Games of the Decade: 2016

World of Warcraft: Legion – PC

We continue this morning towards the trajectory of recounting the games that were especially important to me over the last decade. Yesterday I stated that I had been trying to avoid talking about expansions and DLC… and now this morning I am going to break that guideline and include an expansion. I guess that is the good thing about this being a very personal list and not some attempt at a “greatest ever” concept, because I can make the rules as malleable as I like. All of these games feel very fresh in my memory as though I could have played them yesterday.

Doom (2016)

Doom (2016) – PC

I somewhat hate that they titled this game the same as the game that came out in the 90s… because it forever means that we are going to be stuck putting a year in parenthesis behind it. However on another level it absolutely makes sense. This game is effectively a re-imagining of the original game and bringing it up to modern fidelity. It feels like a game that is a throwback to an older era of visceral shooters that were fast paced and twitchy. It also adapts the style of the game to include much needed breaks in the action allowing you to catch your breath and collect any power-ups that might be laying around before charging head first into another furious wave of combat. This was one of the things I loved about the Painkiller series, and it is nice seeing the originator cherry picking some of the best features of those who ultimately copied it.

Final Fantasy XV

Final Fantasy XV – PS4

I will admit when I first saw the concept of this game I viewed it with some serious side-eye. I was not sure how I would feel about what looked to be a boy band on a road trip. The end result however is charming as hell and one of the most unexpectedly touching games I played during this year. I was not sure what the future of Final Fantasy would be, but I never quite expected an ode to Route 66 roadside towns. Having lived my entire life near the “mother road”, there is so much of this game that resonates with me and they somehow managed to capture so many aspects of it perfect… albeit filtered through a Japanese lens. What I found the most compelling however was the combat and how it still very much felt like a Final Fantasy game while remaining fully action based. I need to spend some time and finish this game up and play through all of the side content that I missed.

The Division – PC

The Division is a rollercoaster of emotions and feelings, not all of which are positive. I latched onto this game hard when it came out and pretty much dedicated every waking moment to exploring it. The narrative it presented was infectious and I gobbled up every bit of lore I could get my hands on about how exactly the fall happened. I personally found it to have some pacing issues as you got higher in level, and not having a stable group was a major detriment to my long term stability in the title. Soloing the content felt amazing at first but eventually became way more challenging since I am not naturally drawn to cover shooters. I kept wanting to try and play this like my beloved Destiny, with a run and gun nature… but was thoroughly punished for it. Regardless of all of this it still carved out a very important place in this very packed year of games and deserves its space on the list.

Pokemon Go – Android

This is the year that Pokemon Go became a phenomena and people absolutely lost their shit. This also represents the very first time that a mobile game mattered to me. Up until this point I had downloaded and installed very few games on my mobile phone. The interface never felt compelling to me and it always seemed like a worse version of a game genre on either a hand held or console. Pokemon Go was an entirely new type of game-play that only worked on mobile connected devices, and I took wandered outside of my house at night looking for the illusive creatures. The biggest problem I have had with the game is that if you are in Rural areas or the Suburbs, your game-play experience is not amazing. You have to go places to be able to play, because still to this day I can go for a walk around my neighborhood and only encounter a half dozen critters. whereas if I do the same thing in the downtown Tulsa are I work I am constantly coming across new and interesting things. It has earned its place on my list because I still to this day keep popping it open when I am in a new place to see what I might encounter.

World of Warcraft: Legion

World of Warcraft: Legion – PC

Up until 2016, had you asked me what my favorite World of Warcraft expansion was, I would have predictably said Wrath of the Lich King. In many ways I considered that to be the pinnacle of the WoW experience and everything since that point has more or less been a downhill slide with occasional plateaus. Legion was an expansion that I didn’t expect much from because quite honestly it seemed like a bunch of elements left on the cutting room floor from other expansion ideas. However what it wound up being was a complete and total revitalization for World of Warcraft that I greatly miss. Battle for Azeroth has been a disappointment in every possible way, and I think that has been all the more apparent because of the unexpected greatness that was this expansion. My hope is that Shadowlands brings us back to this era of the game and I can wholeheartedly love it again.

Games of the Decade: 2015

Fallout 4 – PC

Continuing the series we dive into some of the games that were important to me in 2015. There were a bunch of games that made the early version of this list, but in many cases I didn’t feel like I had a lot to talk about any of them. I’ve been trying to avoid expansions/dlc on the list, and as a result that knocked out Heavensward which took up a significant portion of my year. Similarly this knocks out Destiny Taken King which also was super important. The final list was whittled down to just four games but I feel like there is something special with each of them.

The Witcher 3: Wild Hunt

The Witcher 3 – PC

For years I had heard wonderful things about the Witcher series, but I found them somewhat obtuse and difficult to get into. Maybe if I had played the original when it first was released it might have made a difference, but trying to make it with modern expectations was a nonstarter. I found the interface to be deeply cludgy and confusing. When The Witcher 3 released I was not expecting much from it based on my past experience with the earlier two titles, but I got a free copy with a new video card and gave it a shot. What I found was a deep and rich world that I really enjoyed exploring. I’ve not gotten anywhere close to actually beating the game, but it is on that list of titles that I keep meaning to restart from scratch and play through again. The recent release of the Netflix series is re-igniting that desire so maybe I will spend some time over the coming days giving it another shot.

Dying Light

Dying Light – PC

Dying Light is one of those games that is almost impossible to explain without actually experiencing it. At its core it is a game about surviving the zombie apocalypse, but it is much more than that given that there are rich systems where you gain favor with various factions of survivors. The other aspect that is hard to explain is how important movement is to this game. It is a game that takes parkour to the next level as you try and find a path to run on that is safe from the endless hordes of the undead in the world below. There is always this tentative balance between staying in safety and dropping down into the places where you need to scavenge materials from. The total package is wildly enjoyable and now that the game has been out for quite some time you can pick it up on the cheap. If you missed it the first time, well worth grabbing especially since there is a sequel in the works for 2020 release.

Victor Vran

Victor Vran – PC

If you have read this blog for very long you will know of my deep affinity for “diablo-likes” and ARPGs in general. One of these that sorta slipped under almost everyone’s radar is a game called Victor Vran, where you take the controls of a Van Helsing like character that hunts demons and monsters. What makes this game interesting to me is that it has really good WASD controls and extremely interesting level design that works in old fashioned Wolf 3D era “secrets” that can be unlocked to find both new paths and troves of loot. The combination makes for a compelling action RPG that in some ways reminds me of early Isometric shooters like Crusader: No Remorse. You have a wide variety of attacks and special abilities and the levels are hand crafted instead of procedurally generated. This leads to a more structured game-play experience but also somewhat harms the replay value. This is now out on even more platforms including the switch, so well worth checking out if you too are a fan of ARPGs.

Fallout 4

Fallout 4 – PC

I love the Fallout series and have since I first played the original back in 1997. The Fallout community tends to have two distinct branches… those who hold up Fallout 3 as the best title and those who hold up Fallout New Vegas in highest regard. I like aspects of both but tend to fall into the New Vegas camp. Fallout 4 was not exactly the game that either of those factions wanted and as a result it tends to be a fairly divisive title. For me… the aspect that I love about it is Base Building, which is the nail in the coffin for other games. I love feeling like I get to have an effect on the world by linking together disparate groups of refuges into a larger community. When I play this game I more or less ignore the story-line that is forced upon you, and the constantly limiting choice paths… and instead play a game where I am rebuilding the wasteland. I am pretty great at making up my own story when I find the current options distasteful.

Where Bel Was Mentally in 2015

2015 was the year that I went to my first video game convention in the form of Pax South in San Antonio. I got to hang out with my friends Ashgar and Rae and explore all of the nonsense that makes up a Pax while also doing various press meetings. I managed to abuse those connections to sneak them into a gameplay session for Gigantic which was probably the game of the show that year. If you start on the right side, the faces that are pointed towards the camera at the screens are me, Ashgar, Rae and then hovering above Rae and explaining the abilities is Lonrem. It was a pretty good year, that started with a bang. I greatly miss going to Pax South each year, but the timing just hasn’t worked out since 2018.

Games of the Decade: 2014

This evening I am going to go see Star Wars Rise of Skywalker, and I am sure tomorrow I will be posting my thoughts about it. However this morning I am going to continue our journey down memory lane as I talk about the games that were important to me over the last decade. Each time I think I am walking into a slow year… I sift through the titles that released and keep finding things that were extremely important to me. Let’s get started.

Elder Scrolls Online

Elder Scrolls Online – PC

I am not sure if there are words to express how important this title is to me. I could have in theory included this game on 2013, because it also played heavily into that year for me as I began testing it in February. I’m a member of the Psijic Order, the original team of testers that stayed with the game as it progressed through various phases and I am super proud to have stomped a bunch of bugs… or at least reported them prolifically. This game mattered me to not only because it is Elder Scrolls a setting that I adore, but also that one of my good friends worked on it. While this didn’t turn out to be the “WoW Killer” like I had hoped, it is a game that I keep revisiting to spend time wandering through its amazing storyline. In fact it seems like it might be time to dust off my characters and pay another visit over the holidays.

Transistor

Transistor – PC

This game was the game that more or less inspired the AggroChat game club concept. It was a title that spontaneously we all happened to be playing at exactly the same time, and then as a result we recorded what felt like three full shows worth of discussion as we dug deep into the title and our feelings about it. We tried to make this function artificially as we constructed the concept of the Game Club, but it never felt quite as fresh or in the moment because there was always a time when more than one of us were never really that into the chosen title. Supergiant Games is a phenomenal studio and I am willing to play pretty much everything they put out. Transistor was this fluid fusion of music, story and interesting ARPG gameplay that created a total package that we all kept returning to over and over. Collectively we deemed this to be the game of 2014, and it still holds up. I would have loved to have played this on the Switch as it is now my modern platform for this type of game.

Wolfenstein: The New Order

Wolfenstein: The New Order – PC

I love Wolfenstein as a franchise and I have been a huge fan since I first got my hands on the original Apogee title from a shareware disk sold by the local bookstore. I obsessed with the game and editing new levels for it, and then as each new game has released I have spent time playing it. After Return to Castle Wolfenstein the quality of the games fell off significantly, so I was completely excited to see a brand new game being worked on by Machine Games a Zenimax studio. This game is both a sequel and a re-imagining of the entire experience and I loved every moment of it. The screenshot is from one of my favorite sequences where you are scaling the side of the eponymous Castle Wolfenstein, but the images never quite do it justice. There were so many really cool big set pieces in the game, and it wove with it a really interesting storyline that provided the action I craved and the character development that Kodra craved. It is a magical time when a game is planted firmly in both of our wheelhouses.

Divinity: Original Sin

Divinity: Original Sin – PC

This game is going on the list for a few reasons, but not because I necessarily played it over and over and managed to find deep revelations in it. The first reason why it is on the list is because it presents something that has never really existed in my memory before this game, a two player classic PC role-playing game experience. You can start the game as either one character with a swappable NPC, or you can have two different players controlling each character that is on screen and as a result end up having competing goals and objectives. The other reason why it deserves to be on the list is the sheer depth that this game has. You will go insane trying to track down every single thread and quite honestly this paralysis lead me to not get terribly far in the game as a whole. When I encountered the first town I effectively spent all of my time doing what seemed to be a near endless number of side quests and completely tilting my way out of the main story. I want to revisit this game but set some guidelines about what sorts of quests I am willing to partake in.

Destiny

Destiny – PS4

Destiny is the reason why I bought a Playstation 4. It was the single game that was willing to sell me on purchasing a console and I did so more or less to play in the Alpha that was exclusive to that platform. I saw in this game so much promise that I absolutely wanted to be in. However the initial game-play experience was a little lacking for me and I bounced out of it only to return when Taken King released. From that point forward however there has never been a time when I have not at least been playing Destiny a little bit, and I never quite realized just how much this franchise would come to dominate my game time. I love everything about this world and its rich lore… and the subtle mechanical differences between each weapon that make them all feel so unique to me. I view Destiny and Destiny 2 as a continuum and together they are probably my favorite game of this decade.

Where Bel Was Mentally in 2014

It was a really interesting year because it marked the birth of our weekly podcast AggroChat. It also marks the year that I officially transitioned into management or at least was an official supervisor. Diablo 3 Reaper of Souls also dominated my play time, but since I had already talked about it in 2012 I figured that was probably enough of that. It was a pretty good year and considering we record AggroChat 280 this weekend, we set up a firm foundation that seems to still be working.

Cookies for Vance

The dawning event is live and once again we are baking cookies for the various NPCs that can be found in Destiny 2. This was a really fun event last year and was worth a mountain of experience. This time around it seems as though we can keep doing bounties indefinitely as Eva once again has the ability for us to buy more bounties. I didn’t get time to play nearly as much as I would have liked last night because we had holiday errands to run, but I did manage to knock out the first few quests and unlock both the chase weapon and the first form of the sparrow. Something of note… the game seemingly remembers all of the packaged you delivered last year and as a result I already had the “deliver packages” requirements finished.

Last year I posted a long list of all of the ingredients, and these are largely still valid. However I am going to copy and paste from that original post to keep them concise. Essentially every recipe requires three components, a green item that you get by killing specific types of mobs, a blue item that you get from specific kinds of kills, and then dawning essence which drops from pretty much everything while the event is going on. You get 5 for example from completing a Heroic Public event, a few from opening chests etc. you are going to need 15 to craft anything until you can “masterwork” the oven… which last year was unlocked by crafting one each of all of the packages if I am remembering correctly.

Green Items – Based on Mob

  • Cabal Oil – Kill any Cabal Enemies
  • Chitin Powder – Kill any Hive Enemies
  • Dark Ether Cane – Kill any Scorn Enemies
  • Ether Cane – Kill any Fallen Enemies
  • Taken Butter – Kill any Taken Enemies
  • Vex Milk – Kill any Vex Enemies

Blue Items – Based on Kill/Damage Type

  • Bullet Spray – Kills made with “Machine Gun” type weapons – Auto Rifle/SMG/HMG
  • Delicious Explosions – Explosive kills aka Class Grenades/Rocket Launcher/Grenade Launcher
  • Electric Flavor – Arc Damage based Kills
  • Flash of Inspiration – A kill that generates an Orb of Light – Supers or Masterworks
  • Impossible Heat – Solar Damage based Kills
  • Null Taste – Void Damage based Kills
  • Perfect Taste – Precision Damage Kills – aka Headshots
  • Personal Touch – Melee Based Kills or Melee Abilities like Thrown Weapons
  • Sharp Flavor – Sword Kills… not sure if Hunter Knives can proc or not
  • Finishing Touch – kills while using a Finishing move
  • Balanced Flavors – kills with marksman weapon types so Bow, Scout and Sniper
  • Pinch of Light – drops rarely while generating Orbs of Light, appears to not drop from Masterworks
  • Multifaceted Flavors – occasionally happens when registering a multi-kill on any mob type
  • Superb Flavor – drops from super kills against any mob type

The Recipe List

Each recipe requires 15 Dawning Essence for the base oven and I believe 10 once you can Masterwork it.

  • Alkane Dragee Cookies (Sloane – Titan) – Chitin Powder and Bullet Spray
  • Burnt Edge Transits (Master Rahool – Tower) – Any two ingredients other than those of the recipes below aka the failure state item
  • Candy Dead Ghosts (The Spider – Tangled Shore ) – Dark Ether Cane and Flash of Inspiration
  • Chocolate Ship Cookies (Amanda Holliday – Tower) – Cabal Oil and Null Taste
  • Dark Chocolate Motes (The Drifter – Tower Annex) – Taken Butter and Null Taste
  • Eliksni Birdseed (Hawthorne – Tower) – Ether Cane and Personal Touch
  • Gentleman’s Shortbread (Devrim Kay – EDZ) – Ether Cane and Perfect Taste
  • Gjallardoodles (Zavala – Tower) – Ether Cane and Delicious Explosion – This was a freebie though and the mats Eva gives you
  • Ill-Fortune Cookies (Petra Venj – Dreaming City) – Dark Ether Cane and Impossible Heat
  • Infinite Forest Cake (Failsafe – Nessus) – Vex Milk and Impossible Heat
  • Javelin Mooncake (Ana Bray – Mars) – Chitin Powder and Sharp Flavor
  • Radiolarian Pudding (Asher Mir – Io) – Vex Milk and Electric Flavor
  • Strange Cookies (Xur – Varies Weekly) – Taken Butter and Electric Flavor
  • Telemetry Tapioca (Banshee-44 – Tower) – Vex Milk and Bullet Spray
  • Traveler Donut Holes (Ikora Rey – Tower) – Cabal Oil and Flash of Inspiration
  • Vanilla Blades (Lord Shaxx – Tower) – Cabal Oil and Sharp Flavor
  • Fractal Rolls (Brother Vance – Mercury) – Vex Milk and Pinch of Light
  • Ascendant Oatmeal Raisin Cookie (Eris Morn – Moon) – Chitin Powder and Finishing Touch
  • Hackberry Tart (Benedict 99-40 – Tower Annex) – Cabal Oil and Multifaceted Flavors
  • Hot Crossfire Buns (Ada-1 – Tower Annex) – Ether Cane and Balanced Flavors
  • Fried Sha-dough (Visage of Calus – Triumph Hall?) – Dark Ether Cane and Superb Flavor
  • Lavender Ribbon Cookies (Saint-14 – Sundail?) – Vex Milk and Personal Touch
  • Thousand-Layer Cookie (Riven – Dreaming City?) – Taken Butter and Delicious Explosion

Having not made all of these recipes yet, there are a few I am not quite certain about how to deliver them. Namely Visage of Calus, Saint-14 and Riven… and for those I have given my guess. But also indicated that it is a guess by slapping a ? at the end.

The chase weapon I got pretty quickly after doing an initial series of turn ins. It looks and feels like a slightly modified Antiope-D. The slightly faster rate of fire makes it feel a little more jumpy than the Antiope, but all it all it is a reasonable option for a primary slot submachinegun. More than likely I will keep using Exit Strategy in this slot when I have need for a Kinetic submac, but this is a reasonable option and is kinda cool looking if gold and blue is your thing. There is an ornament on the store that makes it look really nice, but has the standard 700 silver pricetag attached to it.

I am a much bigger fan of the vehicle this year. The sleigh was somewhat entertaining… but the sound effects associated with each time you boosted got on my nerves. I’ve not had a chance to actually use this one but it seems like it is more standard fare with each unlock just adding an additional perk as opposed to the gimmicks like glimmer explosions. It is more or less a snow mobile and I am fine with this.

My hope is tonight to spend more time working on both the Saint-14 quest and baking more cookies. I’ve already gotten 3 levels however since starting the event, so I feel like it is a good time to grind things up. What were your thoughts about dawning so far? I like that the event took the packages delivered last year into account for rewards. I am bummed that SRL the Sparrow Racing League did not make another appearance. That is the one event from Destiny 1 that I miss the most, and I am hoping that someday they bring it back as an actual game mode.