Engineers and Arclight

Good Morning Friends. I had a bit of a rough night and even a bit of rough sleep. After the workday, I just felt drained and had made plans to hang with a friend that I ultimately backed out of. Instead, I wound up crashing on the sofa with my laptop piddling around on my tiny Sylvari Engineer. There is something deeply relaxing about just chilling out and working on map completion and subsequently leveling as a result. There is something about allowing yourself to go with the flow of events and knocking out renown hearts. It is moments like this that make me realize that I changed as a gamer more than the game itself changed. There is a time when this would not have been nearly as compelling as I found it last night, where it would have felt pointless. However, that pointlessness is in part what my brain has latched onto, or more the wide variety of things that I can do… but feel zero pressure to actually do.

This is going to be a bit of an odd post jumping around between topics. I am extremely ready for the finale of Moon Knight, which I realize at the time of writing this… already exists and I could watch it, but obviously have not had a chance to. I have greatly enjoyed this show, and I am wondering if it is because I was already deeply familiar with the character beforehand. I had a conversation the other day with my recently retired former boss, and he is not getting it at all. He said he is holding on to hope that everything will make sense in the end because he is ultimately committed to marvel franchises. However, from the first moments of the show, I am been hooked, in part I guess because I understand that character of Moon Knight is ultimately someone who is deeply fragmented and such an unreliable narrator. I am very interested to see where this character goes and how it interacts with the larger universe.

Another thing that I am really looking forward to is Doctor Strange in the Multiverse of Madness. What has been lacking with Marvel since Endgame is a broader sense of direction. What made the first sequence of movies work is that it felt like we were building towards something and that there was a larger conflict at play that ultimately came to a head in the Infinity War. We’ve lacked that sense of purpose and forward momentum, and I am feeling like Multiverse of Madness is going to give us that. This is going to be the match that lights the fuse on the next conflict, and I had a conversation with Thalen yesterday and almost agree with him. His current theory is that this is all leading to Secret Wars 2015, or at least a version of that story played out with Kang instead of the Beyonder. I could absolutely see this happening and whatever the case the end results are going to see the version of X-Men from the Animated series merged into the MCU.

Lastly, yesterday was the reveal of the oft-discussed “Warcraft Mobile Game”, and I have to say I am a little disappointed. I think the problem is that for me when someone says “Warcraft” I think “World of” not “Orcs & Humans”. Sure I played the original dos game, was really big into Warcraft II and making “PUDs”… and significantly LAN battles, but that is effectively ancient history at this point and no longer seems relevant. “Warcraft” has meant an MMORPG for the last eighteen years and my brain went to maybe them creating some new mobile MMORPG that took the best bits of WoW and translated them to a new phone experience. That is not what we got, and instead, it looks mostly like a Clash of Clans like game experience focused on the slapstick side of the Warcraft setting similar to Hearthstone.

That is “fine” and I am sure there is an audience for it. It is decidedly not really a game for me, however. I don’t have a lot of nostalgia for the RTS genre, and for me, it sort of felt like an interim format that was ultimately replaced by other sorts of real-time interaction like ARPGs. However there are a lot of people who seem to like Clash of Clans and the other derivatives that have been released over the years, so I fully expect that this is going to follow that format mixed in with a “gacha” system for pulling new heroes to lead your army. I am certain it will make Blizzard money and there are whales out there that will love “pulling” for this game. Mobile games always feel like the free sample that you get at a warehouse store… with the eventual premium price tag being way more than I want to spend on that enjoyment.

The Angriest Weed

Good Morning Friends! Yesterday I managed to get my Warrior all the way trained in the Bladesworn Elite specialization and I have to say… I am really enjoying it. I grabbed a build from Snowcrows that I am using currently, with the minor substitution of using Marauder for survival rather than Berzerker gear. I think what I like the most is the gunblade that you end up wielding along with the spec, and how it feels very much like a greatsword without being a greatsword. Right now in the spec, it is running Axe/Pistol and then, of course, the Gun Katana shown above that just comes as part of running the build. I’ve been branching out a bit lately from the Necromancer, and I think likely I have just improved at predicting damage because other classes no longer feel as “squishy” as they once did.

I’ve also spent quite a bit of time playing the Ranger of late and recently went on a pilgrimage to get a Jacaranda as my pet. For those who have not experienced the Path of Fire content, these are angry floating balls of dirt and roots… with an inexplicable mouth full of teeth. They stand back and nuke the shit out of you with lightning and are apparently one of the better all-purpose pets in the game. They have pretty high DPS but also remain pretty damned tanky, and as such, I have shifted to using it all the time. I named mine Twigbert because it seemed fitting. At a minimum, I am running Tequatl every night as the Ranger. As far as weapons go I am mostly using a Longbow, and occasionally swapping to Greatsword for up close and personal damage.

I’ve also been spending a fair amount of time in WvW on the Ranger and I have to say it might be my favorite option for that game mode. Basically, I like being up on the ramparts and raining down arrows on the enemy team. This mission originally started as a way to boost my Warrior to be able to train Bladesworn a bit faster, since you can pretty reasonably get hero points as a byproduct of playing WvW. In truth, I have been doing this however as a way of working on getting some more Mystic Clovers, given that there are a few tracks that are extremely lucrative in this department. The sad truth that I have learned however is that the heroic scrolls are “bind on character”, which I learned too late… but you can still farm the currency to buy them and then just swap to the character that needs the points to purchase them. It wasn’t a complete loss because I do want to learn the Soulbeast elite specialization on Ranger.

As far as the story goes… I have stalled out a bit in New Kaineng City. This zone is beautiful… but also exceptionally dense and hard to navigate. As a result, I end up getting horribly distracted anytime I attempt to do anything. I’ve not had the mental fortitude to push through and as a result, I am floundering a bit and playing alts. I’ve never really loved the concept of a big sprawling urban area that is also a combat zone. I’ve seen several games do this over the years, but they always feel cumbersome and New Kaineng is no different. I mean that is not to say that I do not dig the look of the zone, and it really is an accomplishment in world-building, but it also feels like I have stepped into a different game than the one I have been playing for the last multiple hundred hours. I am looking forward to getting on the other side and pushing through into another “countryside” zone.

That is it, folks. Still very engaged with Guild Wars 2 and starting to branch out more into other characters. It is probably a good thing since I have a stack of 80s that get very little to no play. Currently, I have Necromancer, Warrior, Revenant, Guardian, Mesmer, and Ranger all sitting at level 80. My most recent leveling project has been the baby engineer, which is already around 30ish. At some point I should probably partake in some alt parking and at least rack in daily treasure chests.

Inconsistent Icebrood Saga

Good Morning Friends! This is me… officially in Cantha and having legitimately gotten there through the story. This means that I have now finished all of the available story content in Guild Wars 2 prior to the release of the most current expansion, End of Dragons. So far Cantha seems to be a massive leap forward in the way the storytelling takes place, but we are not going to talk about that this morning. Instead we are going to talk about Living World Season 5, or what is otherwise known as the Icebrood Saga. Season 5 featured some of the best content I had experienced to date as well as some of the worst. Largely it was a season that felt like it was developed by two wildly different teams… and given the way layoffs hit ArenaNet in 2019 and 2020… that might be literally what happened.

The entire adventure spans the course of three zones: Grothmar Valley, Bjora Marches, and Drizzlewood Coast. Each of these is extremely well built and features some of the most interesting gameplay to date, especially Drizzlewood which is effectively a PVE only version of a WvW map. The story that unfolds is effectively one of a Charr civil war, as an entire culture of warriors is not quite certain who they should be fighting. It also furthers the character arc of the Norn prophecy and more specifically the evolution of the character Braham Eirsson. He has honestly turned from an insufferable ass of a character that I hated… to someone that I actually enjoy taking along on missions. The content is divided into a prologue and five chapters for a total of six parts. Everything but that last chapter is expertly crafted and deeply enjoyable… however it is in the end that the wheels fall off the cart.

It is in “Episode 5: Champions” that we are introduced to a new type of activity in Guild Wars 2, the Dragon Response Mission. At face value these are actually somewhat enjoyable, and reminds me of something akin to a Destiny 2 strike. You entire an area of an existing map, are given story dialog over coms, and asked to complete a sequence of tasks. They follow a very predictable pattern:

  • You Zone into the Map and are given 5 minutes to complete three different tasks. You will not have enough time to do all three but this is effectively the “matchmaking time” while it searches for additional players. Doing any effort seems to award you gold participation.
  • You are given a new task which is usually either escort someone to a place, or kill a bunch of things scattered around the map.
  • Upon completion of this task a Champion will spawn somewhere around the map. You will need to kill it and the standard “boss” rules apply, in that at some interval it is going to do a thing that makes it invulnerable… which will require you to perform some gimmick to begin dealing damage to them again.

Again this mission construct in itself is pretty enjoyable, and would have been a great addition were it sprinkled in sparingly or just something you could do on the side. However the ENTIRETY of Episode 5 is doing these missions… ten of them. Every couple of missions you are going to get a brief story interlude where you are asked to go talk to Aurene… where some member of your entourage is going to interrupt you and tell you that you need to do more Dragon Response Missions. This is something that I more or less had to grit my teeth and just grind out, and it felt awful.

The finale of Episode 5 is effectively doing a story mode only version of the Dragonstorm event. This is also exceptionally good and I really enjoyed experiencing the full story version. However it in no way makes up for the slog that the player has had to go through in order to get here. It is my understanding that when they were released they were doled out two Dragon Response Missions at a time. MAYBE playing it in that manner would have felt a bit better, but having to do ten of them in a row without coming up for air… just is the worst. As a result I deem the Icebrood Saga both the best expansion content to this point in Guild Wars 2, and also the worst.

I hear there are challenge mode versions of the Dragon Response Missions, but I am not sure if I want to set foot in another one. There are a few where I was so dead set on burning through them that I missed checking whether or not there was a mastery point I should be getting. I need to revisit these and at least pop in long enough to get those. Otherwise I maybe never want to see that content type again until I level another character through the content. I am greatly looking forward to digging into End of Dragons because so far… it has been delightful. I do want to take a quick moment to note that Kalidris Sparrowhawk is maybe one of my new favorite characters and I am hoping at some point… she joins Dragon’s Watch.

Outriders Worldslayer

The reveal that most folks are still talking about is World of Warcraft Dragonflight, but yesterday brought us another reveal trailer that I personally had been waiting for. Outriders is a game that I still very much have a burning candle for, and while I am not actively playing it I still very much enjoy popping in to make some earthquakes. When People Can Fly announced the New Horizon changes last November, they also announced that we would be getting a new expansion in 2022. Yesterday we got some more information about what exactly that is going to entail. Unfortunately there is still not a ton of detail but we do have a release date of 6/30/2022 or… the end of Q2 pushing it as far out as you possibly can while still counting it in the first half of 2022. I have no clue what fiscal year Square uses, but it is entirely possible that 7/1 is the beginning of a brand new fiscal year as well.

Essentially all we really have to go on right now is two trailers:

In both cases there is pretty scant details about specifics but we know that we are going to be getting the following features that were discussed.

  • New Story Campaign
  • New Zones – Ice Themed
  • Talent Tree Expansion System
  • New Apocalypse Challenge Tier System which unifies story and expeditions
    • With this a new Apocalypse Tier of gear that features an extra perk slot
  • Alternate Advancement System – allowing you to gain stat points after you finish leveling
  • New Legendary Gear – Class Sets, Shared Sets, and Weapons
  • “Endgame” – They name drop something called the Trial of Tarya Gratar that sounds like maybe a raid but uncertain
  • Pre-Order head start – 10% discount and 48 hour early access

All of this sounds great, but honestly the core problem that I had with Outriders is that I never really fell into a regular group that was playing it. The game is fun solo, but I struggled with trying to push myself forward much further by myself. At launch I really hated the Expeditions mechanic because it was timed, and I HATE being timed in a game. There are some seriously mental issues that I have over that that I am likely never going to get over… very deep scars. When New Horizon released they removed the timers and as a result Expeditions got immediately better. I spent some time hanging out with Warenwolf, and Thalen started leveling… but we never really connected as a proper trio to do serious content. Maybe with the release of Worldslayer I can convince them both to give it a shot as well.

I think the thing that I like the most about Outriders is that it really takes so many of the things I loved about building characters in Diablo 3, and carries them forward to the looter shooter genre. When this game released so much press was focused on how this was not a live service game, and I have to say… maybe it should have been. Square does a phenomenally poor job at creating live service games in general, but Outriders is one that I think could have been improved by having a regular feed of new content. I would likely bought some cash shop cosmetics to fund additional development work. Instead what we have is a game that is going to seemingly go long periods of time with no updates and be extremely easy to sit back down on the shelf in those lull periods. That is not a bad thing either, but since gaming seems to be dominated by MAU counts it harms a game like this in the long run.

I am absolutely going to be poking my head into this when it releases late in June. I am going to pretend that the date is a late birthday present even rather than probably bumping up against some fiscal deadline. I am curious, are any of you also looking forward to this? The thing I still really want to see is cross save support because I would probably even pick up a copy for Xbox Series X to play with friends over there, but I have no interest in leveling another set of characters or collecting a new set of gear.