game is almost completely solo-able if you so choose to… but the group content is extremely good when it happens.  My huge problem with EQ2 is that while the soloing is amazing, any time you get more than two players together in the same place it feels like a facerolling mess.  Granted I have not actually played a lot of the Velious dungeon content, but even the big dungeons like Mistmoore have felt this way to me.  FFXIV does an amazing job with the dungeon content in making it feel like it requires effort and planning to get through it.

Tonberry Tactics

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A few days ago we took a group into Wanderers Palace and had some mixed results.  Over the course of the dungeon run we figured out how a lot of the tactics worked, but simply ran out of time before we could formulate a winning strategy for the final encounter.  We like to go into these dungeons completely cold, and figure out the boss mechanics on the fly rather than trying to rely on some guide to tell us how to do it.  So since we failed to finish the dungeon, there were several of us who had been plotting revenge.  Yesterday during the day, over IM we conspired to build a team to take on the challenge that night.

Overall I have to say the run went tons smoother, but primarily because we understood how the mechanics worked.  We went through the dungeon essentially wipe free and that left us with worlds of time to distill just how to defeat the final encounter.  After a few failed tries, we figured out the rhythm of the fight and managed to find a way to juggle the constant stream of adds, and the insane amount of damage the Tonberry King deals from his Grudge attack… that scales based on the number of adds you kill.  As a whole the entire encounter felt like a giant tug-of-war match, trying to keep me alive as the tank, but keep the adds off the healer.

I didn’t get much from the dungeon other than the experience of running it, but I believe both our Bard and Dragoon walked away with some really nice upgrades.  From the second boss a really nice chest piece dropped… but it was statistically identical to the one I received from my level 50 class quest.  So I passed and let someone else pick it up as a greed item… though honestly if it is the same stat wise, it won’t be of much use to anyone.  This is not the type of dungeon I want to run more than once a night, because it takes a lot out of you…  however I enjoyed myself.  Quite honestly there are not ANY dungeons that I really want to chain run, because even with the smoothest group these dungeons require more of you than previous games.

Wrapping Up

Well it is that time again and I need to finish this up.  I have not really posted much for the Newbie Blogger Initiative this week, but I have plans to do so this weekend.  During my Saturday and Sunday posting time I have much more time to work through a topic, so I figured I would use both days to post advice articles.  There is so much good stuff out there this year, and I need to get on with updating my blogroll to include the rest of the blogs that have signed up during the Class of 2013.  I hope you all have a great day and that it continues on into a great weekend.

Mayhem in Mathosia

Just a Gigolo

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Last night I was feeling fairly antisocial.  I logged into Rift for a little bit, but was feeling overall meh about the game, especially since I knew the bulk of the guild would be in FFXIV anyways.  I still feel bad about the fact that almost all of the Rift guild moved rather abruptly to Final Fantasy… but that just kinda happens with recent games.  Since I was not super amped about doing things with people… I decided to run around as a Bard and grind FATEs.  I have been working up the class so I could have something dpsy to play when we had too many tanks and not enough other things.  I had originally intended this to be my Dragoon that is sitting at 32…. but as I started to play the Bard it just leveled so much faster.

At level 45 in FFXIV you get a series of quests that give you four of the 5 pieces of your archetypal class look armor.  This is commonly referred to as the Artifact gear and through the first series of quests you get every slot but your chest piece.  This often leads to some bizarre looks, but honestly I am not sure the bard set COULD look goofier.  I am somewhere between a rockstar, a gigolo and a movie style gypsy.  In no case does this make me feel epic and awesome… and in the matter of a single quest I went from looking like the Dread Pirate Roberts to David Lee Roth.

Vanity Slots to the Rescue?

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Supposedly there are vanity slots on the way… and they seriously cannot get here soon enough.  I am mildly depressed to think I will have to wear a pair of pants that look like they were crafted from a circus tent until then.  The above image is the set I loved to wear…  Foestriker.  This comes from the first three dungeons… and I have been slowly gathering the rest of the pieces of the outfit.  Everything about the look seems epic to me… and I felt like the elite archer I was supposed to be.  The bard outfit on the other hand looks like I am 5 years old and got to dress myself for the first time.

Apparently I am not alone in this assessment, as most of the major forums have at least one “wtf is wrong with the bard gear” thread.  Overall most of the other class outfits I have seen have been amazing looking.  Dragoon looks like everything you would expect it to be, as does Warrior, and Paladin looks very much like the defensive tank that they are supposed to be.  Even Scholar with its quirky “I bought this jacket at an army surplus store” looks pretty cool.  So right now the bard outfit seems to be the “Moon Moon” of the crowd.  Which is kinda sad… considering just how amazing the bard class as a whole really is.  If I knew just had bad I would end up looking… I might have focused on leveling up the dragoon instead.

Server Shuffling

2013-10-03 06_31_06-I need server transfer now! - Page 9Yesterday it was announced that Final Fantasy XIV A Realm Reborn would soon open up server transfers.  In an attempt to reunite friends and loved ones… the first five days of server transfers will be completely free.  This is generally an extremely good thing… since there were a few Stalwarts who were not patient enough to play the “get on Cactuar” game that usually involves creating characters at odd hours.  The only negative is that if you look at the list below… our realm is specifically flagged as one of the three US realms that are extremely highly congested.

As a result… the opening of server transfers may make our server queues even worse.  Essentially every night there is a very small queue when we attempt to log into the server, the hope is that even if the queues increase we will never have to go back to using our login macros to get through the sea of 1017 errors.  As a guild we would consider moving elsewhere, but it would mean starting over from scratch and moving separately.  It feels like they planned this poorly in that they did not offer a guild move option.  Currently we have essentially maxed out our guild, and all the frenetic questing of the first few weeks in part is what pushed our level up to where it is now.  Without the assistance of the quests… it would likely be far harder to reach.

Additionally we have almost maxed out our faction with the Immortal Flames… which means we could consider switching factions and starting the process of leveling our reputation there.  So the prospect of having to discard all this progress and start from scratch just does not seem like something we would want to do.  We have very few people on other servers, so for the most part it is not a huge ordeal.  I imagine that the folks transferring TO Cactuar however will have to do it during off peak hours, which could be a bit tricky since there is only a five day window to get that free transfer in.  No word yet has been posted as to when the server transfers will begin.

Mayhem in Mathosia

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I think this week why I have been so focused on trying to push up the Bard is that I know I will be spending most of my weekend playing Rift.  Last week they announced a brand new server event called Mayhem in Mathosia.  The goal of the event is in essence to get Rift back to its roots… massive large scale invasion events spanning multiple zones.  During the event there will be unique planar drops that include new colors of Hellbug Mount, a unique Kirin, and some cosmetic gear.  I want it all…  I want it now.

The schedule looks a little something like this…

Phase 1: Friday, Oct. 4 – Saturday, Oct. 5 – Silverwood / Freemarch
Phase 2: Sunday, Oct. 6 – Monday, Oct. 7 – Gloamwood / Stonefield
Phase 3: Tuesday, Oct. 8 – Wednesday, Oct. 9 – Scarlet Gorge / Scarwood Reach
Phase 4: Thursday, Oct. 10 – Saturday, Oct. 12 – Moonshade Highlands / Droughtlands

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So I will likely be spending most of my time over in Rift this weekend and most of next week trying to gather up all the goodies.  I will of course be popping back into FFXIV if someone needs a high level dungeon run, or to help out with instances as needed.  We have been trying our best to be available anytime a guild member is on high center due to needing to do a specific dungeon run.  I still would like to get my rogue to level 60… but the 50+ leveling just feels like a tedious process.  Which is a bit disturbing considering I am right now playing a game where I am forced to level unaided by quests.  By completing enough of the various invasions you can win the unique appearance Hellbug above, so that will be what I am working towards.