Questionable Gameplay

The Black Armory season added a game mode that shooting glowing mobs, picking up orbs and dunking them into a receptacle in the center of the arena generally referred to as “The Forge”. There are two characteristics about this game mode, the first being you have a very short timer in order to complete it and each time you dunk a new orb you gain more points on the clock. Second it is set up on an endless play list where you will keep re-queuing for the forge over and over allowing you to farm it for drops. These two characteristics have lead to a few interesting circumstances in the past, setting up AFK farms.

With the Season of Arrivals, Bungie added in a chance for the new Umbral Engrams to drop from the end of any activity, including unsuccessful forge ignitions. This set up a scenario where players across the game have been AFKing their way to glory since June 9th when the season became active. Players knew about this in part because previously they could farm planetary materials this way. I tried it for a little bit yesterday afternoon and while afking in the background I racked up something around twenty engrams in total. This was patched yesterday evening after being active for six days and allowing folks to essentially grind up to maximum light in the process.

How did this work you might ask, because in theory your engrams should decode at your current light level. Essentially there appears to be another glitch currently active that allows armor-focused umbral engrams to occasionally decode as powerful gear, meaning it will be few light levels over your current level essentially forever ignoring the soft cap. The seems to only work if you purchase armor-focused Umbral engrams one at a time, but through this slow process of working up your armor folks have been able to max out their light at 1060 for the season. If I got roughly 20 engrams over the course of an afternoon, you can multiply that out over the length of six days of 24/7 AFKing with only a short trip now and then to clean out their mailbox.

This method of AFKing the forge largely worked because the AFK time out in Destiny is much longer than the fail condition of the forge. You are effectively matched with players of your own light level, and as a result afkers would artificially lower their light level to sub 700 with even New Light players starting at 750. The idea being that you would only match with players who were also afking, and as such every 50 seconds the match would complete on its own as a failure and then start a 10 second timer kicking folks back to orbit. So essentially once a minute roughly you had a shot of an engram dropping.

With yesterdays patch Bungie made a simple tweak that stops the Forge from queuing up players again, essentially making folks manually queue each time. The funny thing is… folks are still afking the forge even though they are having to queue back up every minute. If you are just wanting to farm Umbral Engrams, the fastest method I have found so far is one particular Nightmare Hunt, namely Dominus Ghaul. It doesn’t involve an awful lot of trash, Ghaul himself is pretty easy to take down, and in my experience you get an engram almost every time you complete the hunt. Better yet you are actually gaining experience which helps move your seasonal journey path forward.

It is my hope that with the breaking of this farm, that folks will actually start doing the planetary events again because in truth I find them pretty fun. However it was impossible to do pretty much anything that involved other players so long as the loot farm was active. I would have been fine legitimately farming forges as well, because it is one of my more favorite activities. However it is real hard to solo a forge when the other two players are perma AFK. I did one last night and even with two players it was a bit of a challenge to hit the timer, but we did it. This is not a grand start to a season, but I do seem to have the inkling to play once more knowing that come September a bunch of activities will be gone from the game. I think my play is more a farewell to the old world more than anything else at this point.

The Bounty of Not-E3 2020

PC Gaming Show with Day Nine and apparently Teddy

This time of year is normally a magical time for gamers. It is during June that we traditionally get a bunch of announcements surrounding E3 that ultimately set the expectations for what we should be anxiously watching for the remainder of the current year and most of the next. However there have been a few forces at work that have changed this dynamic significantly since the heady days of the early 2010s. Firstly a number of companies have broken out from the show and started doing their own thing on a more regular basis. Secondly we have a global event like Covid 19 that is causing pretty much everything to be cancelled.

As a result there is a void to be filled and it seems as though we have a wealth of options to fill it. Instead of getting a few big shows from various publishers or console manufacturers, we get an entire summer filled with smaller shows that really started reaching a fever pitch this week. Traditionally I have done coverage of each of the big shows, but quite honestly there is too much to cover at this point and not enough desire to do so. One of the interesting things I have noticed this year is how the various show options have more or less democratized access to smaller studios. As a result we are seeing a lot of A and AA studios punching well above their weight limit and going toe to toe with AAA announcements.

However before I get into specific games I feel like it is important to lay out the landscape. Here is a list of the shows that I am aware of, each of which filling the same sort of niche that the traditional E3 shows have. I have links to videos/vods if available currently and links to what information I do have for everything else.

Schedule of Shows that I am Aware of

There are a handful of events that IGN talks about on this schedule, but they don’t seem to be “named” like the Expo days so I have slipped those in separate from the IGN Expo block. The short of this is that we have a massive block of shows available if we so wish to partake. For those of us who never actually attended E3, but were instead limited to the pre-game that happens with the publisher shows… this is effectively like getting three different E3 periods. It is making me wonder if we are going to see a similar burst of shows around the time that GamesCom and PAX West would have normally been happening.

On With the Games

As I said before there were way too many games being announced to really talk about them all, so instead I am going to talk about a handful of games that stood out for one reason or another. I’ve not managed to make my way through ALL of the content to this point, and now have mostly just been focused on watching individual trailers since some of the shows have way more “couch chat” element than I care to partake of.

Godsfall PC Trailer

First up in the list of things that I want to talk about is Godsfall, which up until the PC Gaming Show I had only actually seen information surrounding it related to the PlayStation 5 release. The PC demo reel showed off significantly more of the world which is good, because I was getting to the point where I was a bit afraid that it might be an arena game. From the look and sound of it, this game is essentially Destiny but with melee combat. I am significantly more interested in it knowing that it is coming out on the PC, given that I tend to prefer this sort of game on that platform. Still very much looks like a higher resolution SkyForge.

Alex Kidd in Miracle World

This game only means something if you were either a Sega Master System kid, or were friends with a Sega Master System kid. There once was a department store chain called Montgomery Ward, and in it they sold Sega an TurboGrafx systems… and I spend so much time while my mom shopped hanging out and playing Alex Kidd. Years later I eventually owned a Sega Master System and the Master Gear Adapter for my Game Gear and these games are criminally underappreciated. Looking forward to playing this in a prettier form and hoping it holds up as well as my memories of it.

Werewolf: the Apocalypse – Earthblood

I feel like I know next to nothing about this game. I’ve done a bit of digging and it seems that this is going to be a third person single player action roleplaying game, but all of the trailers I have seen to date mostly just focus on cinematics of the World of Darkness setting. I am very interested because Werewolf: The Apocalypse was without a doubt my favorite of the World of Darkness settings, so with Bloodlines 2 coming out soon I am super down to see this setting get its due. I guess we will have to wait until July 7th when Nacon is set to show off some footage.

Mafia Trilogy Definitive Edition

I’ve never played one of the Mafia games, but I have to admit this trailer for the reworked first game really interested me. I always assumed incorrectly that the Mafia series was more Grand Theft Auto than story driven tale, and because of that I had more or less ignored it. With the first game getting a remaster treatment, and the second game having already gotten this… I feel like it might be a good time for me to sit down and play through the entire thing.

Torchlight III – Early Access Release

I’ve been in the alpha process for Torchlight III, previously Torchlight Frontiers for quite some time. The thing is however it was NDA bound and as a result I have not been able to talk about it much. During the PC Gaming Show, they shadow dropped the early access release and… what can I say… it is VERY early access. If you are interested in this game I would suggest maybe giving it a few weeks to stabilize before diving in. I spent most of Saturday getting disconnected or not being able to log in generally, and I spent a good part of yesterday afternoon getting disconnected after every quest. Its a good game, but very raw still and I question if they are maybe rushing it out the door a bit since there appears to still be the same infrastructure issues I experiences when a new version released and everyone flocked to test again.

Haven

This is a quirky game that appears to be everywhere right now and has appeared on multiple shows. I vaguely remember Ash talking about this briefly when we did the Pax South 2020 coverage show as it was apparently one of the Indie Megabooth titles. The idea is that you have a couple versus a hostile planet, and the game appears to move back and forth between ARPG type segments and more traditional menu driven JRPG style combat. There are also sequences that were shown that reminds me of a more Bioware style dialog choice story driven gameplay, so honestly right now I am a bit confused as to how the entire thing performs. That said it has made me interested enough to start watching what comes out about it. I dig the art style, and I did the concept of a romantic couple setting out on their own against a harsh environment.

New World

While in the case of Godsfall new information made me significantly more interested, I have to say the New World trailer has made me significantly less interested. I did not see a lot of game-play that actually looked interesting to me. What I did see instead was a bunch of siege game-play that reminded me of the big battles from Shadowbane, a game I was decidedly not into. I am hoping that this is not a PVP siege game that they just added PVE players in place of player characters, because the sizzle reel definitely looks like that. Public testing however will begin in just a few weeks, so I guess I will be able to see better footage of how the moment to moment feels at that point. For now I am super cautious about this maybe not being a game I am going to care about.

A Whole Lot of Games

Those were a few of the games that interested me. However as I said before there is a giant insurmountable wall of new games to talk about and as a result I only covered a small handful. Did you get to watch any of the shows over the weekend? If so what were some of the games that you were interested in that I didn’t cover? Drop me a line below with some of your favorites.

I don’t Even Have Time to Explain…

Yesterday was the big reveal stream for where Bungie is going in the near future laying out a long term road map. As the countdown ticked to the show beginning, the screen showed a sequence of all of the places we visited starting with Destiny 1 all the way through Shadowkeep. All of this to hype us up for the big reveal, and then as the countdown ticked to zero we were presented with this screen. We sat in 8 minutes of 46 seconds of silence as a sequence of slides played out in front of us ending with a number of links to organizations that need our help in the Black Lives Matter movement.

I have to give Bungie huge credit for the way this played out. By hyping us to a fever pitch with the “best hits” reel playing out in the moments as the countdown ticked down, this came across with maximum effect. Those 8 minutes and 46 seconds that the Derek Chauvin kneeled on George Floyd’s neck felt like an eternity. I guess I must be following the right crowd because I saw nothing but respect for the display. I still throw some serious side eye that it is to corporations we turn for solace in this time of global need… but it only makes me think more than we are sliding into a shadowrun esc corporate hellscape. That doubt aside however, I still greatly respect Bungie for their actions in not only donating to causes but also in taking time out of their big moment to make sure we remember.

Over the last week we have been getting fragments of a video showing two characters heading towards what we can only assume is Europa. Eris Morn and the Drifter have been characters that are all too willing to blur the lines between the Light and the Dark, so it is befitting that they represent what is ultimately the envoy in dealing with the Darkness. Over the last season the ships were a present threat looming on the Horizon, but now they have arrived and are interacting with the various planets in our solar system in what appears to be a similar manner to how the traveler was described.

The big reveal however is that we are adding a third to this rogues gallery. The Stranger is a character that we have heard nothing from since Destiny 1. She is the infamous source of the line “I don’t even have time to explain why I don’t have time to explain”. She is also the one who called our Ghost “Little Light” and represented a character that knew far more about our circumstances and predicament than our then fledgling guardian first stepping foot into the Ishtar Sink on Venus. Now she has returned at the same time the darkness has returned and appears to be the individual ushering us into the new expansion.

I said earlier that Bungie laid out a roadmap, and in doing so they have announced the next two expansions and with that dispelling any rumors that a Destiny 3 was waiting in the wings. This in theory begins a regular release cadence of a new expansion coming out every September with the first being Beyond Light in 2020, The Witch Queen in 2021 and Lightfall in 2022. Additionally we have an established structure of four seasons per year, which in theory means every three months an infusion of new content. The feature addition for 2020 is that console generations will be able to play together without purchasing the game again as we transition between the PS4/Xbox One to the PS5/Series X. They also hinted that a feature on the longer term roadmap was unifying the players so that there was a single Destiny platform.

I played through the first mission, but that is pretty much as far as I made it last night. I’ve had this fraught relationship with Destiny since the introduction of the seasonal model. Especially with the season pass unlocking a number of items, but only if you manage to make it to level 100 each time. Instead of prompting me to engage and grind away, this has prompted me to check out since I know I won’t actually manage to achieve that goal unless I swap to ONLY playing Destiny. One of my frustrations has been that the seasons set up content that only lasts while that season is currently happening, and in theory content will be sticking around for several seasons afterwards solving one big problem I had.

They also however presented a new problem. They talked about the introduction of the Content Vault, and shelving old content that isn’t seeing much play time. This means that they are going to be removing a number of destinations and activities connected to them including the Leviathan with the release of Beyond Light in September. They said however that they were going to dig into the Destiny 1 vault and pull back out some content from there like the Cosmodrome. Pending they cycle content in and out of the vault on a pretty good schedule, then it might not be a bad thing. I am just not entirely certain how I will feel about losing what is currently my favorite grinding Destination… Titan.

In truth I am not really sure how I feel about the entire model going forward. Like I said, last night I only played long enough to make it through the first mission and even then only because the game didn’t give me a choice. As I loaded into the game the mission started without me having any ability to stop it. After playing through, I went to the Tower, did a bit of maintenance and then logged out to play PSO2. I am not nearly as the friends who are deeply engaged with this franchise. Yesterday for them seemed to be a re-ignition of a spark, and I am pretty jealous of.

It would be a lie if I said I would not be there playing Beyond Light in September. I like the concept of wielding the darkness and growing the abilities we have access to. However due to the stance of rolling out new content and removing old content, I am wondering what exactly we will sacrifice in the process. My preference will always be with constantly expanding the world, making it a more exciting and vibrant place to play. However it seems Bungie feels like they need to shrink it down a bit to keep from having to restart once again with a new game to keep the scope manageable. I understand that desire, and I absolutely do not want Destiny 3 to cause the same big reset that Destiny 2 did. For now I mostly just have to mull over these thoughts and determine at what point I will engage with this franchise again.

Spontaneous Moments of Community

Good morning friends! I’ve been playing a non-casual amount of Phantasy Star Online 2 over the last few weeks. Most of my posts about the game thusfar have been largely explanatory, given that there are a truly nonsense number of systems to digest. At this current moment I am level 60 of 75 and the leveling process has slowed down significantly. Imagine a train pulling into the station, each time you tick past 10 levels you feel a noticeable slowdown in just how much momentum is happening. I expect the 60-75 grind to take as much time as the levels previously gained to be honest.

I’ve not really noticed this that much however because the game provides a bounty of large set piece content for you to participate in. Right now I am mostly focused on “very hard” content, though I could bump up and start doing “super hard” though I am not sure the added difficulty is worth it. Several times a night something happens call and Urgent Quest, and for a period of time you can participate with other players on the server in a group activity. These feel similar to the Alliance Raids you can participate in while playing Final Fantasy XIV.

My current favorite of these is Dark Falz Luther, which is a multi part event. The first phases involve 30 minutes of farming the oddly bong shaped creatures two images up which drop a ton of meseta and worth a sizeable amount of experience. Once that phase finishes you get to fight Luther itself in a big raid like encounter with mechanics that more or less need to be observed. This phase can be done only once per character and tends to drop some pretty significant rewards.

After which you end up with this cool screenshot moment of the entire team. I’ve been lucky enough to participate in this event each evening over the last several days, and in part this is probably why I have gained several levels in rapid sequence. I’ve not really encountered one of these urgent quests that was not worth my time either in loot or experience gained, and as a result I tend to look forward to them when they are announced by the ships public announcer. It also helps to make you feel like you are part of a larger community.

Another thing that I first thought was really weird, but I am now warming to significantly… is the fact that every so often there are “Live” vocaloid concerts in the shopping area. I am not going to go into what a vocaloid is, but SEGA appears to have a cross promotional relationship with the folks behind “Hatsune Miku” and “Megurine Luka”. There are item packs associated with both that can be gained through the in game loot boxes, and periodically a concert happens of a song called “Living Universe”.

I admit that at first I considered this a bit on the odd side, but players legitimately turn up for these and as a result they become yet another spontaneous occurrence of community in game. I tend to turn up if I am available because of the prevalence of folks firing off various symbol art. I am slowly curating a collection of these images, and I absolutely snagged “Meatwad” shown above. I don’t personally necessarily get the vocaloid thing, but I don’t really have to in order to understand that it is good to have these moments of spontaneous gathering in a game.

The game has this built in farming culture that I also find interesting. When something is going well people tend to stick around and ride the experience and loot until it stops being interesting. I was doing a mission the other day that no joke gained me half of a level at 57 and the entirity of 58 all while just sitting in the same place. We had a full compliment of twelve players and for some reason this beach decided to start paying out in droves as we went through the course of three different PSE bursts. No screenshot can do justice to just how fast we were killing things and how much loot was dropping. This is the closest I have ever seen to the fabled Destiny Loot cave.

Sure most of the loot that dropped was trash, and I only actually picked up any of the “red” items which denote the higher rarity items, but the experience was fun regardless. I have to say the longer I play Phantasy Star Online 2 the more I end up enjoying it. Sure it takes a long time to really begin to grasp all of the systems and how they intermingle, but eventually you read a point of equilibrium where you are doing interesting things every day. The longer I play however the more of the community aspect I am experiencing, and while it is not necessarily my traditional jam, I definitely appreciate it. A fancy horned lad pole dancing in the cafe if nothing else breaks up the monotony.