Four Twenty Four

Good Morning Folks. Yesterday was a bit of a busy day. I went to a new eye doctor, that required a bit of a journey to get there. My family has a history of retina detachment and I have been struggling with floaters… so I figured it was time to get on boarded to a proper doctor and not just the dude that is attached to the local eye glasses place. Some positives of the visit are that my general eye health is good, and my retina looks solid… and that my floaters have settled in place. The negative about that though is that instead of settling at the bottom of my eye they are not basically permanently glued to the back of my eye… so I am largely just going to have to get used to them or try a laser procedure that has a bunch of negative side effects… one of which is potential retina detachment. However she thinks that the double vision I have been seeing is due to the fact that my once “good eye” has gotten far worse… like significantly different prescription, but my left eye the previous bad eye is mostly the same. I have new glasses incoming soon, which I hope will help most of these issues.

I’ve been splitting my time between Destiny Rising and Guild Wars 2, and though some research yesterday I realized that I had a New Light Engram sitting in my inventory… that could produce the last remaining Mythic weapon that I had not collected. I had mostly ignored these because they were level 50 gear level, and almost not worth decrypting… however not that I have unlocked a copy of this weapon I can craft a level 70 engram and choose high level copies of it. So essentially I have been sitting on the key to collecting this last illusive weapon for a week now at least. I guess that is a suggestion, that whenever you hit the end game… use those couple of new light mythic engrams to unlock the weapons that are most important to you so you can craft engrams to get higher level versions of them. For me it just allowed me to complete my set and push my endgame affinity level up to 8.

I also ran a daily Onslaught Blitz and pulled another exotic weapon. I do not plan on using Ikora anytime soon, but if I ever do having this will probably be a good thing, especially since it dropped with the item level already sitting at 70. I vaguely remember Two-Tailed Fox as being an exotic that was fairly solid in Destiny 2, but I also cannot remember much about it. There is a certain Pokemon aspect to collecting Exotics, and I have always cared more about acquisition than actually using most of them. You can make exotic engrams, but they require a currency that I do not have much of. In theory this is going to be the long grind for the game is trying to acquire all of them, given that most of them are just random chance and not specific quests like they were in Destiny 1 and 2.

I also pushed up one of the seasonal journey tracks high enough to unlock the Partridge Sky exotic sword. Again this is a useful item for Jolder but thusfar I have not made an attempt to level it up so that she can start using it. Right now I have mythics that I like for both weapon slots and I am being way too lazy to change that up. You only get one exotic and I am not really sure if I should be running with the Huckleberry or this sword in that slot. I guess the benefit of this exotic is that is is a Solar sword, which replaces an existing Solar sword that I am using… which does not adversely impair my ability to pop elemental bubbles. I really like going into activities with two weapons that are contrasting elements to whatever my abilities do. Since Jolder is void, I try and have one weapon be Arc, and the other be Solar.

The current Fractal Incursion event means I am back spending most of my evening playing Guild Wars 2 and slowly chipping away at things. I had one of the weirdest situations happen last night where we got the Volcanic fractal through a random queue… and then everyone bailed and it was left with just two of us. Since I am a ranged build, I tend to focus on taking out the Grawl adds during the first Shaman boss allowing everyone else to focus on breaking his bubble. So it took me a bit to notice until the other person who stuck it out commented about it. Volcanic is probably the single easiest fractal out there, so it seemed weird as hell that anyone would bail from it. The two of us stuck it out and finished the fractal pretty easily, and since I run a healing pet I was able to keep group healing us to top us off during the final fight. We friended up each other after the run, because we were newly formed friends in the forge of adversity.

At this point I am sitting at 424 Fractaline Dust of 450 for the third recursion achievement. This is the biggest grind, but I will still have to go back and selectively do some of the specific non-rotation fractals and also try and collect the badges from the majority that I have not. I’ve found the badge from Aetherblade and Molten Boss and need four more… so at some point I should look up a video on where they are. I am sure I am running past them in the various fractals and if I knew where they were I could probably make a trip to get them. If nothing else has come from this.. I am way the hell more comfortable with tier 1 fractals than I used to be. Even Kinfall seems to be like a cakewalk anymore having gotten it back to back multiple times.

I think the legendary itself is going to be gated by the entire event. There is an achievement that progresses step by step each week, but after having ground out the worst bits… I am hoping that it will be easy enough to finish it up each week as new sub achievements drop. My goal this weekend is to help the rest of our normal fractal crew knock out whatever they need to knock out so they can catch up. I know I have been grinding this a lot harder than most people have… because in truth it is not like I have anything better to do. After the death of my wife in July, I have latched onto any grind that I can focus my attention towards so that it gives me at least temporarily a sense of purpose. I should be doing stuff around the house probably… but it is easy to latch onto this and hyper fixate for awhile.

Have you been participating in the Fractal Incursion event? What sorts of progress have you made? Drop me a line below.

Hot Goth Waifu

Good Morning Folks. Yesterday I talked about Guild Wars 2, and while I am spending the majority of my time over there grinding out the Fractal event… I still playing quite a bit of Destiny Rising each day. Essentially you get 120 activity reward currency and I am trying to spend this down every day in order to keep moving the needle forward. Last time I talked about the game I said that I had pulled Jolder from the permanent banner, and at this point… I am playing with that character an awful lot. It really is well suited for my preferred playstyle of getting up in the face of baddies. While the super is purely defensive in nature… it has the side benefit of never needing to reload your weapon while you are standing in it, so it is exceptionally good for burning bosses down quickly. It doesn’t hurt that I really enjoyed the character story of Jolder and as a result she has rapidly become the character I play when I am not playing Wolf.

As the topic alludes to… I now own Gwynn aka the chamption that everyone refers to as Hot Goth Waifu. The thing is… I hate to admit it but the hype is absolutely worth it for this character. I am not sure if she is going to eat a nerf once her banner is over… but right now she feels exceptionally powerful and dual pistols is a shockingly fun main weapon. The character is once again all about getting up close and personal with packs of mobs and being able to decimate them quickly with the scythe attacks. It was at this point that I realize how relatively generous the pity system is in this game. Most other Gacha games have the pity system set to 90 to 120 pulls… aka 9 to 12 10 pulls. Destiny Rising has it sitting at 60 or 6 10 pulls. I was building up another premium pull from gaining currency from the various in game exchanges, and was going to pull for the new character… but realized I was within 10 of just guaranteeing Gwynn, and went for the sure thing instead. This of course reset my chances of getting ANY five star character, but it was worth it.

The game wants me to apparently start building out Gwynn because I was spending some random engrams that I had and managed to pull a four legendary perk pair of the Chushingura dual sidearms. This is the first time I have seen four legendary perks on a single weapon. I’ve got a lot of items that have three on them, but often times that final perk slot is a blue or something lame like that. The game will actually tell you when you pull four legendary perks by showing them on the screen instead of just moving on to the next engram decryption. So it is not like you are going to miss this event if it happens to you. I am not sure how large the vault is… or when I will need to decrypt all of the spare weapons… but right now I have only done so for blues and purples, leaving my hoard of mythics intact.

In other news I pulled the Saizo crossbow… which is largely useless because I do not have a champion that uses this weapon. However it was one of two remaining mythics that I had never added to my armory. The only thing that is remaining is the Scorched Earth Heavy Machinegun, and unfortunately it seems like the only way to get this organically is to pull it from the Gauntlet Onslaught raid event. I do not think that either Ace or Ammo are to the point where they can do the raid, but when they do I am absolutely going to start trying to stack a firetime full of people that are willing to communicate. I don’t really think the raid is that hard to complete, it just takes more coordination than you get with the usual random fireteam of folks.

In the continue journey of weapons that I cannot use… I got this hideous exotic crossbow. I get that this is a historical design… but holy shit is it ugly. It was a random drop however and proved to me that you can in fact get random items when you are out of the rewards currency. Essentially from what I can tell you can get rewards from any activity no matter how many times you run it, just that the only time you are guaranteed anything really good… is when you are spending the stamina currency. So that means if you need materials, you can in theory grind the same activity over and over and you will eventually get everything that you need. You can also still get the super rare drops like exotic weapons doing this as well, and I have pulled a few completely random mythics doing this.

Lastly in new weapon acquisition, I picked up a copy of The Huckleberry but this was gained through the login bonus system. At 7 days and 14 days you get a exotic choice engram that gives you one of three exotics. I believe there is another one at 21 days… but seeing as I already have a copy of the third weapon that I acquired through random drops… I am not really sure what I will do with that one. Huckleberry is at least a weapon type that I use pretty often on Jolder, but I am not the biggest fan of it being a Void weapon. In a perfect world I would walk into every event with two weapons that are different types than the abilities that my class provides, so that I can break shields of every element. Currently my load out is for Jolder is an Arc Submachinegun, and a Solar Sword… which contrasts her void abilities perfectly. The Submachinegun that I am really hoping to pull at some point is Riskrunner, but I am not sure if it is as good in this game as it is in Destiny 2.

All in all, I am still having a heck of a lot of fun with Destiny Rising. The various content types seem to be on a weekly rotation, so you really don’t have enough time to get tired of doing specific strikes and such before they cycle out to another one. The activity that I find interesting is the legendary story missions, which are solo only… and feel like they are roughly on par with the difficulty of what nightfall strikes were. I’ve only managed to successfully complete one of these with enough time to get bonus rewards… and even then I only managed to pull silver instead of gold. This is all time based, and I am guessing that I am just not powerful enough to be able to steamroll these. The grind to raise my affinity level is way harder than the grind to get to 80. Leveling just sort of felt like it happened on its own, but now raising affinity on my account feels like every step is just inching the bar forward. I know there is a lot of power that eventually unlocks when I hit rank 10… but seeing as I am barely into rank 6 that is probably going to be awhile.

I am really interested to see how seasons factor into this game, and what if anything resets on the power scale. It is one of those things where it is somewhat hard to tell what is seasonal and what is just part of the normal endgame. For the moment it feels like the only thing that is purely seasonal are these weird engrams that you get periodically that drop seasonal only rewards. Thusfar, I have gotten nothing that is terribly interesting from them, other than a few stickers that can be applied to your armor… but having done so on Wolf… I am not entirely certain I like the look. Weapon shaders are a thing, but so far they mostly just look like someone crudely spray painted your weapon all the same color instead of being something more bespoke feeling like armor shaders were in Destiny 1. Anyways the characters are cool enough without cosmetics so it is not something I am super bothered by. According to a roadmap they released, there is more content dropping in October and another season starting in November so it seems like maybe seasons are going to be roughly two months long.

Given that I am also getting new ARPG seasons roughly every two months… this is not going to be something I really keep up with in the long term. However for now I am having fun with it while it is fresh and new.

The End is the Beginning

Good Morning Folks. I’ve had a week, and as a result… I’ve missed several days of blogging. On Wednesday morning I had an issue come up that forced me to stop what I was doing and rush into the office physically to deal with it. Then yesterday from 7 am I was on a conference bridge for the entire morning dealing with a production rollout. In both cases… I could have probably blogged later in the day but the realities of the working world drained any desire to do so out of me. I spent last night hanging out on voice and doing nonsense in Guild Wars 2 and that helped quite a bit. I also spent about 30 minutes on voice with Ace venting about various work related stuff on both of our sides, and that probably helped more. The only problem with not blogging for several days is time gets somewhat squishy in my head as to what happened when and in what sequence.

If my memory is correct, Tuesday I hit the credit roll for the main story of Destiny rising, which means that I have officially entered the endgame. The story was pretty freaking great and in truth much better than all of the core stories in both Destiny 1 and Destiny 2. Destiny was a game series with a lot of really interesting lore, but if you were not willing to watch a literal 10 hour long Destiny Lore video from Byf.… you were going to not understand 90% of it. Both games were exceptionally bad at explaining the world and telling a coherent story, and Destiny Rising is not. Sure it starts out a little twee at times as do most mobile games… it builds into something rather formidable and I legitimately look forward to the next content drop. This game is essentially a prequel happening in a slightly different universe… allowing them leverage to change whatever they need to change and I think this is a good thing. The speaker for example is a child in this version, which should give you a bit of a reference for how many years before the original game this takes place. Guardians for example do not exist yet as a concept… there are just lightbearers and there is evidence than our character might become the official first Guardian.

Similarly the concept of the various orders of guardians, do not exist either. There are no Hunters, Titans, and Warlocks… even though characters largely follow those same templates in the way that they move. Wolf for example gets double jump as opposed to distinct flavors of boosted jumps that Titans or Warlocks get. A given character is a combination of an Element, two unique abilities, and a unique super that then gets combined with a fixed primary weapon and a fixed heavy weapon. This honestly creates some really unique templating of characters in that two characters with similar loadouts might feel completely different because they have unique abilities to go with those loadouts. I still play way more of Wolf the default character than I do any of the other heroes, but I have become fond of Kabr, and Xuan Wei. None of these are the “meta” which seems to revolve around the 5 star champions of Tan-2, Gwynn, and Jolder.

I do have Tan-2 and just pulled Jolder yesterday off the free banner, so I might actually start investing in that character a bit with my limited resources. That honestly becomes the challenge is that it is really cumbersome to swap characters at some point. I greatly prefer games like AFK Journey where you are buffing one entire class of characters, rather than investing in one specific champion to pour all of your daily resources into. I’ve not really encountered much in the way of things that Wolf cannot do… save for missions that specifically require precision damage to take down what are effectively this games version of break bars. I greatly prefer the Auto Rifle to pretty much every other weapon in the Destiny universe… and swapping to a champion like Jolder means giving that up as their combo is Submachine Gun, and Sword. I am hoping i can pick up Riskrunner which is my all time favorite of the exotic Submachine Guns.

There is a new banner available right now and on that banner are a couple of new characters… one of which I’ve pulled a few times with what available currency I had. Umeko is essentially the Destiny version of a Ninja. She fires off Shuriken and then has a finisher that is essentially a massive one. The loadout is Scout Rifle and Sniper Rifle, which makes her an almost purely ranged champion and one that feels more than a little bit squishy. I really need to have a precision champion that I am comfortable playing, but that is likely going to be Tan-2 instead since I have that 5 star champ who is very much on meta because he also comes with this games version of the well of light. It does not hurt that he also sort of looks like Sektor from Mortal Kombat which is its own coolness factor. After playing an Exo titan for years in both Destiny games, I am partial to Exos as a whole. I wish the game honestly would have allowed me to play one here for the Wolf character.

Right now the game seems to give you about 120 of the daily activity currency, and it costs 20 to run any of the individual activities. When you complete one there is the option of spending twice as much currency when you loot the chest to get twice as many rewards. This is pretty nice and allows you to really efficiently make some progress on farming whatever you need to farm. I’ve been targeting the activities that reward Mythic weapons and engrams as I am trying to collect the full set. The Mythic Weapon Engrams allow you to buy new copies of any mythic weapon you have already found, whereas the Mythic Choice engrams allow you to choose any weapon that can drop from a given activity. There are about a half dozen weapons that I have not seen yet, and it is likely just going to be random chance to come across those.

The game seems to really want me to play Kabr, because at this point I have gotten enough duplicates to slot 4 of his 6 talent points… which means before long I will have him maxed out. This does the whole Genshin thing where getting duplicates of a character gives you currency to spend on buffing that one character. Thankfully I enjoy Kabr quite a bit, because his barrier really takes the pressure off on several boss fights because you can safely stand behind it blocking onerous beam attacks and such. The pulse rifle is not exactly my favorite weapon, but I’ve always liked the Heavy Machinegun because it feels especially good during boss burn phases where you need to do a lot of damage to weak points from range. I am also really partial to the fact that he walks around with a shield all of the time… which is admittedly one of the reasons why I am wanting to invest in Jolder a bit, because she gets the Captain America shield throw.

I am having a lot of fun with Destiny Rising, and it seems especially poignant right now how good this game is… when so many players are exceptionally frustrated with how bad the latest content drop is in the mainline Destiny 2. There has already been talk from mainline content creators about swapping over to more of a Destiny Rising focus, and I feel like this is only going to accelerate that. It isn’t really often when a mobile port completely cannibalizes the player base… but I do wonder if we are going to see something similar play out with the Mobile version of Final Fantasy XIV. For now at least I am having a blast and am happy to reach the relaxing daily grind portion of the game. I like consistent grinds way more than I like pushing through story content. I think my brain is just wired that way.

In other news I am contemplating giving the next Diablo 4 season a spin. I’ve skipped the last few but given that I am mostly done with POE2 and Last Epoch and POE 3.28 will not drop until the end of October… there is a bit of a lull where I might as well give it a shot. There is another livestream coming up on the 16th and I think that is really going to seal whether or not I am going to give this a go. Supposedly they are taking a lot of the feedback from players into account and trying to improve things. The problem is… Blizzard is a massive ship and seems to take forever for it to turn and adjust to things. I have no clue what I am going to play. I’ve only ever really played Barbarians, Necromancers, and Spiritborn so I might give something else a shot. I really wish they had a Paladin/Crusader because that is the other traditional Diablo character that I really enjoy. Druid always looks cool, but it is a pain to level at start. That really is the problem with so many ARPG classes is that they feel bad for those first 20 levels… which makes it hard to keep pushing forward.

As far as weekend plans. I really need to start making a pile in the backyard so that I can contact the folks that we have used to haul stuff away in the past. There is just a bunch of shit that I need to get out of the garage so I can have some swap space to start putting up shelving units. I really need to free up space in the garage so it can be more organized… and so that I can be ready to put away all of the furniture in the backyard as the temps start to drop. I also really want to clear off the workbench out there so I can set up at a minimum a FDM printer. There have been so many cases lately where I just want one to build brackets and storage options.

Destiny Rising: The Sequel We Deserved

Good Morning Folks. Now that I have largely pushed Path of Exile II aside for the moment, I am diving with full force into Destiny Rising and spent pretty much all last night playing it. I’ve not arrived at the second world zone called the Red Rift and with it comes both new enemies and npcs to interact with. This is the realm of the world under the control of Saladin that we are VERY familiar with from Destiny 1 and 2. The thing is… he is a much different Saladin than I remember, way angrier and way more impulsive. The further into the game I have gotten, the more the story really matters and the better it has gotten. There are a few moments pretty early in the campaign that feel like throw away story bits, and there is some weird voice actor changes at times… where it feels like NetEase assumed any English voice was good enough. However the further into this game I get the more polished it seems to be.

From what I remember the first area was all that was available in the alpha, and it largely focuses on the Space Age China equivalent of Jiangshi and its battle with both the Fallen and the Hive. Red Rift however focuses around a group of plucky miners trying to harvest this resource that is used to activate the remaining bits of a dead sentinel, whose wreckage serves as the general shell of their main town. Instead of Fallen and Hive, we are introduced to the Cabal and later in the missions quite possibly the most dangerous enemy type in the Destiny universe, the dimensional and time hopping Vex. What is really cool is that in both cases… they are not just recycling themes we have already seen in the core Destiny games. We are getting new unit types and new locations that we have never experienced before. The visuals are fucking fire, like this weird vapor-wave chamber where we teleport into to fight a big Vex boss… and we can see in the distance a group of Vex worshiping some big statue… reminiscent of the very end of Destiny 1.

The other thing that is wild is just how damned much content this game has. I am going to talk for a bit like I am a diehard Destiny player… because I absolutely was from the launch of the game in 2014… up until the point that I checked out in 2021. During all of that time… one of the features that the players have begged for was a return of a limited time event from Destiny 1 called the Sparrow Racing League… or SRL. Guess what Destiny Rising has? Yup! Every day during a specific period of time you can race sparrows on some wild tracks. I think I need to maybe break out a controller for this because the mouse controls felt a bit kludgy trying to stay on the Vex track I randomed into. On top of this Shadowshaper Duels is a very Gwent style strategic card game led by this games version of the Drifter. Fishing is also pretty great, and really something I should be doing every day. I believe Iron Bar is a PVP mode that only happens on the weekend, so maybe this games version of the Trial of Osiris.

Yesterday I also unlocked the Iron Commander mode, which is effectively this games version of AFK missions that you can send your unlocked heroes on. When you do this, you essentially lose access to those characters in some of the casual gameplay modes. However it appears that you can keep doing all of the more core content like planetary missions, and queued activities like Strikes. Essentially you pick a mode and choose three of your champions and then can run that over the course of a few hours at the end of which you are awarded some of the unique items that drop in that mode. This is going to be really cool for collecting resources from some of the gameplay modes that I don’t really personally enjoy that much like the chaos roguelike mode.

I’ve also spent way more time with the Wolf Pack and now really want to build our own. This thing has guild housing that unlocks by default, and I believe there are limited customization that you can do as a guild. If nothing else it gives you a private shared space to hang out and mingle with your friends before going off to do other events. The game is really pretty for a mobile game, and I am shocked at just how well it runs over an emulator. While the controls are not quite as tight as an actual Bungie game… it is way the hell more approachable than actual Destiny. Like I said I checked out in 2021, and I installed Destiny 2 yesterday… and seemed to not have access to anything but the Tower. The only options I was given was travel to the tower or to buy the latest expansion… so in theory I have been gone long enough that all of the content that I once owned… has rolled out of the game making it entirely unplayable.

The thing you will spend most of your time doing with the pack is doing this hex grid exploration mode called the Pack Hunt. Essentially you send your character out to explore spaces on this map, and sometimes you uncover resources that you can loot for yourself and the guild. Occasionally you will uncover mini world missions that you can run, or resource drops that will show up on square you have already uncovered. You are given a limited number of actions a day and these work in the background so you can flip over and send your character on a longer mission, and then queue up for some other activity or just explore one of the planetary zones. This is peak mobile gaming nonsense, but it is kind of fun and it feels good to uncover resources that everyone shares in. There is a currency you collect through doing pack actions, and the more active the pack is… the more of this resource everyone else can harvest.

I’ve also unlocked heroic content and with it a new gameplay mode called the Gauntlet where you queue up with six players in total. Now one of the cool things about all of this content is that if for some reason it does not fill in a timely manner, you get bots that replace characters and from what I have seen… they are really well scripted. Like I have heard of folks running the raids with the NPC bots, and them doing far better than the average random player. These six player modes really feel like where you want to be spending your daily activity currency, because the rewards are pretty phenomenal. They are not that much longer than a normal strike, but the things you are a fighting are a bit tankier, and you have to rely on other players to do some mechanics. For example there was a boss that we fought where every so often it would go invulnerable and we would have to fight mini bosses in three different rooms, so that we could flip a computer screen on… which then fired a blast at the boss when all three rooms were cleared which made it vulnerable to small arms fire again.

With the Gauntlet modes also gave me access to Mythic rarity weapons. These have a few mythic specific traits and then roll with legendary traits on the other weapon slots from what I have seen. Unfortunately I have yet to pull the Mythic Auto-rifle, but I did pick up a pretty sweet Pulse Rifle for Kabr. It seems like 60 gear level is really where the “endgame” gearing starts to begin. I believe the level cap for characters is 80, based on what I have seen in some of the activities. I look forward to reaching the point where I can really focus on trying to build something resembling a proper load-out. Right now I am mostly just using whatever weapon gives me the highest light rating at any given time. I have a few uniques, namely the grenade launcher that you unlock pretty early in the story missions, and Crimson which is an auto-pistol that I unlocked through one of the login bonus things.

I’ve leveled quite quickly, but put almost zero emphasis upon gaining experience. The game rolls out in a very structured manner where each chapter has various objectives that have to be completed to move to the next chapter. Each chapter usually has some sort of story bit associated with it, and then a bunch of activity unlocks or benchmarks that you need to hit with your characters. Once you finish unlocking everything… there is the option to refund ALL of the resources you have used during the campaign so there really is no negative in just choosing some characters and pushing them up to meet the benchmarks. For example I need to sort out my Artifacts and push up my power level a bit in order to move to the next story bit. The current game goes through Chapter 7-2 so I still have quite a bit to go. Ultimately I am trying to get caught up so that when the next story drop happens I will be ready to go.

I think I am going to give up on Hot Goth Waifu, and instead focus on gathering resources for attempts on Estela because a new banner starts in few days. I saw some early information that indicated that Estela uses an Autorifle and a Heavy Machinegun, which is a pretty favorable loadout. She is dressed like a Warlock, so I am going to assume that is her base class. Umeko on the other hand looks more like a hunter and I have no information as to what her loadout is going to look like. I would really like to find a Void character that I actually enjoy playing. Ikora is a bit too much of a one trick pony for my tastes, and the whole Grenade Launcher and Rocket Launcher gameplay… is awkward meaning that you mostly are going to rely on that one ability trick to kill everything. This is the first game where I prefer Hunter jumps to Titan jumps, because for some reason there is no way to do the rocket jump forward momentum thing that I loved so much in the first two Destiny games.

Right now I think I have all of the core areas unlocked that are currently in the game. I’ve only really just started in the Red Sea Rift area and I need to spend a bunch more time out there roaming around and looking for secrets. On top of that there are a bunch of quests associated with each character that you unlock, and you can only get access to these by actually playing those characters and leveling up their affinity system. Right now the only ones I have really played are Kabr which you unlock through the campaign, and Xuan Wei who is a very melee focused striker titan that I pulled from the perm banner, for which you get a bunch of free currency. Other than that I have Ikora whcih also comes from the campaign, and then Tan-2, Attal, and Finnala that all came from the perm banner free pulls. I would love to pull Jolder because they seem like a really strong defensive Void Titan, that is so far the only one that comes with the big bubble and shield throw nonsense.

Anyways… I am very engaged in this game. If you are like me and used to love Destiny, but bounced for various reasons as they started removing content… I highly suggest checking this out. Put aside that it is a mobile gacha game, because there is plenty of fun to be had here without spending a dime. All of that content that got removed… or that is limited time stuff that we remember fondly… it seems to be here. Destiny Rising really feels like the Destiny 3 that the players deserved.