Outriders Demo Impressions

Yesterday the floodgates opened on a new game vying for our attention in the emerging Looter Shooter genre. This morning I am going to talk about my impressions of the almost four hours I ended up playing last night. This will be in no way an adequate representation of the game because I just haven’t spent enough time with it to be certain about how anything works yet. Since this demo is freely available to pretty much everyone at this point… I highly suggest you just skip this post and go make your own impressions. So as such I will lead off with download links so you can do just that. There will be spoilers for the story ahead, or at least some broad summarizations of plot points. Be warned.

I am going to be honest one of the biggest challenges with Outriders is that it is going to need to carve its own identity because out of the gate it feels like a remix of a bunch of concepts we have already seen before in various forms. I was jokingly referring to it as Gears of Destiny yesterday because it feels HEAVILY inspired by the Gears of War franchise. On top of that there is a heavy mix of Guerilla Faction, Defiance, Rage, Killzone and the Mass Effect multiplayer engine. Ultimately the question is does this blend work? Yeah I think it mostly does and the gameplay feels extremely fluid and enjoyable, enough that I went ahead and purchased the game after experiencing the demo.

Why did I go ahead and plunk my money down for this ride? The truth is that the game is telling me a story that is cohesive and understandable. I love the incomprehensible nonsense that is Destiny that has forced me to dig hard to get the little information that I have, but in a new franchise that I am not already sold on and that also seems like an assemblage of parts that I have seen before… they need to hook me on a narrative. So far it seems like legitimately this is a game you can play entirely for the single player story and it will be an enjoyable ride. The thumbnail for the story is that at some point in the future we have destroyed the Planet Earth. The story doesn’t really go into a lot of detail about this but I figure it will probably be something teased out over time.

In order to survive there are two colony ships loaded full of folks and sent towards what appears to be an inhabitable planet. While in transit something happens to one of the ships and it explodes leaving you as one of the last remaining members of what appears to be a law enforcement/expeditionary force type group called the Outriders. This seems significant but we aren’t given a lot of detail about what it means. You are part of the first group to make landfall and at first things seem to be just as idyllic as the postcards made it out to be. However the longer you are planet side the more things go south because apparently the planet is effected by giant storms of some sort of energy that straight up disintegrates some things that it touches… others it leaves changed but it will be awhile before the game elaborates on that fact.

Some events transpire that end up with you being stuck back in a Cryopod… and shocking to no one you wake up much later than originally intended. During the almost forty years that pass things have gone from bad to worse as the planet is essentially divided into two groups: The original expeditionary force that is dwindling in numbers and a group of separatists that appear to have gone full on Fallout raider and I strongly suspect are cannibals by what could only be described as “meat cages”. You wake up on the wrong side of the lines and in your attempt to escape you realize that you have become “altered” and with that comes special powers.

Queue the class selection screen. It was around this point that I alt tabbed out to YouTube and watched a few videos summarizing the classes. More specifically I watched the video that Ginger Prime put out some time back. Based on my limited understanding of the classes the break down goes a little something like this.

  • Technomancer – Ice based Long ranged support/gadgets lone wolf that almost has a pet class rhythm to it because I believe it can eventually drop turrets. Heals based on long ranged encounters.
  • Pyromancer – Fire based medium range engagements and lots of elemental damage synergy and crowd control abilities. Heals based on kills of things with its elemental debuffs on it.
  • Trickster – Time ability based short range assassin type character that gets in does a lot of damage and gets back out. Gets healed and shielded when killing something at close range.
  • Devastator – Earth based tanky short to medium range engagements that heals based on killing encounters that are in short range.

After looking at the various options I ended up going Devastator since I like being Tanky, but I also like a run and gun up close and personal style. I spent most of the night running around with an Assault Rifle and a Shotgun and shifting in and out of close and medium range using the abilities of the class that I will get into shortly.

Each class has a talent tree system that allows for further customization. From what I understand regardless of the class there is a tree that is a bit more tanky, so that everyone can tank in a pinch. The trees that are open to me with Devastator are Vanquisher, Warden and Seismic Shifter. From what I understand Warden is my very tanky, very focused on having more health and taking less damage tree. Vanquisher seems to be focused on piercing armor and interrupts so might be more team/support focused pending you are not taking the role as tank. Seismic Shifter appears to be about doing big AOE earthquake damage and taking out lots of stuff at the same time. Being who I am… I am probably going mostly down the Warden path.

In addition to talents that give more passive tweaks to your other abilities, there are some active class skills that unlock as you go through the game. You can have three of these equipped at one time and can mix and match them as you go. Right now I have unlocked exactly three, the first being Earthquake which sends out a field of rock in front of me and any mob that it touches causes spikes to shoot up from the ground dealing significant damage. The next is Golem which gives me a rock based overshield causing me to take 65% reduced damage for 8 seconds. Gravity leap is really interesting in that it causes me to jump up into the air… turn into floating rocks and then go slamming down on whatever I target with the left mouse button dealing a large amount of AOE damage when I come slamming down. I use that one a lot as a gap closer on whatever mob is giving me the most grief.

What I am finding most interesting about my class is that in reality… I am not a boss tank. Like bosses are the one thing that I seem to struggle with the most because most bosses punish you severely for close range encounters. What I want to do instead is draw the hate of all of the little guys because each time I kill one of those I heal myself back up significantly allowing me to sustain that action pretty much indefinitely being a roaming bullet sponge. I am hoping to get some time to test this theory over the weekend with some group play, but I am thinking that really is going to be the synergy. You have your dps focus on burning the boss from cover and your tank causes mayhem running around like mad picking up the ire of little packs that I then smash to pieces for health and profit.

Based one what I am seeing gear wise, it seems that when you pick up something blue or better you start getting ability modifiers. This leads me to believe that the end game of Outriders is going to involve some Diablo 3 style builds that abuse specific attributes on your gear to buff abilities and make them significantly more powerful. If I had to guess probably when you get purple gear they are going to start giving you more than one modifier at a time. What I don’t know however is if these modifiers are completely random or if it is fixed like Diablo so you can seek out specific items to fill specific slots. I am honestly hoping it is the later because fully randomized gear may present the same problem that Anthem did of giving you a bunch of items that are potentially useless.

So I have talked about a lot of positives, so we are going to throw out a negative. Sometimes character creation systems end up being unintentionally racist. I feel awkward saying this given that my skin tone can only accurately be represented by the pink crayon in the Crayola box… but like representation is really important in video games. While creating my character I noticed that the skin tone offerings were entirely dependent upon the face that you chose. This morning I pulled together an example of this where I selected the darkest available tone with every single face and then edited them all together. There is exactly one face type that is allowed to be dark brown, with a second being allowed to be more medium… and then everyone else looks like they have just been using bronzer. The folks at People Can Fly can do better and I hope they do as the game goes on. Thankfully it appears that cosmetic changes are free so if they do add in more options folks can re-customize.

Like I said above I enjoyed the game enough to go ahead and purchase it. I only did this because I wanted the cool skin for my vehicle, which I assume gets unlocked for usage later in the game. I think it is going to be enjoyable to at least play through the story and solo around a bit. I am hoping it will be enjoyable for group play because what I have seen so far makes me think that there is going to be a lot of party synergy going on. I hope to get some time in this weekend trying something group based, but it also appears that you can pretty much complete all of the game in co-op mode for those who are inclined to do so. So since this is an impression piece… other than the melanin slider woes… my impressions of the game is pretty solid.

Anthem Next No More

So yesterday was a bit of a busy one for me. I ended up only working half a day as my wife and I got our first round of Covid-19 vaccinations yesterday. I am shocked and amazed that we have at least one round down after hearing all of the horror stories about family members trying to get theirs. It required a bit of a drive however and my phone battery was a little low so I mostly stayed off social media. When I get back home eventually and log into twitter I see a reply from a friend of mine stating that I sounded prophetic about Anthem Next yesterday morning. Of course this lead me to start googling and apparently there was an official announcement about the future of the revamp in BioWare Blog form. The most relevant bits are as follows:

In the spirit of transparency and closure we wanted to share that we’ve made the difficult decision to stop our new development work on Anthem (aka Anthem NEXT). We will, however, continue to keep the Anthem live service running as it exists today.

Christian Dailey – BioWare Blog

So I guess that is it and now the grieving can finally begin. So yesterday when I said I didn’t think it was actually going to happen, there was a part of me still holding out hope to be proven wrong. I liked the mess that was Anthem quite a bit, but ultimately reached a point where it didn’t feel like my time invested in the game was worth it. Even then if you go look at my Origin profile, I logged 214 hours of gameplay before I ultimately gave up on it. I was pretty damned invested in this game and I wanted it to succeed, but I think we all sorta saw the writing on the wall. Much like the other gut punch of the week, the closing of Fry’s Electronics… it wasn’t a surprise but it still really hurts to see it happen.

What Was Wrong?

So each player is going to ultimately have their own hit list for what went wrong with Anthem, but for me personally it boils down to two points. The first is that the game just needed more content simple as that. The story that you play through in the campaign felt like the opening chapter of a much larger tale. I believe that the intent was to do seasonal content drops that moved the story along and because they had to spend so much time triaging launch issues, this original plan was completely scrapped. The problem with this however is the base version of Anthem almost feels like a Demo for what the final product should have been.

Not only was it missing Story Content but it was missing activities for the players to participate. The game needed easily two to three times as many Strongholds as were available so that you could string together a good play list without it feeling like you were always getting the one you liked or the one you didn’t like. Ultimately the game in its current state has four multiplayer activities that matter:

  • Tyrant Mine – The Bug Hunt One
  • The Temple of Scar – The Protect the thing from the Scar One
  • Heart of Rage – Doesn’t Open Up Until You Beat Game
  • The Sunken Cell – Patched in Post Launch

There simply just needed to be more of these. If you had eight of them instead of four then I think that probably would have felt like a reasonable play list. Destiny for example has 15 Strikes in their current playlist and there were an additional 7 Strikes available prior to Beyond Light. At the launch of Destiny 2 they had 6 Strikes which seemed a bit tight but they rapidly patched in additional strikes with the first two content drops, which landed as planned without interruptions. Basically Anthem just needed more across the board of content to do at all levels because it very quickly became repetitive.

Misunderstanding Their Loot Model

The other major problem that Anthem had was that I do not think at a fundamental level they understood their own loot model. As an avid Diablo 3 player… I fully understood the type of loot that I was receiving. In D3 the loot is plentiful because it feels good to get shiny things, but any given item you get is usually deeply flawed in some way. D3 gives you ways of fixing this but makes it extremely expensive, so the alternative is to just keep doing content until a better version drops. The challenge there however is that in order for this flawed but plentiful loot model to work… the loot needs to flow like water. You need to be deluged with reasonable gear candidates so that from the dross you can piece together a few gems to make a reasonable gear set.

In Anthem there was a massive difference in functionality between a good item and a bad item and this felt awful especially considering how rare it was to get a Legendary item to drop. When that Legendary was something that you either didn’t need or couldn’t use it was extremely demoralizing. I think this was improved a little bit with the Cataclysm they introduced and the ability to target specific gear slots, but at that point the player base as a whole was largely gone. I attempted to play the Cataclysm several times but was never able to matchmake a full team and usually speaking it was just me and another player trying to make it work.

A Last Hurrah

So of those two problems… they cannot fix the first one because the team is being pulled off the project. There will be no more content trickling into the game and that sucks. However since loot setting should just be some server variables if they did things correctly… they could maybe tweak the generosity a bit. Were I BioWare, I would crank up the loot and let those who want to play the game at least do so in a method that fits the gear model that they ended up with. Let the magical 8 sided dice that aren’t called Engrams reign down from above and cover us in sub part loot options for the slim hope that maybe just maybe one of them will be useful! For me personally that would have gone a long ways towards keeping me engaged.

I enjoyed the core gameplay loop but I ended up in a place where it felt like I just could not move upwards because I wasn’t getting the gear needed to keep moving upwards. I was fine grinding the Hive Tyrant over and over and over again so long as there was a loot payout but when I could run for four hours and see a single hint of lime green… it seemed like my time was better spent doing literally anything else. Cranking up the drops would help to salve the community a bit, if there even is a community anymore. The few times they screwed up and accidentally turned the loot up to eleven were some of the most enjoyable periods in the game for me. I happened to catch a few of these lucky streaks and it felt AMAZING.

Damaged Faith

Game development is hard. Decisions like these are not easy. Moving forward, we need to laser focus our efforts as a studio and strengthen the next Dragon Age, and Mass Effect titles while continuing to provide quality updates to Star Wars: The Old Republic.

Christian Dailey – BioWare Blog

There is one more relevant quote from the BioWare blog that I want to talk about this morning. The theory is that they are abandoning Anthem to double their efforts on Dragon Age and Mass Effect projects, which is perfectly fine and probably the most reasonable option. That said I have no faith that BioWare in its current state is going to do anything to support those games either. This is the second big BioWare title in a row that they have abandoned support for prematurely. I was a huge fan of Mass Effect Andromeda and I am still pissed that we will never get any DLC content for that game or likely have much in the way of denouement for the loose ends that the game left. Once again it was a game that told a partial story because you could see them leaving the door open for follow up content that never actually came.

Sure this could be a bad streak for a good studio, or it could just be that the BioWare that we knew and loved is no more and whatever is left is no longer capable of the long-term stewardship of our hopes and dreams. Star Wars the Old Republic is mentioned but that game has more or less been in an extended maintenance mode since the wrap up of the Knights of the Eternal Throne storyline far as I am aware. As gamers we have this bad habit of latching onto a studio and viewing them as something different than the assemblage of the people that were in it. BioWare has been bleeding staff for years and thanks to the Dev Whisperer we have seen the pretty sorry state of their internal affairs. I am not sure at what point they stop being capable of supporting the franchise that we have loved for so long.

Grieving is Hard

Anthem was a wound that had never fully healed but I had managed to scab over a bit and put it out of my mind. Yesterdays news however ripped that scab off and I am once again bleeding a bit. So as such I am a bit touchy about it this morning, and with it comes a certain over dramatic melancholy with my writing. Now I am trying to decide if I want to reinstall the game and give it one last shot on the way out the door or just put the entire thing to bed as a failed experiment. Anthem was a good game and I enjoyed it greatly for as much as we actually got of it. I just wanted more or what was working and more generosity. Folks will claim that they have learned their lessons from Diablo 3, but those same folks seem to not actually understand why that game works. As a player that returns like clockwork every time a new Diablo 3 season opens… I can guarantee that Anthem did not learn that lesson.

This post is a bit disjointed but I also feel like I needed to get it out of my system. My blog often times is therapy for me and when I have written something I can finally start to put it out of my mind. I think this might be the case for Anthem. That said I will probably still be in mourning for a bit.

Raid Race Time

Right now my low key chill game has been Destiny 2 as I slowly and methodically work my way through the various opportunities for light levels each week. I’m enjoying the new seasonal hunts quite a bit even though the formula itself is rather repetitive. You essentially “do some things” in order to gain a charge for your lure and then fill out the 3 slots on the lure to determine who you are going after. Finally you plunk that puppy down in the Tangled Shore, fight a mini boss, and chase glowing green goo until you reach the lair of the boss you are going to fight. Lastly you damage specific majors in the encounter in order to drop the invulnerability shield on the boss allowing you to burn it down and get your loot.

What do you get for a reward? Well largely a series of weapons of which for me at least there seems to be one available at any given time. The loot acquisition is so much slower than some of the other seasonal events, and I think that in part is what has made it feel like we just aren’t getting as much useable drops. Corsair’s Wrath is a perfectly cromulent linear fusion rifle, but as far as heavy weapons go… it is not my favorite archetype to use. I greatly prefer a Rocket Launcher, Machinegun, Grenade Launcher or a Sword. I mean I will hold onto this for the times when I get bounties that require one.

This however is what I was wanting to get my hands on. Wave Frame grenade launchers are special in that they fire out a wave of elemental energy after the detonation. As a result you often times don’t even care about the detonation but are instead using them for wave clear. The Season of Dawn had some of my absolute favorite weapons to be introduced into Destiny 2 and one of them was a wave frame grenade launcher called Martyr’s Retribution. In practice it was essentially an on demand Titan Thermite Grenade, and it was amazing… and also sadly sunsetting after this season. Deafening Whisper steps in to take its place and instead of a wave of Solar damage it deals a wave of Void Damage. Hoping to get a good roll on this that I can hold onto for awhile.

Another interesting weapon that I managed to pick up is the Coriolis Force, and it too is a special type of weapon we have not really seen before. Usually fusion rifles have a vertical spread as you fire them as a sort of energy shotgun. Coriolis Force instead has a horizontal spread pattern allowing you to spray an oncoming wave of mobs with charged energy particles. The “One For All” perk works with this nature and if you hit three different targets with one spread, it gives you a damage boost. I am sure one could build around this in some interesting ways.

I’ve also reached a point of peace with the Behemoth Stasis class for Titans, as I finally got a grenade that I actually like using. Coldsnap Grenade freezes whatever it hits and then spreads ice out freezing whatever it touches. This seems to be more predictable than the other two options which are effectively a freezing fog bubble or an ice wall. Last night I spent a lot of time playing Striker for the vanguard weeklies and it felt odd NOT being Stasis, and it seems like some of the new content was designed expecting guardians to be using that spec. The new Disgraced strike, which is essentially a rebrand of the Omnigul strike… was sheer madness without the crowd control that Stasis provided especially with waves of thralls and the fact that we had the affix that increased melee damage.

The real news however is that this weekend the Deep Stone Crypt raid race starts on Saturday at 10 am PST or 12 my time. This is one of the few “esports” activities that I actually care about and I had a great time watching last year as folks raced through the Garden of Salvation raid. I am not sure who is going to be commentating the race this time around, but last year a team effectively came from out of nowhere to get the win so it isn’t like one of the big name teams is absolutely going to take the prize. What is going to be interesting is that for the first time I am going to have a clan that is actually participating. What is even cooler is that my friend Warenwolf that I have known since Vanilla WoW is on the roster. Right now the team is comprised of:

I am not sure if there are going to be multiple streams going or not, but I do know that CajunGeek plans on streaming Tequila Mockingbirds attempts. At a minimum I think they want to make sure they get the day one clear. Initially Deep Stone Crypt is going to be open in what they call Contest Mode where artifact power is disabled and your light level is capped at 1230. While there are absolutely players in the game sitting at the 1260 cap… this attempts to even the playing field so that builds and group composition matter more than who ground the hardest. Seeing that I am sitting at 1225 and have been pretty casually playing this seems like a completely doable number for everyone to hit that was super serious about making this raid race.

Right now I plan on trying to keep the TQMB stream up while also watching any official coverage from Bungie. I am sure I will be tweeting out links and such tomorrow as it is going down.

Overwhelmed by Possibility

Well friends, I find myself in the odd position of having way more things right now that I want to play than I can possibly find hours in the day to play them. To be fair I am notorious for trying to juggle two or three games at a time, but I find myself in truly anxiety ridden territory right now. With the blog in theory behaving properly and me getting back in the swing of daily posting, lets delve into what happens when everything gets pushed off to the end of the year.

Destiny 2

This is the game that has been getting the majority of my attention since the launch of Beyond Light. I wrote the other day about the frustrations that came with the weapon sunset and the removal of content, and those frustrations still exist but have lessened a bit. Firstly with the beginning of the Season of the Hunt we have a new method to target specific drops, which helps to fill out that weapon vault once again. Additionally the content seems to have a longer tail than a traditional D2 expansion and I am still seemingly unlocking content long after finishing the story. Lastly I have found out that I can just kill roaming rares on Europa to get a shot at the entire weapon pool from that destination and as such have picked up several options including a new functional legendary Machinegun.

Now the thing that makes ZERO sense to me… and I wish someone could explain is that each time I have run a strike and a legendary has dropped… it has been this legendary. I have looted so many copies of this weapon, but the original roll that I have been holding onto seems to still be the best. Not saying this isn’t a solid weapon, but I would love to see more of the loot pool than just this one shotgun.

Genshin Impact

Genshin Impact is the game that is suffering the most right now due to my many distractions. There are a few events happening and I am failing to participate in them. The challenge with Genshin Impact is that it feels like this game really wants it to be your ONLY game right now. We went from the challenge of not having enough to do in a day to having WAY MORE to do than you can possibly get done. This is awesome for those who are still mainlining this experience, but for me who has pushed it to the back burner I feel like I am getting further and further behind. Grace and I are now no longer on the same world level which limits what we can do together… which is frustrating.

Diablo 3

Diablo 3 Season 22 starts on Friday, and originally I had contemplated just giving this one a skip. The conquests are not super enjoyable looking, but the book pet is sorta adorable. Grace was planning on doing this one solo even if I decided to skip, and as a result I have decided I am going to do the thing as well. More than anything I think I could just use the chill hang time that a Diablo seasonal grind always represents. In truth it doesn’t really take all that much time, and I plan on going easymode demon hunter in order to complete things quickly. May the luck be in my favor that I get a primal ancient yangs or something like that to help push this along faster. The 4th cube slot is going to provide some really odd builds.

Godfall

I feel like in another world and another time this game and me might have had something. However given its relatively lifeless state and the fact that I have so many other things on my plate right now… I am mostly okay watching it whiz by. To be honest I think the only reason why this game is getting any notice is the fact that it is one of the next gen experiences available for the PlayStation 5 right now. I have it on the PC and it has some significant performance issues on my 1080 ti, which admittedly is part of the reason why I am fine not playing it. I hope it gets some tuning passes, but the bigger problem is that the game as a whole feels like it doesn’t really have a soul to bind you to it. It reminds me of all of the story problems that Destiny 1 had of making you feel like you are dropped in the middle of something that was already happening and giving you zero explanation of what the hell is going on. The problem there however is that Destiny 1 had compelling enough gameplay to make me overlook that but Godfall does not.

World of Warcraft Shadowlands

I was more than happy to largely ignore that World of Warcraft existed for the last few weeks. I spent some time doing the Icecrown rares with my guild and managed to gear up my Paladin and even got the much coveted 34 slot bag. However without realizing it… we are now on the cusp of a new expansion launch. Monday night at 5pm my time I will be venturing forth into the Shadowlands and as a result I am preparing for this to suddenly take all of my focus. I’m even contemplating cooking up something in the crock pot during the day so we have a hot and ready meal waiting on us that I can just fix a plate of whenever I get hungry. That way I can focus all of my attention on being frustrated as the servers burn down around me. Given the state of this year I am expecting anything but a smooth launch, but have a glimmer of hope that I will be pleasantly surprised. Regardless it is leveling in a new expansion time and that is a rare and precious thing that I am going to cherish.

Demon’s Souls

I have no idea why I suddenly find this game so damned compelling. It might be that I Just bought a $500 console and I feel like I need to justify that purchase and this is the only truly next generation game available for it. It might also be that I have always been intrigued by the Souls game genre but never really allow myself to get into it, and there is something oddly compelling about the gameplay. I rerolled last night as a Temple Knight, so that I could start out with a decent twohanded option or at least one that can switch hit between one and two. The two handed no block style is definitely more of my jam, and as a result I made it quite a bit further last night before dinner arrived and I got distracted by the comfy sofa. I realize I live in opposite land where my consoles are all hooked up in my office and my sofa is where I do chill laptop gaming. I still have no clue what I am doing but I am enjoying myself so I guess that is the first step?

Ghost of Tsushima

I finally have my PS5 and you are so damned gorgeous and play so incredibly smoothly. Now I just need to figure out a way to duplicate myself so I can enjoy all of these experiences at once without feeling like I am leaving anything on the table. Hold tight my sweet… we will have our time eventually once I stop being so damned distracted.

Bugsnax

In another time and another place we could have been friends weird muppet pokemon skyrim. You just aren’t compelling enough when compared against all of the other things on my plate. I am glad you were given to me freely by the good folks that set up the PlayStation Now games, because I would have felt awkward ignoring you. I know Tam is your friend, and I am sure I am going to feel pangs of regret this weekend as he tells me how wonderful you are. Seriously though… just can’t right now.

Watch Dogs Legion

Legion is a really interesting game, but there is just something about it that never really grabbed me. I love how rich the world is… but it also feels like there isn’t a lot to do in it other than walk around. I feel like this is a game that Grand Theft Auto players would really be into, given that it is mostly a cycle of steal a car, drive to the mission, do the mission and then try and escape and lay low until the heat has dissipated. That has never really been a super enjoyable format for me, because firstly I don’t love driving cars in these sort of games. Secondly I found myself wanting something to do in the points in between the missions. At least in a game like Division where society has fallen… there are random combat encounters as I wind my way across a painfully detailed landscape. Here you just have a bunch of civilians and occasionally one of them might be interesting enough to want to recruit, but mostly you are traversing large spaces to get to small bits of micro content. I want to return to it someday but I am very glad that I chose to go the Ubisoft subscription route rather than plunk down a large wad of cash on this given how distracted I am right now.

Assassin’s Creed Valhalla

This one I feel real sad about because I have it installed… but have not even booted it up. Too many other things pulling my attention in too many other directions. I also know that since the way I play this game is in a purely single player fashion, that I will get just as much enjoyment from playing it in 2022 as I will in 2020. Someday I will visit it and roam around in its Norse goodness. This is also another situation where I am real glad I opted for the monthly sub rather than buying it outright.

There we have it friends… my very first world problem that I am lucky to have. On the other side of the coin I am still regularly playing caretaker for my parents, and more of my family has contracted covid so there are stressors there as well. I am thankful that I am so lucky as to be constantly distracted by my hobbies, because this is a year where I am clung to them like a safety blanket. They have been what has allowed me to stay sane through all of this, and while I am in sort of overload mode right now it will give me plenty to focus on as we go into 2021 and realize that things are not going to be magically better. I fully expect that 2021 will feel an awful lot like 2020, minus one major factor… that we will have a change in the oval office. The plague will still be out there and even though vaccines are on the cusp of release it is going to take a significant amount of time to distribute them far and wide enough to make a dent in the numbers. I am very thankful to have many other worlds that I can escape into when this one is just too much to handle.