Path of Exile Rabbit Hole

Whelp friends… I am apparently playing Path of Exile. I’ve attempted to play this game so many times in the past but bounced off each and every time. The main reason because is the extremely obtuse nature of the game that I will get into shortly. As a heavy Diablo III player, I have always been jealous of the amount of love Path of Exile players get from Grinding Gear Games. While the seasons have gotten more creative, I think in an effort to compete with POE Leagues… we don’t really get much in the way of new kinds of content. Even more so Diablo III is not really growing its game, whereas a good number of league mechanics that work well… get cycled into the main branch of the game. Now with Path of Exile 2 on the horizon… it really probably is a great time to try and sort out this game and determine if it is something I can enjoy in the long run. Hint… I think it is, but there are a number of caveats with that statement.

The core problem with Path of Exile is the passive tree and its cyclopean nature. That in itself would not be a massive problem if the game supported some sort of reasonable respec system. The problem there is that it does not… I am 37 levels into the game and I have acquired six “refund points” which means every decision that I have made needs to be tactical and planned. I have an army of functional alts in this game, in large part because I made decisions that were too hard to undo without really knowing what the overarching picture I should be going for looks like. In Diablo III I am used to playing in a way where I level with whatever build I happen to make work as I go… and then completely respeccing at the end game into a specific structured build. Path of Exile on the other hand essentially requires you to find the build you want to play… and commit to it entirely. This level of required research really make the entire experience out of reach for a lot of players that simply don’t want to box themselves into a corner before they even start the experience.

As part of my recent foray into the Diablo Immortal quagmire, I ended up familiarizing myself with a number of the Path of Exile YouTubers who also gave it a spin. This leads me to watch a few videos from Zizaran’s PoE University series. I have this habit of listening to long-form YouTube videos thrown up on the second monitor as though they were a podcast. So when I saw a video proclaiming that it was “Everything Explained” I fired it up… only then realizing that it is legitimately 7 hours long… and this is only the first part. I by no means watched the entire thing, but I did listen to the first hour or so of gameplay and it piqued my interests enough to give out the build that he was playing in the video a shot. I liked the idea of playing a steel-slinging magneto character and thought the entire “steel” magic line was a cool idea and seemingly provided a gameplay style similar to that of the D3 Demon Hunter.

If we are going to talk through the Path of Exile rabbit hole in its entirety… we have to get into Path of Building. For those who are uninitiated like I was… Path of Building is a third-party open source software designed for trying to keep track of your build and how you should be expanding it at each phase of the game. For example, the build that I am working off divides the passive tree into 9 distinct phases and presents you with an ever-expanding footprint as you work through them. So when you are building to level 12, you are only shown those first 12 nodes… then you bump up to 32 nodes, etc until you eventually end up with the convoluted masterpiece that is the key part of what turns people off from the game. Often times there is a notes tab that explains the decisions you should be making along the leveling process, what gems you should be using, and what gear you should be seeking out.

The other component that I think is important to starting this game is being able to put yourself in the right frame of mind. I’ve mostly played games with classes that more or less align to the holy trinity of roles, with some pretty clear assumptions as to what type of gameplay provides. If you see a class called the Marauder, and it is a big hulking brute of a guy… then I assume that is the melee/tanky class. If I see a character called the Duelist, I assume that is the rogue type character. The truth is these names associated with classes or even the choice that you make… doesn’t necessarily intrinsically shape your character. All characters have access to the same passive tree, with the key difference being where they “start” on said tree. So it is best to think of the classes as something along the lines of this.

  • Marauder – Pure Strength
  • Ranger – Pure Dexterity
  • Witch – Pure Intelligence
  • Duelist – Strength/Dexterity Hybrid
  • Templar – Strength/Intelligence Hybrid
  • Shadow – Dexterity/Intelligence Hybrid
  • Scion – Pure Hybrid… Strength/Dexterity/Intelligence

The other thing that I have had to effectively “unlearn” is the importance I place on gear. Right now I am level 37 and wearing a level 6 chest piece, not because I have not had access to better-itemized chest pieces… but because I’ve yet to come across another item with Green/Green/Red with linked sockets. All of the abilities that you use in Path of Exile come from Skill Gems, and these can be connected up in different ways so that they provide wildly different effects. Right now I am using Splitting Steel as my primary attack and it is being augmented by Vicious Projectiles Support and Chance to Bleed Support. This is my core combo and gives me the ability to shatter my weapon into steel projectiles that ricochet across the battlefield and deal significant damage while having a good chance of inflicting massive bleed damage over time debuff. I am now seeking a Red/Red/Green/Green item so that I can build into Fire Arrow damage that this build eventually targets, but I am experiencing something that the community refers to as “socket pressure” where I am not able to find an item with the correct arrangement of linked sockets.

The thing is there is enough flexibility in this system that players more seasoned than me… would be able to pivot their build on the fly to work with what they have been given. For me, I am mostly following the build dogmatically, at least until I understand the impact of different nodes on the passive tree a bit better. I have a nice 4 link item, and the game gives you rare items that will reroll the colored gems… but I have yet to reroll to a RRGG like I am wanting. Truth is that I am not reaching the limit of what I can do with my initial GGR Splitting Steel combo, so I figure I have time to find the item that I actually need. The only problem is right now I am building into options in the passive tree that are giving me no real current benefit. That has not however stopped me from having a freaking blast playing this game.

As an outsider who is not already bought into the Path of Exile community, the game has a number of problems. I think the two largest however are the frustratingly obtuse nature of the passive tree overwhelming players with choice, and not giving them a free pass at changing their mind without rolling a brand new character. The second problem is that Act 1 is objectively not good. It shows off the most uninteresting parts of Wraeclast and it is painted in the drab color palette of the first quake game. This is not doing the game any favors when it comes to indoctrinating new players. Those who manage to push through this rough exterior and devote the necessary homework to learning the game… absolutely love it. However, for years I was one of the ones that bounced almost immediately. Now I find myself starting to lean towards the “omg this game is brilliant” spectrum.

The other thing that I absolutely love is the fact that after I got to a specific point in Act 2… I unlocked a Hideout. This is effectively ARPG Player Housing and I am hooked. I’ve also seen that there is guild support, but I am not sure what that even entails. I know there is Guild Hideout support as well along with a guild stash, but I have not gone down that rabbit hole given that I am playing alone. I am not going to undersell the amount of work that I had to do in order to arrive at the point I am at, in understanding Path of Exile. I am also not trying to say that I fully understand the game because I am extremely novice in my knowledge. However, I do feel like the game is more approachable with the right research, and once you get the ball rolling… there is an extremely fun experience to be had. Right now I am loving it and I look forward to seeing what the rest of the game gives me.

Captain K

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I am all over the map right now when it comes to video games.  I am in this weird holding pattern where I am playing a ton of different games, but none of them for terribly long in a single sitting.  I also managed to garbage out my left pinky this weekend which is making typing surprisingly painful.  Right now my average night involves at least one Kulve Taroth match in Monster Hunter World, and then flipping over Destiny 2 to try and score another powerful/prime engram for the evening.  From there I bounce all over the place… lately that has included some time spent in The Division which actually lead me to hit the level cap of 30 and start unlocking end game activities.  One of the things that I loved about this game was just how detailed its world was, in that it felt like a real place that I was going to visit.  Yes I realize it was patterned off of New York…  but I have supposedly visited New York in a bunch of different games and this was the first time it really felt like an actual place.  The game looks gorgeous at 4k… but then again so far MOST games look gorgeous at 4k.

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I poked my head into Neverwinter as well this weekend and finally claimed my Purple Owlbear mount from Twitch.  This game has a lot of positive things going on, but it is an inventory management nightmare…  which ultimately prompted my little burst of posts on twitter.  Inventory Management is just not something that is fun… and out of the tons of favorites I only got one person who chimed in stating that they actually like cleaning their inventory.  There are games where having a nonsense inventory is enough to make me log right back out, and many times… I feel this way about Neverwinter.  Side note another game that I often feel this way about is Everquest II because so much of what ends up dropping is not terribly useful, and when you can have bags that are getting close to 100 slots each…  you can carry around a lot of junk.  I think the theory is that people get excited when they see loot… but that excitement quickly passes when you realize that 99.9% of the stuff that drops is useless crap.

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Which leads me to Path of Exile… a game where the common practice is to install a loot filter so you just don’t see the useless shit you shouldn’t be looting in the first place.  I am using the NeverSink filter, largely because it seemed to be the one that was most widely recommended.  I will say however… it does greatly improve the experience… even though that I still feel like inventory space is a nightmare in this game.  I spent way more time this weekend playing POE than I expected, and I will say that the game has gotten significantly more enjoyable once I crossed the line into Act II.  Unfortunately I didn’t take many screenshots this weekend…  especially now that I apparently unleashed an ancient evil and blotted out the sun.  POE comes in both Grim and Dark flavors…  but apparently I shifted into Grim Dark mode.  The other issue that I have with POE is that my character looks stupid… which I realize is fixable if I drop a bunch of money on the cosmetic shop.  Right now I am wearing a leather diaper, plate booties, a metal old-timey football helmet…  while wielding a camp axe and a cabinet door for a shield.  This is not a good look on anyone…  and no matter how much gear I swap out I seemingly cannot get rid of the diaper.

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Lastly I am still spending quite a bit of time before falling asleep each night playing various mobile games and one of the ones that I am finding myself enjoying in spite of it not making any sense… is Lineage II Revolution.  During the podcast I talked a bit about this and apparently I completely missed the whole cookie clicker like games thing.  Games that play themselves are apparently a genre… and this one is weirdly enjoyable.  What I found odd though is once I hooked up ADB to play the game mirrored on PC from my phone… it had built in support for WASD so in theory…  this game was designed for a PC interface?  I am legitimately wondering about trying this through an emulator like Memu and mapping it in a fashion to allow for keyboard and mouse play.  At the moment you can do that… but it means you are clicking buttons on the screen instead of having things bound to mouse buttons/keys.  It is weirdly entertaining…  but it isn’t like I can actually suggest it as a “good” game.  It is pretty and some stuff is happening on screen but I am largely just letting it play itself since mobile controls are garbage.  Maybe that is the way these games are getting around that fact…  letting the game navigate for you and then just hit attacks periodically in a sort of on rails shooter type experience.

Kulve Farming

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This morning we return you to your regularly scheduled posts, instead of whatever yesterday’s post happened to be.  I started typing in Google Docs… and it just sort of kept going on and on.  Yesterday was of course election day, and a lot of my staging a post ahead of time was due to the fact that I was trying to get in and out of the polls in the morning quickly.  As far as gaming goes I am still very much all over the place.  Right now as it stands Destiny 2 and Monster Hunter World tend to be the staples that I play at least some of every single night.  Over in Monster Hunter this largely involves getting into a Kulve Taroth group and trying to farm weapons and tickets for the layered armor set.  At this point I still have a ton of pieces left to collect but this is way more of a goal for me than collecting gear, given that I already have enough glimstones for a full set of crafted gear.  I am simply missing the various elder dragon gems needed to craft most of the pieces.  That however can be done after the event.

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As far as weapons go… I have been nowhere near as lucky as I was on the Playstation 4 version.  I have literal pages of blue weapons which are fine… and can provide a specific element if I need one.  However the above image shows off some of the weapons I thought were generally worth keeping around for the long haul.  Probably the weapon that interests me the most right now is the Taroth Blaze “Numb” because it has nonsense Affinity, plus a Defense bonus…  plus 450 Paralysis… and from the look of it it might have some white sharpness if I equip handicraft items.  The other item that I am probably going to wind up using is the Taroth Sword “Mire” just because there are occasionally fights where decent water elemental damage are useful.  I think the Sleep daggers might be useful to play with given how fast you can build up elements with that weapon type.  The Water damage Lance is decent, especially with the level three gem on it.  One positive is it does give me a Charge blade to play with… which is not a weapon type I have crafted any or messed with on the PC.

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Another game that I have been poking my head into is The Division, largely because I wanted to see what it looked like on the new graphics card.  However I noticed that I am really damned close to level 30 which I believe is the level cap.  I really want to see what the game becomes when I finally reach that plateau and somewhere along the line I picked up a handful of set pieces ready to be equipped at that level.  For now I am casually roaming around and killing stuff out in the world, and I find that relaxing and enjoyable.  Previously I was focused on TRYING to level… and getting frustrated that it was going so slowly.  Now I am just sort of running amok in the town and not paying attention to anything past that.  It seems to be working and I have been spending a few hours here and there on it.

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With the Diablo kerfuffle, I have also been exploring some other ARPGs just in case Diablo 4 really isn’t in the cards… or at least to have options to tide me over until it releases in a few years.  The most obvious game directly competing with the Diablo franchise is Path of Exile, but I have never really been able to get into it.  Coming back however it does feel considerably better, apart from the fact that you are given showers of loot…  most of it not useful… and nowhere near enough inventory space to ferry it back to town.  As such the loot itself feels a little frustrating, as does combat at time since it seems to vacillate back and forth between “nothing is attacking me” and “an entire screen of things is overwhelming me”.  Right now however the biggest problem with the game… happens to be its community.  In trying to settle in I started looking up the answers to a handful of questions and for the most part the community answer seems to be some derivation of “go back to diablo noob”.  That is not helpful, nor is it making people want to stick around for very long.  It has really interesting mechanics but a much slower pace, which can be both positive and negative.  The lack of a forward walk button without giving up an ability slot…   is also a little frustrating.

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The game that appears to be more my speed when it comes to methadone for Diablo 4…  is Torchlight II which admittedly is an aging game at this point.  However it is also serving to prepare me for Torchlight Frontiers which looks extremely interesting and fun.  Hey Perfect World folks… if any of you happen to be reading my blog…  hook me up with a key?  I love the setting of Torchlight, for example last night I was going through this awesome clockwork dungeon and since I play an engineer it felt really cool to be busting up mechs with a giant hammer.  This also has the shower you with loot, most of it useless problem… but at the very least you can keep sending your pet back to town to sell it.  This is another high point for this game is it allows me to run around with a Ferret friend.  Super glad I installed it and definitely enjoying poking around in it again… even though I am largely confused as to where I left off in the story the last time I was playing.

The Secret Stash

Comfort Gaming

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One of the things I always have trouble sorting out, is what game I plan on playing during the AggroChat podcast.  Now there are casts that have a strict no gaming rule while talking, but I honestly think that would damage some of the discussion.  Essentially we are hitting record on conversations that naturally happened already on our voice chat server.  Part of that equation is the fact that we are talking while gaming, and for the last couple of weeks the game of choice has been Diablo 3.  I think partially it is that I know the season is coming to an end, and as a result it is fresh in my mind again.  The ultimate irony however is that I am not playing seasonal characters at all.  While recording two shows ago I ended up pushing my non-seasonal monk to 70 and last night I started working on trying to get my non-seasonal warrior from 60 to 70.  That would leave only my Wizard as being sub max level, which honestly…. I am considering giving another chance.  I am not a huge fan of finger wigglers… but after running with a lot of wizards over these last couple of seasons…  I have to say I see the charm.  They can simply melt anything that they come up against, and there actually is a semi melee range option that I would probably be able to stomach.

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The other thing that I tried my hand at this week was Path of Exile.  I find it shocking that the game has been out this long and I have yet to even really give it a shot.  The talent screen honestly scared me off a bit because it looked as complicated as the final fantasy x sphere grid.  However for some time my friend Carthuun has been talking it up, pretty much anytime we brought up Diablo 3.  It is entertaining and I feel like I could play it happily, but I have to say I was somewhat shocked how relatively difficult that it starts.  I mean it is not super hard, but you can’t simply mow through the mobs in quite the manner that you do in Diablo 3.  All this really means is it makes me realize just how watered down the latest Diablo installment really was.  The only disappointment was that there didn’t seem to be any sort of a real “knight” light character with a sword and shield in the manner of the Crusader in D3.  I ended up choosing the big brute character, and at some point I will probably try and go sword and shield.  I am not sure exactly how I am building the character yet because I have yet to get terribly far.

Pre-Patch Farming

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The majority of yesterdays game time was spent running around in The Division and attempting to farm crafting components.  At the current moment I have a decent stash of materials, or at least am in a better position than I was before I knew the crafting changes were coming down.  I am not super pumped about the patch, because it feels like it is taking the game in a less player friendly direction.  However that said I am still slowly making progress towards the level cap.  While running around yesterday I managed to ding 24, and encountered some areas that I had not seen yet.  The strangest of course was this marijuana farm that was nestled deep inside a building.  As the day goes on today my goal is to continue trying to level because I would really love to be able to participate in some of the big activities, but I am absolutely certain I will not hit the cap before the patch.  I am somewhat frustrated that it sounds like gearing is going to be harder for me, than it was for the folks who rushed the leveling process.  That however always seems to be the case… the first few you get to cap get easy epics, and those who level slowly have to struggle through the throttled drop rates.