Molten Zoomy Lad

So yesterday my good friend Ammo decided to take up residence on Gamepad.Club with so many of us that have moved there. This is particularly relevant to me because I have so many different profiles spread throughout so many different platforms that I have given her credit for the Avatar that I use most often. The thing is over the course of the last decade, Ammo has crafted for me a plethora of hand-drawn versions of “Belghast” from different games. There are so many of these that we have finally come to the point where I am retiring one. Above is the “Destiny Bel” that she crafted in 2017, prior to the launch of the game officially. It was assembled out of a set of armor that was at my time the favorite from what was available in the alpha and beta tests. Given that I mostly played a Bubble Titan in Destiny 1… I assumed that I would spend all of my time playing the sexy new Captain-America-style shield-throwing Void Titan. So I had her create a version of that with a simulacrum of my head… charging in motion.

Issue number one… I never spent any significant amount of time playing Void Titan. Mostly I never really liked the way the grenade options felt and the super was really bad for burn phases. Given that I never really did much in the way of proper group play in Destiny 2 apart from being carried through exactly one raid… I didn’t have much reason to run Void for Weapons of Light. Sunbreaker had both my favorite grenade and favorite super… so I largely spent most of my time playing that subclass. Then there was also the problem that after they started sunsetting content… and removing some of my favorite places from the game… I stopped playing Destiny altogether. It has felt weird to me that the character occupied such a prominent place in my blog banner, while I had zero plans to return to Destiny at any point in the future. Now watch that actually TALKING about it… will manifest a desire to start playing it again.

The thing is… I really still liked the motion of that character and how it rounded out the end of my string of characters. So it got me thinking about what I could use to replace it. For anyone who has not been around for all of the commissions, what you see in my masthead is my Lalafell from Final Fantasy XIV, my Hunter from Monster Hunter, and more importantly my Palico that is based on Kenzie… a cat that is sadly no longer with us but will always remain close to my heart. Then you have a version of my character from New World wearing the level 40-ish set of faction armor followed by my Necromancer in Reaper form from Guild Wars 2. Next up you have the only commission that I did not make… a version of my World of Warcraft warrior meets Twitter persona that my friend Tam Commissioned, with my PSO2 RaCAST looming behind. Lastly, before you get to Destiny, you have my Elder Scroll Online Imperial character wearing the armor set I almost always have on transmog. Then there are moogles sprinkled in throughout who stole my stuff.

It was around this time that I realized two things. Firstly… none of the characters that Ammo has drawn represent my constant addition to the ARPG genre. That part of my love for games is completely missing from my banner. Part of this is due to the fact that MOST ARPGs don’t exactly have a robust character creation system. A Diablo III Barbarian for example… looks like an old man with a diaper or a young woman with a diaper, and not much past that. Path of Exile while not giving you any control over your character model, does offer a bunch of cosmetic options that allow you to decorate them how you like. In that game, I also have a “zoomy” character in the form of my Righteous Fire Juggernaut I have now played for the last two leagues as my main. I spend most of my time ignited and shield charging through packs of mobs, and quite honestly… I feel like I love that design so much that I will probably create a version of it in every league from this point forward.

So I did what I always do and gathered up a bunch of screenshots and thrust them in Ammo’s direction and said “Here make this!”. This was a weird case because so much of this appearance is tied to one specific microtransaction pack in Path of Exile. Thankfully there is still a video showing off this pack in detail that I was able to supply to her as well. As she always does… she takes my inane ramblings and turns them into something functional. Over the last few weeks, she has been supplying me with sketches and updates… but honestly, she was on the right track with this one from the start. The only regret I have is that the scaled-down version that now resides as part of the masthead of the website does not necessarily do justice to all of the detail she put into this one.

So last night officially, I replaced “Destiny Bel” with “RF Bel” in the masthead. I think the placement works nicely. The only thing I wish I had now were some more small characters like the Moogles to patch over the transition of the left foot. At some point, I know for certain that I want her to draw me a Choya Pinata on a similar scale to the Moogles and maybe a Quaggan… but more specifically the one with a Turtle Shell for a hat. Huge thanks to Ammo for continuing to translate my madness into picture form. I think what I dig so much is that while there are stylistic differences throughout the years, they all feel like they belong together because they were all crafted by the same person. While I absolutely love my new Molten Lad, I do sorta think that the best of these will always be Necro Bel from GW2. It is the feathers that really go above and beyond with that one. I absolutely have the best-looking blog on the internet that very few people actually care about.

Path of Exile II Hype Intensifies

Path of Exile II Logo

Friends… I am starting to get so overwhelmingly pumped about Path of Exile II. With Not-E3 going on right now, we’ve got two new teaser trailers kicking around after a few years of relative silence. I talked about the first one last week(Ngamakanui), and then we got another one during the PC gaming show (Aggorat). I’m expecting ExileCon on the 28th of July to be a massive deal and essentially outline not only the full feature set of this mega-expansion as well as a general release schedule. It would be truly wild if they just shadow-dropped the game at the show… but I sort of doubt that will be the case. We do know that the Crucible league that is wrapping up was a bit smaller than normal because we are expected to get a really massive league launching with ExileCon, and I wonder if it will be directly tied to Path of Exile II.

Screenshot from ExileCon 2019 Presentation Showing the text One Game, Two Campaigns

One of the things that have been a bit hard to wrap our heads around has been the fact that we keep referring to it as a new game… but in reality, it is just a continuance of the original game. The idea is that everything about Path of Exile 1 continues trucking along, and all of the expansion league content applies to both games going forward. This solves one of the problems that I had when Destiny 2 was released because it felt like we gave up too much of the good stuff that was in Year 3 of Destiny 1… to end up getting a crude shell of a game that wasn’t fully fleshed out and lacked a lot of the quality of life features we had gotten used to. So I will not only get a brand new campaign, and a whole slew of new abilities to play with… but also get to keep access to the leagues that I love like Delve and Heist.

Screenshot from the Path of Exile II Teaser Trailer Aggorat showing a large creature raising up out of a pool of filth and a Monk like characters standing to fight it

One of the things that I find interesting is that in the two latest trailers that we have seen so far… I feel like we are seeing brand-new classes on display. For example in the Ngamakanui trailer, I just assumed I was seeing the Witch on display because it was a female caster… but Aggorat pictured above has made me reassess those assumptions. The “Monk” class that we see on display in that trailer does not really match the visual signature of any of the starter characters that we currently have in the game. This makes me think one of two things is happening. The first idea is that we are getting several new starter classes and both of these trailers have showcased a different one.

Screenshot showing the Diablo IV Character Creation Interface

The other more intriguing idea is that maybe we are getting a detailed character creation system similar to the one that we just go with Diablo IV. I don’t want to get my hopes up too much, but it would be so freaking amazing to be able to craft my starter character to look however I want it to look. Not that I mind playing a feeble old man, a girl in rags, or a beefcake in a diaper… but the entire ARPG experience is so much richer if you get to pick your own appearance. This would also solve the problem of not being able to play the gender you would prefer to play. That doesn’t necessarily impact me directly given that I pretty regularly flip back and forth between gendered options just to mix things up when a game gives me that ability. However, I know this is a big deal to a lot of players and it would be amazing to see these character models trickle out into the rest of the game.

Screenshot from recent Path of Exile II Teaser trailers showing the text

Find Out More
July 28
www.pathofexile2.com

Suffice it to say I am pumped for July 28th… but am trying really hard to reign in my expectations. I have considered taking the day off from work just so I can watch the presentation uninterrupted. A lot of the reason why I have been so engaged with Diablo IV right now… is that I am in somewhat of a holding pattern until the next Path of Exile league. The only negative I can see about the “two campaigns one game” thing, is that for players who were maybe hoping POE2 would be a fresh start and wildly different. I expect a lot of new toys to play with, and a lot of changes to the game engine to make it feel a bit more responsive and have much better visuals, but I also sort of expect POE2 will feel a lot like the original release in the way that the end-game works. It took me over a thousand hours in this game to really come to a place of loving it wholeheartedly, but that is sort of a big ask for most players.

I do think the relatively shallow nature of Diablo IV, is ultimately going to make a lot of players feed into Path of Exile. There were a lot of folks holding out hope that D4 would be the next best ARPG and I am not sure that is the case. It has a lot of great moments, and yesterday I released a video talking about some of my favorite things. However even in a video where I tried my best to stay positive… a number of complaints still made it into the recording. I am almost vibrating with hype for what I am seeing for Path of Exile II though, so the future still seems exceptionally bright. I’m also extremely pumped about the release of Last Epoch 1.0 later this year. We are truly living in the golden age of the ARPG, and the loot will flow!