Less Repetitive ARPG Keybinds

Good Morning Friends! If you have read my blog for any length of time you will understand that I truly and deeply love Diablo-style Action Roleplaying Games, or ARPGs as the genre tends to be collectively referred to. Even a good deal of my current love of Guild Wars 2 is rooted in the fact that for the most part, it owes way more lineage to Diablo than it does World of Warcraft. The only problem with all of this is that the older I have gotten, the less forgiving the deeply repetitive process of clicking to move and attack has become on my hands. At this point, I am on the late side of 40 sliding over forward towards 50, and after decades of heavy computer usage, I just can’t handle spamming the mouse button in quite the same way that I used to. For many, this has meant a shift to controller gaming for their ARPG fix which tends to be considerably more forgiving. However for me… I still deeply prefer the mouse and keyboard experience and have landed on a control scheme that works for me. I thought this morning I would share some of this wisdom for anyone looking for a way to play these games without killing your hands in the process.

Generally speaking, the ARPG is a genre that allows for quite a bit of customization of your keybinds. So far I have figured out a way to configure pretty much every game I have played in this manner. I can’t take full credit for this because my good friend Ace set me on this path some years back, but I have adapted their processes and made them my own over the course of adapting them to several different games. Essentially to understand this process you need to understand two common concepts within ARPGs.

  • Force Move – This keybind will be called different things in different games, for example in Last Epoch that I have been playing most recently it is just called “Move”. Conceptually what this does is start your character moving to a point defined by where your mouse cursor is sitting on the screen. So if you drag your mouse all the way to the other side of the screen and tap force move, your character will path in a straight line to your cursor.
  • Force Attack – This keybind is the opposite of force move, and it will stop all motion and cause you to execute a basic attack regardless of whatever movement inputs were in progress. While I am not actively using it, it can be important to know what this keybind is for the game you are playing in case you need to immediately stop executing a movement command.

One of the quirks of Force Move is if you hold the button down it will be constantly executing a move command toward wherever your mouse cursor is pointing. So effectively it is like your character’s movement is tied to the heading of your mouse cursor allowing you to “steer” the character by moving your mouse. In truth, once you have started doing this it feels way more intuitive than it sounds because your character goes where your mouse cursor goes, and once you are comfortable with it can execute some tight turns as a result.

Because my fingers are already very comfortable in the traditional WASD configuration, I opt for using W as my “Force Move” key allowing me to place my fingers in that orientation and then map other important buttons to be comfortably pressed within the orbit of the W key. There might be some variance between games depending on what is supported but effectively I tend to follow the same configuration setup when possible. It will depend slightly upon the abilities you have access to on a given “class”/build but my standard process follows something like this:

  • W Force Move – The button I am holding pretty much at all times to allow me to steer my character with my mouse.
  • Right MousePrimary Attack – This is the button that I bind my primary attack to that I am executing the most often.
  • Spacebar Movement Ability – This is the key that I will tap when I need to execute whatever movement ability my character has. If it has no movement abilities I tend to bind a reactional ability to it that I might need to hit on a moment’s notice.
  • ESecondary Attack – This one is going to vary quite a bit, but if I need to hit an ability periodically other than my primary attack it is going to go on this key. For example, if I am placing totems or mines or something of the sort, it goes on this key because I find it most comfortable to press while holding W.
  • QPrimary Cooldown – This one also varies quite a bit, but if I have some sort of a survival cooldown I generally put it on this key. This is in part because Diablo III trained this to be my potion hotkey so mentally I associate it with survival.
  • R Situational Attack/Cooldown – Since this key is further away, I tend to place whatever I need to use that infrequently.
  • 1-5Potions – You can blame Path of Exile for this shift, but effectively if there is a health potion button I place it on 1, and if there are other kinds of potions I place them on 2-5. I am very used to reaching up to hit 1 when things are going poorly at this point.
  • Left ShiftForce Attack – If the game offers some sort of force attack key, I tend to put it on left shift so that when I press it, my movement will be canceled for the moment. This is useful for situations where you might need to pause on a moment’s notice to avoid getting into an area effect for a trap.

I’ve pretty much been able to adapt every game I have played over the last handful of years to some version of this keybinding system. You might have to dig around a bit, but almost every game seems to have some version of “Force Move”. In Path of Exile unfortunately I have to sacrifice a possible keybind, because they do not have a separate button that I could bind to it independent of the hotbar. The only game that I have not been able to configure in this manner was Lost Ark, which is probably in part why I never spent much time playing that game. That game had some very specific opinions on what you should be doing gameplay-wise with your keys. I don’t feel like I am losing much of anything though because there are other things about that game that did not exactly jive with me either.

So as we approach the early access testing period of Diablo IV, the very first thing I will be doing is configuring my keybinds to match something akin to the process I just highlighted above. This is what works for me personally, but I suggest it as a less damaging alternative to spamming your mouse click constantly to keep registering a movement input. I had a copy of the game gifted to me, so I will be checking it out along with everyone else when the early access period opens. I am not entirely certain it is going to be my jam, but I am willing to give it a shot. At the moment, however, I am very much enjoying my time in Last Epoch. I am sure tomorrow I will have a post talking about my experience playing it with friends.

A Very ARPG Year

Good Morning Friends! I spent a bit of time yesterday setting up my bookwyrm profile and loading the books that I have already read this year into it. So far I dig it. Unlike Good Reads it does appear to be an entirely manual process. This morning for example I updated my progress in The Exiled Fleet and it just required me to plug in a page number that I was sitting on. As a result, I am probably not really going to be updating progress that often and simply adding a book when I start reading it and then marking it as read, and writing some general comments about my experience. The other aspect of the tool that I want to explore a bit more is using it as a cache of books that I want to read. Libby does not exactly have the best discovery engine, so my goal is to use the “To Read” section as a sort of memory-jogging mechanism when I find I am looking for something new to consume.

What I had feared might happen… has happened. I am around 60% through The Exiled Fleet and my hold for the last Dresden novel has come open. Essentially as I understand it I have three days from the time of receiving the notice to claim it or else the book goes to the next person in line and I keep my “next in line” spot. My hope is that I can push through the novel I am currently reading in the next few days so that I can go ahead and claim my spot and go back to the gaming/audiobook nonsense that I enjoy so greatly. This is the part of the library system that I do not love… is the inherent pressure of trying to churn through something in a specific amount of time. As a result last night I spend most of the evening reading rather than gaming, which was its own sort of charming. My wife is admittedly a bit flabbergasted by this sudden transformation because reading all night is her jam, not necessarily mine.

That is not to say I am doing zero gaming. I am starting to poke my head back into Guild Wars 2 a bit, because I’ve been craving that sort of gameplay. I seem to be very much in this ARPG/Action MMO mindset right now and after coming from Path of Exile, I have to admit Lord of the Rings Online was a little slow for my tastes right now. I am easing back into Guild Wars 2 by spending some time doing the world boss train. I think ultimately however I will pick up and start working on the main/expansion stories with my Ranger. I am not sure what shifted mentally but I just started enjoying running around with my Ranger a bit more than I did my Necromancer.

I’ve also been playing a bit more Last Epoch and currently am really enjoying the Acolyte class which will eventually become a Necromancer. After decades of avoiding casters like the plague… which admittedly is probably a defunct saying given that we had a plague and no one avoided it… I actually find that I enjoy casters quite a bit these days. Most of the classes that I have played in Path of Exile ultimately end up being some sort of a caster given that melee is just not great there. While I enjoyed my Paladin character in Last Epoch, I think I am enjoying being a Necromancer a bit more. With the upcoming Multiplayer release, I figured it was time for me to finally get a character to the game’s endgame. I don’t think Last Epoch will be anywhere near as rich as Path of Exile but I am hoping it will be a better “with friends” experience.

I do not exactly feel great playing Blizzard games right now. I know that there have been significant changes inside of the company, but so long as Kotick still profits from it… I feel more than a little dirty spending time on those games. That said… I will be pausing my prohibition for a bit and diving into Diablo III Season 28 soon. It looks fucking amazing and this may be the last new season we get for a while, given that Diablo IV will be launching before we see another season. I figure a lot of the live team currently supporting Diablo III will end up getting transitioned. Mostly I am really interested in the Altar of rites which is a system where you sacrifice various things and get permanent account-wide buffs. Some of these give you significant amounts of power and others are just quality of life like the ability for your pets to pick up and salvage white, blue, and yellow items. I am deeply interested in this season, and in theory… once it has run its course I will have either Multiplayer in Last Epoch or another Path of Exile league to focus on.

Basically, it feels like this is going to be a very ARPG year for me. I knew at some point I would be playing Jedi Survivor but with it being bumped back by another month yesterday that gives me a bit more wiggle room to fully dive into this nonsense.

Whirlwind Powers Activate

Good Morning Friends! Last night I had a wild ride of bouncing around in several ARPGs before finally settling into the grind in Diablo III. This season there is an item that drops called an Angelic Crucible that can turn any item into a Primal Ancient, but it also gives the item a special ability. The problem with this system however is that you get one of three random enchants each time you use it. I think I have gotten somewhere in the neighborhood of a dozen of these items so far and out of those I have gotten 1 Wrath of the Berserker power, 1 Whirlwind power, and all of the others have been for Hammer of the Ancients. However last night on my final run before going to bed I finally pulled the Whirlwind power I was hunting for.

I’ve been contemplating stockpiling them and running up a Demon Hunter so I can play with those powers as well. I am hoping that the items persist after the season for non-seasonal play, and if so… then I have the desire to build out a set for each of the powers on Barbarian and maybe Demon Hunter. I’ve heard the Crusader abilities are not that great, so I might take a pass on those. Essentially those are the three classes that I spend more time playing than any others. It would have been awesome if one of the Crusader sets buffed my favorite thorns build, but alas it is not to be. The whirlwind power is really nice because it is a much stronger pull than we have ever had in the game before, and you can just sorta drag things along with you as you spin to win.

In other news, Torchlight Infinite is now up on Steam, and you can request access to the playtest. I’ve had access to the android version of the game for some time now, and it was pretty solid. Unfortunately, the PC version seems to be the most “mobile port” game I have seen. There are very few configuration options and you are stuck to using the default keybindings which are Left Click to move, Right Click to attack, Q to heal, and WERF for special attacks. My default setup for ARPGs is to set Force Move to W, and then steer with my mouse. I find it so much easier than the constant repetitive clicking required for click to move and I am hoping given time that they add in some keybindings.

The main reason why I did not play more on Android is the fact that it currently does not have controller support. I attempted to use a controller through steam last night and this appears to still be the case. I am very interested in this game, but only if either the controller support is solid or they add some keybinding options. Until then it might as well not exist. Your mileage may vary however and if you are interested in checking the game out, it appears that they are just letting people into the playtest immediately. I clicked the “Request Access” button and got instant access to download the game and try it out.

I’m starting to fall into a funk with Path of Exile. Have you ever played a game where it feels like you missed the golden era when it was amazing? That is how I am feeling about Path of Exile. I’ve seen so many videos of people flying through maps and getting explosions of loot left and right, and I can’t seem to ever reach that level. I am in the doldrums of red maps which vacillate wildly between extremely easy to clear to being painful deathfests. I ran into a boss last night in one of the Vaal Corruption Rifts, that had 8 ArchNemesis modifiers on it… and it legitimately took me over twenty deaths before I finally downed it. The only thing that I could do was kite the mob while dropping Storm Brand behind me. I eventually drug it to the start of the Rift so that I could at least resurrect and get back into the action quickly.

I could roll something else and try another build… but there is no guarantee that will work any differently. At this point, I have tried Explosive Arrow and Wintertide Brand last league, and went with a supposedly tried and true Storm Brand build this league… and found both lacking. Maybe lacking is the wrong word, but would require so much currency investment to bring them to the level that would allow me to run content in a carefree manner. I just don’t think that Path of Exile is ever going to be that game for me, and as a result may never replace Diablo III. I love chain-running content over and over in Diablo and picking up loot, then resetting things and going again. In Path… everything feels like it has a cost associated with it… either opportunity cost or a very real cost. I don’t love that feeling.

In Diablo III there is this virtuous cycle of running Nephelem Rifts to get Keystones, and then running Greater Rifts for levels and rewards. It feels good and continues to feel good the deeper you go into the gameplay. You earn gear that helps you move faster through the Nephilim Rifts and go higher in difficulty level in the Greater Rifts… which causes you to earn more rewards and level your gems higher. All the while allowing for easy drop-in gameplay so you can hang out with your friends while doing this, or better yet help them get gear in the process. In Path of Exile, the cycle seems to be focused on making “currency”, and then using that to fund buying better gear on the trade league instead of just doing things for the sake of doing them.

Then there is the problem that I have to effectively make a decision if I care about progress on the atlas or if I care about making levels. I sacrifice levels for the sake of grinding out progress, or I sacrifice any forward momentum for the sake of farming experience. Then there is the hope that I will gain enough currency and map drops through doing the content that I can sustain continuing to do the content. I am always teetering on the edge of not having enough Alchemy or Scouring orbs, with the latter pretty easy to buy from vendors… but the conversion rate is somewhat painful and I feel like I don’t get enough of the feeder currency to make up for it. Then there are chisels… which have a fixed Chaos cost on the vendor and I don’t feel like I get near enough drops.

Essentially while mapping I always feel like I am on the verge of not having enough of something to keep sustaining that activity. In Diablo III it is not very far into the season that I feel like I have either more resources than I could ever spend or easy access to acquire those resources. I am not sure I will ever reach that point with Path of Exile. There will always be subtle friction of not quite having whatever it is that you need, in order to do the things you want to do. The answer is to engage with the trade economy… but I don’t find ANY of that fun. Accumulation of wealth has never been a key goal in my life and once my bills were paid in real life, I stopped caring about making more money. I just think mentally I am not wired to succeed in Path of Exile, and I am concerned that I will keep trying to make it into Diablo III.

I am rapidly losing hope after getting engaged with Path of Exile, that the “sequel” is going to really be a game for me in the long run. With the Torchlight Infinite PC test having its own levels of frustration, I guess I now pin my hopes on Diablo IV giving me a happy medium between the type of gameplay that I do enjoy in Path of Exile, and the virtuous cycle of fun grinding that I have in Diablo III. I am hoping that luck shines upon me and that I get into the Diablo IV testing process. I am not holding my breath, as the person who threw their thumb on the scale and apparently got me into Dragonflight Alpha/Beta is no longer with the company.