Games of the Decade: 2018

Monster Hunter World – PS4

We are getting towards the end now, two more years to go in this decade worth of gaming. I am finding it as I get more into “recent” history I am having way more trouble narrowing things down to a handful of games. For 2017, 2018 and 2019 I wound up with massive lists, I think in part because everything is still very fresh in my memory. Looking back at 2010 for example you can easily tell which games have stood the test of time. I’ve been playing Witcher 3 this holiday break and I more or less still consider it to be a current game even though it released over four years ago. Lets dig into what turned out to be another really solid year or games. Once again the disclaimer that this is the list of games that were personally important to me and not some sort of objective “best games” list.

God of War

God of War – PS4

I was a little late to getting around to playing “Dad of War” but this is largely because I have not been the biggest fan of the series for awhile. I loved the original when it came out on the PS2, but each sequel for some reason felt watered down from what worked in the first one. The “newness” had warn off and each derivative sequel failed to show me something new and interesting, which is a weird statement for me considering how much I like dusting off characters I have visited before and taking them on one more ride. What God of War gives me is a reason to care about Kratos. IN the past he was simply murder incarnate which was fun for awhile, but eventually once the carnage passed you were left with minimal story to cling to. This game presents an interesting tale of aging and fatherhood that brings something new to the series and also presents it in a much modern nature.

Far Cry 5

Far Cry 5 – PC

I played the original Far Cry game, not because it was some sort of a story masterpiece but because it presented an extremely high tech shooter with interesting AI. As the sequels released I failed to hop on that band wagon and returned with the 3rd installment and bounced pretty hard during some of the force stealth elements. So Far Cry 5 is the game that managed to rope me into the series once again by presenting an interesting narrative about a religious cult in Montana and the fight of the locals to free themselves from their yoke. I like games like this, where you have an overarching story but a bajillion mini adventures to lose yourself in, and I found the narrative told through the side content to be way more compelling than the main story. The game has its problems, but I enjoyed my time spent with it.

Return of the Obra Dinn

Return of the Obra Dinn – PC

I don’t post screenshots of this game other than the title screen, because effectively everything about it is a potential spoiler. The style of the game is similar to those of the early Macintosh games and it is effectively a visual puzzle game with the interface of an FPS shooter. You are an insurance inspector come to examine the Obra Dinn a ship previously declared lost at sea that happened to drift into port five years too late. You use a compass like device that allows you to jump into moments in time and explore them for clues to ultimately determine the fate of all 51 of the passengers. This game was like reading a great book and from the moment I started it I could not stop until I had solved all of it. Each step gave me more tidbits of the dark and interesting story of this fateful ship and its crew.

Dragalia Lost

Dragalia Lost – Android

This is the second mobile game that I have really imprinted upon, and I am not sure if I can explain fully why it is so compelling. It walks this thin line between abusive micro transactions and giving you lots of free stuff. It feels as though you earn the alternate currency fast enough that you can keep doing gacha summons on a regular basis to keep infusing the game with new things for you to play with. The game also has the best release cadence that I have seen, and I am hoping that more games adopt something similar. There is always an event going on, or an event has just concluded and the next one starts within a few days. These events offer enough of a tweak to the core game play and enough new items and characters to chase to keep you engaged in the grind. Only recently have I stopped playing through at least the daily missions every night, as Diablo 3 on Switch has occupied the same before bedtime gameplay. Excellent game, but I think probably the worst part of it is the fact it is on a touch screen device. I would love to see it on something like the Nintendo Switch.

Magic the Gathering: Arena

Magic the Gathering: Arena

I’ve loved Magic the Gathering since I first got my first starter deck back in 1994. I played the game heavily for years and then have dipped my toes in off and on since that point. As various companies explored presenting Magic in an online format I tried to get into those as well. The closest for me was Hearthstone and for years all I really wanted was for Wizards of the Coast to stop fearing the internet and presenting an online game-play experience similar to that. In 2018 they did exactly that and it officially killed off any interest I had in the competitors. I don’t play Arena nearly as often now as I did those first several months, but it is still a deeply enjoying experience that lets me get in and play some Magic whenever I feel like doing so. Also find it super useful for testing out deck ideas since it seems to be way easier to accumulate the pieces on Arena since I Have so many proxy tokens.

Monster Hunter World

Monster Hunter World – PS4

For years I had heard great things about the Monster Hunter franchise but found the game as a whole to be extremely obtuse and difficult to get into. You more or less had to already be indoctrinated into the game in order to really grok each subsequent release, either that or have one of your friends willing to sherpa you through the experience. What world does is presents the game in easy to understand bites and with far greater visual fidelity than any of the mobile devices could muster. I played the hell out of this game and it really became an object of obsession when it released later on the PC. I am disappointed that Capcom is seemingly determined to keep the two games separate from each other, but I fully expect in January to dive in head first when the PC version gets the Iceborne expansion.

Games of the Decade: 2016

World of Warcraft: Legion – PC

We continue this morning towards the trajectory of recounting the games that were especially important to me over the last decade. Yesterday I stated that I had been trying to avoid talking about expansions and DLC… and now this morning I am going to break that guideline and include an expansion. I guess that is the good thing about this being a very personal list and not some attempt at a “greatest ever” concept, because I can make the rules as malleable as I like. All of these games feel very fresh in my memory as though I could have played them yesterday.

Doom (2016)

Doom (2016) – PC

I somewhat hate that they titled this game the same as the game that came out in the 90s… because it forever means that we are going to be stuck putting a year in parenthesis behind it. However on another level it absolutely makes sense. This game is effectively a re-imagining of the original game and bringing it up to modern fidelity. It feels like a game that is a throwback to an older era of visceral shooters that were fast paced and twitchy. It also adapts the style of the game to include much needed breaks in the action allowing you to catch your breath and collect any power-ups that might be laying around before charging head first into another furious wave of combat. This was one of the things I loved about the Painkiller series, and it is nice seeing the originator cherry picking some of the best features of those who ultimately copied it.

Final Fantasy XV

Final Fantasy XV – PS4

I will admit when I first saw the concept of this game I viewed it with some serious side-eye. I was not sure how I would feel about what looked to be a boy band on a road trip. The end result however is charming as hell and one of the most unexpectedly touching games I played during this year. I was not sure what the future of Final Fantasy would be, but I never quite expected an ode to Route 66 roadside towns. Having lived my entire life near the “mother road”, there is so much of this game that resonates with me and they somehow managed to capture so many aspects of it perfect… albeit filtered through a Japanese lens. What I found the most compelling however was the combat and how it still very much felt like a Final Fantasy game while remaining fully action based. I need to spend some time and finish this game up and play through all of the side content that I missed.

The Division – PC

The Division is a rollercoaster of emotions and feelings, not all of which are positive. I latched onto this game hard when it came out and pretty much dedicated every waking moment to exploring it. The narrative it presented was infectious and I gobbled up every bit of lore I could get my hands on about how exactly the fall happened. I personally found it to have some pacing issues as you got higher in level, and not having a stable group was a major detriment to my long term stability in the title. Soloing the content felt amazing at first but eventually became way more challenging since I am not naturally drawn to cover shooters. I kept wanting to try and play this like my beloved Destiny, with a run and gun nature… but was thoroughly punished for it. Regardless of all of this it still carved out a very important place in this very packed year of games and deserves its space on the list.

Pokemon Go – Android

This is the year that Pokemon Go became a phenomena and people absolutely lost their shit. This also represents the very first time that a mobile game mattered to me. Up until this point I had downloaded and installed very few games on my mobile phone. The interface never felt compelling to me and it always seemed like a worse version of a game genre on either a hand held or console. Pokemon Go was an entirely new type of game-play that only worked on mobile connected devices, and I took wandered outside of my house at night looking for the illusive creatures. The biggest problem I have had with the game is that if you are in Rural areas or the Suburbs, your game-play experience is not amazing. You have to go places to be able to play, because still to this day I can go for a walk around my neighborhood and only encounter a half dozen critters. whereas if I do the same thing in the downtown Tulsa are I work I am constantly coming across new and interesting things. It has earned its place on my list because I still to this day keep popping it open when I am in a new place to see what I might encounter.

World of Warcraft: Legion

World of Warcraft: Legion – PC

Up until 2016, had you asked me what my favorite World of Warcraft expansion was, I would have predictably said Wrath of the Lich King. In many ways I considered that to be the pinnacle of the WoW experience and everything since that point has more or less been a downhill slide with occasional plateaus. Legion was an expansion that I didn’t expect much from because quite honestly it seemed like a bunch of elements left on the cutting room floor from other expansion ideas. However what it wound up being was a complete and total revitalization for World of Warcraft that I greatly miss. Battle for Azeroth has been a disappointment in every possible way, and I think that has been all the more apparent because of the unexpected greatness that was this expansion. My hope is that Shadowlands brings us back to this era of the game and I can wholeheartedly love it again.

Games of the Decade: 2014

This evening I am going to go see Star Wars Rise of Skywalker, and I am sure tomorrow I will be posting my thoughts about it. However this morning I am going to continue our journey down memory lane as I talk about the games that were important to me over the last decade. Each time I think I am walking into a slow year… I sift through the titles that released and keep finding things that were extremely important to me. Let’s get started.

Elder Scrolls Online

Elder Scrolls Online – PC

I am not sure if there are words to express how important this title is to me. I could have in theory included this game on 2013, because it also played heavily into that year for me as I began testing it in February. I’m a member of the Psijic Order, the original team of testers that stayed with the game as it progressed through various phases and I am super proud to have stomped a bunch of bugs… or at least reported them prolifically. This game mattered me to not only because it is Elder Scrolls a setting that I adore, but also that one of my good friends worked on it. While this didn’t turn out to be the “WoW Killer” like I had hoped, it is a game that I keep revisiting to spend time wandering through its amazing storyline. In fact it seems like it might be time to dust off my characters and pay another visit over the holidays.

Transistor

Transistor – PC

This game was the game that more or less inspired the AggroChat game club concept. It was a title that spontaneously we all happened to be playing at exactly the same time, and then as a result we recorded what felt like three full shows worth of discussion as we dug deep into the title and our feelings about it. We tried to make this function artificially as we constructed the concept of the Game Club, but it never felt quite as fresh or in the moment because there was always a time when more than one of us were never really that into the chosen title. Supergiant Games is a phenomenal studio and I am willing to play pretty much everything they put out. Transistor was this fluid fusion of music, story and interesting ARPG gameplay that created a total package that we all kept returning to over and over. Collectively we deemed this to be the game of 2014, and it still holds up. I would have loved to have played this on the Switch as it is now my modern platform for this type of game.

Wolfenstein: The New Order

Wolfenstein: The New Order – PC

I love Wolfenstein as a franchise and I have been a huge fan since I first got my hands on the original Apogee title from a shareware disk sold by the local bookstore. I obsessed with the game and editing new levels for it, and then as each new game has released I have spent time playing it. After Return to Castle Wolfenstein the quality of the games fell off significantly, so I was completely excited to see a brand new game being worked on by Machine Games a Zenimax studio. This game is both a sequel and a re-imagining of the entire experience and I loved every moment of it. The screenshot is from one of my favorite sequences where you are scaling the side of the eponymous Castle Wolfenstein, but the images never quite do it justice. There were so many really cool big set pieces in the game, and it wove with it a really interesting storyline that provided the action I craved and the character development that Kodra craved. It is a magical time when a game is planted firmly in both of our wheelhouses.

Divinity: Original Sin

Divinity: Original Sin – PC

This game is going on the list for a few reasons, but not because I necessarily played it over and over and managed to find deep revelations in it. The first reason why it is on the list is because it presents something that has never really existed in my memory before this game, a two player classic PC role-playing game experience. You can start the game as either one character with a swappable NPC, or you can have two different players controlling each character that is on screen and as a result end up having competing goals and objectives. The other reason why it deserves to be on the list is the sheer depth that this game has. You will go insane trying to track down every single thread and quite honestly this paralysis lead me to not get terribly far in the game as a whole. When I encountered the first town I effectively spent all of my time doing what seemed to be a near endless number of side quests and completely tilting my way out of the main story. I want to revisit this game but set some guidelines about what sorts of quests I am willing to partake in.

Destiny

Destiny – PS4

Destiny is the reason why I bought a Playstation 4. It was the single game that was willing to sell me on purchasing a console and I did so more or less to play in the Alpha that was exclusive to that platform. I saw in this game so much promise that I absolutely wanted to be in. However the initial game-play experience was a little lacking for me and I bounced out of it only to return when Taken King released. From that point forward however there has never been a time when I have not at least been playing Destiny a little bit, and I never quite realized just how much this franchise would come to dominate my game time. I love everything about this world and its rich lore… and the subtle mechanical differences between each weapon that make them all feel so unique to me. I view Destiny and Destiny 2 as a continuum and together they are probably my favorite game of this decade.

Where Bel Was Mentally in 2014

It was a really interesting year because it marked the birth of our weekly podcast AggroChat. It also marks the year that I officially transitioned into management or at least was an official supervisor. Diablo 3 Reaper of Souls also dominated my play time, but since I had already talked about it in 2012 I figured that was probably enough of that. It was a pretty good year and considering we record AggroChat 280 this weekend, we set up a firm foundation that seems to still be working.

Games of the Decade: 2013

Final Fantasy XIV – A Realm Reborn

This morning we continue the series that involves me looking back at the games released in the past decade. When you look at 2013, there were an awful lot of good and interesting games released, but again we are focused on the games that were specifically important to me. You are probably going to have your own list and there are going to be titles that I exclude that were absolutely bedrock to your gaming experience. Lets dig in because I dredged up four games from my memories and want to talk about them.

Marvel Heroes

Marvel Heroes – PC

Every so often there is a game that comes along that you don’t fully appreciate until it is gone. You will know my love of Diablo style games if you have read this blog for any length of time. Marvel Heroes was an extremely solid entry into that genre, and instead of slaying demons you focused on playing one of the Marvel Super heroes and taking down the traditional baddies of that genre. This is a game that was probably well before its time, and had it been released with the full support of Disney it could have possibly ended up differently.

I mained Captain America because at the end of the day he has consistently been one of my favorite heroes. The only one of my friends who was also super into this game was Thalen, and as a result I spent quite a bit of time running amok with him and clearing content. When I look back this is one of the games that I find I miss the most and wish I had a modern equivalent. There is Marvel Future Fight on the handhelds but it is a little too “free to play” for my tastes. This game had quite possibly the best starting experience because you could effectively play any hero to level 10 before choosing which one you wanted to unlock all of the way. There were also plenty of options for unlocking random heroes withing paying cash shop currency. Will always miss this game and unfortunately it never seemed popular enough for us to be able to get an emulator server.

State of Decay

State of Decay – Xbox 360

I love this game, and I am not entirely certain if I can fully explain why. Firstly I am a huge fan of the zombie apocalypse genre, and I still to this day watch Walking Dead and its spin off Fear religiously when the season is going on. Both shows have sorta jumped the shark but I can’t seem to pull myself away from them. I also love games that let me explore and loot areas freely, and State of Decay is a bit of an amalgam of what I think of as the Fallout experience with the Zombie Apocalypse genre. The game also has a heavy emphasis on base building and recruiting new survivor groups to help you out.

The original game was released in June on Xbox Live Arcade for the 360, and I think I bought multiple copies of the game when it came out on Steam to gift to friends. This is just one of those games that I keep going back, especially once the YOSE or Year One Survivor Edition came out adding in all of the DLC content. The big innovation that this game provided that I loved, was the ability to board up windows to buy yourself more time to safely look a location as rummaging tends to attract zombies. Still well worth playing especially as cheap as the YOSE package tends to be these days.

Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn – PC

I figured if I was going to talk about Final Fantasy XIV I should dig out some of my older screenshots. This is your reminder that I started the game as a Highlander. My true enjoyment finally came when I decided to Fantasia my way into Lalafellian adorableness, but my first experiences were as the angriest Bel ever. This game is still to this day one of the best roleplaying game experiences I have ever played. While I keep finding myself falling out of sync with its long term gameplay, I can always return and gobble up new story content and get back into the swing of things.

A Realm Reborn is a feat that should be celebrated, of a game company doubling down on a game that failed spectacularly and then managed to transform that lump of coal into a diamond. This is the “Rudy” sports movie metaphor for the video game world, and we all sorta love that it happened. When you see a bad launch you need this in the back of your head of a time when it did work out, and secretly hope that the company has the fortitude to pull something of this scale off (I am looking at you Anthem). I just heard some news yesterday that Final Fantasy XIV has passed into the 18 million active accounts territory, and that is phenomenal. If you’ve never played this game you should absolutely pick up a copy and try it out. Cactuar is by far the best server and if you can’t stand its radiance… then at least land on the Aether data center.

Pokemon X and Y

Pokemon X and Y – Nintendo 3DS

This game gets special recognition largely because this is the first time I allowed myself to get caught up in PokeMania. This is the first Pokemon experience I have ever played at launch, and honestly the first time I have really experienced the ins and outs of the game at all. I played Pokemon Blue a bit with an emulator, but I was a College Junior when the original games came out and had long since moved beyond caring about my Gameboy. I had a lot of fun getting caught up in the magic of a Pokemon launch and have since participated in other games including the most recent Sword and Shield. I am still not great at playing this sort of game but I do find them enjoyable. I however care way more about collecting all of the Pokemon than I do about battling, and more or less find battling to be a necessary evil to accomplish the first goal.

Risk of Rain

Risk of Rain – PC

This is the game that made me realize that I actually do like Rogue Likes. I would probably not have realized this however without the help of Ashgar who spent time playing the game with me. I want to do this again at some point with Risk of Rain 2 and see how well the experience translates to 3D. This is a game that absolutely overwhelms the player, but over time you start to learn the rules of the road and figure out which power-ups you should be focused on. I enjoy the game way more when playing with other people, but I have found myself revisiting from time to time on my own and trying out new classes that I have unlocked. The difficulty scales as you go making it extremely frenetic as you near the end of a level. If you’ve never checked out this game, I am sure you can pick it up these days for next to nothing.

Where Bel Was Mentally in 2013

I have to say that 2013 was a bit of a renaissance year for me. It was the year that I began my three plus year long adventure of blogging every single day. This taught me a lot about myself and also showed me the therapeutic benefit of sitting down every morning and dumping my thoughts and feelings out onto the written page. Because of this event so many other things happened like AggroChat my weekly podcast and the whole Blaugust thing and the community that has developed around it. It was a great year.