A Good Death

Good Morning, Folks. I thought I would talk a bit about a game that I have not talked about in a very long time. I have a deep attachment to Destiny as a platform, and have been playing since the first game on my PS4. I used to raid even in the game with a crew full of people that I met through my friend Liani, and many of them, like Jex, are going to be friends for life. We can talk about all of the various ways that Destiny failed its players, but the one that ultimately caused me to detach is when they vaulted content that we had paid for, for the second time. Like I was willing to accept that Mercury and Mars needed a rework because they did not really live up to the standards of content from Forsaken forward. However, when Forsaken itself was vaulted, it pissed me off enough to uninstall Destiny and move on with my life.

That is not to say that Destiny has not meant a massive amount to me. I wanted Destiny to do better and pull itself out of what seemed to be a concurrent player death spiral. However, that does not appear to be in the cards for the game, because Bungie has announced that the game is ultimately being sunset with a final massive patch. Bungie appears to have put all of its cards now in the Marathon basket, and I am not sure they can turn this around. I fear that we might be witnessing the death of a studio, more than just the death of one individual game. Marathon is so far from a game that I want to play that I am worried that a “PVE” patch won’t go far enough to bring former Destiny players into the fold. The worst part, however, is that other than Warframe, there is no one really in this space anymore. I wish that any of the competitors had succeeded…. Anthem, or Outriders, could have easily taken this place if they had the sort of support that they needed.

More than anything, I don’t want the death of Destiny to be the death of the Looter Shooter genre. While Destiny Rising continues to do a reasonable job of carrying that banner forward, the problem there is that they also seem to be in a content drought and largely recycling patches that have come from before. Is there just no player appetite for this sort of game anymore? Or has everyone just coalesced on Warframe as the one company that seems to be properly supporting these games? I like Warframe for what it is, but it has never felt anywhere near as polished as the Bungie shooter experience. The gear chase never felt as compelling, and while I like what is happening with the Tennos, it’s a wildly different game experience to me personally. Warframe is the Path of Exile of looter shooters, and what I really wanted was the light Diablo fare instead.

One of the big positives of this patch is that they seem to be restoring the game to a functional state. One of the biggest mistakes that they made was to remove the Director, and migrate everything to the Portal… which is effectively a menu system that limited the amount of content you had access to. The director felt like we were moving around the star systems, and made the game feel less shallow than what is effectively a handful of playlists. The director is coming back, however, as are some game modes that had been shelved, like Gambit and the Sparrow Racing League. Each of the game modes, including patrol destinations, is getting its own pinnacle drops and should, in theory, remain evergreen content. So while they are effectively killing the game, they are at least doing something to restore it to a functional state.

Being perfectly honest… I will probably return to the game when this content patch drops. That seems wild that the death of the game is bringing me back, but really…. this content update is most of what players have been asking about for years. Why did they wait this long to bring back the Sparrow Racing League, for example? This has legitimately been a thing that players have begged for since it was first taken away in 2017. Players loved this, and it feels like they have been sitting on it for almost a decade when it could have easily stirred excitement in the community and caused players to come back. I feel like the downfall of Destiny is the tale of a studio that did not respect what they had and thought that they could string players along indefinitely. I would have loved to have seen what Destiny could have been in the hands of Grinding Gear Games or Digital Extremes, because they seem to be the gold standard when it comes to studios respecting their player base.

All of this said, I am happy that we are getting this final patch, because it brings the game up to date and leaves it in a reasonable condition. Do I think Marathon will be able to pick up the Destiny player base? I doubt it unless they completely rework that game into what is effectively Destiny 3. I will give it a shot when the PVE-only modes go into the game. I have zero interest in the extraction shooter genre, and that seems to be the case for most Destiny players. I think what is more likely to happen is a mass migration to Warframe, since that is a game that supports its players and is at least mostly in this same genre. I think some will also pick up Destiny Rising, because while it seems like it is also in maintenance mode, it is at least really fun. I plan on giving the new patch a spin in between playing other games.

Do you miss Destiny? What are your feelings about this final patch? Drop me a line below.

AggroChat #557 – Recovering Antiquities

Featuring: Ace, Ammosart, Ashgar, Belghast, Kodra, Tamrielo, and Thalen

Hey Folks! We have the entire crew this week but have a bit of a rolling start without Tam as he was finishing something up in Star Citizen.  We begin the show with some talk about Relooted a game about recovering antiquities and returning them to their rightful homes.  After that, we discuss Destiny Rising and how it appears to be in maintenance mode lately.  No one had it on their bingo card, but we talked a bit about the drop of the Warlock class in Diablo II Resurrected and how it is also coming to Immortal and Diablo IV.  Tam shares his thoughts about playing Warhammer: The Old World and how it is not exactly the game he thought it was going to be.  We discuss a bunch of rapid-fire topics from the recent Sony State of Play event, and then Kodra dives into Thinky Games and Shape of Dreams.  We discuss the failed state of Highguard and 2XKO and what it means for multiplayer games in general. Finally, a quick blurb that we are all looking forward to Horizon Hunters Gathering, and they should give us all keys to test it.

Topics Discussed:

  • Relooted
  • Destiny Rising Decline
  • Warlock in Diablo II
  • Rank and Flank: An Older Era of Minis Games
  • Sony State of Play
  • Thinky Games
  • Shape of Dreams
  • Failures of Highguard and 2XKO
  • Horizon Hunters Gathering

Demonology for Fun and Profit

Good Morning Folks. I have to be blazingly honest here… I did not have it on my punch card that we would be getting an expansion for Diablo II this year. However, we got exactly that as part of the Diablo anniversary celebration, and it was a shadow drop, meaning I have already played a bit of the brand new class in Diablo II, the Warlock. I have to say it is pretty freaking awesome, at least in the early levels, it feels wildly overpowered. Granted, you can only really have one minion so far, but I am sure that changes over time. You summon up your demon goat buddy, and he proceeds to lay waste to everything around you, while you bop things over the head with your floating weapon. I think the floating weapon thing is honestly a really nice touch because it differentiates this class from other classes that start out feeling like they are shittier versions of the Barbarian… looking at you, Druid.

What is wild about this is that the Warlock class is coming to three games in the Diablo franchise. It’s a bit of a bummer that Diablo III is left out of the love here… but I feel like probably it and Diablo 1 both got dropped for the same reason, they do not have a shiny new client built with modern development technology. We already have the Warlock in Diablo II, but it is coming to Diablo IV at the end of April and to Diablo Immortal in June. Not that I give much of a shit about Diablo Immortal, but I will probably be playing whatever season coincides with the April 28th start date of the Warlock drop in Diablo IV. I will always be down for more Minion gameplay coming to games. So far, at least it feels pretty solid, and it has actually made me want to play some more Diablo II Resurrected. Generally speaking, D2R gameplay is way too slow for my tastes these days, but it might be fun to do at least a full playthrough on the Warlock.

In other news, we got a new Lunar New Year event in Destiny Rising, so maybe it is not entirely out to pasture fully. I lack the cultural significance of all of the stuff that coincides with Lunar New Year events, but they often are big deals in Japanese and Chinese games, and so far, that seems to be the case here as well. Essentailly the normal Frontline events are being replaced with new encounters with the red and gold fireworks themes. Doing these earns points towards the larger event that is going on, and will ultimately also earn you pulls for the reworked version of Ikora. I played three rounds or so of Frontlines yesterday and had a reasonably good time doing it. This is mostly a pretty chill activity and is exclusive to Jiangshit Metro, aka Space China. Is it massive and new and exciting? Not really. However it is something and I have to give them credit for it.

Yesterday evening, we got a new State of Play event from Sony, and probably the biggest news for me personally was the upcoming release of Death Stranding 2 for the PC. Sure, I have a PS5 and could have played this game at any point I wanted to, but I greatly prefer playing open-world games with a mouse and keyboard whenever possible. The PC release of the first game dropped during the height of covid lockdown, and it was extremely poignant as we were all adjusting to a new way of life, much in the same way as the characters in the game were. I’ve never been a massive Kojima fan, but I did really enjoy the quirky lore of the world in this series and look forward to seeing more of it. I may have also developed a crush on Fragile, and am interested in seeing more of how things progress in this world. Troy Baker’s character in this series is also completely batshit crazy, and I am interested in seeing just how over the top he is in this version.

Next up, we have a really freaking cool-looking Castlevania game from some of the folks behind Dead Cells. Not that I necessarily have much to say about this, other than the fact that I will be playing it when it drops. At least based on the trailer, I would guess this is more in line with Castlevania 1 and 3, and not a more role-playing game experience like 2 and Symphony of the Night. I tend to prefer the Castlevania RPG games where you level up and collect gear and such, but it does not mean that I don’t appreciate the more standard platformer style games. It might be a bit more modern platformer than I would like, but we will have to see how it plays. Games like Silksong tend to require a level of manual dexterity that I no longer have with a controller.

We also got more gameplay of Control Resonant, and while I still mourn the fact that we are not playing as Jesse… I love this weird shared universe and will be here on day one regardless. I am really looking forward to just how kooky the world is going to be, given that we are apparently playing with gravity and surfaces. It seems like the corruption of the Oldest House has spilled out into the real world, and I guess New York is suffering as a result. I love the visuals, so this should be a heck of a lot of fun.

Lastly, we got another video update on Tokon Fighting Souls, and while I am not as big a fighting game player as I once was, this game looks like a lot of fun. I am all on board with playing Magik in a fighting game. I am super pumped that Steve Blum is doing the voice for Wolverine as well. I hope that means he will be doing the voice of Wolverine in the game that Insomniac has been working on as well. Anyways, it should be a lot of fun, and will likely look beautiful in blazing 4k on the 65-inch television that I picked up not too long ago. At some point, I really need to hang up a curtain rod so I can put up some blackout curtains over the awkward round window in the livingroom.

There was honestly a bunch of other interesting stuff announced yesterday, so if you have the time it might be worth watching it in the background while doing other things. Either that or, at a minimum, hitting the PlayStation YouTube channel to see if there are any trailers that stand out to you. After showings like this, it really hits home just how far Microsoft is falling behind in this race. They conceded the PlayStation 4 generation, and as a result, lost the generation when everyone shifted to digital purchases. It is going to be nigh impossible to claw their way back from this, especially when Sony keeps dropping banger exclusives left and right. I will probably never be a console-first player, but I doubt I buy another Microsoft console because I have barely used my Xbox. Going forward, I will probably have a Sony console, a Nintendo console, and then my PC for everything else.

Anyways. Was there anything you were super pumped for in the State of Play? Have you been playing the Warlock in Diablo II Resurrected? Drop me a line below.

Destiny Rising: Out to Pasture

Good Morning Folks. I’ve been a big proponent of Destiny Rising for quite a while on this blog, and I still play it pretty much every single day. At a bare minimum, I pop in and do the daily quests, send off some of the Iron Commander missions, and then do whatever I can to chip away at the Guild’s map discovery. Then, usually once per week, I run with Ace and do some more serious content as we knock out Calamity Ops and our Grandmasters. Collectively, I am still enjoying my time in the game, but it sort of feels like something is changing. This morning I am going to present the case that Destiny Rising is not long for the world, because it appears as though NetEase is throttling down on the amount of time and effort they are spending on the game.

Character banners are critical to the livelihood of a Gacha game. They are supposed to inspire us to want to pull for the character on them, and devote time and hopefully money to spending on currency in order to get more copies. I’ve happily pulled every ounce of currency that I could gather up on Gwynn, Estella, Helhest, Maru, and even Jaren, whom I initially thought I would not be that big a fan of. This pattern stopped, however, when we got Kabr the Resolute… which is effectively a rework of a free character that you unlock in the game by completing the story. It is not so much that I hate Kabr… I just find him thoroughly uninteresting as far as characters go. The rework also essentially makes him worse than the base version as far as I am concerned, and dips into an archetype that I already have a bunch of characters that can fill… namely Helhest. As a result, I have been banking “pink ships,” aka the premium currency, waiting for the next banner, and hoping it was going to be something interesting.

This was announced a few days ago, and we are getting Ikora the Hidden… aka another retread of a character that you get for free by completing the campaign. This is the point where it really set in that NetEase is not devoting any new resources to this game. Effectively, we have gotten all of the characters that were introduced during the testing phase of the game, and now, instead of introducing brand new characters, we are getting reworked versions of some of the original characters. From what I can tell, it isn’t even that the new Ikora 2.0 is getting new weapons… reportedly, it is also still going to be a Single Shot Grenade Launcher and Rocket Launcher character. Which begs the question… what is even the point? Unfortunately, I think the answer is to give the illusion that new content is being added to the game, without requiring much in the way of resources to make it happen.

There were a number of articles that came out in September pegging the initial partial month earnings for the game being around $9 million dollars in revenue. This is apparently far less than NetEase was expecting, at least compared to other games like Diablo Immortal that earned $39 million dollars during the same period. I’ve said before that Destiny Rising is exceptionally generous with its gacha mechanics, and this seems to be translating into players not feeling like they need to spend money on it. I know I generally do the cheap monthly subscription option for around $5, and that feels like it generates enough premium currency to get me all of the characters that get released. Additional articles came out in December indicating that November revenue was down 80% over the September numbers. All of this is deeply sad because the game itself is pretty freaking fun, and I will be sad when it eventually shuffles off this mortal coil.

The bigger problem, however, is that players are disappearing. I’ve pretty consistently friended folks while playing the game and doing some of the harder content, and there are a lot of names and faces that I have not seen in months. Specifically, there is a mechanic that allows you to borrow characters from other players, and it really benefits you to friend some of those whales out there that are getting maxed-out characters off every banner. The problem is, a lot of those Whales have disappeared as well. The first contacts I have in my list have been offline for 157 days… but some of the folks who were super active have been offline for over a month. It is getting noticeably harder to queue for anything because there are just not enough players actively playing the content. Generally speaking, the only time groups happen pretty easily is when both Ace and I are queueing together, which usually means we only need to pick up a third to make it happen.

In the middle of October, we got the “Threats from Beyond” teaser trailer that seemed to indicate that in 2026, we were getting some significant expansion of the game. However, as time passes, I am starting to question this. It shows our character in a ship travelling off-world, but the big tease is Crota, which we have already gotten access to through some sort of time gate, allowing us to travel to the Destiny 1/2 universe and face them. I think one of the biggest challenges to the game is that we effectively still only have three play areas… the social hub of Haven, the Jiangshi Metro, and Red Sea Rift… all of which are located on Earth. A huge part of Destiny is traveling to other planets in our solar system, and it feels weird that we are this many months past the release of the game and have gotten no new patrol areas to explore. Technically, we have visited the moon through story content, but it isn’t an area we can actually explore.

Speaking of which… that “story” content is quite possibly the most laughable content I have ever experienced in a game like this. We are getting a series of quests labelled “Obsidian Secrets”, all of which are comprised of a couple of hologram conversations that we witness as the player, but have no interaction with. The first ones were extremely bad because apparently they could not get back the voice actor for Radegast, and instead of dialogue… we just got grunts each time he was saying his lines. Now it is mostly Felwinter talking to random people, and for all I know, they might be AI voices. It seems like it is teasing a bunch of elements from the existence of Rasputin, Clovis Bray, SIVA, and The Splicers, and also indicating that likely the Hive have infected our moon and not just the one from the alternate reality. However, I am not sure this is actually going anywhere.

It feels like maybe there was a plan to release some large content drop in 2026, but things are being scaled back. This is seen in the shitty quality of the quest missions we are getting, and how they are not really using any new assets and are mostly just hologram cutscenes with limited animation. This is also seen in the fact that our last two character banners have been reworks of original launch characters with limited cosmetic changes. It seems as though Destiny Rising is not the cash cow that NetEase hoped for, and as a result, they are bleeding it of the resources needed to actually make enough change to keep the players engaged. Gacha players expect something new and fresh coming around the corner every few weeks, and while we have gotten a few new game modes and a recurring sequence of the same events over and over, it might just not be enough to keep players for long. All of this is deeply sad to me, someone who really enjoys the gameplay.

Ace and I have already begun talking about what game we will be trying to play next for our “sibling time” routines. I figure by the end of this year, Destiny Rising will be sunset, because it feels like we have been herded into the pasture that is “maintenance mode” without actually ever admitting it.