Scottish Pokemon Impressions

I am going to lead this post off with a general confession. While I enjoy Pokemon games, I am in no way a massive fan. I grew up at the wrong time. I first played Pokemon Blue on a Gameboy Emulator and the first Pokemon game that I legitimately played when it was something current was during X and Y. Pokemon came out while I was in college and while I remember playing Pokemon the card game when it showed up in the place where I was playing Magic the Gathering, I never got heavily into it because I was more or less turned off by the massive crush of kids it brought into the shop.

So while I “get” the controversy surrounding this game, I also don’t really grok it on a deep level. I’ve never moved my pokemon from one game to the next game. I’ve only ever traded pokemon with Ashgar and a ton of random Wonder Trade connections. I fundamentally of not of the mental calculation that makes up what a diehard pokemon player is. So while there is raging about this game or “Dexit” talk on the internet… I think they are mostly old people yelling at the clouds. I get it… I am also an old man that occasionally yells at the clouds for stupid reasons. If this was your first occasion of being mad on the internet, I am sorry… you will be mad about more important things in the future.

What I see when I look at Sword and Shield is a super charming game that finally works more or less than modern 3D games do… with dual stick action and big free roam areas to wander about in. There are a lot of functional improvements this game brings to the table, like I really enjoy the wild Pokemon aspect of being able to see what sorts of critters are hiding in the tall grass. I also really like seeing significantly higher Pokemon in the wild that serve as targets for when you finally get your levels up enough to capture one of them. I love the quick button for Pokeballs, and I love that I can just tell motion controls to screw off and that unlike “Let’s Go” this one lets me play comfortably while docked with a pro controller.

While Gigantamax is a weird gimmick… I absolutely love it. I love fighting with my giant sweet monkey boy. If you chose any of the other starters, I regret to inform you that you chose incorrectly because nothing is as perfect as my monkey boy with his stick. But what I love more than anything are the weird raid like encounters that you can get into in the Wild Area. You can in theory play with a group of friends, or if you are like me and have none… the computer invents friends to play along side you.

Defeating one of these “raid” encounters allows you to catch the Pokemon in question and also rewards you a ton of candies and even occasionally TMs. I have to admit I have done nothing useful so far other than attending the induction ceremony, because I am spending all of my time wandering around the Wild Area catching critters and doing raid battles. I think at this point I have gotten four different TMs from these random raid dens.

Another adorable thing is the camping system where much like Breath of the Wild or Final Fantasy XV you can assemble a random assortment of the berries that you find out in the world… apparently into curry? Like I have issues with the fact that I am making savory berry curry but whatever. I do feel a little bad eating it while my Pokemon watches, because that just seems mean. Like I totally want to see my sweet monkey boy chomping down on food as well so he will be happy.

My sweet monkey boy sadly turned into an edgy monkey teen last night, but I am going to get through these awkward years. I am pretty sure Lime Kong is now into obscure dubstep remixes that I have never heard of. It’s okay when he reaches adulthood we will finally learn to see eye to eye again as I continue to force him to fight random strangers for fun and profit. Really the concept of a Pokemon game is sorta jacked up if you think of it. Lets try not to think about it.

And just to prove that I am still a twelve year old boy inside… when the game asked me to pick a number for my jersey I of course chose the only option. For some reason the writing up top looks like someone wrote “Asse” upside down which only serves to improve the asthetic of the 69. All in all it is a perfectly fine game and I think the grousing about it is largely without merit. The Switch is a relatively underpowered system and I more or less expected a mainline game that looked like Pokemon Let’s Go. I was not disappointed, and in fact a lot of the animations are way more charming than anything I have seen in a Pokemon game to date.

I have no clue what these cards do, so here is mine. I am not sure if this is a sort of friend invite system or what. Whatever the case you can see me as an adorable noob poke-trainer. I went for the glossy finish for extra cringe.

Also while we are trading digits… feel free to friend me up. I am probably never going to do anything that requires friends in one of these games but I like knowing that there are other players out there doing things. Switch time is more or less time when I am either playing it docked or hanging out in bed. All in all though I am pretty happy with Sword and Shield, or at least what I have played of it.

Jedi Fallen Order Impressions

This morning I thought I would write up some of my thoughts about a game that several of us absolutely thought was going to be vaporware… Jedi Fallen Order. There is a specific reason for this because it seems like EA has cancelled more Star Wars games than it actually has made since getting the exclusivity deal to the licensing. However it appears that Respawn has decided to just give a giant middle finger to EA and make whatever the hell they want to make. All reports seem to indicate that Apex Legends was more or less a passion project that EA ignored, and Jedi Fallen Order is a game that EA just doesn’t make anymore… a Single Player non-LIve-Services game with absolutely no Micro-transactions and a boat load of cosmetic goodies that are unlocked through gameplay. Respawn should really share whatever dirt they have on EA with other studios so they can make awesome things as well.

During the game you play as Kyle Katarn… I mean Cal Kestis a wayard Jedi Padawan that managed to hide out in the time following Order 66. I like Cal fine but he seems to be purposefully bland as to allow you to more or less insert yourself into that character. He is voiced and looks like Cameron Monaghan who I mostly know from Shameless but others will know from Gotham. He does a perfectly cromulent job bringing this character to life and there is an adorable “a boy and his dog” relationship between him and the goodest droid boy ever… BD-1. The only negative is that I would have liked it if there was a Female option as well given that absolutely nothing about the character appears to give two shits about the gender. Cal Kestis is an equally generic name so they should have totally done a Revan here and just let you pick whichever gender you preferred to play as.

The game itself is gorgeous and I have been playing it upstairs on my gaming machine in 4k, which leads to a really awesome experience. The game presents you with a giant warning screen suggesting that while it is playable with a keyboard and mouse that you go ahead and use a controller, so I am begrudgingly doing that as well. Since I have nonsense large hands I am using my favorite Xbox One controller the Power A Fusion Pro 1.0 controller which is sadly no longer made. As far as gameplay itself it is this weird amalgamation of Uncharted and Darksiders… with a lot of tropes made popular with the Dark Souls games but play out in a way here that feels less awkwardly punishing.

The souls comparisons go basically like this. When you die you lose a bunch of experience and you can gain it all back… as well as completely heal your character by tapping the mob you died to. There are a bunch of meditation locations in the world and these function like campfires in Dark Souls games… as in you will completely heal up and restock but also all of the mobs you killed respawn as a result so it plays a tradeoff between healing up now or causing yourself hassle in the future. BD-1 has the ability to dispense healing stims which play the same role as the Estus Flask allowing you to heal up without invoking the respawn penalty.

The other connection that gets drawn is the style of combat. This is not a button masher and if you do button mash… your character will flail around uselessly as a result. You start with a single bladed light saber and at a couple of points during the game you will be able to upgrade this to a double bladed saber, and swap between the two freely as needed. The thing that I find the most interesting is that each weapon has its own feel and range of uses and the first time I tried to treat my double saber like the original single I also flailed around hopelessly until I got the swing of it. Combat is deliberate and involved you exploiting timing in order to unleash some extremely impressive looking combos that make you feel bad ass.

All of that said… there is still a large chunk of the game that is learning how to traverse the levels and figure out Zelda Temple style puzzles. When you are entering a puzzle area and you are seemingly struggling to grasp what needs to happen… you are offered hints in the form of conversations with BD-1. Often times these aren’t super helpful but are charming as hell and well worth listening to… and at least in a few cases reaffirmed that my idea was correct as to what needed to happen next. There are a lot of times this game feels like Uncharted or a modern Tomb Raider. The truth is… the mix of elements makes for an extremely compelling gameplay experience.

The game excels at giving you set pieces that make you feel like a Jedi, and does an exceptional job of set design that slowly teaches you the basics. It then takes those basics and repeats them over and over through the level, each time mixing and remixing the same themes that you have seen before and then finally chaining them together in a way that makes you feel like you really can use the force. There is one sequence that involves a zip line, to a wall run, to a wall climb that seems extremely daunting at first… but by the time you reach that area you have done all of those separately enough times to make you feel comfortable to chain them all together.

The game tells a relatively simple story, but it does so in a charming manner with a bunch of characters that are both interesting and acted extremely well. It isn’t so much that it is a storytelling juggernaut, but the complete package of how the game feels and the story blend nicely to give you an enjoyable experience. While it is not a role-playing game at all, I would say that this is probably my favorite Star Wars game since Knights of the Old Republic. The only thing that could have made it better was to make the character something you could create yourself similar to the original character in KOTOR.

I get the impression that Disney is wanting to enter this game in as part of the cannon as it mingles with other characters that are already firmly rooted in Star Wars history. I have to assume that is why we have a fixed character that we are playing. This is an unfortunate choice however given the levels of superfluous cosmetic choice you are given in the game, that the most important one is completely missing. If you can get past that one fatal flaw however the game is amazing and I would highly suggest it to anyone who is willing to listen to me. I’m on what is either the 3rd or 4th planet depending on if you count the starting area as its own thing. I will be playing more of it tonight because it is pretty much dominating my gaming schedule.

Mandalorian and Lumina

Not shocking to anyone, I spent a good chunk of my evening messing around on Disney Plus, the latest streaming service vying for some of our monthly budget. The reason of course is due to a single show, at least for now. The Mandalorian was in fact enough to get me to subscribe just to watch the first episode, that and a deal that they were running a few months back where you could get a year of the service for somewhere in the ballpark of $60. That was enough to get me to jump on board ahead of time, and I am happy to report that I am not ashamed of this action thanks to having watched the first episode.

I am purposefully swiping screenshots from the trailers that were released because firstly it is easier to do and secondly I don’t want to give anything away. The show so far is very much like a Clint Eastwood style western set in the Star Wars Universe. I am curious to find out some of the back story as this show is set between the fall of the empire and the rise of the new order. It was always my understanding that much like the Empire hunted down the Jedi… they also more or less decimated what was left of the Mandalorian clans. So I find it really interesting to see what appears to be the remnants of the clan alive and well. That said a lot of the lore surrounding the Mandalorians is apocryphal thanks to the whole tossing out of the Star Wars Expanded Universe.

I greatly enjoyed this first episode… and am now looking forward to Friday when the next one drops. I wish I could have binged through the entire thing in a single evening, but this is probably much smarter for Disney as a whole given that they can string us along with the Mandalorian while waiting on the various Marvel shows to drop. I personally wound up spending my evening watching Star Wars Resistance after finishing the episode because it was a show that I had never actually watched any of. There is enough meat on the bones of Disney Plus to entertain me for awhile, because even if I watch through the back catalog of all things Star Wars… there are a bunch of Disney things like Phineas and Ferb that I have only watched a handful of episodes of. There is also the entirety of Gravity Falls on the service, another show i have caught the occasional episode but would love to start from the beginning.

In other news I finished up the Lumina weapon quest chain in Destiny 2 and it ends fairly abruptly with you just getting the Hand Cannon at the end of completing the final objective. I am annoyed as hell that it dropped at 948 instead of 950, but that seems to be the case when you finish a quest chain. Weirdly I had been putting off on this quest until the other night I was randoming my way into strikes and happened to kill Xol and notice that I got credit marked off the quest. I had originally read that you had to complete the quest in a single go, but it seems like that only pertains to each objective. I queued specifically for Will of the Thousands, killed 11 crystals and got the weapon dropped in my inventory mid strike.

Now I just need to wrangle some time to play when other people I know are on and go run the strike required for the completion of Thorn. I’ve not been willing to risk it since I seem to die an awful lot to the final boss of Savathun’s Song, it would be nice to at least have another person so that we don’t instantly fail when one of us dies.

If You Give a Warrior a Weapon

First off, sorry for the lack of a post yesterday. My brain was in weekend mode even though it was a Monday. I was scurrying around trying to get a pet dropped off at the vet, and when I finished I just came home and ate breakfast without thinking once about logging in and posting something. That is life I guess, but I am going to blame that I was off work for Veterans day. The other thing I don’t quite understand about my brain is the way it sometimes does the opposite of what I think it would. When I relinquished the blockade of Blizzard games I fully expected to return to World of Warcraft Classic. Instead I find myself dusting off my Warrior and running around in retail as Fury.

I think it largely started with the concept that there are a bunch of potential drops available through the Holiday event, including updated versions of several two handed weapons I have been chasing for years. This lead to a line of thinking that in order to do the events I needed to be 380 item level. In order to get to 380 item level I needed to do enough of Nazjatar to unlock the Benthic items. Then I remembered that these were trade-able and I purchased a full set on my demon hunter to trade over. This still left me a bit short, but I found level 400 artifacts on the Auction House for pretty cheap, which finally tipped me over so I could start grinding content for an achievement and mount I have already gotten.

Then at some point I realized that I really should be working on the second achievement which is get 200 Timewalking Badges in the nostalgic version of Alterac Valley. Doing this managed to complete a quest that gave me one decent two-hander, a version of the Ice Barbed Spear. However as to the achievement… getting 200 Timewalking Badges feels like a WAY bigger ask than doing every one of the nostalgic raid encounters. This involves a certain amount of grinding that I am not entirely certain I am willing to do considering that I am not even halfway there and have run four AV groups. I am wondering if badges earned on multiple characters counts, because there is a quest that gives you a large chunk at once that is completed only your first time.

Having one decent weapon lead me down another path… which is effectively the MMORPG version of “If You Give a Mouse a Cookie”. I started running through the most recent raid content… of which there are exactly two available two handed weapons… and neither of which dropped. This gets into the problem that I have with the post Legion version of World of Warcraft, Weapons are just a pain in the arse to get. Had they thrown a weapon on the benthic vendor it would have gone so far to helping make this not suck. It still feels like Battle for Azeroth drops were designed around thinking we still had our Artifact Weapons. Today is reset however so here is hoping that I get one of the many two handed weapons from the nostalgic 15th Anniversary content so I can move on with my life.